GOTM 140 Spoiler

20- Aztecs start GL. Found Merv.
Van, Pasargadae-Malaca(Carthag), Dye, for 140g.
Van, Ergili-Arbela, Silver, for 150g.
40- Give Philosophy and Monarchy to Indians.
60- Discover Medicine -> Maths. Found Behiston. Pop now 96.
Persepolis is 8, Dariush Kabir is 7, Pasargadae and Gordium 6.
Pop hut - 50g.
80- Reduce luxury rate.
100- Van, Ghulaman-Persepolis, Wool, for 64g.

120-
140- Celts start GL.
160- Give Mysticism to Carthags (3).
180- Discover Maths -> Astronomy. Give Maths to Indians.
Found Kandahar.
200- Give Banking to Aztecs (4).
Van, Persepolis-Malaca(Carthag), Hides, for 164g.
Van, Susa-Dariush Kabir, Copper, for 80g.

220- Trireme holds off Barb attack. Celts develop Iron. Aztecs develop Construction.
Discover Astronomy -> University.
Persepolis builds Lighthouse.
Van, Dariush Kabir-Tenochtitlan(Aztec), Beads, for 398g.
Van, Persepolis-Merv, Hides, for 116g.
240- Discover University -> ToG
Van, Sidon-Bampur, Salt, for 88g.
Give University to Indians.
Swap University to Aztecs to get Construction.
260- Van, Persepolis-Malaca(Carthag), Hides, for 192g.
Van, Hamadan-Malaca(Carthag), Silver, for 180g.
280- Carthags develop currency.
Discover ToG -> Economics.
300- Indians nearly done Pyramids.
Van Arbela-Delhi(Indian), Silk, for 384g.
Increase luxury rate.

320- Delhi builds Pyramids. Indians change to GL.
Give Philosophy to Celts, they steal seafaring, we ignore them.
Discover Economics -> Chemistry.
Give Maths to Carthags, ask them to withdraw - they do.
This aggression from Celts and Carthags suggests we need some crusaders.
340- Dariush Kabir builds Copernicus Observatory.
Van Bactra-Bampur, Silk, for 204g.
360- Indians develop Pottery.
Van, Dariush Kabir-Caernarfon, Dye, for 468g.
Swap Construction to Indians for Warrior Code.
Swap Construction to Celts for Iron Working.
Give Iron to Aztecs.
380- Celts and Indians swap techs.
Discover Chemistry -> Bridges.
Van Gordium-Calcutta(Indian), Dye, for 144g.
Van Dakyanus-Istakhr, Hides, for 60g.
Van Ghulaman-Bactra, Silver, for 104g.
400- Aztecs develop Maths.
Found Altin Tepe.
Van Bampur-Antioch, Copper, for 132g.

420- Discover Bridge Building -> Navigation.
440- Van, Bactra-Dariush Kabir, Coal, for 214g.
Van, Istakhr-Carmarthen(Celtic), Beads, for 224g.
460- Van, Samaria-Kandahar, Silver, for 120g.
480- Dariush Kabir builds Newton's College.
Discover Navigation -> Physics.
Bribe barb horse for 41g, captures barb leader for 100g.
Swap Navigation to Carthags (3) to get Wheel.
500- Van, Persepolis-Zohak, Dye, for 42g.
Give Wheel to Indians, Celts.
Swap Navigation to Aztecs for Pottery.

Stats
839g. Supreme (and spotless.) Republic. Total cost 38.
12 settler, 7 warrior, 6 phalanx, 1 archer, 1 horse, 1 chariot, 6 crusaders, 7 trireme, 9 dips, 22 vans.
Pop: 141 in 28 cities. 33 techs.
Colossus, LH, Marco Polo, Michaelangelo, Copernicus, Newton.

Code:
Celts (2):   Enthusiastic, Peace. 4 cities, 20 techs.
Aztecs (4):  Enthusiastic, Peace. 4 cities, 21 techs.
Carthaginians (3): Enthusiastic, Peace. 4 cities, 17 techs.
Indians (5):  Enthusiastic, Peace. 5 cities, 23 techs.
 
