Goody Huts

Sweetchuck

King
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If you have a game set on the static Barbarian "goody huts", the huts give you techs (and gold, settlers, maps and sometimes nothing).

Question - I know the goody huts are all over the map. Do the AI civs get the same benefits?

Also, as far as getting techs, do the AI civs get the same techs and is it a "first come - first serve" shot at getting a tech, or is it totally random?

I know that getting something from a hut is random, but if I get - say horseback riding, can another civ get it from a goody hut?
 
im not sure, now that i think of it, goody huts might be the reason why im way ahead of one civ in science on regent difficulty. so possibly, the AI might not benefit. or it might just depend on luck, "who finds more of the hidden goody huts?"
 
The computer isn't very smart, I think it's somewhat random when/if they pop a hut. The human is much better at this. The AI has no strategy, it is impulsive.
 
they can be very helpful, one game every hut i got was either a tech or a settler.
 
If you have a game set on the static Barbarian "goody huts", the huts give you techs (and gold, settlers, maps and sometimes nothing).

Question - I know the goody huts are all over the map. Do the AI civs get the same benefits?

Also, as far as getting techs, do the AI civs get the same techs and is it a "first come - first serve" shot at getting a tech, or is it totally random?

I know that getting something from a hut is random, but if I get - say horseback riding, can another civ get it from a goody hut?

Yes except that the huts yields are based on levels and traits. IOW as you play at higher levels you have lower chance to get things like a settler or an advanced city.

If you are an expansionist civ, you have no chance to get barbs and the huts act as if you are the next lower level.

As to HBR, I suppose it is possible for more than one civ to pop a given tech, but I cannot say for sure. You cannot get a tech that is not in the AA tree though.
 
If you are an expansionist civ... ...the huts act as if you are the next lower level.
This I have never heard about. Are you sure?

So if the level is emperor, it works as if it is monarch?



The chances you are wrong is of course extremely slim.. :p
 
This I have never heard about. Are you sure?

So if the level is emperor, it works as if it is monarch?



The chances you are wrong is of course extremely slim.. :p

Yes - that is true. I was playing an expansionist civ for a long time and I never got barbs out of the goody huts.
 
answering the question from all the way at the top about the ai getting stuff from it (dunno if someone answered it) but i would imagine not. i actually started a few games and left my units within sites of the goody huts, and i can't seee how many times i tried they got only a tech and not a setter or a warrior or something like that

(sat there and waited for them to take the goody hut oh couse)


er well i think someone proved me wrong up above there...whopes
 
If you look at TimBentley's link, (look at the Base Value part) you'll see the probabilities of popping different things at each level. For example, the chance to get a tech on Emperor is 10%. But if you're playing an EXP civ, you'll get the probabilities of one level lower (in this example, Monarch), so you'll get a tech in 15% of cases.

Edit: Or not. :blush: I think I misread the diagram. Just check it out, the top part is for expansionist civ and the bottom for other civs :)
 
:confused::confused::confused: I don't know what this means: "the huts act as if you are the next lower level"?

@Sir_Lancelot: free town Increase? I never heard that.
 
:confused::confused::confused: I don't know what this means: "the huts act as if you are the next lower level"?

@Sir_Lancelot: free town Increase? I never heard that.

At each level of difficulty, the odds change for getting good and useful things from goody huts. The lower the level, the more likely you are to get techs, settlers and towns. At the higher levels you're far more likely to get angry barbs.

So, the huts "at the next lower level" means, if you're Expansionist and playing, say, Monarch level, your units would pop Regent level goodies.
 
So, the huts "at the next lower level" means, if you're Expansionist and playing, say, Monarch level, your units would pop Regent level goodies.

also chances are recalculated, cause as expansionist civ You can't get barbs.
so at sid You can get : gold, map or warrior - cause non-exp civ can get those on diety.
but then as on diety (non-exp) You have 5% chance to get each and 85% to get barbs, on sid as exp-civ You have no chance to get barbs so whole 100% is divided between gold, map, warrior with ratio 1:1:1 (cause that's the ratio on diety for those things) giving 33% each.

You can see it better comparing demi (exp) to emp (non-exp) where tech contribution is twice the others.
 
The answer to whether the AI can pop techs from huts is yes they can.

I do not know if other civs can pop the same tech as you if you pop one, but I don't see why not. I know you can pop techs that other civs know and I can't imagine that Firaxis went through the trouble of creating a list of popped techs - it would be a pain in the butt.
 
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