GOTM 12 Final Spoiler

DynamicSpirit said:
Maxing on health is tricky, though it doesn't effect you too badly, just restricts growth (or occasionally makes a city starve). Main things you can do are:

1. Hook up or trade for health resources. When you are in your early settling phase, try to make sure you get those resources into your empire.
2. Build buildings that improve health. There aren't many in the early game (basically aquaduct and grocer), but there are some good late game buildings for that. Supermarket for example.
3. Don't build buildings that harm health unless they really will be useful in that city.
4. Research Genetics and Future Techs
5. Switch to environmentalism (though usually the disadvantages outweigh the health benefits for that one)
6. Just put up with the slower city growth.

1b. Since you need the resources within your cultural boundary, you need to increase your culture in your cities (religion/monumnent/library/artist are suitable). Try to cover nice tiles in the fat cross i.e. city radius.

2b. Granary and Harbour are also very useful. Check the civililopedia or manual. All health & happy resources have corresponding buildings.

3b. Forge is not critical if production is low since the investment is payed back after another 4x[build time] turns. On the other hand, you get happiness bonus for gold/silver/gems. Personally I would not let health stop me from building a forge. Drydocks/Airport is more in the grayzone though.

7. Don't forget the whip. If you run Slavery, you just start building something, then when you have at least one production, you pop-rush the unit/building/wonder. Then you wait 10 turns (normal speed) and do it again if necessary.

8. Build cottages instead of farms. Or rather, try to have a good mix of tiles (production tiles = mined hills, commerce from cottages, and food from farms). Then you can grow to a suitable size and then switch to production until you get another health resource.

9. Dedicate a city with a very high food output to be a "Great People Farm". Work the food tiles, and as soon as you have less than three food from a tile, you make a specialist instead of working the tile. Build temple/library/market or switch to Caste System. Don't forget to build the National Epic national wonder in the city as well.

10. Start a war. That will solve all your problems :-). You will be limited by both health and hapiness, but when you conquer territory, you get more resources within your borders.

Sorry if I repeated what DynamicSpirit said :-)
 
It took me half a year until I got a grip on city maintenance. Since each new city cost more compared to the previous (exampel: second city cost 1 gold, third cost 2 gold, fourth costs 3 gold etc) you have to be careful not to pass the "sweet spot". Check the maintenance cost of the city furthest away from your capital. This provides a rough idea of the cost of that city, but keep in mind that the maintenance cost is spread among several cities. This means that the actual cost of running the city is higher than what is stated in the city furthest away from the capital. Cost increase with size as well (both maintenance and civic) so the cost will increase even if you don't build more cities. I have found that running about 70% research gives a nice growth rate. If you can afford more research, you should build another city (or more military units).

I agree with the previous posts that maintenance costs (i.e. low research rate) is worse than health/hapiness costs.
 
Jesusin and I recently had a conversation via private messaging that we thought might be of interest to some of you. We achieved fairly close cultural victories in this game, with Jesusin beating me (godotnut: 1705AD and jesusin: 1650AD). Jesusin has been conducting a detailed study of cultural games in general, and we have had an ongoing conversation about our two different strategies. This exchange is a part of that ongoing conversation.

We hope that this exchange will be useful to anyone interested in cultural games, and we invite others to please respond with questions, criticism, or general comments. We are especially interested in hearing from people who also tried cultural victories in this GOTM. We noticed that Lawrence in particular achieved results similar to ours. Note that both of us have posted spoilers earlier in this thread that add details to this conversation.

In this exchange, Jesusin is the one asking the questions and responding to his own questions on the same line. I respond to each question individually just below each one. The conversation has been edited slightly for GOTM purposes.


How many cities did you have? Me 9.

I built 10.

How many religions did you have? Me 4, founded 3.

Founded 4 (Hindu, Jewish, Confucian, Christian), had 1 more spread.

How many hammers did you buy? I whipped 142 people, bought 0.

I don't know how many people I whipped, but far far fewer than that. Maybe 15-20. I also don't know how many hammers I bought. It was a lot, but not as much as my guide suggests, since I was experimenting with culture bar levels during the buying phase. This was not my effort at purely winning. Since it was a low level game, I experimented.

Did you build an Academy? I didn’t.

I received a couple of scientists for some reason. I think I may have forgot to keep close tabs on the cities, and one or two temporarily got added to my capital. I did use them on academies. I learned long ago not to build the Great Library. My guide is outdated in this respect.