My SSC, such as it is, is my second city (Pasargadae) built at 37,31. The city is on a river, has access to 5 other river squares (including Silk under grass (exposed in 750BC)), Wheat and 3 ocean squares. It is just outside the capital and shares 6 squares with the capital. In 1AD, Pasargadae was size 7. The Aqueduct will not be built until 660 AD. Colossus, Library, University and Copernicus were built before the Aqueduct. Newtons was built in 820AD, Sewer system in 960 AD followed by Shakespeare's in 980 AD. Once max size was reached, base Trade for the city was 72. This increased to 96 after the Superhighway was built (and before Flight). There was one forest square that wasn't converted to plains until after launch.
 

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Prompted by one of Major_Advantage's comments and with so many landing games I thought the SSC location might be an interesting topic for this spoiler. Where and when an SSC came about looked as if it could be one of the bigger influences on how such a game goes.

(And yes, the current posts may already have given big clues to the answer.)

Scott_Dude, Mirmydon - hi, welcome, I wonder did you include an SSC in your games?

Anyway, the map coordinate system provides a way to help discuss it.

The main factors for the SSC are the terrain in the 21 square city radius and the speed with which the city can be settled and developed. Special squares with good trade, and rivers, are a great help.

Some readers may note that at the start of the game (37,31) has no silk in its radius, yet experienced players may assess the site as having two silk. That comes about if trees are planted correctly, and terrain modification is often used within the SSC radius. Creating the silk on the river was something I did even though it wasn't an SSC. I'm not sure I'd have thought to convert the wheat to silk though - I'd probably have preferred to clear the jungle.

Trade experts, which is not me, may use the coordinates to calculate the commodities that will apply to a location. I suspect that this does not apply to the SSC - you take the best site from terrain considerations regardless - but more to any potential supplier cities that could be established on other continents.

We note in passing that the map editor uses different coordinates.
 
trimmed log, warts and all, for 500-1000.

520-
540- Discover Physics -> Engineering. 2 deliveries. 1 city founded.
560- 1 delivery.
580- Discover Engineering -> Sanitation.

600- Persepolis completes Magellan's Expedition. 2 deliveries.
620- 1 delivery.
640- Discover Sanitation -> Invention. 1 delivery. 1 city founded.
660- Persepolis builds Adam Smith's Institute. 3 deliveries. 1 city founded.
680- Teotihuacan(Aztec) builds GL. Tenochtitlan(Aztec) builds Hanging Gardens.
Discover Invention -> Democracy. (next OEDO 700, 780.) 1 city founded.

700- 1 delivery.
720- Indians-Celt war. 1 delivery.
740-
760- Indians deliver spice from Bangalore to Ergili. 1 delivery.
780- Delhi(Indian) completes Crusade.
Celts and Indians make peace.
Discover Democracy -> Gunpowder, revolution, become democracy.
5 deliveries.

800- Discover Gunpowder -> Steam Engine (ending the 10 and 20 point IRBs.)
Have SSC at size 20, Persepolis at 17, and no other city above 8.
820- Pasargadae completes Leonardo. 1 delivery.
840- Discover Steam Engine -> Explosives. 1 delivery.
860- 1 delivery. 1 city founded.
880- Caravel sunk by barbs - the only Persian casualty in the game
Discover Explosives -> Railroad. 1 delivery.

900- Discover Railroad -> Metallurgy. 1 delivery. 1 city founded.
Swap Gunpowder to Carthags(3) for Feudalism.
920- Discover Metallurgy -> Theology
940- Discover Theology -> Magnetism. 1 delivery.
960- Dakyanus builds Shakespeare's Theatre (and becomes a major merchant fleet base!)
980- Discover Magnetism (cancel Lighthouse) -> Industrialization. 2 deliveries.

1000- Discover Industrialization -> Electricity.
Antioch completes Darwin's Voyage, discovering Electricity and Conscription -> Corporation.
2 deliveries.

