GOTM 136 Spoiler

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The world was all Celtic at 4030 AD (turn 39).

Did you get any respawns?
 
Yes I did, but I read in the main thread that I could just submit before the last civ is eliminated.
I already killed a blue civ after I had killed Capute - I had to buy a helicopter - but that's alright.
 
I'm now 12 turns in and have just switched to Fundamentalism. I switched to Democracy on the first OEDO year in order to grow up a lot of small coastal cities. I've been building harbors and offshore platforms, as well as some engineers.

I've also put a lot of effort into trying to get a good trading game established, but the results have mostly been mediocre. Plenty of deliveries are worth less than 200 gold, and the payouts max out at 700 because of the low tech cost. Even killing the Sioux didn't change the tech cost -- maybe Warlord doesn't use the key civ feature (the respawned Indians have only about 45 techs). I've been building airports, both for transportation and for the 100% delivery bonus that you get if both cities have one. I think part of the reason for the lackluster trade results is the fact that I have the early game city trade levels and the late game penalties.

On the first turn, I bribed the city with Mike's Chapel and Cure for Cancer, a bargain at 502 gold (although I bribed other cities for less, and was able to make a profit selling unneeded improvements). I recently bribed the city with the UN.

The strategy now is a military buildup to take Vikingland, to be followed by an American conquest once they cancel the alliance. Speaking of which, the American alliance is a bit of a mixed blessing. I'm safe from attack until they actually cancel the agreement, but I have to put up with their tanks and units on my limited railway resources.
 
Big Trade is the obvious path to a gold star here, but the amount of work required to make that possible.. hope you didn't have summer plans!
 
No need to change government form. Send spies to buy enemy cities or plant a nuke there. You can sell those useless buildings to get the money. Actually, Vikings are easy to handle because their cities for some reason cost less to buy compared with American cities.
Conquering the world is not hard at all. The real challenge is to rebuild a prosperous world.
 
No need to change government form. Send spies to buy enemy cities or plant a nuke there. You can sell those useless buildings to get the money. Actually, Vikings are easy to handle because their cities for some reason cost less to buy compared with American cities.
Conquering the world is not hard at all. The real challenge is to rebuild a prosperous world.

I stuck with Communism until after I finished the conquest.

Then I switched to Democracy and started on cleanup. I just wrapped that up. I also just finished disbanding 782 engineers. That has to be a personal record, lol.

Since cleanup was so monotonous, I found it easy to play for a fw minutes, then take a break, then come back and do some more. Mostly I stuck with the cities already in existence, but I added a few in spots where cities had been destroyed leaving behind a decent road network.

I found that double-stacking engineers helped a lot.
 
Some years later, in a secret bunker deep beneath [REDACTED], the sullen Celtic generals await the appearance of their supreme commander on the briefing screen. Inaction does not suit them. They have been kept sitting for an hour already, but that is immaterial. The cause of their frustration is about to address them, the man who has not ordered a single assault in all the years since the venerable comrade Lycerius bequeathed command to him. Sealed orders every day, always the same. Hold your ground, make no move into Viking territory, only fortify our forward positions with howitzers and fire when fired upon. Cower behind the walls, he means. How can he not know howitzers have negligible defensive value? Only the insulting commands given to the American sector generals are worse; their men are forbidden to exchange so much as an insult with the enemy. Their armored personnel carriers traverse the rails of our heartland, and the coward does nothing. The damage a coordinated squad of saboteurs could commit would be devastating, inaction in the face of certain destruction is unforgivable. The rage all throughout the room is palpable.

The screen flickers to life.

"There is now an old saying in Lindholm: If you don't like who's in charge here, wait a minute." The crowd refrains from going wild. They all know the recent history of the Eternal Front. The coward drops a single covert operative in the swamp, bearing gifts of food and medicine worth a significant percentage of the gross national product. The neglected Viking citizens, desperate for assistance their own government seems unable or unwilling to provide, turn against their own troops, sparing no mercy for the whipped boys the Norsemen leave to garrison the worthless backwater village. They dare not allow any to escape to tell that the village is complicit in this routine. For routine it is; Lindholm has changed hands every year of the new regime.

