Gotm 109: Germans, normal round map, 7 civs, restarts ON, King.
My early plans are in the main thread. I expect Grigor will use the size one trick, and then we can compare results [I estimated the options were approx equivalent]. I built a one-tile road for the arrow, assuming there were no beautiful grassy rivers nearby - my first bad guess. I probably lost a few turns to this, and some other bad guesses, such as trying expand to the East, and then finding no great sites there. At King, without huts, there are few reasons to build an early exploring unit [but that would've turned out better].
4000BC: Berlin.
3800BC: Leipzig (2) on wheat.
3450BC: Berlins makes 3rd settler; it goes East.
3250BC: Hamburg (3) gets only 1 food per turn until Monarchy. Uggh.
3100BC: Konig (4). I switched from taxes to science about here, to get to monarchy sooner.
2850BC: Hamburg makes a phalanx (Uggh). But making a settler might've disbanded the city.
2650BC: Monarchy -> mapm. I'll skip some normal years....
2000BC: 9 cities, 2S, 1tri, 7.5adv, 2rds, 16g.
1850BC: Trade -> hbr, 11 cities.
1700BC to 1500BC: 14 cities, get hbr from Mongs, research poly.
1400BC: MPE, get mas, mys, wri, lit, pot, and [soon] all AI maps. I switched to Phil, but kept science low. I stopped ICS about now, to destroy the first civ [Mongols], and mess with trade. This was probably a bit too early - my army never seemed quite big enough for 7 civs + respawns.
1000BC: Destroyed Mongol capital. 16 cities.
925BC: Mongols down. Respawn as Indians at 66,60. That area is my new main target, but it's hard to reach.
800BC: Aztecs down, respawn at 47,71.
625BC: LH
575BC: Phil+Mono -> Seaf. Have sent out a few vans, now getting approx 230g per van, once every few turns. But I'm not putting much effort into trade in this game.
550BC: J's sneak into one of my empty cities.
525BC: HG, Egypt down, no respawn.
475BC(approx): J's down, respawn at 47,71.
400BC: Indians down, no respawn on F3 screen.
375BC: I find a Sioux settler [not on F3] and kill it.
275BC: Pyr. Routine destruction, except that I was rather slow getting to the Persians' more distant cities [weak planning]. [edit]: Greeks , Russians and approx 10 respawns go down, approx 300-200bc.
200BC: Thought I was done, but Persia respawned as China at 69,15 ... very far from the first dozen respawns [and from me, of course]. So, I lost approx 4 turns finishing off that last one.
100BC: [edit] China down. End.
Pleasant short game. No major regrets, except for the bad early guesses, and some debatable timing. I probably should've built 20-25 cities before stopping ICS. I had enough muscle to destroy the Mongols, but not to chase repsawns quickly, nor to build LH/etc quickly. I was lucky the respawns didn't grow large cities, which could've ruined my whole respawn plan.
[2nd edit]: Footnote on Trade. I decided not to invest heavily in trade in this game, since I expected to conquer before 1ad without it. Not enough time for a big payoff. Also, Hides supply/demand didn't seem promising. So ... no Colossus, marketplaces, Republic, or super-ship-chains. I did make about 10 deliveries, for approx 200g each, or 2000g total (with costs = 500 shields = 1000g, approx). I guess transportation took 5-10 turns on average. I finished the game with approx 1200g not spent - was thinking I might need it for bribes, but used crusaders instead. Summary: the vans were probably a good idea, but maybe a bit overdone, and overall not really a major factor in my game. I admit that in another thread, I advised newbies to go "all-or-nothing" on trade, and that I took a middle path here [so, my advice was an over-simplification, but IMO harmless].
My early plans are in the main thread. I expect Grigor will use the size one trick, and then we can compare results [I estimated the options were approx equivalent]. I built a one-tile road for the arrow, assuming there were no beautiful grassy rivers nearby - my first bad guess. I probably lost a few turns to this, and some other bad guesses, such as trying expand to the East, and then finding no great sites there. At King, without huts, there are few reasons to build an early exploring unit [but that would've turned out better].
4000BC: Berlin.
3800BC: Leipzig (2) on wheat.
3450BC: Berlins makes 3rd settler; it goes East.
3250BC: Hamburg (3) gets only 1 food per turn until Monarchy. Uggh.
3100BC: Konig (4). I switched from taxes to science about here, to get to monarchy sooner.
2850BC: Hamburg makes a phalanx (Uggh). But making a settler might've disbanded the city.
2650BC: Monarchy -> mapm. I'll skip some normal years....
2000BC: 9 cities, 2S, 1tri, 7.5adv, 2rds, 16g.
1850BC: Trade -> hbr, 11 cities.
1700BC to 1500BC: 14 cities, get hbr from Mongs, research poly.
1400BC: MPE, get mas, mys, wri, lit, pot, and [soon] all AI maps. I switched to Phil, but kept science low. I stopped ICS about now, to destroy the first civ [Mongols], and mess with trade. This was probably a bit too early - my army never seemed quite big enough for 7 civs + respawns.
1000BC: Destroyed Mongol capital. 16 cities.
925BC: Mongols down. Respawn as Indians at 66,60. That area is my new main target, but it's hard to reach.
800BC: Aztecs down, respawn at 47,71.
625BC: LH
575BC: Phil+Mono -> Seaf. Have sent out a few vans, now getting approx 230g per van, once every few turns. But I'm not putting much effort into trade in this game.
550BC: J's sneak into one of my empty cities.
525BC: HG, Egypt down, no respawn.
475BC(approx): J's down, respawn at 47,71.
400BC: Indians down, no respawn on F3 screen.
375BC: I find a Sioux settler [not on F3] and kill it.
275BC: Pyr. Routine destruction, except that I was rather slow getting to the Persians' more distant cities [weak planning]. [edit]: Greeks , Russians and approx 10 respawns go down, approx 300-200bc.
200BC: Thought I was done, but Persia respawned as China at 69,15 ... very far from the first dozen respawns [and from me, of course]. So, I lost approx 4 turns finishing off that last one.
100BC: [edit] China down. End.
Pleasant short game. No major regrets, except for the bad early guesses, and some debatable timing. I probably should've built 20-25 cities before stopping ICS. I had enough muscle to destroy the Mongols, but not to chase repsawns quickly, nor to build LH/etc quickly. I was lucky the respawns didn't grow large cities, which could've ruined my whole respawn plan.
[2nd edit]: Footnote on Trade. I decided not to invest heavily in trade in this game, since I expected to conquer before 1ad without it. Not enough time for a big payoff. Also, Hides supply/demand didn't seem promising. So ... no Colossus, marketplaces, Republic, or super-ship-chains. I did make about 10 deliveries, for approx 200g each, or 2000g total (with costs = 500 shields = 1000g, approx). I guess transportation took 5-10 turns on average. I finished the game with approx 1200g not spent - was thinking I might need it for bribes, but used crusaders instead. Summary: the vans were probably a good idea, but maybe a bit overdone, and overall not really a major factor in my game. I admit that in another thread, I advised newbies to go "all-or-nothing" on trade, and that I took a middle path here [so, my advice was an over-simplification, but IMO harmless].