Turn 0 (4000 BC)
Kyoto founded
Kyoto begins: Warrior
Vulcanis: I decided to found my capital in the starting location after searching West with my warrior, North with my archer, and East with my worker.
Turn 1 (3960 BC)
Research begun: Hunting
Vulcanis: I researched hunting first with an eye toward getting either AH or Archery quickly. Having never really played monarch before I was worried about my poor warriors.
Turn 3 (3880 BC)
Vulcanis: I discovered Gold to the W of my starting location, on a river, so this looks like a good place for a second city.
Turn 5 (3800 BC)
Tech learned: Mysticism
Tribal village results: technology
Vulcanis: Hut gave Mysticism-I now considered a race for an early religion since I had Mysticism only 5 turns after Spiritual civs have it. I also found out I was in the extreme NW corner of the map, and therefore could look East and South for suitable city sites before founding the city next to my capital.
Turn 6 (3760 BC)
Contact made: Aztec Empire
Vulcanis: First thoughts? Nightmare now...Monty always hates me.
Turn 8 (3680 BC)
Tech learned: Hunting
Turn 9 (3640 BC)
Research begun: Animal Husbandry
Kyoto finishes: Warrior
Vulcanis: I decided that since I had seen no barbs so far, I was safe enough to put off archery for a while and could take advantage of the cows to give myself a food and hammer boost.
Turn 10 (3600 BC)
Kyoto begins: Scout
Vulcanis: Now I found a collection of Dye, Cows, and Elephants in the midst of a jungle. This looks to be a very promising city site, hopefully I can get a settler there before anyone else.
Turn 14 (3440 BC)
Vulcanis: Wheat found S of Capital and near Lake. It seems there are a number of promising city sites around my capital, so I am glad I settled where I did so I can take full advantage of them all.
Turn 16 (3360 BC)
Contact made: Egyptian Empire
Turn 17 (3320 BC)
Vulcanis: Monty to the East, Hatty to the South...this game is screaming for war, cause Hatty doesn't usually like me either. Something about religion, usually. Those spiritual types are always so picky about faith. And actually...two spiritual civs in as many meetings, this looks ripe for some religious wars down the road.
Turn 20 (3200 BC)
Warrior promoted: Woodsman I
Kyoto finishes: Scout
Buddhism founded in a distant land
Hinduism founded in a distant land
Vulcanis: I'm surprised. Both Buddhism and Hinduism are founded in the same year, which is unusual, usually Hinduism is founded a few turns later. An even bigger surprise is that neither Hatty nor Monty founded either religion. I know that they were founded by two different civs, so we must have 4 different spiritual civs on this map.
Turn 21 (3160 BC)
Kyoto begins: Warrior
Archer promoted: Guerilla I
Vulcanis: I've decided that settling to the south is the more pressing area of concern. There are better city sites there than there are to the East, and Hatty always is greedy about expanding quickly.
Turn 26 (2960 BC)
Kyoto begins: Settler
Tech learned: Animal Husbandry
Vulcanis: I've finally learned AH, and just in time to help produce my first settler. While I had no tiles to upgrade(seeing as how I have no mining, farming, pottery, and just now learned AH), I took advantage of my free worker by having him create a network of roads leading from my capital to all my potential city sites, to speed up city founding once I had some settlers. He was, of course, escorted by one of my warriors.
Turn 27 (2920 BC)
Research begun: Mining
Vulcanis: Time for mining and to take advantage of those hills in my capital radius
Turn 30 (2800 BC)
Vulcanis: After years of success fending off barbarians, my two exploring warriors are already at Woodsman II promotions and my archer is also at level two. However, my scout just lost in some jungle to a lion. My first military loss of the game, and I'm sure it won't be my last.
Turn 32 (2720 BC)
Contact made: Arabian Empire
Vulcanis: I meet Saladin the foolish, He too is spiritual, yet he did not found either Buddhism or Hinduism...are there 5 Spiritual civs out there?