"Amid fierce fighting, we have been also pushed out of Lunde. Our battleships have finally arrived in hostile territory. One of them soaked up thirteen missile strikes and is limping to the nearest port, its successful diversion complete." The face on the screen smirks. He knows the depths of disgust the generals feel at his reports of military losses. For millennia, men like these have led charges into enemy territory, sometimes claiming a patch of marsh, more often battering in futility against walled fortresses and returning, if at all, with a remnant of their forces. Yes, he knows their disgust, for he shares it.

"All throughout the land, our new harbors are ensuring that no child will ever again face starvation. This is a military objective. Hungry children do not make strong soldiers or productive workers." A few old men nod in agreement, but the reaction is subdued. No man wants to appear to support this new leader who makes the entire Celtic nation into a weak band of little girls. And while adequately feeding the nation has long been an unattainable goal, all Celts know the sea holds only slow and painful death by cancer. But the voice goes on.

"The village of Westness lies deep within the heart of Vikingland. It is an inland village, which means its people are few and live always on the brink of starvation. Many years ago this was a metropolis the like of which we can barely imagine in these dark days. The wonders our spies discovered, left untouched and buried beneath the dust of two thousand years, contained secrets vital to our continued survival and inevitable victory. We all know the Vikings rejected science when they embraced fundamentalism. We did not know what hope lay abandoned behind the wall of firepower our men have so valiantly battled for so long. Today, we have won with kindness and a few trinkets, where all the armies of our fair land could not prevail in a thousand years. Gentlemen, today we have uncovered the lost cure for cancer." The hush in the room abruptly changes to absolute silence, disturbed not even by a breath for a moment, and the face on screen begins to smile. "The sickest among your families have already been treated. Once we are certain this cure is effective, its use will be extended to all citizens of Celtania and all captured Viking provinces." Not even military discipline and years of livid hatred can suppress the outburst of jubilation. But this is interrupted momentarily as the commander continues.

"With a foothold in Viking lands firmly established, our spies led a strike deep into their territory. Just an hour ago, a small force personally commanded by General Caedmon burned the Viking palace in Pisa. High Priest Canute and most of his ruling council were caught unawares and are quite dead. The Viking government is in chaos, its people will be confused and vulnerable for some time. And as fortune would have it, we have a sizeable squad of cannons and full access to their rail network. Your new orders are sealed, my generals, but they all follow the same principle. Go into the land and conquer it. Conquer it all. Use force if you must." And finally, amid thunderous applause, the vidscreen goes black.

When the dust of the day settled, the Celtic flag flew over a full third of the Viking empire.
 
I've just finished off the Vikings, year 4009. I hadn't planned on finishing them off this turn, but I had enough howitzers to stretch my force of mech infantry rather thin. So I managed to scrounge up extra units and push until the vikings were eliminated (and all their partisans disappeared). I was nuked by the vikings exactly once, when the vikings moved; I had captured one of their cities through bribery and taken the rest of the island, so they nuked Risby to kill the significant number of troops there. Before that I was wondering if starting the scenario altered the AI's likelihood of nuking without being first nuked.

Now the question is getting troops back to the American sector before they cancel the alliance. Intelligence says they have 430 units, so I'll need even more howitzers than at present (about 60). I've been rushing units, and have been wondering if I should rush them from scratch instead of waiting for a few shields in the box.
 
I've played it through with the original save and as the scenario, and was not nuked at all either way. I was, however, careful to avoid concentrating troops anywhere near the front.
 
Intelligence says they have 430 units, so I'll need even more howitzers than at present (about 60).

I attacked with 47 howitzers, a good 100 or so mech infantry, and a few tanks and stealth fighters. It still took only 2 turns, with one more turn for that little island down by the polar ice cap. And I had 63 howitzers afterwards, so I guess I was still building them pretty fast at that point.

Since I was short of howitzers, and tanks aren't very effective against partisans in this game (fortified in swamps every time :mad:), I took the extra time to surround every city with units before I took it. So I hardly had any partisans at all. Also part of my thinking was that, unlike the Vikings, you won't be able to vaporize the partisans by taking that last city, you don't know where it is. I know, but I'm not telling :lol:.

