GOTM-09 First Spoiler

contender

I settled one north after seeing the second gold. I found Rome and India but as no immediate worker steal presented itself, I brough the Quecha scouts home to fog-bust.

Creating my second city at the really great copper/clams/marble and later iron spot was a no-brainer despite the extra distance.

So times it is better to be lucky than good. I was a little slow getting my fog-busting network up and had a close call with a barb axeman vs archer for my capitol.

I didn't do anthing spectacular in this game. No CS slingshot or major wonders. I used my early military to capture a couple barb cities to the south. I had the military to attack my neighbor but held off due to the maintenance costs.

Results: A pretty lackluster start with me behind in score and tech. The issue is still in doubt. ;)

Pictures:
1) my close call;
2) the northern half of my fog-busting network. (I didn't have a single barb from the north after the first one. I had the very little problem from the south either as I had a similar network there.)
 

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This is my first game at emporer (apart from a couple of practice starts on a file of my own construction to get the feel of it before opening the real game) but I'm playing contender.

My main goal early was simply to survive until AD, and see where I'm at, and what I can do. Not a high goal, but I've achieved that much...

Being well warned by the pre-game discussion that barbs would be a serious issue, I went military, military, and dug in to live through it.

Initially, hoping to find what is often the case and see several gold together, I moved the quechua 1N and spotted the second gold, so moved the settler 1N and settled there to get two golds in, without losing the sheep.

Tech-wise early, I went mining-hunting-archery-wheel-BW-AH-horse riding-writing-alphabet. Mining didn't need to come in that early since I didn't have a worker to work the gold for a little bit anyhow. I was wanting archers to deal better with barbarians, and hoping there might be copper nearby. When I found no copper and spotted the horses near Cuzco, I went that way and the horse archers turned out very valuable indeed. I deliberately steered clear of founding religions, and I've also resited converting when religion found its way into my empire. I wanted the other civs getting ticked off at each other, not me.

Early exploration was all over the place - my initial Quechua suffered two panther attacks and one lion attack within two turns, the third attack killing him. Other quechuas I got out finally located Caesar and Gandhi, but I didn't have the grunt to take out a city with a quechua rush I judged, and besides, my calculations of the maintenance costs were kind of scary. And on top of that I was bent on playing conservatively to survive and see what happened remember?

My early builds were Quechuax2, Archer, barracks, archer, worker (whipped), archer. I got the gold and sheep online, then hooked up the horses to the east of Cuzco just nicely one turn after reaching horse riding, and started pumping out horse archers.

I did not build settlers early. I was just about feeling like I could branch out with a settler or two in 1200BC when the barbarians started coming in hoardes. I had fog busters out, but that just meant I met them further away. I had hill defense promoted archers sitting on the gold mines and the sheep pasture, so they survived without any plundering, and all barbarians died without inflicting and serious damage, but it was pretty constant for nearly 1000 years from 1200BC and I didn't get much else done.

I found just one hut to the south east of Gandhi's area and scored 102 gold from that (owee!!) and that kept my research at 100% for a while longer than otherwise.

I got alphabet ahead of Gandhi and Caesar and that was useful for a while, picking me up quite a few of the techs I'd skipped.

If I'd gone for an oracle slingshot, I probably would have got it if I'd survived the barbarians as well as the Oracle wasn't built until 520BC in my game. I was expecting it much earlier.

My second city was Saxon, a barbarian city to the south west of Cuzco near the stone and gems and flood plains down there. Once I got horse archers coming out, I sent them down there and stormed that city in 280BC, then turned them north to take out Zhou in 130BC, another barbarian city built on the copper and iron to the north west of Cuzco. Around 200AD I settled Tiwanaku north of Cuzco within range of the third gold, the deer, furs and horses, then about 400AD I took out Ghuzz, another barbaian city to the south east of Cuzco. I have just those five cities at 500AD.

Techwise I'm up with Caesar and Gandhi, and "power"-wise also. Caesar has praetorians all over the place though so I'm not about to take him on until I have maces and cats. I have construction, but not yet CS or machinery at 500AD.

So I achieved my first goal for the game, surviving to AD, I have a small empire with several really good commerce spots, so maybe space race victory is on the cards. I'll need more space first though I think, so war with Gandhi or Caesar may be necessary to put me in the hunt there. Cultural victory is out of the question, and domination and conquest are looking difficult given the obvious advancement of the civs over the sea (judging from religions founded and wonders finished) Time is very unlikely at emporer unless all the other civs hit each other over the head so hard so often that they never research enough techs to bulid space ships.

So I might see what I can build in the way of an economy, then see if I can cripple Gandhi or Caesar a bit and get myself a bit more territory/hammers/commerce and see where I get to then...
 
I started by moving the quechua SW, discovering a second sheep that I had confidently predicted would not be there in the pregame thread. Settled in place anyway, and started on mining for BW, and a quechua.

In 2800 BC, having met Gandhi and Caesar, I found Rome, with a unescorted worker outside. So I declared, and eventually got the worker home. I sent more quechuas to Rome, and ambushed several archers in the forests outside the city. I discovered a second city on a hill to the SW, which made it too expensive to attack. While I blockaded Rome, the second city sent a settler to the iron. By this time I still had not found the copper, so went for IW, and realised the danger of Cumae supplying iron to Rome. So my efforts went on taking Cumae, and sealing Rome off from the rest of the continent. But three quechuas with 60-70% odds each were not enough.

So the war with Rome continued without a break for a long time, as Gandhi extended a lead.

