+0520 Chemistry S-Invention (Chv,Inv,Rep,San); Sci Cost 702
A01-Nineveh: dHides-468g
A04-Bab: uCoal-308g
FRENCH: We Demand Tribute (WAR!!)
BAB: We demand tribute: WAR!!
Babylon: Push workers into ocean
Subvert-231(21)
Steal: Invention (Nineveh)
Incite: Nineveh 294(21)(Banking or Republic; take Banking--Can skip republic, go stright to democracy--Next turn is Odeo year!)(Phalanx, settler, Market-Making courthouse)
Sci Cost 754 (Delivered 776): Set science to 0, put scientist in last village.
Set 70T/00S/30L, trigger last 2 villages with a scientist, and discover Democracy on last village.
Set villages to celebrate with a Helper entertainer, sacrifice food to do so, and grow when in Democracy.
+0540 Paris completes GREAT WALL.
Lots of barbs land northeast of B07, yet again. This time there is a Legion with 2 horsemen.
Change Irrigation to Fortress for the bottleneck guardian pikeman.
Balance shields & food and celebrations in each village.
Complete key harbors as necessary.
Set 60/00/40L to begin with (245gold per turn).
Change
C04-A01 dGold-99
Disband Elephant & warrior at A02 for JSBach.
FRENCH: Settler keeps blocking the path from Fortress to Orleans, but price is too high to bribe thru the settler, will divert trade ship to pick up diplomat and go arond settler, to bribe Orleans from Water.
+0560 Many barbs inbound at B07; Vet pike in swamp fortress butchers all and heals each turn; ship will catch leader from behind when it arrives
Ai1-A01-u49
Redistributing Settlers, and returning for more cargo at D10.
Vet legion is fortified in forest next to Paris, and Vet Catapults and Mounted will attack the walled village next turn.
PLAN:
FRENCH: To bribe/subvert all French once Capital falls. Diplomat in Boat is ready next to Orleans.
BABYLON: Is in Republic, 99% sure; if so, then have killed all defenders and Babylon possesses exactly one supported unit.
They dont have Offshore Platform or Factories yet, so they have only one shield for support when we blockade all shield tiles for one turn, as we just completed this turn!
+580 Orleans completes Lighthouse... they wont have it for long!
Something attacks from Paris, defending Legion is only half damaged.
Exceed 5,000,000 population.
FRENCH: Pre-Position diplomats for bribing Orleans & Pikeman.
Vet Catapults EASILY slaughtered 2 Pike & 1 archer in Paris. Damaged Legion take Paris(54g)(GREAT WALL,3imp,sell Granary)
Bribe french Pikeman near Orleans (45g,NON)
Bribe Orleans from Trireme, 336(18g,2arch,1sett); LIGHTHOUSE.
Rehome A01 trireme to F02.
Diplomat to Rheims, Senate forces Cease Fire, then forces Peace.
Subvert Rheims, 2x220(9)(Leg,Pik,Set)
French are not dead, and have more cities either west or south.
+0600 007.8M/0554/350 275MT 6/0/4:418/49,0000sci(cost0780); Harbors
B07 pikeman kills Horseman & Legion; Trireme kills Barb leader, 100g (vet).
+0620 010.0M/0593/359 298MT 6/0/4:447/56,0000sci(cost0780); Harbors
FRENCH: Subvert Marseille, 2x110(31)(Pik/Mkt)
FRENCH CIV DESTROYED.
BARB: Killed another leader with vet Trireme, there are at least 2 more in that huge mess.
+0640 011.8M/0632/368 325MT 6/0/4:484/57,0000sci(cost0780); Harbors
+0660 013.7M/0676/377 325MT 6/0/4:554/74,0000sci(cost0780); All money to Aquaducts;More Barbs, Tri killed leader.