Did you declare a religion? I didn’t.

Yes, I ran a religion most of the game. I wasn't at all worried about the AI. They were totally pathetic.

[Jesusin is writing the numbered comments below. I respond in between.]

From what you have written, I can detect these differences:
1.- GP farm and Legendary. I used the copper site as GPfarm and legendary city. You used it as GP farm and had your third legendary city in the Eastern grasslands.

Yes. I do not regret these decisions.

2.- Pyramids or Parthenon. Our everlasting argument ;)

I built both. I built: Pyramids, Parthenon, Oracle, Colossus (why I got the merchant), Sistine Chapel, and the Taj Mahal, not Notre Dame, as I got that wrong in my spoiler. I don't really regret those builds, as I didn't have religious buildings to build most of the time I was working on those.

3.- Rushbuying or whipping.

This is the main reason why I think you beat my score. I should have used the whip more aggressively early on, especially with the missionaries. This was my biggest mistake.

4.- Late wonders (I didn’t build any, but Sistine Chapel, which I think was a mistake to build).

I didn't regret the Chapel, but maybe I'm wrong. The only other late wonder I built was the Taj Mahal, and that was from an Engineer.

5.- GPs: Oracle gave prophets to both of us, so our GP are very similar. But you had a merchant (how is that possible???). I had 10GP in all.

I had more GP than that, but you still beat me pretty squarely. I got the merchant from Colossus.

6.- GP use: I bombed all my GPs, you added them.

I might have added one too many, but I did the math, and the other ones I added gave me either the same or slightly more culture points than they would have as bombs, plus the gold.

Other interesting things to compare would be dates:
Alphabet: me 2080BC (maybe not so important this game)

I got this later, did the civil service/oracle thing (I'm so tired of the word "slingshot" for some reason), which slowed down alphabet.

I got this much later.

Liberalism: me 800AD

I did this about the same time.

100% culture: me 1130AD (hey, so late!)

I did this later, because of the buying phase. End game culture cities were all producing more than 700/turn though.

Cathedrals: me 1st 450AD, 7th 1120AD, 12th 1420AD

Can't recall.

[jesusin again with the questions below and my responses in between.]

You had Academies but we got Liberalism at similar dates, why is that? I assume you went out of the critical path to get one religion more than me.

I received my academies late. Also, you finished alphabet faster than me, so that evened us out.

I don't regret having the GP farm as Legendary city. We don't agree here, maybe detailed comparison these two cities is a good idea.

Declaring a religion was definitely a good idea, I am sorry I didn't. You got more GPs, but they weren't as useful as mine because of the wonders. As you already know, I think Pyramids is a bad move, but I admit is a close thing and you could be right. I think Oracle is a bad idea, but it is difficult to resist the temptation when you can get CS or a religion for free, so I could be worng here too. But Colossus! Oh, my, did you really think it was worth it?

I will do the maths about adding artists, I could have failed miserably here.

[True to his word, Jesusin did the math, and we had this exchange about adding artists to cities versus using them as culture bombs.]

Hi. I have been doing the maths of joining artists. The first one came from Music in 500BC, should have been added, no doubt. The second one one was born in 275AD. Had I added it, it would have given 4170 culture, taking into account the different multipliers in the different periods. Plus the gold. It should have been added. I think the limit is around 500AD, as you suggested in another post. The third artist didn't arrive till 1350AD, too late, would have given 2700 culture if added.

Where do you think the limit was in your game?

[My reply:]

My Pyramids strategy makes adding the artists a bit later more viable, because the rush buying allows me to get more major religious buildings up faster, thus making the multipliers more relevant in relation to the artist points received from added specialists. (The drawback to the Pyramids of course being that it slows early expansion and requires researching masonry on one's own instead of trading for it from alphabet.) For this reason, I am inclined to add artists slightly later than you would be at 500AD. The gold received from artists is also slightly more valuable since it is crucial to the rush-buying phase.

It's worth noting that the best time to stop adding artists occurs on a sliding scale based on your anticipated finish date. When figuring when to stop adding them, I always try to project when I think the game will end up. Thus for a Prince GOTM game, for example, I would continue to add artists later than, say, for an Emperor level HOF game, where we can expect a much faster finish date.

[Jesusin and I hope you found something useful in this exchange, and we wish you all the best in your cultural games in the future.]
 
