Good memories

Deathwing

Civilization
Joined
Jan 27, 2009
Messages
114
I've used these forums a few times to ask about Civ IV which I bought not long ago and let's face it definitely have a lot to learn about, but until today I hadn't bothered to scroll down and... OMG THE ORIGINAL CIVILIZATION!!!

I have SO many good memories of this game and things I achieved which, when you're just a kid, make you feel great even though at the end of the day it's just a videogame.

I wondered if anyone else cares to posts their best moments etc, to get you started here were my more memorable ones:

*Scoring (374%?) with a 100% luxuries space race win on the final turn... and sending the scoreboard crazy
*Nuking (America) in 560 AD
*Completing a huge map conquest win around 700 AD (the exact date escapes me)
*Knowing within 2 turns of starting a game whether it would be an average or great victory

This game was so awesome, I'm having a lot of fun now with Civ IV too (though the maintenance system is crippling my expansionism!)
 
Living and breathing this game! And reading from cover to cover "Rome on 640K a Day."

Stwils
 
I have been playing this game on and off for many years now and it still blows my mind.

Also, I just found these forums today. I'm just amazed by this.

Favourite memory - Finally beating my Grandpa's Civilization Score which had been on the highscore list for years (He's really good).
2nd favourite memory - Discovering Computers in 200 BC.
3rd favourite memory - Not practical, but I checkerboarded all of Africa, Asia, and Europe with cities. (1 city, 1 space, 1 city, etc.)

Such a great game.
 
Knowledge is a double-edged sword, LOL

Favorite memory is waking up a working settler to see if I could move them out of harm's way. And then...
Spoiler :
putting them back to work a couple of turns later after destroying the attacker, and they finished the work in a single turn. Eh? How did that happen? Experimented a few times and "discovered" the settler cheat on my own. I say "double-edged" since I have not been able to give up this cheat ever since, and my games take forever as a result, haha.

Another one was when my green (I think) rival launched their spaceship on me, and...
Spoiler :
I thought oh well, since I'm gonna lose anyway, let's see if I can take them out on the way. Managed to capture their capital, and the SS turned around and came home, with its tail between its legs, haha

And then there was the first time I won using World Domination, and watched the portrait gallery. What a thrill that was.

Of course all of these were 10-15 years ago, and yet I'm still playing. Go figure...
 
Indeed knowledge of previous Civs doesn't prepare for later incarnations!

When I first came to Civ 4 (having not played 2 or 3) I was confused by all these outlines round my cities which turned out to be borders, and resources placed over the map I had to use, and I still can't fathom why jungles don't seem to provide any real value.

The funniest thing was having all my units going on strike and disappearing on my first game of Civ 4 because of the invention of this little thing called "maintenance"...
 
KExperimented a few times and "discovered" the settler cheat on my own. I say "double-edged" since I have not been able to give up this cheat ever since, and my games take forever as a result, haha.

Welcome to the club. What makes this game great is that a potential game breaker like this ends up enhancing rather than destroying gameplay. For those into the micromanagement and building aspects, the settler "cheat" makes things HARDER. The "second act" of my games are nuts with the 2-3 hour turns of maneuvering ~120 settler units, though the most extreme is railroading the ocean in one turn, which literally takes an afternoon.
 
the most extreme is railroading the ocean in one turn, which literally takes an afternoon.

Yuppers.

Sentry or finish moving everybody but 2 settlers in 2 transports
u,r,r,click,click,click,r,r,r,click,r,click,r,movetransport1space,
u,r,r,click,click,click,r,r,r,click,r,click,r,movetransport1space,
u,r,r,click,click,click,r,r,r,click,r,click,r,
s,moveothertransport,u,w,s,u,savegame

lather,rinse,repeat... and repeat... and repeat... and repeat...

for hours!

Gotta save the game at least after wrapping each city, since it's so mindless, my attention wanders and I take the last move and the turn ends prematurely. Arrrggggghh!!

Haven't gotten my reg code yet, but I'm thinking TerraForm has to be the way forward on this.
 
Yeah, I end up copying my saves elsewhere and cycling through different slots every 15-20 minutes because of loss of attention due to monotony. I learned my lesson after a few times losing 2+ hours of work.

Are you aware of this glitch?

http://forums.civfanatics.com/showthread.php?t=240189

It opens up the most intense micromanagement/building opportunities of anything to date, but it's so cumbersome to use that no one's capitalized on it, at least no one who posts here. Also, if you read into the thread, you'll see hotly debated "ethics" of this kind of gaming, even compared to run-of-the-mill "cheating" with fast settlers and luck manipulating huts.

I built a crude semi-automated batch system some time back, but it was still tough to play:

http://forums.civfanatics.com/showthread.php?t=240475
 
Nope, never ran across that one. Very cool way to discover the whole continent in one turn, but...

Waaaay too much work for me. Pretty cool BAT file to make it easier, though!

I love the arguments over what does, and does not, constitute a cheat. IMO it ain't cheating if you're having fun, and that's what a GAME is all about, LOL.
 
i also played civilization 1 when i was a kid too ,i remember i once played it on emperor diffculity with 6 other civilizatons. and i ended up building a city in the North Pole, Somehow i survived till 2100!
 
...To face Caesar's arrogant demands and be beaten by Roman Tanks in chieftain difficulty.
...To attack with zounds of mech.infs, armors and artilleries - only that it was my father's save that I continued.
...To search forever for the Zulus and only find that they were right next to my island and had built up more than 10 cities.
...To fight musketeers with musketeers and never realize the ultimate failure of such tactics. Afterall it was natural choice - if the Zulu computer also comes with this unit, then it must be good.
...To move to Prince accidentally, survive with the Egyptians, fighting with the germans and recapturing my Oryx - I had at least 15 techologies to choose from. I ended up choosing Advanced Flight (the 'Bomber science' back then)
...To discover later that choosing Conscription (the 'Gunner' tech) would have been wiser against the german armors that laid waste of my core. Eventually 2060 saved me from complete destruction.
...To survive in King for the first time and seeing the replay at 2050 and realize my ultimate insignificance.
...To get nuked by Hammurabbi in Warlord and see my little blue Atlanta go down from 17.
 
Living and breathing this game! And reading from cover to cover "Rome on 640K a Day."

Stwils

Same, and every time I started reading that book I would get so insanely pumped to play some civ.


I remember the first time I switched to republic it was a revelation. The difference in tech from monarchy was enormously fun.

The Great Wall for nearly unbeatable defenses early on.

Darwin's Voyage for the huge tech leap.

I miss your civ's music booming every time you captured a city or discovered a tech. It made them all more exciting.

Taking cities with boats was awesome fun. Building 4 / 4 / 4 ironclads soon as you got railroad and then looking far and wide for coastal cities that still had phalanxes guarding them.
 
Welcome to the club. What makes this game great is that a potential game breaker like this ends up enhancing rather than destroying gameplay. For those into the micromanagement and building aspects, the settler "cheat" makes things HARDER. The "second act" of my games are nuts with the 2-3 hour turns of maneuvering ~120 settler units, though the most extreme is railroading the ocean in one turn, which literally takes an afternoon.


The August GOTM is now posted, it has micromanagement possibilities galore! Let me know what you think...
http://forums.civfanatics.com/showthread.php?t=373721
 
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