+0680 015.8M/0705/381 325MT 6/0/4:581/85,0000sci(cost0780); Most money to Aquaducts;2 leaders in stack (Only got 100g); 1 more remains
+0700 017.7M/0741/387 346MT 6/0/4:629/93,0000sci(cost0780); Most money to Aquaducts; Barbarians coming in 3 places
C04-Bab-u212;D10-Bab-u182;Y02-Bab-u48(Rd)
+0720 020.1M/0778/393 362MT 6/0/4:596/101,0101sci(cost0780); Most money to Aquaducts
+0740 021.4M/0801/395 371MT 6/0/4:615/124,0107sci(cost0806); Gunpowder,S-Sanitation; Aq/Mkt/Tem
BARB: Legion attacked C01(died,pike=vet);Horse killed Leader; Tri kill last 2 leaders,C01 lea
A01-Bab-u390;A02-Bab-u264;Y03-Bab-dCu122(rd)
Set 5/1/4 for this turn.
+0760 023.3M/0841/401 375MT 6/0/4:841/137,0000sci(cost0832); Sanitation,S-Explosives(get Leo ready)
BARB: Archer killed leader at Z07
Finish 1st 3 Sewers: A01,Ai1,Y02
+0780 025.5M/0878/406 383MT 6/0/4:919/152,0000sci(cost0832);
+0800 028.7M/0933/414 414MT 6/0/4:1020/169,0000sci(cost0832);
+0840 030.5M/0960/413 409MT 6/0/4:1081/178,0000sci(cost0832); Leo's in 3 turns. Senate: Peace. Embassy, GIFT: Astro, Sanit, IW, BB, Mono, Chem; Worshipful, but will not trade tech!! They have Economics.
+0860 032.7M/0996/416 000MT 6/0/4:1157/199,0000sci(cost0832); Barbs land AGAIN near B07.
+0880 035.1M/1021/416 000MT 6/0/4:0000/000,0000sci(cost0000);
A05-Bab-u328;D1-Bab-u236;Y02-Bab-u76;Y03-Bab-u84
Set 5/1/4L (Sci-156)
+0880 036.1M/0000/000 409MT 5/1/4:1157/199,0156sci(cost0832);Exp,S-Eco(Chi/Eco_Rep);LEONARDO
+0900 037.8M/0000/000 411MT 6/0/4:1152/227,0157sci(cost0858); Still wont trade Economics!
Do it the Hard Way. Science is slow in this game, mainly because of Key Civ and small number of civs.
C04-Bab-u272;B04-Bab-u332;
+0920 040.5M/1121/430 421MT 6/0/4:1121/000,0000sci(cost0000); Eco,S-Nav
C08-Bab-dCoal589
Many vill stuck at size 8 or 12, mainly due to terrain and lack of engineers.
Expansion nearly halted, to finish infrastructure and caravan reserves.
Fx1 will spawn and feed F05&F06 which were just founded.
+0940 000.0M/1165/000 000MT 6/0/4:1287/250,0168sci(cost0000); Nav,S-Phys
IPRB AdamSmith (150 shields @600g)
24 Temple,39mkt,3CH,1Lib,43Har=99 gold/turn
C03-Bab-u350;Z01-Bab-u280;F02-Bab-u210
Disband C03 explorer at South Pole.
Disband village Bx2(old Carth village) next turn.
w
Main road to Babylon is 6 turns from completion.
+0960 046.0M/1212/439 436MT 3/3/4:0896/157,0556sci(cost0936); Phys,S-Mag; ADAM-SMITH
J01-Bab-u122,J01-Bab-dCoal305,A02-D01-dGold-123
+0980 048.3M/1234/400 456MT 3/3/4:0911/165,0563sci(cost0962); Mag,S-Met
Ai1-A01-u109,F04-Bab-dCoal330,
+1000 049.9M/1273/441 467MT 3/3/4:0952/175,0581sci(cost0988/43techs); Met, S-Elect; (GT151)
BABYLON: Discovered Navigation. Is in Democracy now.
Fx2-Bab-dCoal225,F04-Bab-u132
A01: IPRB Copernicus (100s for 400g)
+1020 051.7M/1331/447 000MT 3/3/4:0000/000,0000sci(cost0000); Elect,S-Ref; COPERNICUS;
+1040 052.7M/1339/444 000MT 3/3/4:0000/000,0000sci(cost0000); Ref.S-Consc
BABYLON: Is growing, now size 14.
