GOTM #12 *Spoilers* Thread

In (for me) a long session, I managed to finish the game late Saturday night and submit a Domination Victory. It was my intention to use Moonsinger's Artillery blitz concept, and win by conquest (razing as I went) but the Nov 2nd deadline loomed, and I quickly settled the open territory to finish the game.

I had taken the Chinese and Indians out, already; the Persians were finished off by the Japanese, but me and the French took our share, also. And the Babylonians made the mistake of attacking me and were down to only 1 city. So, its me, France, Japan and tiny Babylon.

I'm already in the Industrial Era when Japan declares war. I quickly bring France in on my side. After consolidating my territory, I let France complete the conquest. This leaves the bulk of their Cavalry/Knight offensive units isolated in formerly Japanese territory. When I get Replaceable Parts, I upgrade all my Musketmen and Cannons, leaving me with about 50 Artillery, 30 free Infantry and 30 Cavalry. War is declared against France, and because Joan had just taken Japan's cities recently and had no halo expansions, I was able to take and raze 7 of the 8 formerly Japanese cities of Frances, destroying most of Joan's offensive capability in the process.

The only thing I'd add to the strategy is that all is not lost if the opponent doesn't have fully developed railroad systems. I kept a large stack of workers available and used them to upgrade roads to railroads as I went, to extend my artilleries' reach. And since workers' efficiencies are doubled once Replaceable Parts is researched, this tech rates as a triple-threat using this strategy.
 
This is probably late for detailed write up, but I think someone needs to sing some praises for the fantastic impis!:)

I never stopped producing them. (Kept salpeter disconnected) and used them for iron denial. Foritfied on iron hills and mountains they never bulged and I could easily clear most of my opponents with an army of horses/knight and swordsmen.

I milked this game. After some very time consuming early turns, the game speeded up and I could play the last 200 turn within a day. I earned quite a few new milking tricks in this game and I'm sure that I could have milked more out of this game, but am still happy with the end result.

Some tricks I learned:
1. Donate some poorly place cities to the enemy to cut your territory!
2. Sea and ocean don't count towards your domination limit, only coastal squares!
3. Disbands all poorly place cities even ones with wonders. Only keep the Pyramids and Smiths Trading centre if it comes down to it!
4. Fire all governor! Manually set all specialists to tax collectors once all your workers are happy.
5. Manually reset each city once you've cleaned pollution.
6. Don't build any thing part from:
a. Aquaduct
b. Marketplace
c. Hospital
d. Bank
e. Mass Transit
in your poor cities
7. The Longetivity wonder does help keeping your population artificially higher with one specialist!
8. Used privateer to keep AI where I wanted them!
9. Used late barbarian camps for steady income
10. Used only foreign workers in the late game!

That just some thoughts...
 
As I mentioned earlier, I didn't plan to submit. At first I was severely punished not giving in to Xerxes' demands (early in the game, and he was somewhere on the other end of the world...) but when I reloaded some 500 years earlier, everything went very good.

I took the chinese, the indians, the babs, the japanese (they didn't even connect to iron when I got knights...) and then some of the persian cities to get a domination victory (forgot the date) with a score over 4500! When I look at the results, that's pretty good. It was my first monarch victory btw...
 
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