GoldenAge - Brave New World

GoldenAge - Brave New World Version235

I am playing the 211 mod version, and in the classic era I am facing 2 power requisites in my capital city. These are some Terrestrial Laser Station (bug) and my Shrine (glitch?). Saves attached. Might someone please confirm the same problem?
 

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  • bysan211.Civ6Save
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Hi All,

@pauljinyong I am having a problem with this Mod. i cannot get the game started with this MOD. The CHOOSE RULESET - Gathering Storm is in Pink. I had the expansion installed.

Moderator Action: Duplicate posts merged and edited for clarity. ~ LK
 
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pauljinyong updated GoldenAge - Brave New World with a new update entry:

version 213

213

Overhaul City state envoy bonus:
1. Add 10 envoys bonus.
2. Tweak 1,3,6 envoys bonus.
3. Add game setting option for City state.

Tweak Diplomatic quarter buildings.

Add Routes game setting option.

Add Range units counters Melee units well when not playing with Warfare Expanded.

Fix the bug that game ends when entering future era. (standard speed 320→360 turns to 2050.)

Read the rest of this update entry...
 
Th mod seem to have some problem with CQUI. I cannot open city screen when both mods are active. Disabling CQUI makes the city screen operational again.
 
pauljinyong updated GoldenAge - Brave New World with a new update entry:

version 216

214

Everyone can builds farm on tundra floodplain.

Add preference setting for defensive improvements.

Reduce outer defense strength for all levels of walls.

Reduce early game difficulty and increase late game difficulty.

Multiple bugs fixed.

215

Split the 'Unit and Warfare' button into 'Unit' and 'Unit expansion'.

In 'Unit expansion', add 15 land units to make sure one per era for each land promotion class. We will add Navy and Air units in short future.

Remove Warfare Expanded...

Read the rest of this update entry...
 
pauljinyong updated GoldenAge - Brave New World with a new update entry:

version 216

216

Building Expansion Patch 1 is released! 9 new Industrial Zone buildings! Explore them in game!
(Compatible with JNR-Renewable energy complexity and can work without it since it has been broken since 2020/7)

Subsequent changes for tech/civic boost, great engineer, Sweden following with new buildings.

Tweak Specialist yields.

Read the rest of this update entry...
 
pauljinyong updated GoldenAge - Brave New World with a new update entry:

version 218

218
Rework T1 and T2 Government plaza buildings.

Navy unit expansion: 7 new units. (No new icon yet, will add soon)

New cheating: Unit pile up (removed from Total war mode)
Fix the bug that units with movement exchange their position when pile up.

Heroes: Remove promotion class to prevent being countered by normal units.

Remove compatibility codes for Warfare Expanded mod series.

Read the rest of this update entry...
 
Were the magic users really necessary? Can they be disabled? Did I miss something?
 
Something is wrong..... the Pikeman is a superunit that can insta-kill ALL units in lower tiers and no ranged units below gunpowder can put much more than of a dent into them.....

EDIT: very odd, reloaded autosave and now they don't do as much damage but still a lot.
 
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Was keen to try it. Noticed that it doesn't work with No More District, even if I turn off district adjustments in GoldenAge.
 
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