Z07-B-u278,C01-B-u310,Y02-B-u84,
DELAY RAILROAD (Make Farmland, Engs, & use dirt road trade; flood of Caravans are enroute)
+1060 054.0M/1363/444 000MT 5/1/4:0000/000,0000sci(cost0000); Consc,S-Fundy
A01-B-u604,
Trade road done, all the way to 2 port terminals!
Z06-B-dCoal728,F02-B-u232
+1080 055.4M/1405/446 000MT 5/1/4:0000/000,0000sci(cost0000); Fundy,S-AT; MAGELLAN
+1100 054.0M/1443/448 000MT 5/1/4:0000/000,0000sci(cost0000); AT,S-StEng
Ai1-A01-u108;D04-B-u234,Z07-B-u308
+1120 054.0M/1482/450 000MT 4/2/4:0000/000,0000sci(cost0000); SE,S-RR
J02-B-dCu236,J03-B-u84,J03-B-dCoal-210,
+1140 054.0M/1482/450 000MT 4/2/4:0000/000,0910sci(cost1170); RR,S-Indus
Deliveries=Forbidden until Corp!; set science to 900+;
Set up Darwin in correct village; IPRB 200 of the shields for 800g.
+1160 063.3M/1481/450 000MT 3/3/4:0000/000,0000sci(cost0000); Indust,DARWIN,Corp,Gen,S-Refine
Reserve of 27 Freight now in place at Y02, with RR to Babylon.
Another 33 are at the Port ready to transport.
Main RR backbone is done, with 150 eng-turns. Most Spurs done next turn.
A01-B-u832(max,Record);A06-B-u398;C03-B-u420;Z08-B-u250;Z02-B-280;Z01-B-u326;D01-B-u290;J03-B-dSpice276;C05-Y03-dGold602;C08-B-u354
IPRB 498sh (1992g) for CfC, in coord. village.
+1180 063.6M/1586/450 000MT 6/0/4:0000/000,0006sci(cost0000); Refining,S-Steel
b08-B-u382;B07-B-u362;A10-B-dCoal849;B09-B-u342;B06-u398
41 Freight in place, ready to deliver. 20+ more comning.
RB IsacNewton, 350s for 1400g.
+1200 065.4M/1634/455 548MT 2/4/4:2864/299,0006sci(cost1300);1-sci/turn; Steel,Elect,S-Combust
Pollution is a factor, will take Electronics
Z05-u296,A02-dSpice866(Max),C01-u332,B01-u392,B10-u348
+1220 068.2M/1689/458 555MT 2/4/4:1128/323,1536sci(c1352);1-sci/turn; Combust,Elect,S-Auto
C03-u420,A07-u420,A0?-u414,A05-u372,C06-u314,A03-u414,C04-354
Will Disband 2 villages, Cx1 & Cx2
Disband Rifleman, Buy HD-2320g
+1240 070.5M/1749/462 580MT 2/4/4:1165/328,1656sci(cost1404);1-sci/turn; Auto,Comm,S-Espion
Disbanded 2 villages, Cx1 & Cx2
BAB: B08,C06,B07,Z07,A06,C06-dSpice936;B05,B04-dCoal936 (7,488 total!)
Build key Superhighways for next turn.
+1260 072.3M/1797/000 580MT 3/3/4:1900/404,1528sci(cost1456);1-turn-sci; Espion,Chiv,S-Leader
Build 13 SH: Y02=169 arrows, A01(SSC)=180 arrows (Size28,@30%=468sci)
To Bab(SH only): B04-u696,2xB05-717,2xA03-693,B09-u615,A01-u970,C11-u573
"The Big Chop I"
+1280 074.0M/1797/000 606MT 3/3/4:2193/473,1676sci(cost1508);1-turn-sci; Leader,Tact,S-MachTool
(25SH) To Bab: A07-u570,C10-u516,2xC04-u648,C05-570,C11-u573,Z01-u571,B07-u597,A04-570
"THe Big Chop II"
+1300 075.8M/1873/000 000MT 3/3/4:2289/538,1824sci(cost1560);1-turn-sci; MachTool,Minit,S-MassT
To Bab: z02-u489,2xA10-u759,B08-u669,,
"The Big Chop III"
+1320 078.0M/0000/000 000MT 3/3/4:0000/000,0000sci(cost0000);1-sci/turn; MassT,Comp,S-NucFission
First POLLUTION SKULL (A01 making 25 shields, size 30, 14 PIs)
To Bab: z07-dSpice-1074,Z05-522,B10-609,B09-615,u696,u588,
Sabotage barb leader, spy is Vet. Killed barb leader at Z04 with NON-Horseman.