I can't remember most of those things. However I will try to answer what I can remember.

How many cities did you have? Me 9.

I built 10.
9, 3 hand-built, 6 conquered from France.

How many religions did you have? Me 4, founded 3.

Founded 4 (Hindu, Jewish, Confucian, Christian), had 1 more spread.
7, founded 5. Since the start is so good I went for Judaism before starting CS slingshot, and end up founding all other religions. I was very curious about one thing, why won't either of you bother to research Islam?

How many hammers did you buy? I whipped 142 people, bought 0.

I don't know how many people I whipped, but far far fewer than that. Maybe 15-20. I also don't know how many hammers I bought. It was a lot, but not as much as my guide suggests, since I was experimenting with culture bar levels during the buying phase. This was not my effort at purely winning. Since it was a low level game, I experimented.
Didn't whip anyone in the cultural cities or set the money slider to 100% in any turn. I found that to be the biggest mistake.

Did you build an Academy? I didn’t.

I received a couple of scientists for some reason. I think I may have forgot to keep close tabs on the cities, and one or two temporarily got added to my capital. I did use them on academies. I learned long ago not to build the Great Library. My guide is outdated in this respect.
I think I might have built an academy in the capital.

Did you declare a religion? I didn’t.

Yes, I ran a religion most of the game. I wasn't at all worried about the AI. They were totally pathetic.
I ran Organized Religion to speed up wonders almost as soon as I founded Judaism. And I have been switching religions to maintain good relationship with AI.

1.- GP farm and Legendary. I used the copper site as GPfarm and legendary city. You used it as GP farm and had your third legendary city in the Eastern grasslands.

Yes. I do not regret these decisions.
I used the copper site as legendary city. I don't think an alternate GP farm is good since you will get many culture points in the GP farm. I installed 3 artists into the copper site so it will have good culture outputs even without any wonder.

2.- Pyramids or Parthenon. Our everlasting argument ;)

I built both. I built: Pyramids, Parthenon, Oracle, Colossus (why I got the merchant), Sistine Chapel, and the Taj Mahal, not Notre Dame, as I got that wrong in my spoiler. I don't really regret those builds, as I didn't have religious buildings to build most of the time I was working on those.
I might have built too many wonders. Aside from what godotnut builds, I also have: Spinal Minaret, Notre Dame and 1 more (forgotten which).

Other interesting things to compare would be dates:
Alphabet: me 2080BC (maybe not so important this game)

I got this later, did the civil service/oracle thing (I'm so tired of the word "slingshot" for some reason), which slowed down alphabet.
I got this much later. Since I have almost researched all techs I can trade for, I didn't get Alphabet until about 600-400BC, I think.

Liberalism: me 800AD

I did this about the same time.

100% culture: me 1130AD (hey, so late!)

I did this later, because of the buying phase. End game culture cities were all producing more than 700/turn though.
About the same time. I chose Nationalism as the free tech, added Divine Right (7 or 8 turns) and stopped researching. Should have also researched Printing Press before stopping. After that I ran 100% culture. That was incorrect, should have ran a buying phase to speed up cathedrals.
 
I was very curious about one thing, why won't either of you bother to research Islam?

GOTM12 answer: I was too used to Deity cultural games and this game was the first time I had Theology. So, as explained in the spoiler, I concentrated in the race (I know, at Prince it is not a race) for Liberalism and I went for Paper without CS. When I won the "race" , i realized I could not take Nationalism for free, so I took DivineRight and Islam with it.

General answer: If it were going to be my first religion and if I though it is feasible to be first, I would research it. But if it is your sixth religion, are you sure that a new set of religious buildings is going to save you more than the eight turns it takes to research? I am not.

Thank you for sharing your data. My first impression is that you saved time when you conquered your cities instead of settling them, but then you lost time when you built your religious buildings the long way.
 
But it would be eight turns when you don't have all your cathedrals built. We can safely suppose that 8 turns of researching Islam loses 2400 culture at most. And suppose a cathedral can give +70 culture per turn, we would need only 35 turns of 100% culture to rip benefits from it. Correct? I am now away from Civ so I don't know the exact number a cathedral would give.
 
I have always thought of it as the last turns in the game, but you are right, it is delaying the 100% culture point, so no all multipliers apply. And cottages aren't as matured, either.