I had ships and helos zig-zagging all over the globe looking for that thing while I was busy re-deploying my troops. Personally, I never build helos, but I had captured about 10 of them when I bribed one of the Viking cities. I found them perfect for the "find the last darn city" operation.
 
I do realize that a lot of units will get disbanded when I take cities, so I won't need hundreds of howitzers. On the other hand, it will probably take me 2-3 turns least to heal and redeploy my forces, so I'll have lots more howitzers when I'm ready to attack. Thanks for the tip about the unknown city, I probably wouldn't have found out about it until the Americans were down to a small number of cities and I checked intelligence.

I built a few helicopters this game (I normally don't do that either), mostly because there was a remote island that I didn't want to bother airlifting troops from, but they were ineffective. Searching for a missing city would be a good use for them, however.

I am curious as to whether draining the swamps is worthwhile from a GOTM score perspective. For all the engineer turns required to drain a swamp (and therefore allow a city to grow one point), I suspect that it is best to clean up the pollution and immediately use all engineers to found cities and end the game.
 
... it will probably take me 2-3 turns least to heal and redeploy my forces, so I'll have lots more howitzers when I'm ready to attack.

I am curious as to whether draining the swamps is worthwhile from a GOTM score perspective. For all the engineer turns required to drain a swamp (and therefore allow a city to grow one point), I suspect that it is best to clean up the pollution and immediately use all engineers to found cities and end the game.

Yeah, it took me a good 2-3 turns to heal and redeploy my forces. Which is fine, since that's how long it took me to get my air and naval forces into place so I could blitz them in 2 turns.

I finished clearing up the pollution one turn after I beat the Americans. I had hoped to make it simultaneous, but just missed the mark.

Then I got started on draining swamps full-bore, just to see how much work it would take. Once I got into it, it became an obsession. When I was done, I ended up disbanding nearly 800 engineers. Then I had to click through a few turns until the cities maxed out because a some cities were supporting up to 15 engineers.

I suppose I could have set up a few new cities at the end and used them to absorb disbanded engineers, but decided not to, I just wanted the nightmare to be over, lol.
 
I guess my initial assault on the Americans was pretty similar to Prof Garfield and ZanzibarZim.

I had 2293g in the bank. My strike force consisted of 58 Howitzers, 23 Armor, 31 Stealth Fighters, 10 Stealth Bombers, 75 Cruise Missiles and 11 Spies. I also had 63 Mechanized Infantry (MI) and 83 Garrison type units (Riflemen, Alpine, Partisans, Paratroopers, Marines, etc). Some of the MI did actually take part in the attacks (mostly on cities after the main defenders were eliminated). A couple of the partisan units helped with some 'diplo-guiding' through the zones of control.

The Americans controlled 32 cities, had 22368 gold and 444 units according to the Foreign Minister.

Before the actual attack, I had my spies investigate all of the cities I could reach. This allowed me to plan some of my attacks to reduce the garrisons before the next attack. I attacked and conquered 17 American cities. I also bribed another 9 cities. I spent 7911g bribing the cities. Of course, I plundered 13094g from the 26 cities.

I killed 36 partisans (most were the result of taking a previous city), 25 Mech Inf, 13 Alpine, 9 Rifle, 3 Engineers, 1 Marine, 5 Paratroopers, 4 Armor, 5 Howitzers, 5 Stealth Fighter, 4 Stealth Bombers, 6 Helicopter, 4 Destroyers, 1 Battleship, 2 Submarines, 1 Transport, 23 Cruise Missiles, 1 Nuke, 3 Spies and 3 Freight. This does not include a large number of units that ceased to exist after their 'home' city was captured.

My losses were 7 Armor, 1 Howitzer, 1 Mech Inf, 4 Stealth Fighters, 1 Submarine (former American) and 7 Cruise Missiles. This didn't include a large number of Cruise Missles that were used up in a successful attack (probably over 40), mostly against partisans.