Stats - AD 1000 (beginning of turn)

917g. Supreme (and spotless.) Democracy. Total cost 46 (Adam Smith.)
22 engineers, 16 riflemen, 2 horse, 10 crusaders, 1 destroyer, 9 transport, 10 dips, 31 vans.
Pop: 249 in 34 cities. 49 techs.
Colossus, (Lighthouse.)
MPE, Michaelangelo, Copernicus, Magellan, Shakespeare.
Leonardo, Newton, Smith, Darwin.

Code:
Celts (2):  Enthusiastic, Peace. 4 cities, 24 techs.
Aztecs (4):  Enthusiastic, Peace. 4 cities, 33 techs.
Carthaginians (3):    Enthusiastic, Peace.   4 cities, 22 techs.
Indians (5):  Enthusiastic, Peace.   6 cities, 37 techs.
 
Thanks for the comparison-tables! It seems like skipping monarchy and heading straight for republic was not bad at all.
Regarding the SSC-topic, my Eureka did suffer from 3 tradeless hills that I didn't transform because there was so much else to do for my engineers, but still Eureka eventually generated 105 base trade arrows with superhighways before flight and 77 after flight. So I am still not certain about the best choice...
Right now much ship is on the way to AC and I am completing the final turns.
Till 500 AD, and as usually, my log is getting sparsier:

+20 gems(d) 324g
40 San.->Astro, silk(d) 360g, get Astro from India
60 Reasearch Banking, Eureka builds Shakespeare, get Banking from Aztecs
80 Research Gravity, Grav.->Econ., domestic wine 80g , dye 288g
140 Econ.->Invention
160 silk to India for 324g
180 Inv.->Gunpowder
200 Copernicus built in Eureka
220 Leonardo's built, stop celebrations, Eureka size 15, focus on science, no need for luxuries
240 Gunp.->Nav.
280 Nav.->Explosives; AT (Merv) on island 22; Hill Valley founded (protection and station city for Eureka; it turned out not to be a station city later on, don't know why)
320 Expl.->Metall
340 deliveries 92, 268; Behitsun founded on western peninsula
360 Metall->Democracy; deliv. 136, 92; Nerv founded on 22, next to hut, not pushing my luck
380 Demo(established)->physics; wine(d) from Eureka 615g; need to take care of ship-supporting-cities with elvisses, but Magnetism is close
400 phys.->Magnetism, Eureka builds Newton, 50g from hut
420 Mag->Steam; Magellan
460 Steam->Railroad
480 Railroad->Monarchy; get Monarchy from Aztecs (allowing quick path to corporation)
500 Industr.->Corporation(1035); Bunyan founded on cont.#16, science to 90% to surely trigger next turn

Stats at +500
pop.: 8.76M; cities: 29 (3 oversea); techs: 44; gov: Dem, gold: 452, cost per turn: 27, Trade routes: 9D17F
units: 14 engineer, 4 dip, 13 fighting units, 14 van, 6 boat
wonders: Marco's, HG, Pyramids, Colossus, Michelangelo, Shakespeare, Copernicus, Newton, Magellan

AI: 3-6 cities, enthusiastic, peace

plan: build railroad-network, continue oversea-expansion, get pd going
 
This is the latitude and longitude, right click on a tile to see its coordinates in the unit status bar. ;)

I tried right-clicking on a tile and the coordinates did not appear.
I am using regular, old Civ 2 that I bought out of a box back in 1996. Do I need a different version? Or maybe I need to enable some option I'm not aware of?
 
Prompted by one of Major_Advantage's comments and with so many landing games I thought the SSC location might be an interesting topic for this spoiler. Where and when an SSC came about looked as if it could be one of the bigger influences on how such a game goes.

(And yes, the current posts may already have given big clues to the answer.)

Scott_Dude, Mirmydon - hi, welcome, I wonder did you include an SSC in your games?