In 1060 BC, my focus on Rome cost me my second city. Two barb archers closed on Cuzco, so I moved my only other quechua over from Tiwanaku (by the horses) to help. A barb warrior appeared by Tiwanaku, and I could not get back in time to save the city.

In 940BC it got worse. I was one turn from CoL, and 2 from the oracle, when it was built in a foreign land. But I still got to CoL first.

Later I lost a quechua blockading Cumae to a scout, and I was then removed from the iron. So I made peace, to await macemen.

By 500 AD I was last in score, despite crippling Caesar. Gandhi lead by a considerable margin. I barely knew where Gandhi was, and was needing to use my new macemen to finish off Rome, and then turn on the pacifist.

Once again, I need to wait for overwhelming force before attacking cities, rather than hoping that I can scrape though.
 
This is the first time I've played on Emperor (I think I've got the hang of Monarch level now). I'd read so many scare stories about hordes of axe-toting barbarians that my start was fairly cautious and in many ways quite confused. Bizarrely, I don't think I saw a barbarian axe-man near my borders.

Despite seeing the extra gold to the north, I founded in place as it had more food available. Early builds were mostly quechas. My research path was

Mining
Animal Husbandry
The Wheel
Bronze Working (my fairly brief notes have several swear words here as there wasn't any bronze in sight. I had almost discovered the copper in the Northwest but my wandering quecha had been killed by an archer nearby. That's been my only combat loss so far)

Hmmm. No copper, and potentially lots of axe-wielding barbarians due to appear any moment. I pondered whether to go for hunting->archery and horse-back riding or iron-working. Going for horses would have been the safe option, but it was also somewhat out of the way on the tech tree. In most games, I end up trading for archery and horse-back riding. With Caesar about, I decided I would want iron to build crossbows sooner rather than later, so went for iron.

Iron working. Hooray, the gamble paid off; there were two lots of iron in view. I founded my second city 4S of the capital, near an iron deposit. At this point I made sure I had a few axemen to defend my territory... which seemed to deter the barbs from coming near me... erm, I think I was lucky not to be attacked much, though it did mean I couldn't get a unit up to 10XP for the Heroic Epic.

Writing. It was after researching this that I realised I hadn't researched pottery yet... ooops.
Pottery. Essential for getting lots of lovely commerce from my first pair of cities.

After this I stopped taking notes.

I had decided not to go for a religion, though I could have founded Hinduism, I think. Gandhi got Buddhism and it quickly spread to Caesar. By 500AD, both of them were Buddhist but not a single religion had spread to any of my cities :eek: despite having open borders for ages. If I can get Buddhism, we can all be happy and peaceful and share techs without fear...

By 500AD, I've founded 6 cities and taken one from the barbarians. The barb city was between the sheep and copper in the North... could have been much better placed as it missed one of the clams, but in the end I decided to keep it. I founded Huamanga at a fairly poor site in the North to grab the deer and fur (no religion so I really need more luxuries). There's room for one more decent city up there, by the crabs, wheat and marble... after that, I expect all my new cities will be in the South. I've got my eye on the flood plains in the Southwest as a great site for a commerce powerhouse.

The worry is that I'll be unable to expand much further South. I need a few more cities if my tech pace is to keep up with the AIs.

I've not built any wonders or got any great person points yet... I figured I wouldn't stand a chance with the early wonders so I didn't try to build them. I'm looking to build the Hanging Gardens in Cuzco once the stone is hooked up. Hopefully this'll generate a great engineer in time to build the Great Library (my "crutch" wonder).

I'm ahead of Caesar on points, and we're on good terms at the moment, which is handy as I'm pretty sure he has iron hooked up. Gandhi is well ahead of both of us though. I don't want to disturb the peace on our island in case the other continent streaks ahead... so it's looking like an attempted spaceship launch, with Gandhi likely to be my opponent.

Screenshot from 260AD (the turn I captured Khoisan and founded Huamanga)
GOTM9_260AD_1.jpg
 
Only my second real Emperor game (first was the previous GOTM), and I still am not very comfortable at the level. After much testing, I came to two important conclusions:
1. The CS slingshot is at least a 75% proposition with this map setting.
2. I need a good tech start, or once I am contact with civilizations on the other continent, I am hopelessly behind.

These two observations convinced me to attempt the slingshot, so off I was…

I founded in placed and stared on Poly for a religion which I got and followed this up with AH for the sheep. First builds were a pair of Quencha, and along with my starting Quancha, these ran into scouts from Rome and India. Did not find their actual cities until much later, long after I had abandoned any thoughts of a worker steal or quench rush.
After AH came mining and pottery, timed with a pair of workers to begin rapidly hoking the resources, and building cottages. A few more Quench were built while I research Priesthood and Writing, on route to a straightforward CS slingshot, which I completed in 1120 BC. After that, I founded cities near the horses, and in the SE floodplain as a future GP farm.

By 500 AD, I am struggling along at 2nd in score, but am at least in touch of leader Gandhi. I still have the tech lead thanks to being first to CS and alphabet, and of course, having not yet seen anyone from the other continent, I have no idea how I am faring in the greater scheme, so only time will tell.
 