I also captured a substantial number of units in the 9 cities I bribed. The greatest of these was Izumo. When the alliance was cancelled, all American forces were removed from my territory. Izumo apparently was the destination for a number of these units. There were 3 Armor, 3 Mech Inf, 1 Marine, 2 Stealth Bombers and 14 Helicopters. All for the low price of 684g. It was the 7th of the 26 cities I captured that turn.

When the dust had settled, the Americans were left with 6 cities, 9274 gold and 53 units.

Of course the real bargains came the next turn. I bribed the undefended size 1 city of Capua for 180g. I plundered 840g. Halicarnassus was bribed for 1024g and I received 2296g in plunder.
 
With nearly a month having passed since the last post I have evidently missed the busy time for this game's spoiler. The reasons were playing GotM 135, watching the Olympics, and playing this one for quite a long while.

Welcome to the newcomers to the forum and/or returnees. I am pleased to report that my approach and the outcome was much the same to what has already been written here. I didn't recruit engineers on the scale of ZanzibarZim's enormous corps, or quite match the first strike achievements of mackerel or haleewud, but I suspect there was a lot to match in the sequence and the tactics.

I had an initial phase of re-positioning, then the conquest of the Vikings, the conquest of the Americans down to a city or two, and then a clearup and develop phase. I know this latter stage could have been omitted, but I was curious about the curtailment of global warming, as I note others have been.

A big choice is that of government. If using Monarchy to allow more engineers to be supported by the food seems a bit far-fetched, the three modern forms all seem viable after the UN is taken from the Vikings.

The re-positioning and conquests I saw through in fundamentalism, which I went to as soon as I could. I sold a lot of buildings and added some SDI, but the emphasis was on harbours, platforms and airports. I went to Democracy for the end of the cleanup, and I did put time and effort into trade.

Looking back I suspect I could have taken more risks and done a bit better. In my time with GotMs I have generally found the lower difficulty settings harder to do well at, as I don't adapt my style enough.

I enjoyed picking up the game from this position, and I thought it was a nice reminder of how enjoyable the game can be in a variety of ways. Let's hope we haven't spoilt Civ2 for Lycerius now with too dogmatic an approach. On that count it is encouraging to see at least one comment about government choice being based on a personal preference. We wouldn't want everyone doing everything the same way?

On those lines, in an attempt to echo the entertaining posts of mackerel, I will imagine a scene...

---

It is AD 3995, in the north Scottish port of Tgebes - grid ref (43,49) - a ferry now runs between 'hebes and 'gebes - and two figures are talking by a rugby goalposts.

“You know what, young Alwyn, I am really very unsure that this new fundamentalism we are having is better than the old ways. Confidentially my friend, I hear from many regular people who are saying it is not so much fun as it used to be when Lycerius was in charge.”

“Yes I know that Reece, it is a new way of thinking certainly. I am understanding it is some druids from a place called Apolyton who are steering the course nowadays.”

“There is so much change. For all of my ten years service we have done the same things and now nothing is the same. When I was recruited to the elite secret service they said our prime role was to scout enemy cities for missile attacks, and to deliver suitcase nuclear bombs. I used to dream of the heroism of that. But these last few months it is clear those ways are no more. We are being lectured on business and commerce. We elite spies are never again going to carry suitcases with a bomb. All the bombs have been locked away. And this week they said it will be a suitcase indeed, but if it doesn't have clothes in for my business trips by aeroplane, it will contain money to bribe our country's enemies. Where is the heroism in that?”

“Yes Reece I see where you are coming from on that, but at least the tank army is not the only show in town any more. You know they used to go anywhere they liked, and take whatever resources they wanted. All the short people never needed to think twice what to do, but for the rest of us there was nothing like that, no equivalent opportunity. There are other units in the army and the air force doing well. And at least now there are chances for us engineers. I was listening on the radio to a harbourmaster. He says they want many more, and that perhaps afterwards there will be good jobs on offshore platforms or at one of the new airports.”

“Well you can youngsters can think like that I suppose, but it won't end happily you know. You'll not be seeing action like your fathers before you, you'll end up sitting by long lists and funny charts wondering when and where you can deliver an unwanted load of some cargo, mark my words.”
 
