Sarkyn
Warlord
I noticed in another thread you made some comments about artillery ranges and battleships. You were looking for a way to keep them away from the coast:
Suggestion:
I used an idea I found somewhere on these forums.
- Triple all ships movement rates
- Make coast cost 3mp
- Make sea cost 2mp
- Make ocean cost 1mp
Now, using this, you create a navy that can move around a lot, but isn't capable of tight maneuvering or exploration of the coast. If you wanted to do something similar with battleship, you could implement a variation of this, whereby the coast costs 6mp or something, and then give the smaller ships (destroyer at least, in the modern era) the ability to ignore the movement cost of the coast.
That would keep your battleships away from the coast, the same way it keeps land unit of unroaded mountains.
Obviously the idea needs refinement, but I've stolen so many ideas from you I thought I'd throw one back at you
Suggestion:
I used an idea I found somewhere on these forums.
- Triple all ships movement rates
- Make coast cost 3mp
- Make sea cost 2mp
- Make ocean cost 1mp
Now, using this, you create a navy that can move around a lot, but isn't capable of tight maneuvering or exploration of the coast. If you wanted to do something similar with battleship, you could implement a variation of this, whereby the coast costs 6mp or something, and then give the smaller ships (destroyer at least, in the modern era) the ability to ignore the movement cost of the coast.
That would keep your battleships away from the coast, the same way it keeps land unit of unroaded mountains.
Obviously the idea needs refinement, but I've stolen so many ideas from you I thought I'd throw one back at you
