Goal: Fastest Conquest
Victory: 350AD
Score: 92+K
I dont think this one will be good enough for a Fastest Finish as I originally assumed that not all the civilizations would be on the same darn continent. I never checked the real percentages, but on 20 test maps I created only 4 of them yielded everyone on the same continent, so I took the good bet that they wouldnt be. Hopefully no one takes that chance. Overall Im pleased with the results as that is just too hard to guess. Ive done well so far by playing the percentages.
Initial assumptions and goals:
1) Enemy will require Astronomy to kill.
2) Start with quick local expansion and scouting to find starting continent layout.
3) Get any early tech needed for my initial worker, then go for Alphabet; a scientist will get Astronomy for free, so either Great Library or scientists from a library will be useful; use Oracle for high priced Machinery. After Alphabet, determine whether to beeline to Astronomy or get Horseback Riding to take out any local opposition.
4) Build Oracle for Machinery. Possible other Wonders: Colossus, Great Lighthouse and Pyramids for faster research.
5) See who I can take with Keshik or build to Maceman/Knights if needed depending upon land structure.
Afterthought) All my pre-game analysis turned out to be a waste of time. I spent more time analyzing how to get to Astronomy quickly and get my units to kill other continents than I did playing the actual game.
Founding of Karakorum
Originally planned on settling on Plains/River/Hill unless something else found, which it was.
4000BC- move Scout N,W to Plains Hill see corn; move Settler SW,NW for extra sight before move to hill see nothing
3960BC - move Scout NW,SW to other Plains Hill see sheep, change settler location; move Settler N,NW to Plains Hill that has corn and sheep
3920BC - move Scout W,SW to Sheep Hill, see nothing additional so decide to finally Settle
Initial Expansion (to 2140BC)
Technology: Fishing (3720-GH), Animal Husbandry (3640-GH), Agriculture (3600), Writing (3080), Alphabet (2040)
Neighbors: 3600 (Germany, by Scout 1, see border); 3400 (China, by Scout1, meet warrior); 3080 (Greece, by Scout1, meet scout); 2520 (England, by Scout1, meet warrior); 2400 (Japan, by Scout4, meet warrior); 2160 (Malinese, by Scout4, meet scout) I didnt see Mansas territory for about another 1000 years, so Im glad I saw a scout. After Alphabet I would have had to make a guess, which probably would have been that they were on the continent based upon its size, but I would have spent at least an hour on that guess before deciding what to do next.
Other: Scout1 gets Experience (to double woodsman) in 3400; Scout2 finds Scout3 from GH in 3080; Scout3 gets Gold in GH in 3000; 2960- realize no North East passage; 2720 Hinduism in Athens; 2680 - realize no East passage at all; 2160 Buddhism somewhere; 1840 switch to Slavery
Early War: Declare war on China in 3280 to pass through their territory (ends in 1520 after they kill one of my scouts just outside my territory and I see 3 Chinese Warriors on my border, which I later trap between my borders)
Karakorum (3920; 3W/2N of start) Worker (3440), Size2 (3200), Scout (3160), Scout / Size3 (3000), Settler (2640), Settler (2280)
Beshbelik (2600; 4E/2S of Kar) Worker (2160)
Turfan (2200; 9E) nothing yet
I use the two scouts (#s 3&4) that were going to be going east to reveal the fog to avoid animals so I can establish early cities without escort.
From above, starting scout went west, 2nd scout went northeast and discovered 3rd scout and horses, 4th scout went west, then north. For a while I was thinking that everyone except one-two would be on our continent, which would have been a nightmare, but finding all of them definitely got me to a late start researching techs I absolutely didnt need and letting the other civs grow larger than they would have compared to going right for HR. In hindsight starting with two scouts before the worker may have discovered the layout before I wasted time on Writing / Alphabet.