The coordinated Celtic offensive following the fall of Pisa devastated the Viking empire.

The northwest peninsula fell entirely under new ownership, freeing Hedeby Island from any fear of retaliation. Larne and Askrigg retained sizable defensive forces, but lacked the capability to field any credible offense. A single strong defender in Cunaxa, Jarlshof, and Bergen satisfied the Comrade's desire to protect the nation's gains. The central holdings; Westness, Cremona, Ravning Edge, Lisht, and Pisa, bearing similar countermeasures, neatly bisected the remaining mainland regions. In the south, a scattering of tiny, poorly defended Viking outposts lay, their forces already spent in useless strikes against the Celtic decoy battleships and yearly attempts to reclaim Lindholm. In the north and east, the larger fortresses sat untouched, too expensive for spies to sway, and too well defended for the exhausted howitzer crews to assail. The most decisive progress happened farther to the east, where Risby Island fell entirely under the jurisdiction of the Celts, leaving only tiny Cannae to represent the formerly numerous Viking offshore colonies. In a mere two years, the new commander seemed to have broken the enemy beyond repair.

Such feats of arms come at a price, however. The Celts had emptied their treasury to dangerous levels, funding unprecedented infrastructure improvements, training of spies and howitzer crews, and outright purchasing the loyalty of Viking peasants. Artillery crews, sick from traversing the radioactive wastes and wounded in action, required time to recuperate. This translated into a chance for the Vikings to counterattack, and they did not disappoint. Battleships in the south were struck again by many missiles. Every border city encountered some resistance, but the fighting centered on Lindholm and Lunde, where defenses once again failed to hold.

In the desperation of the moment, the Vikings proposed an alliance with America. The Comrade, unready to battle that more formidable opponent, watched in horror (through video relay, naturally) as the peace treaty was signed at UN HQ in Jarlshof. The direction of American scientific advancement was demonstrated forthwith. As the ambassadors shook hands, the Viking envoy fell to the ground, dead. A plume of smoke curled from his outstretched hand, bursting into open flame that consumed the body before it could be extinguished. And at the same time, chemicals in the air interacted with the ink of the document, and it also flared with a sudden searing heat. Perhaps this treachery was in response to an ill-fated invasion of the American homeland, as the bodies of a squad of marines in Viking uniform were later unearthed near Albuquerque, preserved by the swamp into which they were interred. We can never know for certain, as retainers for both ambassadors immediately opened fire upon one another, and the survivors were executed on the spot by overzealous Celts, who were subsequently punished with permanent assignments to the diplomatic corps. The message was received clearly: The Vikings are finished, and will not be missed.

In response to the Viking counteroffensive, spies were ordered to incite revolts. Sixty gold pieces in Lindholm bought a cruise missile, a howitzer, and a troop of marines. Another sixty in Lunde bought a paratrooper, an AEGIS cruiser, and two stealth bombers. The expensive pieces were disassembled to build harbors and offshore platforms. The ground troops joined the next offensive maneuvers, occupying positions likely to support partisan uprisings. Battles in the third year of open conflict were few and directed more toward consolidation than expansion, as damaged equipment and wounded troops alike were hammered back into fighting shape. The lingering menace in the northwest succumbed to withering cannon fire, as did the eastern strongholds of Salzburg and Nonnebakken. The smaller cities surrounding the eastward wedge defected with modest incentives, largely reimbursed by sale of redundant or outdated city improvements.

---

The student tucked a strand of red hair behind her ear again, revealing THE LAST THREE YEARS across the top of the magazine page. Her family, clustered around a crackling radio, raised a commotion rendering reading comprehension impossible. A diplomatic crew, the newsman related, had finally stumbled into the last known Sioux village, nestled deep in the swamps of their homeland, their dwellings indistinguishable from the surrounding marshland. While discovering the village had taken years, in a matter of hours the locals were convinced of our peaceful intentions. Gifts of money and medicine, contact with the crew's native guides, and video conferencing with the thriving cities of their kin won them easily, and the last bastion of the Sioux nation resisted no longer. A short fanfare concluded the story, and the well known voice of the Comrade quieted the crowd.