Turn 36 (2560 BC)
Tech learned: Mining
Vulcanis: I've learned to dig holes in the ground finally. Now I can boost my production, however, I shall still control my urge to found the gold/production city I know I can have next to my capital. I need to extend my borders south first.
Turn 37 (2520 BC)
Research begun: Pottery
Vulcanis: I decide pottery must be next, so that I can increase my commerce, which is an abysmal 6th in the world right now. I must be terribly behind in science by now.
Turn 38 (2480 BC)
Judaism founded in a distant land
Vulcanis: Judaism is also founded by a civ I have not met yet. Either one of the ones that founded Buddha or Hindu, or yet another spiritual one. I have 3 civs left to go, I'm sure Spain or India are one of them.
Turn 41 (2360 BC)
Kyoto finishes: Settler
Vulcanis: My first settler awakens, and now he is off to spread the culture of the Japanese people. Go South, young man, Go South!
Turn 44 (2240 BC)
Osaka founded
Osaka begins: Obelisk
Vulcanis: Osaka is built on the coast, hopefully it is not my last coastal city, but there is Wheat in its fat cross, as well as Incense. This could be a good city some day, I just hope it survives long enough.
Kyoto finishes: Warrior
Vulcanis: I built yet another warrior, my paranoia is growing ever worse the longer I go without dying.
Turn 45 (2200 BC)
Kyoto begins: Settler
Vulcanis: I immediately begin another settler as I can see that Hatty already has at least 3 cities.
Turn 49 (2040 BC)
Tech learned: Pottery
Contact made: English Empire
Vulcanis: Saladin adopted Slavery. That isn't good. He's the first of the civs I've met to adopt it, but I hope I can research BW before anyone else does.
Vulcanis: The strangest thing...I wonder if it happened in anyone elses' game. England founded Buddhism. A non-spiritual civ beat at least 3 spiritual civs to the first religion founded. And it was founded quickly too, so Victoria must have gotten Meditation or Mysticism in a Tribal Hut. Luck of the draw. I jsut hope I don't miss out on all the religions.
Turn 50 (2000 BC)
Research begun: Bronze Working
Vulcanis: I need to research BW now, because others already have it and I cannot be caught without it, especially not when I still don't have archery yet.
Turn 51 (1975 BC)
Vulcanis: Ptolemy released a record of most advanced Civs, as expected I am in last place. Hopefully that doesn't last much longer, but I have no real hopes of gaining the tech lead. I merely don't want to be last place.
Turn 57 (1825 BC)
Kyoto finishes: Settler
Vulcanis: Finally my settler is finished. I'm going to send him south and claim that dye and those elephants! I do not want Hatty having that city site.
Turn 58 (1800 BC)
Kyoto begins: Obelisk
Turn 63 (1675 BC)
Tokyo founded
Tokyo begins: Obelisk
Vulcanis: Well, bad luck for me. It seems barbarians have taken hold of all the elephants in the land. 3 Archers garrison the area and I shall have to send my initial archer to defend Osaka, whihc is right next door and defenseless still. On the plus side, I did settle the gold hills finally and will have my first happy resource soon, allowing my capital to begin growing again.
Turn 64 (1650 BC)
Kyoto begins: Warrior
Tech learned: Bronze Working
Osaka finishes: Obelisk
Vulcanis: What luck, I have copper in my fat cross in Tokyo. If that barbarian city hadn't popped up, I'd be metal-less still. Hopefully I can get it mined and start pumping out axemen so I can take the barbarian city before Hatty tries to.
Turn 65 (1625 BC)
Research begun: Writing
Osaka begins: Barracks
Contact made: Incan Empire
Vulcanis: I've begun work on writing. I feel my only hope of catching up in technology is to get Alphabet, meet everyone, and then trade around a couple advanced techs for everything ancient that I don't have yet...like farming...and archery.
The Incans, I'm glad Monty is between us, because later maybe Hyuana and I can flank Monty and I can survive longer.