This is my first GOTM and my first epic emperor, the other emperor-games were on normal speed and I sucked. Although I was quite successful in monarch, so I'll try contender. I wrote this down while playing.
4000 BC
I decided to settle on this plains/hill for the bonus and build my first city for the gold.
3490 BC and I missed hinduism for 2 turns. Till now I was quite sure the AI researches buddism first...did they change that in the last patch? They discovered it before buddism!
Anyway, I immediatly switched to Mining+BW.
My worker is ready in 2 turns. I built him to farm the floodplains. At least for the moment... later I'll spam cottages.
Next stop: settler, so I have to take care of my one and only Quecha. ^^
2980 BC
my Quecha was eaten by bears! Tip: Don't scout the northwestern woods, they're doomed!
2500 BC
airnygotm09screen00.jpg
I build my 2nd town near the gold and discovered BW, so I could see the copper in the doomed forest. I have to think:"Was this evil thing planned by the mapdesigner?" Next tech is the wheel.
2470 BC
first barbarians encountered! I never played emperor on epic and only some starting games on normal speed (which I lost quickly). But I'm prepared cause I produce Quechas in both cities.
2170 BC
The Quechas are ready and I defeated that barbarian warrior. I work the gold now and my worker speeds my 2nd settler up.
1990 BC
pottery is coming in 7 turns, my settler is ready earlier and I'm thinking of a nice destination. Seems as if I will go further away from home. Directing south should protect me some territory against the enemies. Btw my 2nd city is great! It built Quechas and will now expand to size 2 with a barracks in progress.
1780 BC
phew! the archer decided not to enter my settlement. I hope the citizens of Macchu Piccu don't get too sick. It's all for the money!
1750 BC
I go for writing-alphabet. I just realized I won't get any early wonders, its too late for that. So I'll try to expand like hell! After I got alphabet I won't need/have much more research for a while.
1240 BC
Stonehenge was built somewhere and Writing finished last turn. I can get 80-90%research and got alphabet in 26turns. Met with Ghandi (HE has hinduism) and Caesar, made open borders of course. I was surprised they only have 2 cities.
1090 BC
airnygotm09screen02.JPG
I built my next city near gems+stone. My research is down now, but only till I get gems and a road.
985 BC
omg, I almost lost the game! There were 2 warriors 2 squares from my upper unprotected towns and I only had ONE hurt warrior. So I switched to slavery and pop-rushed 2 Quechas. Cities saved, economy hurt.
850 BC
I didn't scout AIs' borders yet but an barb axeman visits me... they are a big trouble for me!
730 BC
airnygotm09screen03.JPG
Is this "barbarian invasion"? I had 2 Quechas with +35%vs.melee protecting against that axeman. The first died ofc but the 2nd had an attackchance of ~64% but I even fortified. In 6turns I got alphabet, till then I'd have only Quechas IF I continue this game... btw it was again an attack from the doomed woods!

I made a lot of mistakes this time... these self-reporting games are educational! ;)

PS: Sorry for the german language...I'll change that next time.
 
I played in Adventurer, as I've barely moved up to Prince with a win or two there since just buying Civ4 a few weeks ago, and an Emperor game would be a bit beyond me.

While the extra bonuses helped, I suspect that I should have scouted a bit more with my second settler, as after scouting a bit I discovered a few much better city sites farther away from where I founded Cuzco east of the northernmost sheep tile. I didn't try for an Oracle CS gambit as I was scared of a) barbarians and b) losing out due to a tech race, but after my current position I feel that I should have at least tried. I don't think an early rush would have worked very well as animals/barbarians killed about five of my early scouters, even on the best forested hill terrain.

I kept the area behind me to the north busted with plenty of Quechuas, and scouted the entire starting continent, including Gandhi and Caesar's land in about 185 AD (no fog left.) I managed to keep up in tech, mostly by researching 'side paths' until about the time of Optics, at which point Gandhi ran away with the building scheme - his stacks and stacks of wonders, religion (it took a while for it to spread for me, as I didn't go for an early religion, feeling I'd be out-teched), and developed land flattening me in GDP.

Tech path: Animal Husbandry -> Wheel -> Pottery -> Archery -> Bronze Working -> Masonry -> Monarchy -> *. Going here for resource discovery/improvements/barbarian prevention, and finally happiness.

In my game, the Oracle was built and Confucianism founded in 1000 BC (in 'A Distant Land.) I'm not sure if I could beat that on my own - I tried to balance military tech to deal with barbarians and Caesar, who likes to smack me around or at least try to in most single player games if I don't garrison my cities respectably. The barbarians for the most part weren't allowed to menace my cities, with me finding strategic hills for them to bait them with a nice quechua/archer cmobo, but I probably spent too many resources fog-busting, and I poured way too much into attempting to take a barbarian city next to my coastal pig source. I'm curious as to whether people who went for CoL slingshot rather than early cottages/worker development succeeded for the most part.

In summary, the early bonuses helped me a lot, but I failed to balance early expansion with barbarian prevention and tech progression well enough at this difficulty level. Having access to an early religion (Judaism didn't spread from Gandhi to me until after 0 AD) or tech lead in at least one direction would have helped me get a military advanced enough to make a dent in Gandhi or Caesar. More on that in the next spoiler - as it stands at 0 AD, I am slightly behind in tech, but massively behind in terms of overall population and infrastructure in city buildings. I think he managed to get massive libraries online, as at a certain point in the game he just jumps way up in research and stays there, able to research every available tech line before I can trade away techs, even the lesser researched ones.
 
