My approach will be to pop many huts and see what develops. I will not found a city so that a large NON army is created.
I note the wider valley starts one third up map - about 80 spaces up the river, and there are 166 beyond. At the start I will pop the adjacent hut. I plan to move up the valley with the settler, and then branch off to the potential 4-special settlement area to the side. The archer will head off into the mountains to start the hut pops.
As we go I have the map editor open and the tracks of my troops are marked by ocean.
4000- Pop hut: it took 11 attempts to get the required archers, they set off up river.
3950- -
3900- -
3850- hut(11,243):archers
3800- -
3750- hut(17,243):25g
3700- -
3650- hut(24,228):archers, hut(5,241):WC
3600- -
3550- hut(23,245):archers
3500- hut(29,219):Pottery
3450- -
3400- -
3350- hut(4,230):archers, hut(23,217):archers
3300- hut(22,234):archers
3250- hut(17,217):chariot
3200- hut(6,224):HBR, hut(35,247):25g
3150- hut(10,232):25g, hut(25,211):50g
3100- hut(50,200):archers, hut(28,236):archers
3050- hut(19,211):horse
3000- hut(41,249):50g
Demographics - we are 1st or 7th in everything. 9 archers, 1 horse, 1 chariot.
I had not realised we would not get barbs doing this, presumably because we have no city; I guess I should have done.
2950- hut:Wheel. hut:archers.
2900- -
2850- hut:archers. hut:50g. hut:archers. hut:archers.
2800- hut:100g. hut:horse.
2750- hut:Masonry.
2700- hut:horse. hut:chariot.
2650- hut:archers. hut:archers. hut:archers. hut:horse.
2600- hut:Alphabet. hut:horse. hut:horse.
2550- hut:25g.
2500- Reach Zulu city of Ulundi. Swap Alphabet for CB. Peace. Get tribute 50g. hut:50g.
2450- hut:25g. hut:horse.
2400- Zulus block advance round sides of Ulundi - we do not attack.
hut:25g. hut:Maths. hut:BW.
2350- hut: archers. hut:chariot. hut:Writing. hut:25g. hut:100g. hut:archers
Zulus ask us to withdraw to nearest city - we do, but having no city, nothing moves.
2300- hut:archers. hut:50g.
2250- hut:25g. hut:50g. hut:chariot. hut:horse.
2200- hut:archers. hut:25g. hut:MM.
2150- hut:CoL. hut:Iron. hut:25g.
2100- Zulus refuse tribute. Find Zimbabwe. hut:Currency. hut:Literacy. hut:chariot.
2050- 25g tribute from Zulus. hut:Monarchy - revolution. hut:Polytheism. hut:legion.
2000- hut:Feudalism. hut:Mysticism. hut:ele. hut:Republic. hut:50g.
I got 10 techs in the last batch of pops, many more than expected. Anyway, we have a decision coming up.
Army (not very well placed, being largely away from the valley): 20 archers, 1 legion, 8 horse, 5 chariot, 1 ele.
Techs:20. Gold:875.
I note the wider valley starts one third up map - about 80 spaces up the river, and there are 166 beyond. At the start I will pop the adjacent hut. I plan to move up the valley with the settler, and then branch off to the potential 4-special settlement area to the side. The archer will head off into the mountains to start the hut pops.
As we go I have the map editor open and the tracks of my troops are marked by ocean.
4000- Pop hut: it took 11 attempts to get the required archers, they set off up river.
3950- -
3900- -
3850- hut(11,243):archers
3800- -
3750- hut(17,243):25g
3700- -
3650- hut(24,228):archers, hut(5,241):WC
3600- -
3550- hut(23,245):archers
3500- hut(29,219):Pottery
3450- -
3400- -
3350- hut(4,230):archers, hut(23,217):archers
3300- hut(22,234):archers
3250- hut(17,217):chariot
3200- hut(6,224):HBR, hut(35,247):25g
3150- hut(10,232):25g, hut(25,211):50g
3100- hut(50,200):archers, hut(28,236):archers
3050- hut(19,211):horse
3000- hut(41,249):50g
Demographics - we are 1st or 7th in everything. 9 archers, 1 horse, 1 chariot.
I had not realised we would not get barbs doing this, presumably because we have no city; I guess I should have done.
2950- hut:Wheel. hut:archers.
2900- -
2850- hut:archers. hut:50g. hut:archers. hut:archers.
2800- hut:100g. hut:horse.
2750- hut:Masonry.
2700- hut:horse. hut:chariot.
2650- hut:archers. hut:archers. hut:archers. hut:horse.
2600- hut:Alphabet. hut:horse. hut:horse.
2550- hut:25g.
2500- Reach Zulu city of Ulundi. Swap Alphabet for CB. Peace. Get tribute 50g. hut:50g.
2450- hut:25g. hut:horse.
2400- Zulus block advance round sides of Ulundi - we do not attack.
hut:25g. hut:Maths. hut:BW.
2350- hut: archers. hut:chariot. hut:Writing. hut:25g. hut:100g. hut:archers
Zulus ask us to withdraw to nearest city - we do, but having no city, nothing moves.
2300- hut:archers. hut:50g.
2250- hut:25g. hut:50g. hut:chariot. hut:horse.
2200- hut:archers. hut:25g. hut:MM.
2150- hut:CoL. hut:Iron. hut:25g.
2100- Zulus refuse tribute. Find Zimbabwe. hut:Currency. hut:Literacy. hut:chariot.
2050- 25g tribute from Zulus. hut:Monarchy - revolution. hut:Polytheism. hut:legion.
2000- hut:Feudalism. hut:Mysticism. hut:ele. hut:Republic. hut:50g.
I got 10 techs in the last batch of pops, many more than expected. Anyway, we have a decision coming up.
Army (not very well placed, being largely away from the valley): 20 archers, 1 legion, 8 horse, 5 chariot, 1 ele.
Techs:20. Gold:875.