In this particular my guts guess is a new religion is not worth it. You will lose not only those research turns (by the way, I estimate some 2400 culture in each of the 3 cities, is that what you meant?). You will also have to build the temples and the cathedrals. For the latter, you will have to either rushbuy it, expending more time out of 100% culture or whip them, expending time regrowing your cities. When you finally have them up and running, having first built all other Cathedrals, you won't have so much turns left.

Well, at least, it is worth doing the maths, the major factor being the number of religions you already have.

Now, I think I was very mistaken having a secong Great Scientist for lightbulbing PrintingPress in my games. My way of thinking was "it saves me 6 turns of research, a Great Artist would save me 4 or 5 turns -Normal speed- at the end of the game, so the scientist is good". It is plain wrong. The 6 turns are saved at the time of putting the culture bar to 100%, not at the end of the game. How much culture is added at that time compared to how much culture is added at the end of the game? 12 cathedrals instead of 3, 1 hermitage, more mature cottaged, liberalism in both cases... ummmm... let's say 50%. So I am getting 3 instead of 4 and I am being happy with it!

Thank you for pointing it out!
 
Contender class conquest 1535AD 111k score

Playing around with grabbing Astronomy quickly with Great Scientists. I guessed conquest would require galleons and was trying to use the Parthenon to generate 3 scientists for Optics and Astronomy. I build an Academy with the first scientist after I met Cyrus and Toku and realized that galleons wouldn't be required for the map. Then I switched paths again to see how quickly I could get Astro (760AD not a great date but I lacked focus). I needed to build wonders in a production city, I got lucky getting great scientists although I had polluted to great person pools with points from wonders.

Early cities:
Capital settled in place
2480BC Djenne SE of capital Wheat, Cow, Marble - going to build the parthenon to spead GS generation
2200BC Kumbi Saleh NE of capital Fish, Corn, Copper - huge population growth, commerce city after generating a great scientist.
525BC Gao - Far East of Capital Horse, Corn, Lots of Hills - Military City
200BC Mycenian - Barbs build city in the spot I wanted between the Banana and Corn with access to hills - production city. It becomes my naval shipyards and produces a galleon every 4 turns for most of the game.

Wonders - 1000BC Collossus (Djenne)
500BC Oracle (Timbuktu) -> Machinery
450BC Parthenon (Djenne)

Techs
Spoiler :

3720BC Agriculture
3240BC Animal Husbandry - Grow Capital
2880BC Bronze Working
2720BC Mysticism
2280BC Writing
2160BC Fishing (for Kumbi Saleh)
1960BC Polytheism (Parthenon)
1880BC Priesthood (Oracle Sling)
1640BC Pottery
1280BC Code of Laws (Found Religion to pop borders + Happiness)
1160BC Masonry (Hook up marble)
925BC Mathematics (chopping bonus)
800BC Iron Working (looking for iron before founding Gao)
550BC Metal Casting
500BC Machinery (Oracle - beeline to Astro)
400BC Sailing
225BC Calendar (Astro + want to hook up spices and bananas)
175BC Construction (Prepping to attack Louis)
50BC Monarchy (Hereditary Rule - Have met Toku and Cyrus - unsure about Astro)
25Bc Hunting, 1AD Archery (Forgot crossbows require iron)
375AD Compass
400AD Optics (Great Scientist)
640AD Alphabet (Researched CS to within one turn and am filling in techs while waiting for another GS)
640AD HBR, Monotheism, Currency (trades)
660AD Civil Service (after using 3rd GS for most of Astro)
760AD Astronomy
800AD Literature (HE in Gao, NE in Djenne to spam three great merchants (2 for money, 1 for banking and mercantilism))

I continue to Chemistry eventually but most of the game is shuttling maces and cats from city to city with galleons


First GS in 175AD (I built an academy rather than saving) Without bureaucracy, I'm not sure if this was a good decision. I had met everyone but Hatty and was unsure whether I should continue beelining to Astro.

I declare on Louis in 75AD with Xbows and Cats. (Oops, I mean axes and cats. I researched archery to build crossbows forgetting that they require iron.) I take most of Loius' cities with catapults with axe and spear defenders vs archers, horse archers, and swords. I skipped civil service to use great scientists for Astronomy so I can't build maces and don't have iron until Paris pops its borders.

I am pumping a steady stream of maces and cats after defeating Louis and the other AIs are defeated along two fronts. By Land - America and China, hop to Cyrus' western cities. by Sea - Egypt, Japan and Cyrus' eastern cities. Mace to grenadier upgrades while attacking Cyrus and Toku.