Anyway, the map coordinate system provides a way to help discuss it.

The main factors for the SSC are the terrain in the 21 square city radius and the speed with which the city can be settled and developed. Special squares with good trade, and rivers, are a great help.

Some readers may note that at the start of the game (37,31) has no silk in its radius, yet experienced players may assess the site as having two silk. That comes about if trees are planted correctly, and terrain modification is often used within the SSC radius. Creating the silk on the river was something I did even though it wasn't an SSC. I'm not sure I'd have thought to convert the wheat to silk though - I'd probably have preferred to clear the jungle.

Trade experts, which is not me, may use the coordinates to calculate the commodities that will apply to a location. I suspect that this does not apply to the SSC - you take the best site from terrain considerations regardless - but more to any potential supplier cities that could be established on other continents.

We note in passing that the map editor uses different coordinates.

Yes, as explained in my perfunctory log Persépolis (capital city at starting location 34,28) was my SSC. I've located the perfect site 37,59 and founded Daryus Kabir there but it was too close of the Carthaginians and as I didn't defend it enough, they captured it and I had to bribe it back so with all the time lost, I went for building Colossus, etc in Persépolis. I made lots of terrain modification, only kept one forest on the river, others were turned to plain or grassland, only hill was turned to plain and the pheasant to buffalo, base trade = 71 with superhighways, so 92 before flight.

But looking at your logs, my development is so slow compared to Ali Ardavan, Haleewud, etc... Major Advantage located the same SSC site in -975 and founded Eureka in -875 and Eureka built Colossus in -150. I founded Daryush Kabir in +180... :blush: I've got to improve my expansion rate a lot !
 
The choice of an SSC site is a good topic, Inkerman. May be I can add an example.
Let´s assume the site 37,31, that was chosen by some players, had not 1 wheat and 1 hidden trade special, but 2 of each.
Lets swap 2 more tradee specials for 2 boring grass tiles.
With 4 trade specials, 6 rivers, ocean access and only 1 jungle tile most players would agree this would be an excellent site.

But how much better would it actually be compared to the site we have in GOTM 140?
Of cause this depends on the situation. Here is a decisive one in the game: we just researched railroad and trade is at its lowest and no help we can count on. We depend on our SSC and we want to go to corporation asap.
Our SSC site is fully developped and grown, the trade specials have been mined to silk. We now have a base trade
in the 4 special site: 63 + 6 (rivers) + 3 (ocean) + 12 (4 silk) + 32 (estimation on AI trade routes) = 116 and science of 696 at 100%
in the GOTM 140 site: 63 + 6 + 3 + 6 (2 silk) + 30 (trade routes in my game) = 108 and science of 648 at 100%
But we also have to count our scientists. The 4 special site has 3, the GOTM 140 site has 5, because of the irrigated grassland compared to the silk woods:
in the 4 special site: 696 + 3x18 = 750 science
in the GOTM 140 site: 648 + 5x18 = 738 science

Any other differences? The 4 special site needs 15 more settler turns, the GOTM 140 site needs 2 more turns to grow, the 4 special site has 2 to 4 more production and about 7% better trade deliveries.

Of cause there are other situations like early growth or early trade, where the extra specials might be more useful.

But my point is: it dosn`t make a big difference during most of the game.
 
In my game, the Indian civilization was destroyed by the Celts in 1200BC. They were replaced by the Sioux (on an island to the west of the northern part of Persia). The Sioux were much easier to reach before the Lighthouse was built and so my earliest 8 caravan deliveries were made to them.

I am thinking that this was a slight advantage for me, since I had trading partners at either end of my empire rather than having 2 partners at the same end (and competing for space).

Any thoughts?
 
Expansion during this interval was pretty slow. 11 new cities were founded, 1 advanced tribe was discovered and a Sioux city was subverted.
Trade was significant, but not great. 50 deliveries were made for a total of 12643. The highest fee was 438 (Silk to Cardiff in +840).
Tech advances were fairly steady during the interval. In +1000 I finally developed Electricity (rendering the Celtic Great Library obsolete).