Its 640bc and I'm 5 turns from Code of Laws. I expect to found Confusianism. I founded Hinduism, but its not spreading as I'd like it. My initial build was Quecha, barracks, Quecha, worker, Quecha. I explored south and met my neighbors. Julius is in a jungle and is expanding slowly. Gandhi is in a better area and expanding quickly. I stole a worker from him. The resulting war was settled before the worker was escorted home. Unfortunately, the escort, 2 star Quecha, was killed by an unpromoted barb warrior while he was on a jungle hill only a few squares from home. Ack. I was tempted to reload. If it wasn't a GOTM, I probably would have. I done know the odds on that battle, but I think they should have been in my favor. I only have two cities at this time. A settler is headed to the copper. I needed to exterminate a barb city first. Another barb city has cropped up to the west. That's OK. You can guard barb cities. I've built enough Quechas, and I hope to have copper hooked up soon. I like the map. I think I can spread out comfortably and get enough resources to be OK. I don't plan on building into the jungle very much. I'm hoping that J and G will squabble over that land.

My notes are sparce until 1100ad, so I'll pick up in the next spoiler.
 
Playing it safe for an early tech lead is my strategy in this - my first - GOTM. Having played emperor for the last eight months, I’d learned that continents games often have their own dynamic: As I wrote in the pregame-thread, “you may well dominate your continent early, but to win the game, you need be stronger than the guys on the other one as well. And if they are harmoniously researching and trading while you are bashing each other's heads in, you will be locked out of the tech-trading game by the time caravels show up.” With this in mind, I stayed well away of founding religions, building wonders and trying anything that might make potential early trading partners into enemies and focused on riding out a conventional tech-lead to be first to caravels, contact the other civs, trade more tech and find out what kind of game was shaping up for the second half as early as possible.

The starting loco with its rich supplies of food and hammers, plus gold was ideal for a conservative builder start. I explored NE, found the gold and settled 1N – kind of an odd location and probably not ideal, but I wanted to have both gold mines, ample food supplies to work the mines and minimise low-yield tiles further out.

My first build was a worker, to irrigate and mine; my tech-path BW – wheel –pottery for early gold hookup and maximum growth. Meanwhile, my quechua swung round my city in a semicircle to the north , then went south along the hills and coast to the east. It soon dawned on me that this was not your typical emperor start, with so much empty land and no other civ in range. I met Ghandi in 3070BC, but didn’t make contact with Caesar until 955 BC, because my early exploration stopped along the jungle belt, where I withdrew my quechua along the eastern coast for fogbusting.

Around 2500 BC, my capital was at pop 3, my worker had set up two floodplain farms, and a goldmine while my city had churned out three Quechuas in succession. I got my first settler underway, aided by chops. Research was focused on writing, for open borders and a library. Meanwhile, my four quechuas were out fogbusting and exploring the north where, much to my relief, I found copper and thus a site for my second city. Barbarians were never any issue; I stuck to the hills and picked my battles; didn’t lose a single unit until 400BC.

The settler came out in 2080BC (next builds: granary, library, both with poprushing), Tuwanaku was settled - on what later turned out to be the iron lot -in 1990BC (build: obelisk). It’s cultural expansion in 1270BC allowed me to connect the copper by 1060BC. Meanwhile; I built one more workers and a barracks in Cuzco, to get an axeman and answer the barb question once and for all. After writing and open borders, I threw in fishing to be able to work the coastal ressources for Tiwanaku, then went on to research Alphabet.

In 955, I traded Caesar mysticism for hunting, the wheel and writing for animal husbandry; then Ghandi pottery and bronze working for archery one turn later. I think this is probably my personal best for early tech-trading on emperor. Cuzco was at size four, working two FP-farms and two goldmines for a whooping 31 beakers/turn. My peaceful atheistic tech strategy was working out: I continued down the religious path and got to monachy in 565BC, which I traded Caesar for iron working; making him pleased due to fair & forthright trades.

Also, I founded Macchu Picchu on the corn to the NE and builT an obelisk to capture a maximum number of ressources, which are noticeably scarce on this continent. Also, I want port-towns on both coasts, to get my caravals off in both directions and hopefully nab me the circumnavigation bonus.

Rather embarrassingly, I then losT my fourth city down the river to an axeman, one turn after settling. I felt so secure with barbs that I decided to chance founding with the garrison trailing two steps behind the settler – stupid and unnecessary, but fortunately I am so strong and far ahead in tech that I can take the hit. For revenge, I took over Cehalis, a barbarian settlement down SW with access to both floodplains, hills and some bonus ressources in 5 AD and razed Khoisan to the north.

Tech-wise, I researched up to COL, then metal casting and finally, to compass (40AD). Conveniently, Caesar converts to judaism in 235BC, while Ghandi stays buddhist. This is what I have been hoping for: Let’s you two fight …. hehehe. In 140AD I offer Julius COL and metal casting for a war on Ghandi, and he accepts. This is perfect, as Ghandi has been spreading quickly across the south and Julius is danger of falling behind. What I want is for both of them to burn units so they emerge equally weak and quarrelling for a long time, while I pull further ahead.

In 320AD I traded compass for mathematics from Ghandi, then discovered CS in 410 and revolt to bureaucracy. With the founding of a further settlement down the river, my empire is now up to five cities. Thanks to the whip, they are all equipped with granaries, some with libraries, forges and all are pushing for courthouses. I am trailing in score, but my neighbours are far behind in tech and at each others throats while I am gunning for machinery and, finally, optics. I expect to set out to the far shores in the late 500s and look forward to more trade, and finding out who I am really up against soon.

EDIT: Some typos
 
AU_Armageddon said:
See how stupid I am playing at this point!?! Mad chopping of axes and swords, I was quickly facing total bankruptcy. (...) Here's how the scattered and ridiculously expensive empire was looking at 245AD:

Come on, be easy on yourself - you pulled off the most successful early rush posted so far. Wouldn't have thought this possible, to be frank, so congrats.