It's a slow conquest because I assumed a continents map with medium water would require galleons. I farmed most of the world to see how much it affected my final score after turning off research and got about an extra 30k points I estimate.
 
In this particular my guts guess is a new religion is not worth it. You will lose not only those research turns (by the way, I estimate some 2400 culture in each of the 3 cities, is that what you meant?). You will also have to build the temples and the cathedrals. For the latter, you will have to either rushbuy it, expending more time out of 100% culture or whip them, expending time regrowing your cities. When you finally have them up and running, having first built all other Cathedrals, you won't have so much turns left.

Yes, I meant 2400 in each city.

I agree it still depends on the situation. In GOTM 12 maybe I shouldn't have researched it. But it would be very close, say, 1 turn or even 0.5 turn, perhaps, so it won't be a big factor.
 
I just realized that I haven't contributed with a spoiler on this game... :eek:


I find it hard to keep focus at the easier difficulty levels. Basically, as long as I win I don't care so much for how fast/good score. :)

Settled in place for a decent capital, but second city became totally awesome, a combined GP farm and high production wonder builder. I placed it so that I could get all the nice resources to the NE of the start.

Expanded fairly quickly, then started waging wars. First France, then America, China, and finally Cyrus. Then went for the victory that involved the least effort, which happened to be diplomatic (backdoor domination). Here I used some great people to lightbulb towards Mass Media. Sadly I had no engineer to build the UN with. Still, a decently early victory for me.

Entry class: Contender
Game status: Diplomatic Victory for Mali
Game date: 1808 AD
Base score: 4392
Final score: 52222
 
Well I realized I forgot to finish my spoilers also. It has been awhile since I finished and 2nd spoilers on fast domination games aren't that exciting anyway as most of the good strategy stuff is in the initial buildup.

First spoiler

In 620AD I took all of Washington's mainland cities but he had managed to found a city on an island and I had no boats to transfer troops so I settled peace with him and would go back after him later.

From that point on I continued to the East with my experienced Knights and never met any real resistance that could stand up to them. I would usually lose one of them if a city was on a hill or had a tough defender but had no problem keeping fresh troops flowing to the front to replace them. In 700 AD I declared on Mao with around 10-12 Knights near his border and walked over him keeping almost all of his cities. He was gone in 1040AD and then I declared on Cyrus in 1050AD with around the same number of Knights as I had when I attacked Mao. I also redeclared on Washington in 1140 and finished him off for good in the same turn.

In 1220AD I started filling in all that southern ice and islands and filler cities. I founded around 15 of these total before the end. One interesting thing I did in this game that I hadn't done in the past was I switched to Universal Suffrage (after capturing the pyramids from Cyrus or Mao I forget which) and bought Theaters for many of these cities. I also bought several granaries to try to get some extra pop for score if a city had decent growth possibilites. I often switched back and forth between slavery and serfdom depending on it I had cities hitting the happiness limit.

Cyrus was gone in 1260 and I declared on Hattie in 1280. In 1350 I accidentally built the Hanging Gardens as I had gotten it to one turn left and meant to delay finishing it until the very end but messed up after an inserted build completed and I didn't notice it to insert something else. :sad:

I had taken several of Hatties cities and was nearly at the limit when I declared on Tokugawa in 1410 trying to nab 1 more city before finishing but I hit the limit that turn so didn't get to attack it like I planned.


Kill/Lost stats
Spoiler :
Killed
72 Archers
21 Axes
18 Longbows
14 Spears
10 Cats
9 Warriors
7 Horse Archers
3 Xbows
2 Immortals
2 Swords
Total - 158

Lost
17 Knights
6 Horse Archers
1 Spear
Total - 24


Buildings Built stats
Spoiler :
39 Theaters
31 Granaries
16 Courts
15 Lighthouses
10 Barracks
7 Harbors
5 Groceries
5 Markets
4 Forges
2 Libraries
 
:trophy:Cultural Victory by 1840AD:trophy:

Entry class: Contender
Final score: 19508

Strategy
I am undecided from the beginning but settle with cultural victory sometime around 1000BC. The recipe for achieving this goal consists of solid diplomatic relations, tech racing and founding at least three religions of my own. My legendary cities of choice are Timbuktu, Djenne and Kumbi Saleh.
I halt my research once I hit Liberalism and got Democracy for free. Universal Suffrage lets me buy the culture buildings, Free Speech for 100% culture, Caste System for unlimited artists, Mercantilism for free specialists (read: artists) and Pacifism for additional Great Artists. When there's nothing left to buy I turn culture up to 90% (need more gold!) and switch to Representation which combined with my many, many specialists lets me continue research at almost 300 beakers/turn, enough to get me a couple additional techs.

