Gotm 120, Very small map, spaceship victory only.
https://forums.civfanatics.com/threads/gotm-120.414501/
1500 bc Summary: No Wonders nor any in progress.
Monarchy, 6 cities.
Units: 2 Settlers (1 is None the guy from the start of game), 1 Legion (none), 1 horse, 1 warrior. 10 Techs and hopefully will choose Trade next. Mason is available in trade and only possibly others.
Diplomacy: Have met all 5 foreign civs, have peace with all, have gifted or traded everybody Monarchy (and/or Map Making as needed) and have 4 of 5 maps.
Treasury: 67.
1000 bc Summary Monarchy, 8 cities.
Units: 5 Settlers (1 is None), 1 Trireme, 1 Dip, 1 Legion (none), 1 horse, 1 warrior.
10 Techs, will have Trade next turn as the 11th and will trade for Mason as the 12th and possibly others.
Land improvements: 12 roads, 4 irrigation.
Diplomacy: Have met all 5 foreign civs, have peace with all and have 4 of 5 maps.
Treasury: 34.
675:
PYRAMIDS. Literacy > Republic. Planning a 6 turn Oedo year completion.
525:
Republic > Seafaring. Completion of 2 wonder Caravans.
Diplomacy: Traded for Myst, Warrior Code, Horseback Riding, Seafaring, Construction,Wheel increasing techs from 14 > 20 and updated every map which most commonly in this game has been requiring a worshipful attitude. Only once first conducting diplomacy were all 15 warriors then disbanded inside cities yielding 75 shields towards the next completed units. With HG and a lot of good celebrating scheduled to arrive in 3 turns, L is set to 60 in the meantime, simply to ward off unhappiness without relying heavily upon ocea, T 40.
500 bc Summary: PYRAMIDS (675) and will have HG in 2 turns (450 bc).
Republic (525),
17 cities.
Units: 2 Wonder Caravans, 9 Settlers (12 next turn, 1 is None), 1 Trireme, 1 Dip, 1 Legion (none), 1 Chariot (none) 1 horse, 1 phalanx.
Trades Landed: 0.
20 Techs which includes seemingly every tech of the foreign civs.
Land improvements: 22 roads, 13 irrigation, 1 mine (internal within hill city).
Diplomacy: 0 Embassies, Have met all 5 foreign civs, have peace with all, have all maps and seemingly all techs. Treasury: 33.
450:
HANGING GARDENS. L > 70 and 9 cities are set to celebrate.
400: 9 new citizens via celebration growth. Pop 1.19 Million.
375: 8 new citizens via celebration growth. Pop: 1.63. 21 Cities, 10 Settlers (including 1 None).
350: 5 new citizens (via celebration growth), 4 new Settlers establishing 14.
300 bc Summary: PYRAMIDS (675), HANGING GARDENS (450). No others in progress. Republic (525),
24 cities.
Citizens: 74.
City sizes: include 3 size 5's and 11 size 4's.
Population: 1.78 Mil
Income: 124 megatons, 42 Coin @ T 30 / L 70.
Units: 18 Settlers (1 is None), 1 Trireme, 1 Dip, 1 Legion (none), 1 Chariot (none) 1 horse, 1 phalanx.
Trades Landed: 0.
20 Techs which includes seemingly every tech of the foreign civs.
Land improvements: 31 roads, 15 irrigation, 1 mine (internal within hill city).
Diplomacy: 0 Embassies, Have met all 5 foreign civs, have peace with all, have all maps and seemingly all techs.
Treasury: 85.
200 bc Summary: PYRAMIDS (675), HANGING GARDENS (450). No others in progress. Republic (525), 27 cities. Citizens: 75 (+22 Settlers). City sizes: include 12 size 4's and 5 size 3's. Population: 1.64 Mil (minor decrease from 300 bc as the result of mass settler production and with size 4 as the largest city sizes vs some size 5's in 300bc). Current Celebrations: 4. Income: 115 megatons, 33 Coin @ T 20 / L 80. Units: 22 Settlers (1 is None), 3 Trireme, 1 Dip, 1 Legion (none), 1 Chariot (none) 1 horse, 1 phalanx. Trades Landed: 0. 21 Techs which includes seemingly every tech of the foreign civs. Land improvements: est 37 roads, est 19 irrigation, 1 mine (internal within hill city). Diplomacy: 0 Embassies, Have met all 5 foreign civs, have peace and enthusiastic attitudes with all, have all maps and seemingly all techs. Treasury: 61.
100 bc Summary (abbreviated): PYR, HG, Republic, 31 cities, 28 Settlers, 0 Caravans, 0 Trades. 22 techs, Pop: 1.88.
1 ad Summary: PYRAMIDS (675), HANGING GARDENS (450). No others in progress.
Republic (525),
36 cities (will have 39 next turn).
Citizens: 95 (+29 Settlers).
City sizes: includes 5 size 5's, 4 size 4's and 11 size 3's.
Population: 2.07 Mil .
Current Celebrations: 0 @ L 80.
Income: 150 gross megatons, 41 Coin @ T 20 / L 80.
Units: 29 Settlers (1 is None), 0 Trade Caravans, 0 Food Caravans, 3 Trireme, 1 Dip, 1 Legion (none), 1 Chariot (none) 1 horse, 1 phalanx.
Buildings: 1 Harbor.
Trades Landed: 0.
23 Techs which includes seemingly every tech of the foreign civs.
Land improvements: 58 roads, 30 irrigation plus about 5 deforestations mostly within city sites, 4 mines (3 of which are internal within hill cities, the other is on a Coal).
Diplomacy: 0 Embassies, Have met all 5 foreign civs, have peace and enthusiastic attitudes with all, have all maps and seemingly all techs.
Treasury: 63.
Planning to fill in many additional cities perhaps to about 75 or so including optimal city placement on every island. No trades as yet and hoping to build Colossus on a near-future high trade island city fairly soon - preferentially a Hide demander - with 4 forthcoming Wonder Caravans and to send a proliferation of my own trades to island cities via ship chain, most of the them to Colossus. First island city will be founded next turn with several soon to follow.
Preferred tech path once game transitions into building and landing trades: Philosophy then Monotheism with Mike's as the foreseen powerhouse 4th wonder.