Since I played a strategy diametrically opposed to yours (peacful building and gunning for tech) I will be interested to read your next post, see where you stand once the other civs are found.

Bonne chance,

J.
 
Cabledawg said:
Jorunkun,
Looks like you had really good non-warmongering start short of losing that 1 city.

Thanks, I guess I did - but then the lay of the land and great distance to JC and Ghandi helped a lot. I like playing it safe, especially when the starting loco allows for it so conveniently as this one did. The barb capture is unforgiveable though - I pride myself on my barb management skills and haven't lost a city to them in ages, so this really hurt.

Really looking forward to the writeups in part 2 - some surprises ahead methinks ... ;)

J.
 
As of 500 AD, I sit with the world's best economy.

I settled to get 2 gold mines, which was very useful in getting an early religion, and began a quecha rush by heading south and east. Hello JC. Goodbye JC.

The pivotal point that I an recall was my quechas finding JC quickly and eliminating him when he still just had Rome. I had enough quechas left over that I was able to destroy G's capital city and worker-steal, which crippled G alot.

I expanded very slowly, as I found I did not have to rush things since I had crippled one opponent and destroyed the other. My research stayed between 50-50% and according the the demographics screen, I was tops by 500AD. Let's see if I can hold this.

I was also very lucky in that I produced my first HA with a barbarian axeman 2 squares from my capital.

It continues on. I really did not help myself much in this time period by weakening the other civs as I fought back massive waves of barbs. However, things calmed down as G settled more. The barbarian hordes left me with massive amounts of experienced HA's, Q's and Archers. Q's upgrade to macemen...hehehe. And barbs were just founding cities at 500AD, and well, they're founding them right where I would have settled.

I've yet to meet anyone else from the other continent, but I am hopeful that with a continent of my own, when the time comes to strike, I shall be ready.

I built the Oracle for the MC sling, and founded buddhism
 
Interesting to read these posts. I have played the game quite differrently from, and not nearly as well as, many.

I thought going for the Oracle and the CS slingshot was too big a gamble (which it seems it wasn't), and then I both failed to found a religion and to apppreciate the utility of getting to Monarchy quickly (and with it Hereditary Rule). As a result, I was unable to grow my cities. On top of that, while I was congratulating myself for keeping the barbarians in complete control, one of their galleys came by and pillaged two crab nets from a critical city (and I need all the growth and commerce I can get). Never had the barbs do that to me before. Is that just my inexperience?

Now I find myself ar nearly 500AD with the Romans eliminated and the Indians weakened, but I am a long, long way from Astronomy. I have no trading partners, and I am still without both Metal Working and The Calendar (and all those expensive techs that must follow). As I do every game, I will try to dominate the world, but that is going to be a real challenge from here.
 
Hi all,

I have split this spoiler in chapters, and hided them in spoiler tags to keep this post from occupying too much space. After playing a couple of trial games (http://forums.civfanatics.com/showpost.php?p=4342793&postcount=105) to work out how to play the first 100 turns, I loaded the contender save with the aim to achieve a very early CS slingshot (never tried before).

First Contact
Spoiler :

Gotm-09
Emperor – Incas

History of Erkon Capac​

4000 BC – (turn 1). I decided to settle the original spot and the map opened up a bit. The arrows on the resources points to the south so my capital is obviously up north, according to a previous post. It was tempting to move Quechua NW to open up the map further, but I will just have to wait for the border increase in about seven turns… I decided to move SW to the hill and hopefully the map will provide info on future movement. It is vital to find the A.I. asap in order to steal his worker…

3970 BC – (2). At first glance, the extra squares did not reveal anything of value. However, after squinting hard on the screen, I noticed water with waves to the NW. The sea? I choose to turn towards the SE instead…

3760 BC – (9). Border expanded, revealing more gold! And pigs to the east. My Quechua has move further south, passing by a lot of flood plains and entered the jungle. Coming closer to the equator. I prefer to move on forested hills since the animals will show up any turn now. A pure diagonal movement would reveal more squares, but I don’t want to risk being attacked by a Bear!

3700 BC – (11). First lion to the north of Cuzco. I’m not worried though, animals won’t enter my cultural boundary. A thought just occurred to me: if I have sea to the west of my capital, it will require less soldiers to protect.

3670 BC – (12). Met Caesar, who invites me to Rome for salad. Well, I can’t resist that offer! The scout came from the south, so I will keep moving that way. And the river, which my Quechua is standing at flows to the west into what appears the sea. My capital had a pop-inc, and I changed the worked tile to 2 flood plains. I need to get to size 3 before building my worker. Since the Romans have a very strong iron-based soldier, I will have to choke him more than I had initially planned. This may have an impact on the tech trade later. But I can’t let him grow as fast as he would do with his expansive trait. Well, when I find out the distance between our capitals, I’ll decide on the tactics. If I can postpone a war with him until I have maceman, I’ve got the upper hand.

3640 BC – (13). Continue south and it’s apparent that I’m close to the west coast of the continent [This was wrong as I later found out]. A rice resource has the arrow pointing north, so the Romans can’t be so far away now. Perhaps they settled on the east coast? Time will tell. 3 turns to Buddhism. In all my test games, the A.I. founded Buddhism this turn or more than three turns later. But the turn isn’t over yet.

