
Between the continent being infested with animals, a barbarian city that can spawn a unit every turn, AND Alexander having a stick up his a$$, all I can say "Pardon me while I sew up my wounds"
I've played this game now about six times (don't worry, I'm not going to submit a game for scoring) and this is my experience:
In the games where I've tried to expand and advance quickly, I usually get one or two settlers killed by animals then Alexander kicks my butt.
In one game when I moved slowly, building up defenses, etc. I was in fourth place by the middle of the 20th century, NEVER got to finish ONE wonder, and in 1985 not one, but three AIs declared war in the same turn.
Every AI on the board seems to know EXACTLY where that spot of iron is to the East, and it has a big sign on it that says "come destroy me"
I think my real handicap(s) here are...
1) I was never a Civ III player. I loved Civ and Civ II (play CivII up until last month) but I hated Civ III. I think this makes my style of playing a little... dated.
2) Usually when I play a single player game I turn the barbarians off. I wish there was a way to turn the animals off, but leave the barbarians on.
I will continue to pound on this scenario until I beat it, or the new GOTM comes out. I'm sure I'll be a better player in the end.
City Placement: Currently, I've placed Rome on the spot the settler starts on. City #2 goes on the turn of the river to the west, with four squares between the cities (no over-lapping of fat crosses) City #3 goes on the southern end on the Tiber River (near the vinyards) City #4 goes on the Southwest coast to get the bronze, crab, and stone, City #5 goes to the East of Rome, five spaces away to get the iron.
Eventually, I put a city on the Southern shore. When the Barbarians to the NW are defeated, I put two cities up there one on the west coast, one on the east, then commence to de-jungle the whole area. So that's eight cities.
Any thoughts on this?
Moderator Action: Merged with other thread - and the grottier references removed