(Boring) facts below:

Cities
Spoiler :
Timbuktu founded in place 4000BC.
Djenne 2S of cow in 2320BC.
Kumbi Saleh got the super location of Fish/Copper/Corn/Banana in 1600BC.
Gao is founded on the small wine island in 975BC.
Walata is founded 1E of the horses and close to the French borders in 225BC.
Niani is founded on the island NW of Timbuktu in 100AD.
Awdaghost is founded on the island N of Timbuktu in 580AD.
Tadmekka on the same island in 720AD.
Tekedda is founded by the second wine in 860AD. :blush:
Awlil is finally founded on the same island to the north in 1160AD.
This leaves me with just four cities on the mainland for the major part of the game until French Marseilles 2E of the banana flips in 1350AD.


Early production
Spoiler :
Worker - Settler (interrupted) - Skirmisher (Pigs ready, city size 2) - Settler (finished) - Skirmisher - Skirmisher - Settler. At this point my second city is doing Obelisk - Galley - Skirmisher while my capital continues with Worker - Settler - Worker. I think it worked out alright but I could be wrong?


Research
Spoiler :
Hunting -> Animal Husbandry -> Archery in 3080BC (sweet UU). At this point I have spotted island wine and horses and decide to try something new:
Fishing -> Sailing -> Writing -> Alphabet in 1840BC. Let the trading commence! Or not... I being to realize the full potential of my goldmines as I trade for Bronze Working and that's it. The AI wont even consider parting with Pottery or Mysticism and I am not desperate for Agriculture.
Pottery -> Mysticism -> Polytheism -> Priesthood -> Masonry (:confused: ) -> Code of Laws. I found Confucianism in 950BC. Reality check: I'm way ahead. Maybe that's why I start making questionable decisions.
Drama (err?) -> Agriculture (now I'm desperate, I have wheat) -> Drama (finishes on overflow same turn) -> Civil Service (from Oracle) -> Literature -> Metal Casting (incomplete) -> Monotheism (Organized Religion, yes please!) -> Metal Casting -> Meditation. I finally trade my precious Alphabet for Iron Working and Mathematics in 250BC.
Theology -> Music -> Monarchy -> Philosophy in 300AD. By now I've founded three religions and decide that is enough for a cultural victory. Why oh why didn't I research Divine Right now :wallbash: ... Why don't I stay on course? I just said cultural victory is my goal. But alas, I look at my economy and poor defenses and upgrade as follows:
Calendar -> Currency -> Feudalism -> Machinery -> Guilds -> Gunpowder -> Compass (trade) -> Construction (trade) -> Nationalism -> Horseback Riding -> Military Tradition. That's a well known recipe for death and destruction but wasn't what I wanted.
Paper -> Optics (trade) -> Constitution -> Printing Press -> Education -> Liberalism for Democracy in 1450AD. I turn research off but still learn Engineering, Banking, Replaceable Parts, Rifling, Economics, Divine Right, Corporation, Chemistry and Scientific Method mainly from Representation before the game ends.


Wonders of the Malinese Empire
Spoiler :
The total domination of technology allowed me to build plenty of wonders, and several I didn't even need. I could build them but should I have? No doubt they are "nice" but in hindsight I think some of them weren't cost efficient.
Malinese thinkers and architects were responsible for wonders such as
The Oracle 750BC
The Parthenon 450BC
The Great Lighthouse 275BC
The Great Library 50BC
The Colossus 325AD
The Sistine Chapel 1030AD
Angkor Wat 1220AD
The Taj Mahal 1420AD
And finally...
The Statue of Liberty 1605AD