3610 BC – (14). Blast! Buddhism has been founded in a distant land! At least it was not Julius.

3580 BC – (15). Met Gandhi. He stole my religion! This complicates things. From whom should I attempt to steal a worker? I need to learn more about the difference between these two civilisations… … <half an hour later> … Gandhi will probably build wonders if possible, while Julius will build soldiers. If Gandhi is free to expand, he will become very advanced. That means that he’s a good tech trade partner. Julius on the other hand, may be very upset if I DoW him, and will not trade tech. If I have the choice I will choke Julius then. Rather a advanced peaceful neighbour than an aggressive neighbour. And if I get Confucianism, I’ll send the extra missionary to him. If he agrees on open borders… I also noticed waves to the east. Could that be the east coast? Then the continent is four squares wide at the middle…

Attempting to steal a worker
Spoiler :

3550 BC – (16). Meditation complete, mining next.

3460 BC – (19). Gandhi follows me to the SE. Perhaps he’s not from the south after all? I notice the Roman border to the east.

3370 BC – (22). Quechua complete, worker next. Cuzco just became size 3. Everything is proceeding according to plans (except the worker-steal, which I hopefully can do in a couple of turns). I’m sending the new Quechua to the east to find out if Gandhi lives there, although that’s unlikely due to the waves I detect on the water in that direction. The first barbarian should not show up before worker and another Quechua is built, so I can leave the city unprotected.

3220 BC - (28). First contact with animals (panther attacked, not a scratch on my second Quechua, 1 XP gained).

3100 BC - (32). Another panther, another XP, and I promoted to +25% archer. This unit will be sent to the south and harass Julius, if he eventually expose his worker!

2920 BC - (38). Worker complete, go to the mountains and mine the gold. Julius has sent of a settler stack. Worker is soon bound to show up to connect the cities. I’m getting nervous that a stolen worker will not survive the barbarians on the way back, even with two Quechuas… Julius adopts Slavery. If he can connect Bronze, then I’m in trouble.

2800 BC - (42). Finally, worker shows up. On forest as well. War then. My second Quechua will start moving to rendezvous next turn (still healing from Panther attack). This will be a very close call. Barbarian archers will show up any turn now, and I have plenty of tiles to walk. Should I gamble on leaving a Quechua to choke Julius?

2740 BC - (44). Worker and Quechua is moving away from Julius, two tiles from second Quechua. I just checked my excel chart from my trial games, and detected a discrepancy with the current game. I noticed that the gold mine was complete, but not worked. After the change, my growth, build and research numbers comply to the chart. My borders haven’t expanded as they did in my trial game, due to the lost religion. It’s not as bad since I have the coast nearby.

2680 BC - (46). I have decided to choke with my second Quechua. He just passed the escorting Quechua, who will walk through jungle (75% defence should be enough for warriors as well).

2650 BC - (47). Luck! It happens so that Gandhi's scout is joining me in my walk up north, hopefully busting fog and/or taking barbarian damage.

This is what my capital looked like 2650 BC:
http://web.telia.com/~u40927438/civiv/Civ4ScreenShot0000.JPG

And this is what Roman Peninsula looked like 2650 BC:
http://web.telia.com/~u40927438/civiv/Civ4ScreenShot0001.JPG

And the dark jungles in between:
http://web.telia.com/~u40927438/civiv/Civ4ScreenShot0002.JPG

Finally, Cuzco as of 2650 BC:
http://web.telia.com/~u40927438/civiv/Civ4ScreenShot0003.JPG

Attempting the CS Slingshot
Spoiler :

2530 BC - (51). I can’t believe my luck! I’ve got both Gandhi and Caesar scouts roaming around my capital, keeping barbarians away. And my second Quechua has arrived within Roman borders and took damage from an archer. He’ll fortify until healed, and then I’ll pillage his pig-pasture. Priesthood is two turns away, and I’ll pre-build a Quechua, just in case the barbarian horde pays a visit. The production will decay, so I’ll try to switch between the Oracle and the Quechua depending on the development in the game. (Outside the house, thunderstorms and lightning have begun, further adding tension to this exciting game of Civilization. In order to achieve the Civil Service Slingshot, every turn is important).

2470 BC -(53). Another difference between my test games and the Gotm-09 save: less forest around Cuzco leads to unhealth at size 4, which means that population is stagnant. My worker and accompanying Quechua has stumbled across one warrior and one archer. I retreat SE and hope I can shake off at least the archer.

2380 BC - (56). Another stroke of luck: a forest grows next to Cuzco, removing the health problem (42 turns to size 5). I almost sneaked past the warrior with the worker-stack. I now have to pass open terrain, and I’ll scout the tile with the worker first… No barbarians or animals. Next tile is a forested hill, then I’m safe.

2290 BC - (59). Worker at home and helping building a cottage. My escorting Quechua is on sentry duty to the south of Cuzco. Second Roman archer attacked, and Quechua is now promoted to combat level 3 (Archer + 2 stars). Soon I have to decide if I should let him off the hook, or the relation will never recover…

2200 BC - (62). Writing discovered and got Open Borders with Gandhi. Julius brought two archers towards my Quechua, and although I may have survived, it would take a long time until my unit would be able to start pillaging. So, I sued for peace, since the Quechua will most likely be needed back home and I am satisfied with the harm I’ve done to Julius. His starting position was not very good either, so I don’t consider him as a threat any longer. (I’ll probably have to chew these words later ;-)

1960 BC - (70). Gold is connected and two cottages are built (one is now a hamlet). I was planning to build more roads when I accidentally noticed that a mine on top of the sheep provides two extra hammers! It’s amazing that I never though of this during the hours I spent preparing for this session.

