GOTM 104: First Spoiler to 1AD

kcd_swede

Jag är Viking!½
GOTM Staff
Joined
Jun 21, 2007
Messages
7,981
Location
Stockholm's B.F.C.
GOTM 104 First Spoiler[/h2]

Use this thread to tell us what happened in your game, up to 1AD! Did you qualify for the semi's yet by eliminating Costa Rica?

And say--- you replace Chile for Argentina, and this was pretty damn accurate, n'est pas?

Now if only I put some money on it at the same time I made the game...

Stop! If you are participating in GOTM 104, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry

Posting Restrictions

  • Please do not disclose ANY events or information gained post 1 AD.
  • Please do not reveal your final result if that happened after 1 AD.
  • Please do not discuss the location of resources that may not show up before 1 AD. (Iron is OK, coal and oil are not)
  • Please do not reveal names or locations of any civilization not accessible by galleys.
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games
 
- was scared by the war from start, so played defensively.
- horse rushed the enemy on my continent (costa rica) with 3 cities. after founding out I have no copper and he does.
- I have a lead in power so I just take any cities I like from anyone, since diplomacy is too confusing for me anyway

- major confusion from player and civilization names


very fun scenario..... although I thought the wars were permanent...... they arent, so I made peace with _my enemy_ very soon, then built up horse rush_ then DOW again.

currently, there are no wars
 
SIP and built a warrior first, also being very defensive.
Built a second city south between the horses and the gems at the coast. Then built chariots - actually didn't need many of them. I got Teotihuacan with three warriors and one chariot, because the AI was stupid enough to attack with its defending bows, such weakening the city defence of Teotihuacan.

After conquering Costa Rica ( actually I hope they get to the final in the real world cup! :-) ), I built several wonders though I was quite late: Stonehenge, Mids, Oracle (metal casting), later Parthenon (with GE) and GLib.

Then rexing, settling at the center-point of the map. I was late their (third city in that area), but still got a space between iron and pigs.

At 1 AD construction is about to finish, giving me phants and pults, there are already several horsebows and axes. War is about to start soon. Germany has 7 cities with 41 pop.
 
I also settled in place, but I built a worker before the warrior. After discovering that I didn't have copper but Costa Rica did, I decided I needed horse archers for my first war. I signed a cease fire in 2520 BC, but resumed the war in 1160 BC. Costa Rica was destroyed in 850 BC.

At 1 AD, I have 7 cities (3 of which were Costa Rican), with Stonehenge and the Mahabodhi (Costa Rica had founded Buddhism. Brazil (which has occupied the continental crossroads) will be my next target.
 
I started by settling in place and started with a worker as usual since the pinto would start with a scout and then defend his city with his first troop so I was in no danger. I teched AH->BW and freaked out a little when I didn't see copper or horses (I hadn't found the one in the south), so I researched IW next. This was probably a mistake as my workers were doing nothing but building roads for a while, and I could only do that because I got the wheel from a goody hut. I was very happy to find that I had iron and I built some swords and took all three of Pinto's cities without any problems.

At 1 AD I have 8 cities and a bad tech rate. I missed all of the wonders except for stonehenge, which seems like a bit of a waste of the industrious trait. I haven't been getting along with any of the AIs so I figure I'll probably fight some wars and try for a domination victory.
 
Played a very unusual game for me. No wonders, no rex and no alpha for a long time.

SIP, Worker, and Agriculture was the start. Then bunch of warriors while learning AH, TW, BW and Pot. Claimed the horses to south and built a few chariots and took out Monti. I delayed his end to let his second city grow to size 2 and took it in 1360BC. Did not try to get Alpha early because I was not going to build the Glib bit that was a bad plan.

Ended with only 7 cities and about to finish currency at the 1AD cut off. I am going to go after a conquest and hope not to trigger domi.

This tell what I valued so far.
 

Attachments

  • Stats.JPG
    Stats.JPG
    113.7 KB · Views: 61
This game was harder than I imagined :sad:. And soon in the beginning I wanted to abandon it: I put some efforts in war to take Teotihuacan. So, my eleven Chariots (all promoted) were prepared to attack the city defended by one Archer and one Spearman - eight in first turn and more three in second one. Cool, I thought: five against one and this city is mine - perfect! But, my bad lucky! The Chariots were losing the battle one after another and eleven against two were not sufficient...

I had to begin all over again! And everything was delayed: my cities, another war, I lost the Wonders I wanted (mainly Mids) :(...
At 1 AD my game was mediocre: five cities (two from Costa Rica) and still preparing more Cats to finish the war :huh:
I'll still try a Domination (certainly it'll be the slowest one)...

One discussion here: I didn’t think about in the occasion im my game (due to my inexperience in several issues), also I lost all my Chariots because I was furious with that situation and lost the my mind and reason :wallbash: :gripe: – didn’t stop till the last died :deadhorse:…

But when should I abort this attempt :confused:??? I was considering three Chariots for an Archer and five for the Spear (and more three Chariots for an unpredictable in second turn).
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    411.6 KB · Views: 38
  • Civ4ScreenShot0005.JPG
    Civ4ScreenShot0005.JPG
    353.2 KB · Views: 55
  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    348.7 KB · Views: 45
One discussion here: [...]
But when should I abort this attempt :confused:??? I was considering three Chariots for an Archer and five for the Spear (and more three Chariots for an unpredictable in second turn).

