- Joined
- Oct 5, 2001
- Messages
- 30,080
GOTM-07: Saves available
This game MUST be played in patch version 1.61. We will NOT accept any games played under any other patch versions.
Further, this game will have its assets protected, so your custom mods won't work. I will investigate with the HOF staff about releasing a version of the save that supports the HOF mod, however.

Game settings:
Civilization: Arabia (Leader: Saladin; Traits: Spiritual & Philosophical)
Rivals: 6 (Random)
Difficulty: Prince
Map: Pangea (Pressed coastline)
Mapsize: Standard
Climate: Tropical
Water level: Low
Starting Era: Ancient
Speed: Epic
Victory Conditions: all enabled
Unique unit: Camel Archer: Replaces knight, strength 10, move 2, cost = 135. Immune to first strikes, doesn't receive defensive bonuses, 25% withdrawl chance.
Unlike the knight, which needs iron & horses, this UU needs no resources. The 25% combat withdrawl chance is pretty powerful as well - almost like starting with both flanking one & two!
The starting screenshot is here:

Adventurer Class bonuses:
- Extra units: Start with a scout & a worker.
- Extra technology: Start with agriculture.
Challenger Class Equalisers:
- Technology: Start without the wheel.
- Defense: Start without your warrior.
>> Get the starting saves HERE