"The Big Chop IV"
+1340 080.0M/1976/000 621MT 3/3/4:2652/602,2071sci(cost1664);1-sci/turn; NuclearFiss_NucPower_S-Geurilla
To Bab: A05-u681,u586,u687,u579,u273,u570,u627,u636,u717,u762,u618,u636,u735,2xu708,u492,dCu1109,2xu420,u393,u444,u690 (del ca.)
Disband horseman, RB SETI, 2360g (in opt. village).
Complete Statue of Liberty (for 644g), building in PARIS (hehe).
"The Big Chop V"
Will try a Quad advance. Get TR's up to 3 in most University villages.
Disband many units, change productions to Universities. RB.
Will complete 21 Univ. and 11 lib. + SETI next turn.
Making 10 vet Alpine troops in small villages (instead of Freight, this turn) to replace key disbanded riflemen.
MobWarfare will come next turn or the following, and hence would not be Vets if delayed.
Rail will transport them anywhere, as needed.
Set science to 60%:4576 (70%:5287). After SETI, Need ca.1750x4=7000 (+waste) for next 4 advances.
Spent about 8,600 gold on 22 Univ + 11 Libraries, in villages that will net 30+ beakers (about 1100+ extra beakers each turn).
At 60%, SETI will give about (4600-800-800)*0.5=1500 extra beakers per turn, with scientists.
+1360 082.5M/2051/000 614MT 0/6/4:0079/701,7223sci(cost1794);4-sci/turn; SETI
Build 22 Universities/11 Libs/82 Research Labs(SETI)!
5 Advances in 1 Turn! --- Geu,AW,LabU,Laser,Recy,S-MobWar (RECORD)
PLAN:
TRADE: Flight will hurt economy, empire-wide due to lack of either SuperHighways or Airport at Babylon,
with the trade rate sliced to 33%.
Reduction of Bonus means to deliver most low-value trade now, esp. if not SH complete (only 43 so far).
Keep most Bonus (Coal+Spice+certain Oil) for next 3 turns when Spaceship must be funded, with 33% value freight.
Bonus freight value saved for the last 300+ years exceeds the current science 2/3 cap value, so deliver it post-flight.
Domestic trade partners will mostly be Y02, Bi0, and Ai1, depending on Freight source locations.
Non-Airport villages will use Babylon, to get the 100% bonus.
C04 can be used, once swamps and forests are cleared in about 5 turns (Esp. for Rail core).
B08 can also become a Rail Maxi, when swamps are cleared.
A01 will Rail with A02 as a Maxi partner.
Destroyer kills Barb Cutter approaching J03 (4 barb units dead).
Vet Spy stole Rep, Bab had only had Rep., so can take "any" tech, with near-certain success.
FREIGHT: Domest: G01-A01-u474,u648
To Bab: 2xu574,2xu282,u231,dCoal577,u405,u396,u195,u717,u360,A01-u1113,Y03-u170,u96,540,678
Bab Coal: 230,560,240,1213,621
Delivered over 11,000g, but only 47 Freight remain in reserve, most with Bonus (Spice,Coal,Oil,Cu,Gold).
REFERENCE, pre-Flight: A02 Babylon is 21arr; A02-A01(Rail,Col)=26arr
A01(Col)-Bab:27arr; Y02-Bab(Rail)=35arr; Y03-Bab(Rail)=32arr
SCIENCE:
Next 3 cost about 5800 (+ waste). Sci cost up from 1794 to 1820. 13 techs remaining.
Reset TSL to 1/5/4. Most Scientists set to Tax . Sci=6137, Tax1191.
Set SSL Rail Maxis (2x164) with A02 (26arrows per turn, vs. 27 with Babylon). SSC sci=952.
Will do Mobile Warfare +3 next turn, including Flight & Radio(Airports).