1780 BC - (76). The mine on the sheep turns out to be very productive. The Oracle will finish before CoL is discovered… So, now I have to build another cottage and swap between them.

1420 BC - (88). The peasants gather around the high priest as he completes the ceremony. The Oracle is complete. Still, most of the people still wondered why they had to switch tasks every day. Only the Gods know. Next step: convert to Bureaucracy.

Barbarian Horde
Spoiler :

1090 BC - (99). I was halfway into Alphabet and a Settler, when two barbarian archers almost reached my capital. I managed to kill them off, but Cuzco starved back to size 4 since I have to leave it empty. Major blunder. I should have let the barbarian pillage the gold mine instead.

985 BC - (103). Alphabet research. Julius is not very fond of trading though. Gandhi is more open. Traded Animal Husbandry for Writing.

970 BC - (104). Traded away Alphabet to Gandhi and got Bronze Working, Fishing, Hunting, Masonry. Gave away Meditation to Romans in the hope that they would forget the war. No luck. And Julius has two archers stalking my borders.

895 BC - (109). I built a city to the south-east to get the pig and corn hooked up. I also sent my missionary there. A barbarian warrior approached and I moved my defending Quechua into jungle. I lost! Panic!! I managed to get one Quechua next to the warrior, in the vain hope that he attacked him instead of razing my city. And he did! Was that luck or is that the way barbarian works? The barbarians are swarming me, and I didn’t get bronze. The axemen will soon turn up and I’ve got 6 turns to Iron Working. I regret that I didn’t complete the Quechua before the Oracle, and that I built a settler right after. No disaster yet though, but I have to build more Quechuas…

835 BC - (113). Julius demanded Priesthood and I obeyed. He turned Cautious instead of Annoyed, so I think it was worth it.

820 BC - (114). What? No Iron? The closest deposit will not be workable even after the upcoming boundary expansion. In eight turns, Cuzco will have a pop-exp. Then I’ll build a settler. That city will be a good producer, which I need. And it will also block enemies from the south. Hurry hurry.
http://web.telia.com/~u40927438/civiv/Civ4ScreenShot0005.JPG
If Julius has built his third city, he probably has the iron connected. I traded away Pottery to him for Archery, hoping to improve relations. I don’t want too big difference between Julius and Gandhi to prevent them to trade with each others. I now have seven quechuas and two workers. I think the next unit will cost maintenance, so I’ll build a Barracks until I loose another Quechua.

775 BC - (117). The horde has calmed down a bit, and I’m taking the opportunity to stake the spot for my future city to the south, else the barbarians will steal the spot. I can’t afford missing that Iron.

730 BC - (120). I have moved out a Quechua to reveal the terrain to the west. There is a peninsula with Stone, Sheep and Gems. Nice future city, probably the barbarians will settle there though…

700 BC - (122). Axemen! Already!! My Quechuas will be slaughtered like cattle… At least my Barracks is ready next turn. I need the settler and I need archers. Choices, choices.

670 BC - (124). Wow, my Quechua beat the axeman. I can’t count on doing that again. That must have been a 7.5 vs 4 battle. I just completed Monarchy. I’ve got 29 turns to Feudalism (Longbowman) and 11 turns to Horseback Riding (Horse Archer). Both units cost 75 hammers. If I go for H.R, I can use Archers to defend on Hills, and Horse Archers to hunt the axemen on the plains. And Horses will be in range after the cultural expansion.

640 BC - (126). Traded away Iron Working for Polytheism to Gandhi. I was afraid he had researched Literature or Monotheism, but nothing showed up on the Tech Trade window. I have a solid tech lead, at least on this continent.

595 BC - (129). Another axeman approaching. I rally my defences, and expect to loose the archer (5 vs 4.5 to his favor).

580 BC - (130). Again, the axeman was defeated. The barbarians have built a city to the north-west. I’ll send a Quechua there (to a forest tile) to keep them at bay (and hope they have archers, not axemen)

Advancing the Incan Empire
Spoiler :

505 BC - (135). H.R. researched. Monotheism next (to get Organized Religion). Worker is building pasture on Horse tile. I have a couple of fog-busters out and they’re quite effective.

475 BC - (137). I finally converted to Confucianism. I’ll soon settle my third city, and I want the religion to spread without a missionary. I have chosen to settle as original plan, which means that it will take a while to get the iron. Long term this is the correct decision, but what if I really need iron sooner? Again, time will tell. Barbarian activity has dropped significantly. Will there be another wave soon?

280 BC - (150). Discovered Literacy. Started Theology (16 turns) to claim Christianity. My city to the south-east is shaping up as a worker-producer. Plenty of food surplus, but not much production. With cottages on the five flood plains, the city will generate lots of commerce. Health will be a problem though. I chopped a forest to partly build a worker, and I now need to chop the Jungle to reduce unhealth. Machu-Picchu (third city to the south) will turn size two next turn. Still no religion, so iron is not yet within my cultural borders. This city will be a producer, with 5 hills. I have connected wine, horses (Horse Archer in 5 turns), corn and pigs. The barbarian city to the north-west has clam, iron and coppar within the border. However, I may raze it to build a city with marble within the city region. There is a very nice spot to the west with stone, gems, sheep and flood plains. I’ll build a settler after the worker in Tiwanaku. As soon as the Horse Archer is completed in Cuzco, I’ll start building the Great Library. Two scientists and the prospect of a scientist great person (academy) will give me a good boost in research strength.

