Goldflash's Altered tech Tree Mod

Ah Crap! I Left the Silly Thing in Debug mode! Go into the Editor and Press SHIFT+ENTER to get the properties window, and unclick 'Debug Mode'
 
'Casue it Wouldn't fit in a Zip. Win Rar Compresses Better.
 
Sorry. I'm not going to re upload it. Zip files don' compress as much as Rar files do. Infact, the next version might be in*.ace.
 
Hey, thganks for the Excellent and nice Coment, Drift! I have another mod in the works even as we speak, but I havn't offically unvieled it and won't for a while

Anyway, Driveby, I'm not going to re upload it. I'm sorry. Get WinRar to work on your computer.
 
Okay, I'll give you some real feedback. I'm playing a Chieftain game (I want any possible advantages, beacuse it's all new to may, I'll get back to Emporer/Demi-God soon enough ;)) as the Aztecs. Haven't gotten far yet though.
 
What size map, Gogf? and what type?

And take advantage of the Soldato's attack power!
 
Why do you think I chose the Aztecs?

Yeah, I basically did standard everything. I killed off the Mongols early, to give the Zulu room to expand, and basically stopped building settlers.I don't want it to be too easy. I'll post a screenshot or two later.

I used an SGL to rush Canterbury :D.

EDIT: Here is the homeland:
 

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I forgot how easy Chieftain was! I hope this doesn't hurt my playing...

EDIT: Vineyards only produce the extra happy face in their home city :(.
 

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What the crap? Why! Stupid Editor!

Let me test it. Is there anyway to rush a build in debug mode? Like, you know, cheating for it?

EDIT: After TEsting, I have come to the conculsion that yes, you are right. CURSE YOU, lousy Editor! CURSE YOU! I'm going to make it a Small wonder then. Might move it up the tech tree some, might not.

EDIT AGAIN: Okay. I made Vineyard a SW, but it is otherwise unchanged. Made a splash... it will be in the 1.2 patch which isn't to far off.
 
I know :/ well, sorry. Nothing I can do.

BTW, 1.2 will feature two new units, both avilable with Verticle flight: The Gunship (A transport helicopter that acts as a land unit, and has a two square bombard.) And the SeaGaurd (An ASW Helicopter, a Techinque that I pioneered), as well as minor tweaks and fixes and new bomber graphics
 
Two things:

1. Perhaps you could include Aaglo's Haida canoe somehow. Seems like a great piece of artwork that would be a nice addition (maybe a 1.1.1 pirate ship available with sailing?)
2. Once I install photoshop on this computer, I can make arrows for the tech trees.
 
Wassup GF! First Post here, but I love your modd! :goodjob:

Anyways.... having same full map revealed trouble, but can't seem to open this mod... or anything not vanilla civ III... in my CivEdit. This hass been buggin me awhile, so what's up with the editor? I go to start-programfiles-infogames-civIII-CivEdit, but I can't use it for PTW or Conquests. :confused:

If anyone has any ideas chime in, as i'm kinda new at modding the game
 
Trajan; Try, start-programfiles-Atari-Civ3con-Civ3con edit. Thats if you have the conquest cd installed.
 
OTROS man, I could kiss you. :D

Not really, but thanks man, that works. You da man.
 
I had to reformat my puter today and I'm still getting around to reinstalling
everything, but I gotta say this highly ambitious project of yours mr. flash
will be the first Civ-related thing I download. :goodjob:

Feedback to come.

[thank you for the time invested!]
 
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