"We joyfully welcome the Sioux to our glorious empire. May the olive branch of peace be forever extended between us. I would not wish to belittle such an event as the joining of our civilizations. But even on this momentous occasion, news from the north must be shared. The guns have quieted. The last Viking stronghold has fallen, their last nuclear weapon has been dismantled. In the relentless and bloodthirsty north, peace has at last been bought by force of arms. We owe this tremendous victory to our wise diplomats, our fearless howitzer crews and their support staff, and the military leaders who have guided us so well, nearly all of our forces can be brought home and trained in the peaceful trades to which we will now turn our attention, equipment manufacture [more howitzers] and engineering [pollution control, road building, eventual irrigation and city creation]. Let this be a year of celebration, for after two thousand years of pain, the entire world is finally at peace."

Amid the resulting festivities, little attention came to the comedy sketch "The Germans and Indians declare war," featuring rival squads of clowns armed with swamp pies.
 
With nearly a month having passed since the last post I have evidently missed the busy time for this game's spoiler. The reasons were playing GotM 135, ....
Well you are not the only one. I hope there are others who are still playing and would come here soon to talk about it as well.

I played 1 turn at the beginning just to acquaint myself with the game and make sure that we (Prof. Garfield and I) have set it up properly. Then I moved to GOTM 135. I started playing again this past weekend to +4000. My log follows in the next response.

It was nice reading all the posts and I was glad to see all the new comers and old timers, Matrix in particular, who have been back for this event. I hope some would stick around for future GOTMs. I really hope our legendary players, Peaster and Starlifter in particular, see this and participate.

Thanks are also in order for the fantasy writers among us who are doing a marvelous job with this scenario. I truly enjoyed reading your essays.

Like others I started by organizing the disorganized Celtic empire. Also, like others I sold unneeded improvements and gave a high priority to Harbors. Finally, like everyone else I went after Vikings first.

Other aspects of my strategy were some what different:
1. I started war on turn one. Same turn I took the Viking capital and the wonder city of Westness.
2. My highest production priority was spy. I was planning to switch to fundamentalism at the first oedo year and wanted to get as many vet spies as possible in my few turns in communism.
3. I took utmost care to avoid being nuked. Early on I purchased an SDI from scratch in a newly conquered city. Later on I would take the time for my spies to investigate every possible Viking city at the beginning of the turn and then I would target those with nukes.
4. I gave high priority to defense and shipped all extra defensive units (which by my definition is any defensive unit above one per city) from heartland to the front. I only lost one city back to the Vikings though perhaps that has more to do with ineptitude of the AI at the warlord level than my good defense.
5. I kept my people happy and celebrating both as a communist and as a fundamentalist.
6. I avoided Naval warfare as much as possible because of the massive size of the Viking navy. Most of their navy disbanded when their supporting cities were conquered or bribed.
7. I attended to trade, engineer production, and offshore platforms as secondary goals.
 
Date Notes

+3991 3 Granaries sold. T6L3S1. Battleship kills barbarian partisan. Chose Trondheim as the first target. Spy investigates city. Trondheim bribed for 1054g. Spy escaped. Got 2 units. One Viking partisan appears. UN forces cease fire only to be negated by my demand for tribute. Second spy let loose on Viking railroad. Viking capital is protected by a single Mech Infantry. Lost a cruise missile on Viking capital. Killed 7 Viking units and lost a Stealth fighter, 2 tanks, and 2 Mech Infantries. Viking howitzer bribed for 1442g and used to kill the defender of the capital. Paratrooper takes the capital. A single Viking partisan appears. Vikings do not move their capital despite having over 4k in treasury. Viking Westness bribed for 310g. Got Michelangelo, Cure, and obsolete Sun Tzu. Again a single partisan appears.

