In (for me) a long session, I managed to finish the game late Saturday night and submit a Domination Victory. It was my intention to use Moonsinger's Artillery blitz concept, and win by conquest (razing as I went) but the Nov 2nd deadline loomed, and I quickly settled the open territory to finish the game.
I had taken the Chinese and Indians out, already; the Persians were finished off by the Japanese, but me and the French took our share, also. And the Babylonians made the mistake of attacking me and were down to only 1 city. So, its me, France, Japan and tiny Babylon.
I'm already in the Industrial Era when Japan declares war. I quickly bring France in on my side. After consolidating my territory, I let France complete the conquest. This leaves the bulk of their Cavalry/Knight offensive units isolated in formerly Japanese territory. When I get Replaceable Parts, I upgrade all my Musketmen and Cannons, leaving me with about 50 Artillery, 30 free Infantry and 30 Cavalry. War is declared against France, and because Joan had just taken Japan's cities recently and had no halo expansions, I was able to take and raze 7 of the 8 formerly Japanese cities of Frances, destroying most of Joan's offensive capability in the process.
The only thing I'd add to the strategy is that all is not lost if the opponent doesn't have fully developed railroad systems. I kept a large stack of workers available and used them to upgrade roads to railroads as I went, to extend my artilleries' reach. And since workers' efficiencies are doubled once Replaceable Parts is researched, this tech rates as a triple-threat using this strategy.
I had taken the Chinese and Indians out, already; the Persians were finished off by the Japanese, but me and the French took our share, also. And the Babylonians made the mistake of attacking me and were down to only 1 city. So, its me, France, Japan and tiny Babylon.
I'm already in the Industrial Era when Japan declares war. I quickly bring France in on my side. After consolidating my territory, I let France complete the conquest. This leaves the bulk of their Cavalry/Knight offensive units isolated in formerly Japanese territory. When I get Replaceable Parts, I upgrade all my Musketmen and Cannons, leaving me with about 50 Artillery, 30 free Infantry and 30 Cavalry. War is declared against France, and because Joan had just taken Japan's cities recently and had no halo expansions, I was able to take and raze 7 of the 8 formerly Japanese cities of Frances, destroying most of Joan's offensive capability in the process.
The only thing I'd add to the strategy is that all is not lost if the opponent doesn't have fully developed railroad systems. I kept a large stack of workers available and used them to upgrade roads to railroads as I went, to extend my artilleries' reach. And since workers' efficiencies are doubled once Replaceable Parts is researched, this tech rates as a triple-threat using this strategy.