:religion:Politics:religion:
Spoiler :
Washington founded Buddhism and later Islam. Hatshepsut took Hinduism and Judaism. Confucianism, Christianity and Taoism are all mine.
Louis adopts Confucianism early, Mao soon follows after having had just a quick whiff of Buddhism. I suspect Louis might have "convinced" him. Cyrus of course adopts Hinduism. The stage is set and... Well not a whole lot happens. There are several wars but I have no interest in getting distracted by such barbarism.
The first war is Washington vs Louis. I readily declare against Washington when asked and call on Mao for help the same turn. Mao loses one city, I raze a size 2 Seattle on an island, cavalry vs longbowmen. Washington sees reason and there is once more peace in the world. Louis has now become a shield to the east preventing anyone from reaching me without having to go through his land. Later Mao calls on me against Hatshepsut, we have peace soon after with minimal losses on both sides.
At the end of the game I've fortified myself behind defensive pacts with friendly Louis, Mao and even a pleased Tokugawa. Total losses for the game: 1 warrior, 1 cavalry, 1 galley and 1 caravel. Peace!


And what did I learn from all this? First and foremost, don't build the Great Library in your GP farm! Yes it's nice with the extra scientists but six (!) were three too many for me. Overall I got three prophets (one too many?) as well as five artists. My early wonders also netted me two merchants... Good or bad?

Comments are welcome...:goodjob:
 
And what did I learn from all this? First and foremost, don't build the Great Library in your GP farm! Yes it's nice with the extra scientists but six (!) were three too many for me. Overall I got three prophets (one too many?) as well as five artists. My early wonders also netted me two merchants... Good or bad?
Comments are welcome...:goodjob:

If you had asked me 2 weeks ago, I would have said that 6 scientist are 5 too many, that 3 prophets are 3 too many and that 2 merchants are 2 too many.

:crazyeye: Today I am not sure about the 6th scientist. It might well be that an artist is better. :crazyeye:
 
Arghh! I didn't have time to finish this one- just submitted a retired game from 1951. I was in the lead in points, slightly behind in tech, and racing with Washington and Cyrus for spaceship. Will probably finish this one on my own, just to see how it turns out. The three of us have defensive pacts with each other, and are far ahead of the remaining civs, so will likely be a peaceful finish.

The game was pretty war-free. I took Paris and one other city with Axes/Cats/Horse Archers, and then expanded east by taking a few other cities with Maces, and eventually knights. I left France with a couple of southern Tundra cities that Washington eventually polished off. Other than culture-flipping Lyons from America fairly late in the game, not much else going on.

I played this one pretty aimlessly (much of it was in 45 min stints on the train, and more than 2 weeks between my first sessions and my last couple). Definitely built too many things in too many cities, teching by looking only 1 or 2 techs ahead rather than all the way to a victory. Also some annoying mis-clicks. I meant to culture-bomb paris right after I captured it, but joined my GA instead. Long-term this wasn't a big deal, but it meant a length anarchy rather than an instant border push on frances remaining land. I also accidentally gifted Cyrus 2 techs while I was seeing what he would give me for them! I flubbed another trade too- I needed Plastics from Washington and Radio from Cyrus, but accidentally took Plastics from Cyrus instead of Radio, meaning I had to research radio instead of trading for it. With my sloppy play, I'm actually surprised I was doing so well.

Thanks to the staff for returning to a less brutal level! I hope I'll have time to finish next time. Not sure I'll try the large map for GOTM13- my computer is unsupported as is and it may be less than enjoyable to slog through that one.
 
I played a subpar, fairly aimless game this time around.

Got a space race win in 1941 for 24k points, most points I've ever gotten in a game I've submitted for the GOTM. That's mainly because I ended up with about 58% of the population after killing France and kicking America and China off the mainland.

I had a large power lead over Cyrus once I finished with China, and had a formerly chinese city on Persia's continent I could have launched an attack from(and in fact I actually placed my entire offensive army of 10 artillery, 13 Grenadiers, and 6 Pikes into it for preparing to attack Cyrus), and decided that it would not give me the land necessary for a domination victory, and I wasn't in the mood for a war in Egypt(although now that I think about it, it wouldn't have been any harder than transferring my troops from China to Persia was).

Anyway, I delayed that war long enough that Cyrus upgraded all his LB to Riflemen, and although my scouting revealed only 2 troops defending per city in all except 2 cities, I decided to just leave my army as it was and tech to a space race victory.

I neglected to research Industrialism quickly, and also built my Ironworks in Paris, rather than Gao because I thought Gao was not far enough north to be able to build the Apollo Program. This caused my program to take a long time to build, although once it was built, I did a much better job of farming out the parts than I have in the past...my teching was faster than my production, so I put the earliest parts I had to build, casings, thrusters, in lower production cities while continuing to max my research(had every temple except Hindu and Jewish) at 90% with a loss of only 7 gpt. Thus, I finished every single required part within 15 turns of each other. The last two parts, Stasis Chamber and the Engine, finished 3 parts from each other with Stasis Chamber last...I had forgotten I needed genetics to finish the spaceship, so didn't bother researching medicine for a long time.