+3992 Vikings kill several units. Future Tech 1 -> 2. Wide spread celebrations. Spy in Trondheim gets on the Viking rail network and investigates 5 cities to discover two nukes and a Palace under construction in Lindholm which is bribed for a mere 84g for 24g, 7 units, and 10 structures (what a deal). Spy lost. Lost a Stealth bomber and 2 Cruise missiles on Viking Cremona to take its 2 mech infantry defenders before its nukes could be destroyed before the city is taken. 3 partisans appear. Viking Melbourne bribed for 486 to allow my units to disembark more easily. Spy lost again. Got 71g, 6 units, and 5 structures. One partisan appears. Viking Cunaxa bribed for 80g. Spy escaped. Got 23g, 3 units, and 8 structures. Viking fanatic on mountain pass bribed for 357g to allow investigation of 3 more Viking cities. Viking Jarlshof bribed for 1099g. Spy escaped. Got 93g, UN, 5 units, and 20 structures. 2 Partisans appear. One barbarian partisan killed and another bribed for 155g. 9 Viking units killed and one tank lost.

+3993 Vikings establish a new capital at Trondheim. Vikings attack all over the place and kill 2 units losing about a dozen themselves. Viking Turin, possessing a nuke, bribed for 260g. Spy escaped. Nuke disbanded for a stealth fighter. Ravning Enge bribed for 258g. Spy lost. Lisht bribed for 257g. Spy escaped. After many casualties The Udal taken for SETI. Attack on island 3 of Vikings starts with razing of Sigtuna at the cost of several units. Foreign deliveries for 66, Domestic deliveries for 150. Revolution started.

+3994 Viking capital moved to Roskilde. Vikings take The Udal back. They kill a bunch of units but lose more in the process. For the first time they bribe a unit of mine away. Fundamentalism established. Foreign deliveries for 220. The Udal bribed back for 243g. Spy escaped. Got 8 units including an Engineer and 2 stealth bombers! Ghent bribed for 218g. Spy escaped. With 5 casualties the defenses of Larne were killed and the city taken.

+3995 Vikings attack but lose more units than they kill. The Udal barely survives. Wide spread celebrations again. First new pollution occurs. 3 defenders of Viking Thwaite and 2 defenders of Toronto and one defender of Prague killed mostly with howitzers and the cities captured or bribed. Kaupang and Aarhus bribed for 230g and 1244g. Domestic deliveries for 151, 12, 104.

+3996 For the first time Vikings stage very limited attacks. Barbarian leader for 150g. Viking's other Kaupang, containing a nuke, bribed for 1648. Spy escaped. One partisan. Other Trondheim bribed for 200g. Spy lost. No partisans. With 2 casualties, Verona captured. 2 partisans.

+3997 Accepted Viking cease fire to prevent a counter attack. Future Tech 2 -> 3. For the first time demand for tribute is ignored rather than cause Vikings to declare war. Foreign deliveries for 630, 170, 70; Domestic deliveries for 150. Viking partisan bribed for 422g. Violated cease fire by attacking and capturing Viborg. Viking Sydney captured after 3 casualties.

+3998 Vikings stage minor attacks. First global warming warning. Future Tech 3 -> 4. Foreign deliveries for 26, 264; Domestic deliveries for 270. Viking Hladir captured forcing the disbanding of 6 Viking boats. Viking Salzburg, containing a nuke, bribed for 1000g. Spy escaped. Viking Nonnebakken bribed for 1264g. Spy escaped.

+3999 Vikings kill a couple of wounded units. Americans develop Future Tech! Foreign deliveries for 224. Heavily defended Viking capital of Roskilde captured with a large force. Viking Bergen, Jorvik, and Askrigg bribed for 654, 860, 992. Two Spies escaped, one captured.

+4000 Viking Lunde on island 3 taken. Viking tank, 3xpartisan bribed for 332g, 207g, 2x165g. Spy investigation shows Viking cities on island 3, except for Birka, are easy picks with no city walls, no SAM, and not many defenders. Viking Fyrkat bribed for 62g. Spy escaped. Viking Risby, Vorbasse, and Birka captured for Adam Smith among other things.