+20 Construction -> Bridge Building (690), Dariush Kabir founded, 31 spent on RBs
+40 22 spent on RBs
+60 Perse Silk to LBH 312, 50 spent on RBs
+80 10 spent on RBs
+100 BB -> Math (720), Trade with Sioux Construction for Math (Celts get both from GL) Pasa Hides to LBH 384, Sardis Dye to Kells 184, 45 spent on RBs
+120 Carth Govt overthrown, start Astronomy (750), 56 spent on RBs
+140 Carth Republic established, Sioux develop Polytheism (Celts GL), Astro -> University (780), Ghulaman founded, 154 spent on RBs
+160 165 spent on RBs
+180 Perse Wine to Kells 310, 549 spent on RBs
+200 Cardiff (Celts) builds Pyramids, 21 spent on RBs
+220 Trade with Celts Philo for Wheel (810), 134 spent on RBs
+240 Sioux develop University, University -> Chemistry (840) (Celts get Univ from GL), Zohak founded (in Sioux Land), Gordium Salt to Kells 240, Susa Copper to Cardiff 376, Samaria Hides to Tintagel 176, 543 spent on RBs
+260 Teotihuacan (Aztecs) builds Oracle, Chemistry -> Engineering (870), Pasa Hides (U) to Kells 200, Bactra Beads to Carmarthen 224, 196 spent on RBs
+280 31 spent on RBs
+300 Subvert Slim Buttes 2 X 105 get HBR (930), 105 spent on RBs
+320 Perse builds Mike's, 245 spent on RBs
+340 Engineering -> Invention (961), Samaria Hides to Wounded Knee 240, Sidon Silver (U) to Cardiff 250, Sardis Beads to Carthage 288, 228 spent on RBs
+360 Celts Govt overthrown, Invention -> Navigation (992), Istakhr founded, 10 spent on RBs
+380 Celts develop Engineering, establish Monarchy, Sidon Cloth to Perse 62, 313 spent on RBs
+400 Jinjan founded (in Celtic land), 140 spent on RBs
+420 Pasa Gems to Delhi 240, Tyre Beads to Tintagel 160, 170 spent on RBs
+440 Navigation -> Gunpowder, 179 spent on RBs
+460 Susa builds Leo's, 245 spent on RBs
+480 Susa Wine to Wounded Knee 305, Bactra Dye to Caernarfon 164, 184 spent on RBs
+500 Borazjan founded, 398 spent on RBs

stats at +500:
pop.: 4.74M; cities: 22; techs: 32, gov: Republic, gold: 423; trade routes: 4D21F; cost/turn:10
units: 13 Settler, 4 Warrior, 1 Archer, 4 Horseman, 1 Crusader, 6 Caravel, 1 Diplomat, 19 Caravans
Wonders: HG, Colossus, LH, MPE, Mike's, Leo's
Footprint: 18 cities in Persia, 1 in Celtic land, 2 in Sioux land, 1 on 8

Celts: 8 Cities, 21 Tech, 573 Gold. Peace, Monarchy, GL, Pyramids
Aztecs: 3 Cities, 16 Tech, 218 Gold. Peace, Monarchy, Oracle
Carthaginians: 4 Cities, 14 Tech, 774 Gold. Peace, Republic
Indians: Destroyed
Sioux: 3 Cities, 17 Tech, 347 Gold. Peace, Republic