Conquest Preparation (to 1000BC)
At this point I decide to build two more city than I was planning (and workers for roads) when I thought Id have to go for Astronomy & then build barracks everywhere. I would have started a library in my capital after completing the 1880 settler build if I were going to keep researching. I go for HR now and then will mass produce Keshiks in my primary cities.
Trades after Alphabet: Greece (Archery + Mysticism for Writing); Germany (Mining for The Wheel); Germany (BW for Writing); Malanise (Pottery for Animal Husbandry); England (Masonry for Writing); Malanise (Sailing for Pottery)
Research: Horseback Riding (1240); then to 0% science for rest of game
Karakorum (3920; 3W/2N of start) Settler (1880), Settler (1520), Worker (1320), Barracks (1160), then only Keshiks
Beshbelik (2600; 4E/2S of Kar) Worker (1840), Warrior / Size 3 (1480), Barracks (1360), Warriors (1280, 1200), then only Keshiks
Turfan (2200; 9E) Worker (1720), Warrior (1480), Warrior (1360), Barracks (1160), Keshik (1040), then Settler, then only Keshiks
Ning-hsia (1760; 9E/7N on horses) Workboat (1480), Warrior (1320), Barracks (?), then on Keshiks
Old Saria (1400; 6W/5N) Warrior (1120), then Barracks and Keshiks
New Saria (775; 5S/2E on fur) focus was on increasing commerce, but did eventually build barracks and Keshiks
The Conquest
At first all my upgrades for Keshiks were Combat1, then vs. Melee units; after I realized most of my enemies didnt really have melee units I changed to straight Combat promotions. For the Axemen I would build later I took city raider upgrades. Im a little conservative with my attacks for example, if there are 2 defenders that I have a 70% chance to defeat each, I ensure I have at least 3 (preferable 4) attackers with only 2 attackers my chance of victory would be under 50% which I dont like, and dont like backtracking or slowing down follow-on forces, though it may be a good technique. A useful distracting technique I use is to set out a worker by itself and see if a defender will come out to get it. I think I sacrificed at least a 1/2 dozen workers doing this. On at least two occasions I approached a city with 3 defenders with about 70% chance of victory for each of my 4 Keshik attackers not good overall odds but one defending archer decided they wanted the worker, making it easy to capture the city and mop up the archer in the open. I also won and lost lots of battles in the open that arent shown below. Nothing like attacking a barb for an extra promotion with a 95+% chance of winning and actually losing the Keshik.
False War vs. China (850BC-650BC)
850 kill 3 warriors that became trapped between Old Saria and Karakorum since we didnt have open borders; give all 3 Keshik upgrade to +25% vs. Melee
650 China gives Polytheism for peace without further combat
Through exploration I see Beijing had copper next to it and was one of the first to get BW, so Im sure they will be formidable.
Other trades: 625- Greece gives Priesthood for Pottery; 575- Mansa gives Med+IW for HR (decide I want England before they hook up the iron; they didnt have IW in 575); 175- Mansa gives Monarchy for Alphabet
War vs Germany (675BC-575BC)
I move to take Hamburg first with 4 Keshik available since it has the copper near and send 4 toward Berlin thinking it would build back to have at 2 archers.
675 Hamburg (2 archers; no losses)
650 Berlin (1 archer; 1 loss)
575 Munich (1 archer, 1 axe; 1 loss)
After capturing Hamburg and Berlin I make them Axemen factories (after Barracks of course).
War vs Japan (500BC-300BC)
Set up to invade near Kyoto and Edo simultaneously with the bulk of the forces bypassing Edo.
500 archer in open so it doesnt make it back
450 Kyoto (4 archers; 3 losses)
450 Edo (1 archer, 2 warriors; no losses)
375 Osaka (2 archers; 1 loss)
300 Tokyo (2 archers; 1 loss)
I only kept 3 of the cities, which only produced defensive pieces and workers until too late in the game to make an offensive difference.
At this point I have 3 groups of forces.
1) A set of Keshik moving toward England to stop it from getting the Iron.