Status at +4000

Population: 19.4M; Cities: 97; Techs: All+3FT; Government: Fundamentalism
Gold: 129; Cost: 1142 (Adam Smith); Trade routes: 63D5F; Polluted tiles: 143
Ancient Wonders: All but the Lighthouse
Medieval Wonders: All but Copernicus and Shakespeare
Industrial Wonders: All but Liberty and Bach
Modern Wonders: All but Apollo
Units: 16 Engineers, 99 defenders, 34 ground assault units, 12 air units, 3 Battleships, 7 Transports, 1 Nuke, 8 Spy, 8 vans
Goals: Reduce Vikings and Sioux to one city. Clean pollution. Expand Trade.
Viking: 2 cities, All techs; war with Americans and me
American: 33 cities, All techs; Lighthouse, Copernicus, Bach, Apollo; War with Vikings, allied with me
Sioux: No embassy; 4 visible cities; nominal war with me
 
I finished playing several weeks ago. I was pretty happy with the way my game turned out. I wasn't going to play it a second time. Now that I know that there won't be a new GOTM for a couple of weeks I may have to reconsider playing again.

Part of the reason I was reluctant to play again, is that, replaying seems to violate some of the standard rules of GOTMs. For instance, when I first played, I didn't conquer Pisa (the Viking capital) until 3994. I am not sure when I actually investigated the city for the first time (to see that there was only 1 defender). I probably could have take it on the 2nd or 3rd turned and saved myself a bunch of gold. Now that I know that there is only 1 defneder (also pointed out in some of the other spoilers), I will probably go out of my way to conquer it earlier.

As I stated above, I was pretty happy with the way my game turned out. I think I could probably do a little better, but I am not sure I want to take the time.

Here is the brief out-line of my game.

+3991 At war with Vikings. At war with Sioux. 184 polluted squares.
+3997 Vikings are destroyed, Germans respawn. 154 polluted squares.
+3998 Global warming feared. 147 polluted squares.
+3999 Berlin razed, Germans are destroyed, French respawn. 125 polluted squares.
+4000 Bribe first Sioux city. 106 polluted squares.
+4002 Sioux are destroyed, Mongols respawn. 62 polluted squares.
+4003 Global Warming. Very little new damage, since I hadn't done much except pollution cleanup. Kill Mongol settler, Mongols are destroyed by barbarians(?), no respawn. 47 polluted squares.
+4004 Paris razed, French are destroyed, no respawn. 36 polluted squares.
+4005 REVOLUTION. 23 polluted squares.
+4006 Fundamentalism established. 18 polluted squares.
+4010 Last 2 polluted squares are cleaned up.
+4011 Attack Americans. Conquer or Bribe 26 of 32 Americans cities.
+4012 Americans are destroyed, Chinese respawn.
+4014 Kill Chinese Settler, Chinese are destroyed by barbarians(?), no respawn. No opponents left, but game doesn't end at end of turn.
 
Impressive speed reported there by haleewud, the previously "eternal war" being brought to a conclusion after twenty-four (original post incorrectly said "fourteen") further years. Some chance of the green star I think.

As I expected when I wrote my earlier post I took a bit longer. Looking at the intermediate point of the Viking reduction; haleewud has them out in 3997. Ali has them down to 2 cities in 4000, and I did not get to that point until 4011. Garfield finished them in 4009.

There is impressive progress in the reduction of pollution in haleewud's game too. I must have been diverting effort into activities other than conquest and pollution clearup (e.g. founding cities), or perhaps just generally being more cautious than necessary.

I agree with the comments about captures not doing a lot for our population figures. I will note pollution numbers.

The period of the Viking conquest:

3991- Cities: 61. Pop 15.76m. 184 pollution.
3996- Cities: 65. Pop 15.4m. 174 pollution.
4001- Cities: 66. Pop 15.18m. 152 pollution.
4006- Cities: 72. Pop 15.43m. 140 pollution.
4011- Cities: 98. Pop: 17.69m. 122 pollution.

and similarly with the American cities added:

4016- Cities: 108. Pop 17.5m. 62 pollution.
4021- Cities: 140. Pop 18.36m. 13 pollution.

But the citizens component of the raw score is going up significantly even without the effect of luxuries on happiness (with that it is more than doubling in the period.)
 
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