+520 Gunpowder -> Theory of Gravity (1054), Herat founded, Bribe Sioux warrior 50, Pasa Wine to Cardiff 315, Perse Dye to LBH 208, 225 spent on RBs
+540 Celt Republic established, Sardis Silver to Tarsus 132, 111spent on RBs
+560 ToG -> Explosives (1120), Perse Coal to Sardis 105, 256 spent on RBs
+580 Arbela builds Magellan's, Samaria Dye to Cedar Creek 140, 383 spent on RBs
+600 Hut -> Advance Tribe -> Dakyanus, Pasa Dye to Cardiff 288, 161 spent on RBs
+620 Pasa builds Copernicus', Explosives -> Physica (1152), Sidon Salt to Kells 224, Susa Gold to Cardiff 414, 201 spent on RBs
+640 406 spent on RBs
+660 Physics -> Magnetism (1184), 224 spent on RBs
+680 Bampur founded, Zohak Coal to Pasa 207, 148 spent on RBs
+700 Tureng Tepe founded, Tyre Salt to Armagh 184, 137 spent on RBs
+720 Magnetism -> Democracy (1216), Hut -> 4 barb knights, Bactra Wine to LBH 185, 190 spent on RBs
+740 Sardis Silver to Sidon 157, 11 spend on RBs
+760 143 spent on RBs
+780 Democracy -> Economics (1248), Democracy established, Hut -> 50, Bribe 2 barb horse (41 each), kill Barb horse, Ergili Dye to Tintagel 208, Samaria Gems to Caernarfon 342, Arbela Wine to Zohak 170, 366 spent on RBs
+800 Cardiff (Celts) builds KRC, 152 spend on RBs
+820 Economics -> Steam Engine (1280), Pasa builds Newton's, Hut -> Crusader, Merv founded, Hamadan Silk to Kells 414, 128 spent on RBs
+840 give Construction to Aztecs, exchange maps, 304 spent on RBs
+860 Steam Engine -> Railroad (), Zohak Dye to Delhi 264, Arbela Cloth to Slim Buttes 200, Pasa Dye to Armagh 320, 151 spent on RBs
+880 Railroad -> Industrialization (1386), Hut 4 barb Horse, Kill Barb Legion+Leader near Merv, Give RR to Celts, RR+Nav to Sioux (Celts get Nav from GL), RR to Aztecs, RR+Nav to Carths (Tech cost 1344), 319 spent on RBs
+900 bribe Celt Trireme 200, Antioch Beads (U) to LBH 60, 83 spent on RBs
+920 Sioux Chemistry (Celts GL), Tenochtitlan (Aztecs) builds GW, Industrialization -> Sanitation, Susa builds Darwin's, Sanitation -> Corporation -> Atomic Theory (1485), Behistun founded, Susa Coal to LBH 305 Hamadan Dye to Wounded Knee 236, Tyre Dye to Caerphilly 336, 270 spent on RBs, T/L/S = 1/5/4
+940 Celts Gundpowder, Atomic Theory -> Metallurgy (1518), Slim Buttes Silver to Perse 200, Samaria Hides to Tintagel 252, Pasa Cloth (U) to Kells (180), Caralis Silk to Kells 408, Hamadan Beads (U) to Kells 158, Ghulaman Silk to Kells 408, 894 spent on RBs
+960 Metallurgy -> Refining (1645), 324 spent on RBs
+980 Carths Bridge Building (Celts GL), Pasa builds Shake's, Hut -> Crusader (Non), Samaria Hides to Tlatelolco 324, Jinjan Salt to Wounded Knee 320, 191 spent on RBs
+1000 Refining -> Electricity (1680), Borazjan Silk to Cardiff 438, Dariush Kabir Silk to Kells 426, 491 spent on RBs

stats at +1000:
pop.: 12.58M; cities: 28; techs: 47, gov: Democracy, gold: 2357; trade routes: 13D35F; cost/turn:51
units: 19 Engineers, 8 Musketeers, 5 Horseman, 3 Crusaders, 11 Transport, 4 Diplomat, 13 Freight
Wonders: HG, Colossus, LH, MPE, Mike's, Cope's, Magellan, Shake's, Leo's, Newton, Darwin
Footprint: 19 cities in Persia, 3 on Celtic land, 3 on Sioux land, 1 on 2, 1 on 8, 1 on 22

Celts: 8 Cities, 29 Tech, 1322 Gold. Peace, Republic, GL, Pyramids, KRC
Aztecs: 3 Cities, 20 Tech, 279 Gold. Peace, Monarchy, Oracle, GW
Carthaginians: 4 Cities, 18 Tech, 914 Gold. Peace, Republic
Indians: Destroyed
Sioux: 3 Cities, 23 Tech, 877 Gold. Peace, Republic

Goals for next interval:
1) Continue Trade
2) 1 tech advance every turn
3) factories and Hoover Dam
4) Eliminate Carths
 
Looks like my game is fairly comparable to Inkerman. But it looks like I am 400 years (20 turns) behind Major.
 