Turn 68 (1550 BC)
Contact made: Indian Empire
Kyoto finishes: Obelisk
Vulcanis: The last Civ is now known, The only civ that isn't aggressive or spiritual is England- we'll see how they fair in the middle of everyone. Oh yeah, and India founded Hinduism...perhaps they founded Judaism too, I won't know until I see their cities.
Turn 69 (1525 BC)
Vulcanis: Asoka is very friendly so far. He offered me an open borders treaty, which I gratefully accepted. I need all the friends I can get, even if they are around the world from me. Unfortunately, that means he already has writing, since I am still a few turns away from finishing research on it.
Turn 74 (1400 BC)
Kyoto begins: Stonehenge
Vulcanis: Surprisingly, no one has finished any wonders yet. Since Stonehenge will only take my capital 22 turns, I start it and hope for some luck.
Turn 76 (1350 BC)
Tech learned: Writing
Vulcanis: I've begun exploring India's territory. Both Judaism and Hinduism were founded in Delhi, which means they took awhile to expand. However, they've stretched across their entire isthmus, so they appear to be well on their way to being the dominant civ in the SE.
Turn 77 (1325 BC)
Research begun: Alphabet
Vulcanis: I start alphabet, hoping that no one has it yet and hoping that I've got at least a couple techs that others dont'.
900BC
The Oracle is built. I wish I had thought to look for it, if I had known it wasn't built yet, I would have tried for polytheism before getting alphabet.
Turn 106 (680 BC)
Kyoto begins: Settler
Tech learned: Alphabet
I finally learn alphabet, and find that luckily, no one else has discovered it yet! Although India is probably very close to discovering it, as they had writing at least 7 turns before me and they've got a higher GNP than me(dead last still)
I've now built a library in all 3 of my cities and am ready to expand again...I've got no room to the South, that barbarian is still there, and East has nothing promising, especially not with Monty looming. I'll go north and pick up that marble finally.
Turn 107 (660 BC)
Research begun: Iron Working
Tech learned: Agriculture
Tech learned: Archery
Tech learned: Masonry
Tech learned: Polytheism
Tech learned: Sailing
Vulcanis: I immediately put my Alphabet to good use. I began research on Iron Working, and backfilled 5 techs, 3 of which are fairly important ones. I'm not sure how I lasted this long without anything stronger than warriors and 1 axeman, but I'm glad I did.
I had to trade away alphabet to india, but they can't use it yet. They're #1 in tech, and they already have everything everyone else has.
Turn 118 (440 BC)
Edo founded
Edo begins: Obelisk
I've now got 4 cities, and plan to try for some wonders again once I've got the marble worked.
Turn 123 (340 BC)
Osaka begins: The Great Lighthouse
Tech learned: Iron Working
Vulcanis: I learn Iron Working, and luckily, I have it within my cultural borders already. All I have to do is connect it. I've also started work on the Great Lighthouse. I'm hoping that since it requires a lighthouse first, no one else is working on it yet.
Turn 124 (320 BC)
Research begun: Priesthood
Turn 127 (260 BC)
Tech learned: Meditation
Tech learned: Monotheism
Tech learned: Priesthood
Research begun: Horseback Riding
Vulcanis: I finished Priesthood and Traded Alphabet to Hatty to get Meditation and Monotheism. Horse Riding is being researched so that I have someone who can compete with the Jaguar Warriors Monty keeps sending through my lands.
Turn 128 (240 BC)
Vulcanis: Aztecs declared war on me and promptly invaded with Jaguar Warriors. I knew he would eventually, I just hoped that it would wait until after I got horses. I pop rush a few spearmen and archers in my cities for defense.
Turn 130 (200 BC)
Tech learned: Mathematics
Vulcanis: Traded Alphabet to Incans for Mathematics. I hope it comes in handy before it is too late.
