Just finished my game. With a victory in 360 AD. I will soon post a log.
Good experiment - I'm wondering why it didn't work out well. You got approx 160g per van, which seems OK. Probably enough to IRB 2 ellies each, almost enough to start a few conquests. And enough to "pay for" the settler + van. Did you also get tribute ? Did you send out a 2nd wave of flotillas ? Did you max taxes ? Another idea is to disband the trireme for shields, but IMO that is not so good with restarts on.A quick look at Peasters log show we discovered/changed Monarchy at/near the same time and Marco Polo also. I chose for 1 trireme with a settler and a caravan to each civ and start to build my army near their capitol. No real problems but lost time because I had not enough money to rushbuy the units.
Yes, a few times [but not near the poles]. It is quite annoying in EC games, and very easy to miss. Then, it may appear later that the Celts respawn as Celts.One strange thing happened. Never saw this before. After defeating the Romans the Celts respawned.....at two different locations (1 near the north pole and 1 near the south pole) has somebody else experienced this???
I'm satisfied with the result but still not near Peasters victory date......
@Peaster: The onlyquestions I like to know (if it's not in your log) when you start sending out triremes and which units were on it.... I guess 2 eli's or crusaders and when you landed near the AI civ's.
2600 FIrst trireme sails with settlers
...
set science to 60
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Finished in 280AD
None of this is atypical in a King level game and 4000 tile map.First, the AIs did not seem to develop very much. Most of the AIs never had more than 5 or 6 cities. Their research also seemed very slow. ... The AIs also didn't build many wonders. By 1400 AD, they AIs had only built 4 WOW.
The point about playing OCC is not to gain extra points by building obsolete wonders (we all do that when there is nothing more pressing to do). It is about landing as quickly as possible. You should always build the 15s3c1m ship for OCC because it is the fastest combination for OCC. This was not a challenging set up for OCC. I have had games when I had to put space ship production on hold and attend to defense. The AI is programmed to attack and take your capital right before your ship arrives. It has happened to me. In a competitive OCC game, right after launch you engage in defense and sometimes warfare to keep your rival busy and not let them build a faster space ship.I was able to build a bunch of obsolete WOWs while waiting for the spaceship to land. That was one of the factors in deciding to launch a 15-2-2-1-1-1 spaceship instead of the generally accepted 15-3-3-1-1-1 configuration.
That is amazing and probably the most significant factor in your speedy cruise through the tech tree despite your initial foul up with size 1. In contrast I spent most of the game as Supreme. The rivals in this game were pathetic. Even after spending my money during space ship construction the lowest I went in rankings was moderate.I spent most of the game as INADEQUATE. This made me my own key civ. I did lose a few turns when I was unable to stay at INADEQUATE.
I thought you had 12 cities - maybe I am misreading your log... ?-Peaster
I only had 6 cities at 2000 - and I only had 7 on the home island the whole game - and two of them had such slow growth that I despaired of building settlers with them. How do you do early outposts? Does the first trireme return home to reload or does it stay in the boondocks?
If I don't have map info from MPE yet, I just aim for the center of the map, guessing that my targets are more likely to be in that direction than any other. I tend to send my settlers that direction from the start, to build ports on that coast. But if I don't have LH, I may be forced to move towards the nearest land mass instead.How do you decide which directions to go to cover the map?
I've been obsessed with growth rates since learning about ICS, so I am very reluctant to build units just for exploring terrain. I have never been able to analyze the cost and benefits very well, so I dont' know "best strategy" for sure. I usually explore very little until I have approx 4 cities, and hope for the best. I usually don't even bother with map analysis anymore.I think I built some warriors to explore too - how do you resist that?
In this game I only had one port on the home island until about 1400bc, and I only just now thought of rehoming triremes to keep Berlin from losing production...
I thought your big advantage in 1000 was illustrated by your 5 triremes.
The point about playing OCC is not to gain extra points by building obsolete wonders (we all do that when there is nothing more pressing to do). It is about landing as quickly as possible. You should always build the 15s3c1m ship for OCC because it is the fastest combination for OCC. This was not a challenging set up for OCC. I have had games when I had to put space ship production on hold and attend to defense. The AI is programmed to attack and take your capital right before your ship arrives. It has happened to me. In a competitive OCC game, right after launch you engage in defense and sometimes warfare to keep your rival busy and not let them build a faster space ship.
I did that kind of thing several times in the latter part of the game when I was not concerned with hits to my reputation.As 1744 started, while the Mongols were processing, they offered my 500 gold to declare war on the Russians. Since the Mongols were one of the 2 closest AIs (the Persians being the other), I thought this alliance would serve 2 purposes. First, it would keep them from attacking me. Second, it gave me some extra money to help buy one more WOW. So I accepted.
It is always turns. Not just for OCC, for everything.I know that OCC is about the earliest landing, but I am still not sure what that means. Is it turns or years?
The rivals in this game were pathetic. I cannot remember another OCC game when I spent this much time in Supreme. If you want a real OCC challenge, try playing on Earth as one of the nations of Europe, middle east, or North Africa, with 7 players and original starting locations. Some of my most memorable OCCs were in such settings particularly the one when I played as Celts and the English were in the game.I also wasn't worried about the AIs build. The AIs didn't have the technology. I gave the Persians SF in 1630, but I didn't give them Superconductor until 1742 (2 years after my launch).