I tried right-clicking on a tile and the coordinates did not appear.
I am using regular, old Civ 2 that I bought out of a box back in 1996. Do I need a different version? Or maybe I need to enable some option I'm not aware of?
Curious.
If after you load the original save file you press "v" does that do it?
 
In my game, the Indian civilization was destroyed by the Celts in 1200BC. They were replaced by the Sioux (on an island to the west of the northern part of Persia). The Sioux were much easier to reach before the Lighthouse was built and so my earliest 8 caravan deliveries were made to them.

I am thinking that this was a slight advantage for me, since I had trading partners at either end of my empire rather than having 2 partners at the same end (and competing for space).

Any thoughts?
Where exactly did they respawn? I can't see an island matching your description. And I didn't built LH because Celts and Indians where within trireme's reach, so I do not see any advantage in that respawn.

Looks like my game is fairly comparable to Inkerman. But it looks like I am 400 years (20 turns) behind Major.
It sure does, but I am not sure why. I was aiming for exploring and expansion, avoiding any military conflict, going for republic instead of monarchy... However, a major advantage in my game was to get advanced tribes at 25,49 and 37,51. That allowed me to found Eureka as early as I did and some more cities nearby.
 
Little Big Horn was located at 10,52 on island 16. Island 16 was a fairly large island, so maybe you consider it a continent.

My closest port was Sidon, located at 11,41 (at the NW end of continent 10 (Persian/Carth homeland)).

When I put a port on island 16, I built it (Zohak) at 8,52 which was 7 'spaces' from Sidon (ideal once I had transports and Magellan's).

There was a one square island with bananas (fruit(?)) in between the 2 larger landmasses.
 
Ah, okay. I was looking for something more "northern". ;)
 
I tried right-clicking on a tile and the coordinates did not appear.
I am using regular, old Civ 2 that I bought out of a box back in 1996. Do I need a different version? Or maybe I need to enable some option I'm not aware of?
Even the most basic version of civ2 has this. Click on the tile. Go to the menus and change from moving units to viewing them. You will see "(x,y) z". x and y are the map coordinates, and z is the island/large-lake/ocean number. When we refer to building a city on island z, that is the number we are talking about. In this game we started on 10.

But looking at your logs, my development is so slow compared to Ali Ardavan, Haleewud, etc... ... :blush: I've got to improve my expansion rate a lot !
Rapid expansion is indeed the most important thing to do in early game.

It sure does, but I am not sure why. I was aiming for exploring and expansion, avoiding any military conflict, going for republic instead of monarchy... However, a major advantage in my game was to get advanced tribes at 25,49 and 37,51. That allowed me to found Eureka as early as I did and some more cities nearby.
The major advantage you got was an advanced tribe out of your first hut in -3700. That is a huge advantage. The rest of us had to build that second city with a settler and it came about much later: -3300 for haleewud and zenon, -3250 for Inkerman, -3150 for scozzy0 and I, and -3100 for Mimydon. By the time we had two cities, you had three; a roughly 50% advantage.

Little Big Horn was located at 10,52 on island 16. Island 16 was a fairly large island, so maybe you consider it a continent.
You confused me too when you called that NW. It is SW of our home island.
 