Turn 140 (0 AD)
Kyoto begins: Archer
Confucianism founded in a distant land
Vulcanis: Still on the defensive with Kyoto under siege, I'm pop rushing a defensive unit every turn to defend against the JW. Unfortunately, they die after a few attacks.
Meanwhile, Confuscianism is founded...yet another religion I've missed out on. That's 4 of 7 gone.
Turn 149 (180 AD)
Tokyo begins: Barracks
Tech learned: Horseback Riding
Vulcanis: Horseback Riding is finally complete. Monty still won't talk peace, and Kyoto is still under siege, but I've managed to kill off a few of his JW with some late rushed axemen. I've just found out that the Pyramid wonder was built in 20AD. That was only the 3rd wonder so far. What in the world is taking them so long? Monarch doesn't seem to be as hard thus far as I'd feared, although it will be if Monty doesn't get beaten down soon.
Turn 150 (200 AD)
Research begun: Calendar
Axeman promoted: Combat II
Vulcanis: I finally have peace. I killed his invasion force, so he was willing to at least talk to me, since I had one archer near his newest city. He refused a straight up peace, but I gave him mathematics to shut him up. Peace is restored and I can lick my wounds now.
My economy is in the drink after pop rushing so many times in my capital. I've fallen farther back in tech and size, and couldn't continue the war, despite how it pained me to give him tech to get peace.
Turn 151 (210 AD)
Osaka finishes: The Great Lighthouse
Osaka begins: Settler
Vulcanis: Cheers, I finished my first wonder ever on Monarch. Now to try to expand my civ once more. 4 cities just won't cut it this game.
Turn 158 (280 AD)
Tokyo grows: 5
Christianity founded in a distant land
Vulcanis: Yet another religion down. I'm not sure yet who founded this one, but there's only Taoism and Islam left.
Turn 165 (350 AD)
Kyoto begins: Aqueduct
Tech learned: Calendar
Tokyo's borders expand
Tokyo finishes: Barracks
Vulcanis: The calendar. Useful for knowing what year it is and realizing I'm far behind the tech pace I'm used to. Luckily I have 2 happy resources in my borders that I can now make use of. That should help me increase my population somewhat.
Turn 166 (360 AD)
Research begun: Monarchy
Tokyo begins: Granary
Vulcanis: I've gotten so far behind my neighbors in size, science, and production I need to reassess my goals. I'm going to begin trying for a diplomatic or cultural victory most likely, and will be less headstrong against my rivals. I never give in to their demands, but I'm going to have to so that they like me and don't try to kill me.
Turn 170 (400 AD)
Satsuma founded
Satsuma begins: Library
Vulcanis: I've got 5 cities now, Satsuma has been founded just north of the formerly barbarian city Hatty now owns. I managed to steal one of the Dye's from her in this placement, and I can take advantage of the flood plains and iron now.
Turn 174 (440 AD)
Tech learned: Monarchy
Research begun: Currency
Edo finishes: Scout
Vulcanis: I'm trying to uncover the whereabouts of everyone's new cities, which should be easy considering I have an open borders treaty with everyone right now, even Monty. I begin research on currency so I can hopefully buy or sell techs with cash in the future.
Turn 178 (480 AD)
Vulcanis: Monty declared war on Asoka, apparently my strategy of giving in to demands has gotten me off his enemy list for the time being. He's gained a couple of techs from me since the war. Apparently my tech trading has paid off, and i'm now 3rd in the tech race.
Turn 179 (490 AD)
Vulcanis: And, my strategy backfires the very next turn, as Monty asks me to declare war on Asoka.
The decision in the end was a no-brainer. India is on the other side of the world and will never be able to touch me, while I already know how painful Monty could be.
I've played past this, and it gets more and more warlike as more people adopt religions. I forgot to take any screenshots at this point(didn't even notice I was past 500AD until I hit 1000AD lol) But here is a screenshot of my empire now, and the info chart showing where I rank in each category. At 500AD, I was dead last in score, but slowly catching up to Monty.