Can finish tech tree in 3 turns, but may delay 1 turn to fund Spaceship which can launch in 1440.
"THE BIG CHOP": Terminate. Rehome engineers, make road/RR, create/join key small villages.
Make 27 Eng, 4transp, 17 Freight (Uranium in C04,F04,Z05,B05,Ei3)
2117.
+1380 083.5M/2150/000 000MT 1/5/4:1123/757,6033sci(cost1923);3-sci/turn; MobWar,Robotics,Flight,Radio,S-AdvFlt
Founded 17 size 3 villages, 2 size 1 (record).
Will disband Bx1.
FREIGHT: Have lost 1/3 of pre-flight delivery bonuses (Gold is the issue, not sci).
Domestic:
To Bab: 2xu460,u450,u410,u532,u324,u424,u214,u253
Bab Coal: D01-820,C05-950,978,Z12-760,Z09-635,B01-1130
Bab Spice: D03-774,D10-642,D02-1008,
REFERENCE, SSC=784(down from 952)
A02-Babylon is 21arr before flt, 21arr after (21/21); A02-A01(Rail,Col)=26/21.
A01(Col)-Bab:27/22; Y02-Bab(Rail)=35/35; Y03-Bab(Rail)=32/32
MILITARY: Making 4 more transports, 26 Engineers.
Many units have been disbanded to make Engineers now that no more Sea barbs can appear.
Rail/Transp/Alpine will defend any new hotspots.
2 Destroyers ready to defend the Bablyon ocean now redeploy to possible coastal hotspots.
Down to 48 Freight & 62 Engineers, but making 17f & 28e next turn.
SCIENCE: Reset TSL: 3/3/4 (4099sci/2846g). Can make over 5K net per turn with tax, if needed.
SPACESHIP: Making no-value freight as Spaceship parts food & possible 200g+ crap trade.
Would need 26K to buy the shields as parts, but only 16K as Freight/Wonder.
PLAN: End most large scale landscaping
Grow 30+ villages "cheaply", gain economy & trade & SS parts options.
Prepare to obtain full funds for Apollo & spaceship parts, about 18.5K.
Delay most remaining airports, SH, Banks, SE, Univ (lack of funds).
C04-A01 Maxi RR: Need 23ED+12ED(at C04) for SSC RR, plus 5 feeders -- Suspended.
C04 could be a greater trade village than the SSC (78 base, vs 72); RR will max trade.
(T171)
+1400 078.0M/2330/495 764MT 3/3/4:2855/000,4035sci(cost2002);2-sci/turn; AdvFlt,Rocket,Space,S-Environ
Got a Pollution skull (from old Paris, a 4 PI village).
TRADE:
1st: Airlift of F02 Uranium (via F02 Apt) to Ei4; this will be easily a Max Trade whe F02 airport is RB'd next turn.
2nd: Airlift, H01 to Z01, Oil, which will be another Max trade (1400g +).
1st: Trade between villages with Apt/SH in both (Ei2-F02-484)
1st: Max Trade, Ei2-F02
Domest: Ei2-F02-484,Ei2-F02-dSpice-1334g(RECORD)
Bab Spice: B04-1140,B01-1330,Z09-792,D05-660,G02-440
Bab: J04-u58,D05-u220,Z03-266,A10-u520,B03-u460,u268
Buy APOLLO-2320g
UNITS: Producing 62 Freight, most of which will IRB next turn for Spaceship parts/gold.
All but 1 supported Riflemen are used to make Freight.
59eng,10alp,7rif,2hor,8cru,1can,2dest,16tran,1spy,49freight
Start about 30+ Wonders (need max of 67 of course); each shield is 4 gold.
SCI: 30%=4111, cost 2002, will take 3 of last 6 advances.
(T172)
+1420 097.0M/2556/000 810MT 6/0/4:6267/901,0292sci(cost2080);2-sci/turn; APOLLO; Eng,Plas,SuperCond,S-Fusion(CombArm&Stealth remain)
TRADE: The key event; some freight has been saved for hundreds of years for this turn.