I am not sure, what I'd have done.
A fortified spear + 10% against a chariot + 10% is 9,4 against 4,4: That doesn't look promising. So
- I probably would have tried to destroy the copper mine earlier, this should be easy with chariots.
- I would have waited for the other three chariots to arrive, so all can attack in the same round.
- if after three chariot attacks the spear isn't significantly weakened, I probably would give up.
 
I repeated a couple times the same that I did, and the result was the same: to lose all units.

And you are right: following your ideas:
#1 turn: - one Chariot to mine; - the three join the others;
#2 turn: - destroy the mine to prevent; - ten units win (in all five attempts)
After: the survivors go to other city with two Archers and Luis Pinto is dead.
It's that simple :)!

In case of giving up, if other unit appears or lose some Chariots, the other city can be the next target :thumbsup:.

My stupid and childish attitude damaged the entire game. Your suggestions opened my mind, thinking better and more calm now! You did your good action today :goodjob:!
 
> You did your good action today !

Thank you so much for the flowers. :D

In my experience, the most important aspect is to attack with everything I have in the first round. If defending units are prone to promotion (which they usually are), they must remain below 20% of original strength, else, with another promotion and the side-efffect healing, they may be stronger than before in the next round.

There are exceptions from this rule, if the attacking units are much stronger: Grenadiers or knights attacking longbows might start some attack successfully before the next units arrive. But usually I wait.

> I repeated a couple times the same that I did, and
> the result was the same: to lose all units.

> ten units win (in all five attempts)

That's very interesting information, thank you: So 8 chariots against a fortified spear and archer are below the threshold, 10 are above. Didn't know it's such clear cut a difference.
 
>

> I repeated a couple times the same that I did, and
> the result was the same: to lose all units.

> ten units win (in all five attempts)

That's very interesting information, thank you: So 8 chariots against a fortified spear and archer are below the threshold, 10 are above. Didn't know it's such clear cut a difference.

You need to run the test with different RNG for it to mean much. There is no re-seed of the RNG on reload with these game settings, so if you do not do a different operation that uses the RNG before trying your test, you will always get the same result.

Note, you do this kind of replaying before you have submitted your save and it will get rejected.
 
@Daijin7
Thanks for the help. Your wellcome to visit me and stay in my home (this invitation is extended to all Civ players). I'm going to start here a new kind of relationship... This situation deserves one special attention... To be discussed in other moment!

@Kcd swede and moderators, I'll answer for this situation in a little while. But the answer is already here in this topics. If I did this reloaded, (back to my memory, I do this unintented) it was not my intention to get a bettert situation in my game. I'll hope you consider this.

My apologies, I want to continue participating in th GOTMs. I'm available to answer any question!
 
Note, you do this kind of replaying before you have submitted your save and it will get rejected.

@moderators

I looked in the times to see the order that things happened:

- My last session was in 1890 AD. The game was ended in 1918 AD with Domination.
- I submitted my game at 06:27 PM (I don’t know if this time consider the time zone, even, that hour would be 09:27 PM here in Brazil)

Game: C-IV GOTM 104
Date submitted: 2014-07-28 18:27:31
Reference number: 31471
Your name: Falabello

- I replied to Daijin7, soon after I did the tests of units, at 07:57 PM (here in Brazil 10:57 PM)

Jul 28, 2014 10:57 PM
I repeated a couple times the same that I did, and the result was the same: to lose all units..

- So, I didn’t remember right what happened exactly, but the times show that I did the right thing, and did not reload.

I’m confused about this. Did my game accuse a reload :confused:?
 
@Daijin7
@Kcd swede and moderators, I'll answer for this situation in a little while. But the answer is already here in this topics. If I did this reloaded, (back to my memory, I do this unintented) it was not my intention to get a bettert situation in my game. I'll hope you consider this.

My apologies, I want to continue participating in th GOTMs. I'm available to answer any question!

I don't think you need to worry or apologize. I'm fairly sure kcd_swede's message had nothing to do with your GOTM 104 submission, but was intended as a general reminder to everyone to do this kind of testing after submitting games - because, in general, if you(*) do it before submitting, it's likely that your game would be rejected. Sorry on behalf of the GOTM staff for any misunderstanding.

We always deal with rejected games privately by PM so as not to embarrass the person concerned, not publically on the forums - so you can be fairly sure that if there had been a problem with your game, kcd_swede would not be discussing it here!


(*) 'you' in the general sense, not you personally.
 
As DynamicSpirit said above, it was just a general warning to readers of the thread in case someone thought I was explaining how to change battle outcomes in the competition. After you submit you are encouraged to replay events to learn better ways of doing things for next time.:goodjob:
 
@DS
All right, I aprecciated your return and now I'm more quiet :whew:!

@kcd
And because of my concern, I forgot to thank you for the advice about the concept of RNG :goodjob:! Several details are unknown to me :blush:...
 
Back
Top Bottom