EridanMan said:
I'm suprised I haven't heard this mentioned-
So far I've only played Noble (generally large-huge), and this strategy will not work for some of the more advanced levels because of barbarians, but-
I always build a worker first. while that worker is building, I make a technological bee-line for bronze-working (a civ that starts with mining helps a great deal here). After the worker is finished, I immediately start building settlers, and send my worker out to harvest ALL local forests. I find that 2 forests = one settler. Cutting down 2 forests takes ~10 turns, so very quickly (within 30 game turns(20 for the worker, 10 for the settler)) I'm turning out settlers which I immediately send out (protected by my starting warrior) to found new cities. Repeat this process until all local forests are exhausted (use your new cities to create new workers/settlers if you have more forests to exploit)... I've found that I can have a burgeoning 5-6 city empire by the time most ai opponents are laying down their 2-3... once out of forests, I go to work improving the terrain, and quickly make up the ground I've lost in terms of development/trade/technology because I have such a strong resource base.
Any Comments? Anyone else try anything similar?
There are definitely a few pre-reqs here, most notably a good supply of forests close (I.E, your not near the equator).
Even with other stratagies, does anyone else use forests as early game 'boosters?" I've found those 45 shields in 4 turns are of HUGE benefit early in the game.
Well, the downside of building worker's at once and making beeline for bronzeworking, is where are your defenses?
Maybe in Noble and below settings, it might work where the barbs aren't offensive. But in some scenarios (i forgot which difficulty i chose or maybe i chose raging barbs, the attacks were non-stop, the AI sending 2 barbarians every eight-ten turns at my capital's borders.)
And your population doesn't grow when building worker, so let's say you settle in a good square, and produce 4 hammers (making it 90/4=23), you will only be using that square for the duration of production of that worker.
If i was to build a warrior and then a worker, i might be able to get to the worker in the same amount of turns as you, because i might be using actually twice as many squares (population 3 instead of 1) producing the worker in maybe 12 turns.
Chopping down forest is not that good an idea for
me though, i like forest
1. Production, i need a balance of forest+grassland+hills.
2. Health, forest generate +0.4 health. It is counter to the high food growth areas like flood plains that generate ill health.
3. Environmentalism in late game is something i shoot for, because of the high happiness and health.
But of course that could be different for me than you.
The thing is, it is not just the fact that it is hard to produce a settler, (although the non-growth is a serious drawback, as you have to balance between growing the city to an acceptable size or expansion)
but also the civic management.
Many small cities do not generate revenue for your city (100% research rate, means no gold generated), and you start of with 0 gold, so you will have to lower research rate by at least 10% for your first city, if your first city is small, am i not wrong?