Y04-C01-dOil-1349(RECORD);104-C08-dSilk-1096;F04-Y03-dGold-796;Z09-/03-dGold-1104
Ei4-F02-dCoal-1404;Ei3-F03-u536;Ei2-F02-u516;Ei4-F03-dOil-1404;2xEi4-F02-u624;
H03-S01-dCoal-1040;B04-Y03-dGold-1040;A01-Y02-u724;Zi2-C03-dOil-424
J02-D01-dGold-464;
Uran(all=1404): F04-Ei4;B05-C05;Z05;C04-Y05;Ei3-S01;Ei3-Y03-dGold-1404
Bab: Z04-dSpice-690,S02-dCoal-655,H03-Z01-dOil-1274,H01-Z01-u500,G04-dCoal-680,Zi2-dSpice-804;B10-u418;B05-u478;A06-u446;A0a-u202;B06-u448;B12-dCu-526
Delivered about 30,000g; Use low value Freight to start SS parts, then RB remainder (e.g., 120g for a Structural).
Made 39 Structural, 16 Components, 12 modules. Used 20 shield IRB in A01 and F04 for Modules.
Did not use 30s IRB for structural (no 30+ shield output).
RB harbors and some key Freight with remaining gold.
(Y1440T173)
+1440 105.0M/0000/000 000MT 3/3/4:0000/000,0000sci(cost0000);2-sci/turn; SuperCond,ombArm,Stealth,S-FT001
Fusion,CombArm,Stealth;TechTree-Done
Zi1-H01-dGems_1024g;A03-Y03-dGold-1275;
Bab (Size 17 now): u340,u174
Rebuild Freight Reserves
TSL: 3/3/4
(Y1460T174)
+1441 110.7M/2823/000 000MT 3/3/4:0000/000,0000sci(cost0000);2-sci/turn; FT001,2,3
Ei4-F04-dGems-1452;Ai1-Y02-u605;B07-Z06-dGold-795;B07-Y03-dGold-899;
Bab: Z14-dCu-350;D11-dCu-240;D12-dSpice-524;;
Make Freight in new villages (happiness control) & some Imp, until out of gold.
(Y1480T175)
+1442 116.3M/2919/000 000MT 3/3/4:0000/000,0000sci(cost2444);2-sci/turn; FT004,5,6
Another Pollution (3 total now, Yellow/orange sun)
TRADE:
Domest: Z03-J01-dSilk-604;H03-Z05-dSilk-1168;Z01-G01-dGems-976(Unlocks-Oil);Bi0-Y03-dGold-1629(61/56arrows);
;B02-y05-dUran-1517(no-B05-Apt-yet-but-need-gold-now)
Bab: J06-u106,Y07-u54(same-K),J08-u117,J07-u114,Y09-u92,Y09-u97,Ai2-dSpice-1164,,,
K01-u150,K02-u126,G06-u170,Mi2-u143,Mi1-dSpice-460,A11-dCu-504,B12-u320
Bi1-u278,S05-u124,S06-u116,F03-u87,D09-u106,D07-u117,D06-u152,D13-196,
(Y1500T176)
+1443 121.9M/2823/000 000MT 3/3/4:0000/000,5310sci(cost2522);2-sci/turn; FT007,8,9 (small leftover)
More pollution: C03 (3 PIs, but will have MT this turn)
TRADE:
Z02-Ai1-dOil-1681,C01-J02-dDinw-1104;Bi0-Z01-dOil-1582;F06-Ei4-u598
Y03-A03-dGems-1681(Max);Y02-C01-dOil-1681;C04-Mi3-u164;Z08-Ei3-dDye-1032;C03-G01-dOil-1475(unlocks-Gems);
Bab: Y06-u79;Y10-u68;Z15-Cu-312;A09-Cu-582;B11-u222;;;
VILLAGES:
Using population from large villages to join small villages;
Must RB Aquaducts & SH/Mkt/Route (depends).
The small routes are to keep happiness with fast growing villages.
8 villages are less than size 8, but 2 of those are being razed as feeders.
BAB (A.I.): Despite Deity, the Babylon village is NOT cheating any shields.
It produces 2, and it gets only 2, each each and every turn. That is unexpected.
