jesusin, Contender, HOF. Conquest. 1595AD. 50641points (2017basic). 32hours. 11sessions.
Long game! This map was big!
I had decided to play a military game, going to the extreme for a really fast victory. So, as I did in GOTM10, I decided to ignore my economy completely (first cottage in the AD). Big mistake! I was shivering when I saw I had no money and negative gtp while at 0% science (500AD). I readjusted, overcome the bad times, whipped 5 courthouses the same turn and managed to stay on the black, without my units striking.
The second problem were the barbs. I had never played with raging barbarians, not even a single test game. When I realized the danger I was in, it made me place my second city not optimally, touching the food and the horses but losing the second gold forever. It was this lost gold what made me forget any cultural ideas; I could have had a second thought if I had known how big the map was. Barbs razed 1pasture and 2 mines, and killed some units, forcing me to whip at inconvenient times.
So, according to my extreme strategy I decided never to research Alphabet (aggressive AI anyway) and concentrate on the lower part of the tech tree: quick MC for cheap forges, then Guilds. No archery either to save time.
All in all it was a very fun game, I was “next to the limits” in a couple of occasions but I came ahead. The bad economy delayed my knights, while the AI got longbows, and that was the key to my late victory date.
***City placemen: settled in place, 2nd city horses and food and gold, 3rd city NE, in the 2foods by the tundra. Than captured Munich (by the seafood) and the barb copper city (S of iron). Later on kept 4 Napo cities and one from Bism, Mocte, Qin and Gand.
***Wonders: none at all. Well, to be truth I used a GPeng for the GLib. So good for the industrious trait.
***Techs: AH (for mobility) – Mining - Wheel – BW (to whip, I should have gone for Arc immediately, I was going to need it for HorseArchers anyway) – Pott – Hunt – Arc – HBR (in 1000BC).
Then I decided to go for MC to exchange it for Alpha, in the middle of it decided Wri first is important for libraries. Never researched Sail, hopping to trade for it, when my capital (settled in place) was crying for a lighthouse. After Wri, MC, Maths, Constr, Currency I got nervous and I came back for Alpha, since Gandhi was in a monopoly and wouldn’t trade it. Later on beelined for Guilds and Steel. Never researched CS.
***Production: Boat – Wor – War – Boat – War – Set. Then Granary and Chariots til 850BC, HA and Elephants and Cats for a long time, knights since 1200AD.
Every city built Granary-Forge-CourtH-Barracks-units.
***GPs: 1st sci, joined capital, I was bankrupt at the time, Academy would have been better otherwise. 2nd eng, for GLib. 3rd sci, Academy in capital. 4th eng, used to tech Engineering for fast unit movement. 5th sci, unused, waiting for another for a GA. 2 more in the last turn.
***Wars:The first one was a short one with Bismark, the rest were for annihilation and with 2 rivals at the same time. Napo, Bismark and Mocte archers died first. Then came Gandhi, Qin and finally Alex longbows.
***Civics: slavery(2000BC), HereRule, Vasa (only in 1000AD, it was crucial, should have been muuuuch earlier), Mercantilism(1eng in everycity) and PoliceState (in 1300AD, thanks to Qin Pyramids). Always Paganism, of course.
To the staff: the map and features were really fun, although it took a long time. Mountain ranges were fun, but I think they introduce a great luck element (think about exploring E instead of exploring NE with the first Warrior). All in all THANK YOU!
To newbies: (disclaimer: I am not a great player myself, but I would like to underline this idea). You can win easily without any wonder, without a CS slingshot, even without representation for the whole game. You can even have a great finish date if you take care of the barbs, pay some attention to the economy and don’t road before pasturing (ehem). Don’t get stuck with the old ideas that worked on Noble level. If you want to easily win Emperor and above, forget about building wonders and founding religions. Build settlers or attacking units instead. Concentrate on the basics: you want more food, more hammers and more commerce out of your tiles; and of course you want more tiles to work. Go and try it.
1000BC stats: 2cities, 6pop, 2worker, 6(Cha). horses. 0Lux, 2health. 10fpt, 10hpt, 14bpt,+1gpt, 3cpt, 0GPPpt. Box: f, h, b, 47g, c. 2Gra, 2Barr. 0WW. 10Techs: HBR-BW-Pott. 1reli. 3hours. 0 civs killed. 0 cottages used.
1AD stats: 5cities, 19pop, 4worker, 16(HBA). Horses. 1Lux, 4health. 20fpt, 31hpt, 48bpt,-21gpt, 8cpt, 6GPPpt, 154g, 0GP. 0WW,0NW. 14Techs: MC,HBA,almost Maths, IW, no Alph. 1 religion. 1/1 cottages used. 0civs killed. 6,5 horas.
1000AD stats: 10cities, 53pop, 9worker, 37(Cat,HBA). Iron, Copper, Horses ,Stone. 3+Lux, 8health. 47fpt, 79hpt, 66bpt,-13gpt, 29cpt, 15GPPpt. 267g, c, 1+GP. 0WW,0NW. 27Techs: CoL,Lite,3postMaths,IW,MC,Monar. 1religion. 15 cottages used. 0 civs killed. 15 hours. Only 5 civs met.