In the end, I could have finished my spaceship at least 75 turns earlier if I had stopped my domination efforts with America and I had not tried to win by diplo. When I realized I had 58% of the population and that Washington and Toku were both highly pleased with me, I diverted to Mass Media. I got it, but I couldn't get Toku to friendly with me and Washington apparently preferred Cyrus. So I did what anyone would do in that situation...I bribed Toku to finish off Washington(his worst enemy), then declared war on him myself when Toku asked for help. This gave us a bonus modifier, unfortunately, Toku was too strong for Washington and killed him before the next election...not only did that get rid of our military bonus, but suddenly Hatty was his worst enemy and Qin suddenly became a friend of his, and I had been courting her as well for votes, including declaring war on him again when she asked me to. This meant he no longer liked me at all and cancelled all our treaties including our OB.

I kept Confuscianism throughout the game because it was present in every single one of my cities and was America, France, and Japan's state religions. I purposefully converted both Louis and Toku, and Washington switched to Confuscianism once I took over the Buddhist Holy City from him.

I really enjoyed the game, having never played as Mali before. It was interesting warring early without use of bronze age units(I hadn't bothered connecting the copper for a long time and used mainly Skirmishers in my first American war. I wish I'd been more focused and perhaps I could have gotten an early diplo or space victory.
 
If you had asked me 2 weeks ago, I would have said that 6 scientist are 5 too many, that 3 prophets are 3 too many and that 2 merchants are 2 too many.

:crazyeye: Today I am not sure about the 6th scientist. It might well be that an artist is better. :crazyeye:

I checked my log and it's even worse than I first thought. The very bumpy road towards cultural victory was paved with no less than 3 merchants, 3 prophets, SEVEN scientists and six artists, only two of which I recall bombing towards the end. A total of 19:gp: born.

No doubt I could blame my wonders for the merchants and scientists. Then I could further blame wonders and AI specialist preferences for the prophets. In the end, however, it was me who built the bloody wonders and didn't pay attention to my cities... :blush:

That aside, the merchants did provide much needed food and gold for Djenne which was also a double founding city and, due to the prophets, no doubt funded most of my empire. I had academies in all three to-be legendary cities early, boosting research and providing a steady 4:culture:/turn. To me it doesn't sound all bad but obviously it could have been better (by about 200 years). Any obvious advice besides "less wonders, more micromanagement"?
 
I can't really write up a full spoiler. I started the game at the first of the month and played until 11/8/06. I then went on siesta for several weeks and finally picked the game back up yesterday and finished tonight. My goal from the start was to shoot for the cow award. I ended up with a domination victory in 2049AD for a base score of 8267. I can't remember what the normalized score ended up being. I could have made an addition 150-200 points on the base score if I had started my final push towards the domination land limit 1 turn sooner. I miscalculated and failed to arrive at a size 16 city in time to capture it before triggering domination. Fun game... looking forward to the next.
 
Double Arghh! After retiring and submitting this morning when I thought I wouldn' t have time to finish, I decided to try and finish off my game just for kicks. I scored a spaceship victory at 23:50 local time, which I'm guessing would have been accepted had I not already submitted! :( I was basically just waiting for the last few space ship parts to finish, building some units, and mostly generating cash to finance my espionage missions. With so little to do the turns sped by.

Finish date was 1980, base score just shy of 4k, final score around 9800. I think both Washington and Cyrus would have beaten me if it hadn't been for some timely sabotage on their last spaceship parts. Glad they liked me and didn't try the same thing! Washington was even Friendly after he captured one of my spies in the act.

Although I won't have an official win, I'm still pretty happy since this was from a contender start instead of my usual adventurer. I've won on Prince before, but not every time. Still LOTS of room for improvement though.
 
Contender Space Victory 1955 for about 13K points.

Not fab, but my earliest Space victory at Prince or higher. Could have been earlier but I wasn't trying too hard to be super efficient (seeing as I was trying to the complete game last night, after midnight, after being at wife's work's Christmas Party...:king: ) Just wanted to make sure the game was submitted before the deadline!
 
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