+0040 Carthaginians build Lighthouse. Advanced tribe founds Babol on island 16.
+0060 Barbarian legion lands near defenseless Dezful. Astronomy -> Literacy. Malaca has 3 units inside: Archer, legion, and elephant. No city walls. Producing elephant.
+0080 Barbarians take Dezful which is bribed back for 26g; got a legion.
+0100 Carthaginians kill 3 of my assault force of 4.
+0120 Persepolis builds Hanging Gardens and celebrates. Horse from hut. Kandahar founded.
+0140 Carthaginians kill a diplomat.
+0160 3 barbarian horsemen from hut.
+0180 Barbarians kill my phalanx.
+0200 Darius Kabir survives Carthaginian elephant. Altin Tepe founded. Wine to Bombay from Susa for 150 establishes the first trade route. Feudalism from hut. T3L0S7.
+0220 Carthaginian elephant killed.
+0240 Carthaginians kill my vet horse. Literacy -> Chivalry. Hides to Celts from Perspolis for 224.
+0260 Bunyan founded. Dye from offshore Kish to Persepolis for 68 establishes the first domestic route.
+0280 Aztecs build Pyramids. Charsadda founded. Literacy -> Aztec -> Construction. Elephant from hut. Carthaginian elephant killed.
+0300 Copernicus built.
+0320 Chivalry -> Bridge Building. Ura Tyube founded.
+0340 Amol founded. 2 Carthaginian units killed.
+0360 Celts develop Philosophy.
+0380 Gems to Delhi for 204.
+0400 Bridge Building -> Philosophy. Persepolis builds the first infrastructure: a library. Advanced tribe founds Issus. Rasht founded. Construction -> Celt -> Philosophy.
+0420 Carthaginians kill an elephant. Trireme survives barbarian ship. -> Monotheism. Deliveries to Celts for 128, 260. Lost an elephant attacking Rusicade.
+0440 Monotheism -> Theology. Wine to Celts for 260. Advanced tribe founds Cremona.
+0460 Carthaginians kill a legion. Banana founded. Rusicade bribed for 124g. Got 17g, Masonry, and 6 units! One defender of Panormus killed and one elephant lost. Hides to Celts for 224. T1L2S7
+0480 Carthaginians kill 3 elephants. Michelangelo built. Theology -> Engineering. Carthaginian elephant killed. Nomad from polar hut.
+0500 All size 4 cities celebrate. Cremona relocated as Anzali.

Status at +500
Population: 2.0M; Cities: 37; Techs: 28; Government: Monarchy
Gold: 323; Cost: 3; Trade routes: 1D6F;
Wonders: Colossus, Marco, Hanging Gardens, Copernicus, Michelangelo
Units: 18 settlers (1 None), 37 defenders, 3 Legion, 1 Horse, 2 Elephants, 2 Crusaders, 3 Knights, 8 Trireme, 1 Diplomat, 6 vans, 1 explorer
Goals: Conquest of Carthaginians, expansion in Carthaginian lands, southern islands, and recently discovered northern islands, continuation of trade with Celts and Indians, skipping Republic and going to Democracy when ready. Leo, Magellan, and Bach.
Footprint: 28 cities in Persia; 1 on islands 8 and 15; 2 on islands 4 and 16; 3 on island 22;
Celt: 6 cities, 22 techs ; War with Indians
Aztec: 4 cities, 17 techs ; Pyramids
Carthaginian: 7 cities, 15 techs ; Lighthouse; War with me;
Indian: 2 cities, 24 techs ; War with Celts
 
Code:
            Major    haleewud    Ali      zenon    Inkerman  
cities        29        22        37        20        28
techs         44        32        28        61        33
govt          Dem       Rep       Mon       Dem        Rep
cost/turn     27        10         3         ?        38
trade       9D17F     4D21F      1D6F        ?       ?D?F
settlers      14        13        18         6        12
army          13        10        48         5        22
boats          6         6         8         8         7
dips           4         1         1         2       9
vans          14        19         6        40         22
Wonders        9         6         5         9          6

Zenon is leading at this point with Major a close second. Inkerman is third, haleewud fourth, and I am last despite leading in terms of cities and footprint. However, once I switch to democracy my larger number of cities allow me to play some catch up.
 
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