55 BC - (165). First to Theology. Christianity founded in Machu Picchu. I need another settler and more workers. I have started the Great Library. I’ll chop a forest or two to speed up the building. I’m afraid someone with marble is trying to build it as well. I got a prophet and built the Kong Miao in Cuzco.

10 BC - (168). My horse archer has moved from the barbarian city and is now exploring the western peninsula, killing barbarians and gaining XP. I brought confucianism to Machu Picchu, and with the 25% production bonus from Organized Religion, the granary will now complete one turn before the pop-exp. Smooth. Tiwanaku is now size 7 and angry. I will change to Hereditary Rule once the Great Library is complete (still 19 turns to go). My fog-busters have removed the barbarian threat from the north-east and north. I have a sentry Quechua at the north-west in the forest. I have not experienced as much barbarians as I would have suspected (or feared) when the first axe-man showed up. I’m running almost 90% research, with Cuzco at 55 flasks. My plans for the future is to build three more cities, and I have to be quick since the Roman border is now within view to the south. Again, I feel the pressure to hasten my actions.

Northern part of the Incan Empire:
http://web.telia.com/~u40927438/civiv/Civ4ScreenShot0006.JPG

Southern part of the Incan Empire:
http://web.telia.com/~u40927438/civiv/Civ4ScreenShot0007.JPG

Score as of 10 BC
Spoiler :

Gandhi – 522 (8 cities) – 1 religion
Erkon – 500 (3 cities) – 2 religions – tech leader
Julius – 387 (6 cities)

GNP – 1st
Mfg – 6th
Crop – 7th
Soldiers – 7th
Land – 5th
Pop – 6th
Rate – 7th
Life – 7th
I/O – 1st

Killed units:
Wolf – 1
Panther – 3
Warrior – 8
Archers – 18
Axemen – 2
Worker – one stolen

Lost units:
Quechua – 4
 
Contender Class.

_We moved the starting Quecha SW and, spotting the sheep down there, decided to settle on the forest 1W of the start to get all that food in the capitol's eventual radius. Yes, this did knock us down to 3 forest tiles in our fat cross, but by 1060BC another forest grew in the area to give us the full +2 health bonus. We just left those forest tiles alone.
_Production-wise we went for a worker first, then a couple quechas. We researched Animal Husbandry first, valuing growth as we do, then mining, then on to writing for a quick library, and only then pottery and the wheel. We tested the theory that if you don't research Bronze Working the barbs won't produce Axemen. It seems to be true- we got BW in a trade after learning alphabet around 625BC and saw only one or two barb axemen the whole time, and none before BW IIRC. It's a good thing too, we had terrible luck with our Quechas, the barb archers seemed to kill them at every turn and we kept having to stop what we were doing to produce another. Oh well.
_Of course this meant we didn't have much to do with Ghandi or Caesar. In fact, we didn't locate either of their territories until around 1000BC. By then we'd completed the Oracle (1120) to take the CS-slingshot. Due to miscalculations and without whipping we still had only our capitol to work with at this point, but after learning Monarchy in 805BC it was producing around 60 beakers per turn, And we were sharing the score lead with Caesar and his 4 towns.
_Still, I kind of wish we had a second city by now to pump out some Quechas. Before we could do anything about it Caesar was producing Praetorians and there wasn't much we could do to him. So we made pals with him instead, and at 505BC we finally stole our first worker from Ghandi. Naturally we drew Rome into what would become a series of wars in which Ghandi's land was slowly eroded by Caesar or else pillaged by us while we siphoned off workers and concerned ourselves with conquering Barb villages. We weren't champion fog-busters, but the result might as well have been that we were farming barb towns. By 500AD 4/7 of our towns were origninally barbarian, with some more still out there.
_In other news, we worked toward Feudalism early and got it at about 125AD. I've become a big fan of the Feudalism civic, and besides Longbows are rather powerful this early- we needed defense plus something to smash Caesar with later. We had a prophet for the Confucian special building, but no scientist so far. And at 500AD we are just a few turns away from completing the Hanging Gardens in Cuzco. We plan to have 9 towns when that is done for a decent little boost. See the attached images.
_Overall not a bad start by my standards. I regret not having a second town before the Oracle, that would've really helped. In fact, the second city we did set down should have been in a more hammer-riffic place instead of on that first jungle tile on the river to the SE. It seems that we're growing quite well and are achieving a great economy but are behind the curve in being able to wipe out our neighbors. But I'm sure we'll get around to it :)

Here's shots of my empire and my capitol:
http://www.civfanatics.net/uploads12/4OTM9-_500AD.JPG
http://www.civfanatics.net/uploads12/4OTM9-_Cuzco_500AD.JPG
 
Oops I hit the wrong button!
Only my 4th CIV game and most certainly over my head at Emperor and still alive. Am playing contender but not sure why. I have learned that I didn't know how to fog bust and almost lost my capital twice. I am hopefully behind in tech so much that Gandhi has twice gifted me techs. Julius refuses to barter although all three of us are freindly. I will try and stay being the poor relative and see if I can survive the duration but don't see anyway I can gain on an overwhelming Indian empire.
 
Cactus Pete said:
On top of that, while I was congratulating myself for keeping the barbarians in complete control, one of their galleys came by and pillaged two crab nets from a critical city (and I need all the growth and commerce I can get). Never had the barbs do that to me before. Is that just my inexperience?

I find this happens just infrequently enough that I never think to produce galleys for protection until it's already too late. I lost the same clam resources you did. Then, a second barb galley showed up on the east coast and pillaged a fishing net before I could get a galley in the water over there. Very annoying!
 
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