Rustwork
Warlord
- Joined
- Jun 14, 2003
- Messages
- 138
i was knocked from the top spot of a couple tables the last update. it seems one strategy used was to hike the first worker around until a settler was popped from a hut. probably abandoning the game if not found within so many turns. in one game: 230BC Huge Regent Domination, the start has a hut next to the starting units. two cities were founded in 3950BC. i tried to replicate this start, but i am unable to pop a settler from the starting hut.
looking at further saves i can see that the settler was moved one square SW. next turn founding the capitol. knowing the settler has to move i try a few restarts to repeat that beginning:
1. 4000BC move settler SW, worker any direction within one move of hut. 3950BC move worker to hut after settling --> 25 gold.
2. 4000BC move settler SW, worker stay in place. 3950BC move worker to hut after settling --> 25 gold.
3. i don't think you can get a settler from a hut if you already have one around, but just to see i tried to pop the hut without settling --> this time i get masonry.
4. confused, i attempt to pop the hut in 4000BC with the settler around --> only maps.
i'm sure a hut would be needed to get two cities on 3950BC. i thought with save random seed the hut would always pop the same. i see that it depends on the turn as well. what else contibutes to the randomness of huts? how come i am unable to pop a settler? i wanted to replay a little of the beginning of this game to see if i am able to keep the same pace, but without popping a settler how can it be done?
looking at further saves i can see that the settler was moved one square SW. next turn founding the capitol. knowing the settler has to move i try a few restarts to repeat that beginning:
1. 4000BC move settler SW, worker any direction within one move of hut. 3950BC move worker to hut after settling --> 25 gold.
2. 4000BC move settler SW, worker stay in place. 3950BC move worker to hut after settling --> 25 gold.
3. i don't think you can get a settler from a hut if you already have one around, but just to see i tried to pop the hut without settling --> this time i get masonry.
4. confused, i attempt to pop the hut in 4000BC with the settler around --> only maps.
i'm sure a hut would be needed to get two cities on 3950BC. i thought with save random seed the hut would always pop the same. i see that it depends on the turn as well. what else contibutes to the randomness of huts? how come i am unable to pop a settler? i wanted to replay a little of the beginning of this game to see if i am able to keep the same pace, but without popping a settler how can it be done?