Scouts
I founded Moscow in place and was pleased to find a Bonus Grassland
tile within the city limits. This way the size of the Settler Factory
was reduced by one. I sent the Scout west to the Mountains and then
north, where it pretty soon met Spain. Moscow built a second Scout,
which then went in the other direction. Judging from the rather meager
harvest of these Scouts, just two Technologies which were both known
by the AI tribes, it would seem a mistake to build a second Scout
instead of e.g. a Warrior. But then I did get a Warrior from a hut and
made many Contacts. One Scout was eventually lost to Barbarians and
the other I could disband for two Shields.
3800 BC Meet Spain
3750 BC Pop Hut Technology
3550 BC Meet England
3450 BC Pop Hut Technology
3000 BC Pop Hut Warrior
2800 BC Meet Zululand
2670 BC Meet America
2630 BC Meet France
2390 BC Meet China
Research
I decided to start the game without research in the hope of getting
something useful from early Goody Huts. Instead, I met Spain, who knew
Alphabet. So I bought Alphabet for Bronze Working, 3 gpt and 12 gold
and went for Writing on minimum. This might have been a mistake, as my
little empire got pretty strong research-wise before the 40 turns were
up. I didn't really count on such a plethora of commerce-rich tiles. I
may have lost a couple of turns there, but collected much gold with
which I hope to be able to take back some of them by rushing
Libraries.
4000 BC Discover Pottery
4000 BC Discover Bronze Working
3800 BC Learn Alphabet
3750 BC Learn Ceremonial Burial
3450 BC Learn Warrior Code
2630 BC Learn Masonry
Early Development
The initial build order in Moscow was: Palace, Scout, Wealth (one
turn), Granary, Settler (four turns with Game forest cut), Worker
(three turns), Settler (six turns), Warrior (two turns) and then
four-turn Settlers. I had to irrigate a Plains tile without roading in
order to keep the time table for the Factory.
4000 BC Found Moscow
2800 BC Found St. Petersburg
2470 BC Found Kiev
2190 BC Found Minsk
2110 BC Found Smolensk
Rapid Expansion
The first, early, Settler of course went to the north-east to the
Wheat-on-Flood-Plains tile. St. Petersburg would be a Worker Factory,
first without and later with a Granary. I placed the first ring three
tiles from the capital and a second ring at six tiles. I also placed
cities at between three and five tiles distance from the planned
Forbidden Palace city east of the river.
Although the land was pretty crowded and AI tribes dropped cities
close to our core, Barbarians were pretty annoying. However, I could
purchase only a few Slaves and then lost a roading Worker-Slave pair
to a surprise attack from a Barbarian Horseman sneaking around in
America. Philadelphia was kindly fitted into my settling plan, but New
York was built one tile off and will have to be abandoned after it has
been captured. Otherwise the AI didn't disturb my circles.
1910 BC Found Odessa
1870 BC Connect Spices
1750 BC Found Sevastopol
1650 BC Found Tblisi
1500 BC Found Yakutsk
1500 BC Found Sverdlovsk
1400 BC Found Vladivostok
1275 BC Found Novgorod
1200 BC Found Krasnoyarsk
1125 BC Found Riga
1000 BC Connect Gems
_950 BC Found Rostov
_800 BC Found Astrakhan
I did connect Ivory as well, but seem to have forgotten to take a
note.
Towards the Middle Ages
I discovered Writing in 1990 BC and went into fast-research mode. I
decided to go for Literature before The Republic, since many core
cities produced much Commerce and I had enough gold to rush
Libraries. In the end, The Republic would have come in just when
Moscow was at maximum size, so I delayed it one turn in order to let
the (last) Settler out. I got five turns of Anarchy in the inter-turn
and decided to be satisfied with that.
1990 BC Discover Writing
1990 BC Learn The Wheel
1990 BC Learn Iron Working
1650 BC Discover Literature
1625 BC Learn Horseback Riding
1525 BC Discover Philosophy
1375 BC Discover Code of Laws
1300 BC Learn Map Making
1075 BC Discover The Republic
1050 BC Learn Mathematics
_875 BC Discover Currency
_850 BC Learn Polytheism
_775 BC Discover Construction
_775 BC Enter Middle Ages
_775 BC Discover Engineering
The AI graciously provided a few Technologies: Mathematics and
Polytheism. I gifted all tribes all my knowledge in the hope that they
progress on the lower branch (Feudalism, Invention) while I go for
Astronomy.
Research rate for Monotheism is indicated to be six turns. My core
needs a lot of development and growth, but has a wonderful
potential. Spain is building The Pyramids in Madrid and The Colossus
close to my core, so I will leave them in peace while I go for America
and England. The Forbidden Palace is just a few turns away. I have a
few veteran Horsemen and have disbanded all Warriors.