2) A set of 4 axemen from the former German cities moving toward Mansa along with some Keshiks. I think this was a big tactical mistake. I should have sent the axemen through China, which I eventually attacked with some, but it really slowed my progress as Beijing had lots of Melee units where Mansa did not.
3) Keshiks for the initial assault on China. These would reach their initial objective first, but would be stymied near Beijing.
War vs England (150BC-50BC)
Came to England with 9 Keshiks, one in advance and group the others for 4 to hit Hastings and 4 to hit Nottingham. Easier sweep north than expected with 2 archers caught in the open.
250 notice that England discovered IW (they didnt have it in 300BC; they were building a mine as I attacked which I discovered with the 1 Keshik that was way ahead of the main body; it stopped their plan and made for a nice archer only defense
150 capture worker attempting to build mine
125 Nottingham (2 archers; 2 losses)
100 Hastings (2 archers; no losses)
75 York (1 archer; no losses)
50 London (2 archers; 1 loss)
War vs Mansa (125BC-25AD)
With 4 Axemen (that really should have gone south) coming from the south, 2-3 Keshik that prep to take the mine, and 3 sweeping in from the former Japanese area the initial battles were easy, wiping out 2 cities easily. All forces then swept north to Djenne which was defended very fiercely.
125 Kumbi Salah (1 Skirmisher; 1 loss)
100 Gao (1 Warrior; no losses)
75 Timbuktu ( 2 Skirmishers, 1 Spearman; 2 losses)
25AD Djenne (3 Skirmishers; 7 losses 4 Axe & 3 Kesh)
This battle really sucked. It tied up 12 units as I didnt know if I would lose 2 or 3 per defender.
War vs China (175BC-250AD)
Definitely the biggest slowdown I had tactically was Beijing. Early forces bypassed it as when I first came upon it there were 8 defenders in the darn capital. I sent Keshik by it in groups of 3-4 until I had the forces to take it, though I did overdo it a little.
175 2 archers (just to East of border) and 1 warrior (clear up by Tokyo) in the open
175 Nanking (1 Axe, 1 Archer; no losses)
150 Greece joins for Alphabet+Monarchy+Meditation; I thought China and Greece would send military against each other, but I didnt know about the barb cities that had popped into existence between them; I dont think this did anything except increase the military might of both sides
125 Shangi (1 Spear, 1 Arch; 2 losses)
50AD Guangzhou (1 Spear, 1 Arch; 3 losses)
125AD Xian (1 Spear, 1 Arch; 1 loss)
250AD Beijing (1 Spear, 6 Arch; losses 3 Axe, 5 Kesh) I also coaxed out 2 Axemen and 1 Archer over the course of my buildup time with workers. This was the ultimate battle in amount of forces; I had 21 units when I finally attacked, though I only needed 15 in the end.
War vs Greece (125AD-325AD)
Greece was nice enough not to research IW or even connect up the copper just to its north. It had nothing but archers for defense, but since it joined me against China I think it built extra. When I scouted Sparta to see what they would have, it only had 2 archers, but by the time I got there it had 5 of them with walls; I hadnt gone as far south as Athens again, so I dont know how it got so many as Athens was full also. I also killed 5+ archers in the open near Sparta and Athens, which was easy, but unexpected. Had I guessed their size I would have left fewer units at Beijing and completed my conquest 100 years earlier. Initially I had the large remaining force from England sweeping to the south (I think it was 7-8) and they were met by some that had bypassed the cities in China at Sparta. Originally I thought the Northern force would take Sparta and the ones coming through China would take out Athens. Boy was that wrong; they had to meet up together.
125AD Thermoplae (2 archers; no losses)
125AD Corinth (2 archers; no losses)
225AD Sparta (5 archers w/ walls; 4 losses)
275AD I do a revolution to Hereditary Rule & Tribalism to get 2 turns of Anarchy so I dont run out of money
325AD Athens (4 archers; 3 losses)
350AD Conquest victory declared; of course, there are LOTS of minor tribes out there.