(Y1510T177)
+1444 129.5M/3278/000 000MT 3/3/4:0000/000,0000sci(cost2600);2-sci/turn; FT010,11,12
Yet ANOTHER pollution, Z01 with 1 PI. Only 3 PI's in entire empire.
TRADE:
Domest: Zi1-Ai1-dWine-1080;Z08-Zi1-dOil-1733(Max);K01-Ai1-dWine-623;S01-Bi0-dOil-1733
A04-G01-dGem-1176;A03-G01-dOil-1391;A04-Y03-dGold-1733(Max);C03-Y02-u354;C08-Y02-u584
F04-Ei3-dUran-1733;H03-F02-u438;D01-Y02-dSpice-1308
Bab: S03-dCu-424;Li0-dSpice-708;D03-u300;B07-u412;Z02-Y02-u412;G06-dSpice-870g
(Y1520T178)
+1445 136.9M/3393/000 000MT 3/3/4:0000/000,0000sci(cost0000);2-sci/turn; FT013,14,15
Pollution is killing (5 skulls now)! More at Z01 (from 1 PI).
Clean up 2 pollution skulls, for trade, at Z01.
Stupid AI made an Engineer in Babylon, which is now down to size 16 and now making a Crusader.
TRADE:
Domestic: C12-J01-dSilk-736;A01-G02-dSilver-1250;Z05-Mi1-dSilver-784;Ai1-C11-dGems-1428;Ei3-D02-dGem-1176;Bi1-F04-dGems-1264
Z01-G01-dGem-976;S02-G01-dOil-1316;D04-Y03-dGold-1204;B10-Ai1-dWine-1210;C05-Y03-dGold-1505
;A03-Y03-dGold-1785;D02-J01-dSilk-1204
+1446 141.3M/3586/000 000MT 3/3/4:0000/000,5659sci(cost2756);2-sci/turn; FT016,17,18
Domestic: A06-J10-u332;B09-J09-u168;A01-J07-dWine-1280;Mi3-Z12-dSpice-1236;
Bi0-Z01-dOil-1582;Z12-G01-dGems-1240;C11-G01-dOil-868
Bab: D09-dSpice-534,Z18-u168,
+1447 152.1M/3937/000 000MT 3/3/4:4727/1515,5823sci(cost2834);2-sci/turn; FT0019,20,21
Domestic: J01-C03-dOil-1643,A1-Z13-u132,Z19-u89,Z01-Y02-u462,Zi1-1164,G04-Z09-dSilk-964,Ei4-Y02-u614,Y03-G01-dGems-1308,,
Y03(Gold): Ai2-1675,C06-1516,C08-1588,F04-852,Z11-432,B14-1288,C07-1308,G05-498,Bi0-1889(Record),B07-899,
Bab:J05-u170,Li1-u132,F03-u152,Z15-dSp560,D13-dSpice-1050,D09-558,,,,
BUY: Manhattan(2200g), Womens(2200g); this 1200 shields leave only 1900 remaining (at most) to be bought, which cost less than 7,000 gold with the starter frieght & coming unit disbandments.
+1448 163.0M/4004/000 000MT 3/3/4:0000/000,0000sci(cost0000);2-sci/turn; FT0022,23,24
Domestic: Z03-H02-u356,A05-Y10-dSilk1372,Mi2-Z05-dSilk-850,Y09-D02-dOil-1204,Y09-Bi0-dOil-1806,Bi0-F10-u642,u310,,
Y03(Gold): H06-1144,Z10-476,,,,,,
Bab: S05-744,,,,
+1449 181.0M/4434/000 000MT 3/3/4:0000/000,0000sci(cost0000);2-sci/turn; FT025,26,27
All wonders built
Finish happy improvements which make a difference, finish MT's....
+1450 200.9M/4849/658.8 (GAME TURN 183);2-sci/turn; FT0028,29,30
Join last few engineers, last trades for small villages.
SS will land as soon as this current game turn (183) ends.
Put lux from 40 to 50%, nothing higher is necessary (and this only "gives" 2 more points).
(Probably should have taken time to obtain more advances per turn with higher sci, and less Lux/Tax).
Score will be 5249 with 400 for the SS, which will land as soon as the turn ends.