Game Class: Challenger
Initial Moves:
By playing the Challenger Class, I began the game without any Gold on my Plains Hills square and without knowledge of Agriculture. My first thoughts were that there might be more Flood Plains to the SW of our starting location, near the one that was visible in the starting screenshot. I figured that if there were 3 or more Flood Plains squares, I'd settle away from where the Gold was located, so that I wouldn't feel very bad about "missing out" on the Gold. So, my Scout headed SW + SW, onto a jungle-covered Grassland Hills square.
Unfortunately, it looked like there were no more Flood Plains squares, so, despite the lack of the Gold, I settled 1 NW from our starting location. Now I know how most of the Yukon gold prospectors must have felt, with the promise of riches and a grand new life turning into an impoverished fight for survival.
My Research Path went as follows:
Agriculture (for the Corn and temporarily for the Flood Plains)
Mining (for the Plains Hills River square)
The Wheel (in order to hook up resources, to keep my Workers busy, to keep my military mobile, and to build roads for my Settlers so that their settling location could be more flexible)
Fishing (as a helper tech to Pottery)
Pottery (for early Cottages and for early Granaries, since we can build Granaries at half price)
Animal Husbandry (in order to find out where the Horses were located on the map)
Bronze Working (for chopping and Slavery)
Writing (for Open Borders and Libraries)
Mysticism (for Obelisks)
Sailing (for early Lighthouses)
Alphabet (learned in 675 BC on Turn 88/460 for a chance at trading)
Mathematics (for opening up Currency and Construction)
Iron Working (to see if I could spot Iron. I'd have skipped this tech if I had Copper, but all of the Copper seemed to have been claimed)
Masonry (to get Construction)
Metal Casting (to trade for Construction, as some of the AIs already knew Construction before I could begin to research it)
Some comments about my Research Path:
Although having early Cottages was an important goal, with me being short a Gold, I could have waited to research Fishing and Pottery until after Animal Husbandry or even after Alphabet. As it was, I had to idle my first Settler for a couple of turns while I waited to see if there were Horses nearby.
Fortunately, there were some Horses, but in hindsight, a more optimised Research Path could have been better than spending some turns to micromanage the act of getting a Settler out quickly, who would only then sit around campfires roasting squirrels (I didn't have a Calendar for a Sugar Plantation and thus had no marshmellows to offer the Settler) until I made up my mind about where it should go.
I was not the first to research Writing; I think that both Mansa and Gandhi beat me to it. Gandhi then was able to beat me to Alphabet, reducing my trading options. The lack of the extra research power from the missing Gold (Fool's Gold, such that I might be the fool for taking on the Challenger Class) meant that I either had to have a more stream-lined beeline for Alphabet or else do what I did and just accept that I wouldn't get much trading value out of it when I did eventually research it.
I was able to trade Alphabet for Mathematics with Roosevelt. However, no other techs of mine were available for trade at the time.
Initial Build Order:
I built a Worker first. My first citizen worked the Plains Hills Forest square until the first border expansion and then worked the Flood Plains square.
Next, I built a Warrior while I grew my capital to size 2.
I built a second Worker next, as I figured that I would need a lot of manpower (who am I kidding; womanpower--we all know that the men will sit around being lazy, if they are allowed to do so) in order to get up some early Cottages, with the hope of compensating for my missing Gold.
I then made my first Settler, with the hopes of settling near a happiness resource or near some Horses (having both would be ideal).
Early Exploration:
I found Roosevelt on the second turn of the game. Within a few more turns, I'd found Mansa and Gandhi had found me.
It took a while, but my Scout finally found Gandhi's homelands, only to die to a Lion just outside of the Indian capital's cultural borders.
My first Warrior played conservatively, fearing a Barbarian-sacking of our capital, so he was only able to spot the Banana resource and Fish resource, but not the resource-cache in the South East, by the time that our first Settler was ready.
Mansa and Roosevelt had quickly expanded to the North West of my capital, before I could even get a Settler out. Thus, once my second city was settled, there really was only fog left to bust in the South East, so my Warrior headed that way.
My Warrior had an upcoming fight with a Barbarian Warrior and I quickly switched to building a second Warrior in my capital, in case I lost the fight, but this time the Forest worked in my favour. Specifically, the earlier Lion attack had kill my Scout from across a River and into a Forest--I guess the Lion knew the forests a little better than the Barb Warrior did. I switched back to whatever I was building at the time, probably a Granary, but I finished the second Warrior just after that build, so that I'd have some military police and a minimal deterrent to an early AI attack.
Once my first Warrior found that the coastline appeared faster than I'd hoped, he parked himself on a Grassland Hills square, essentially fog-busting the entire area, until my second Settler could arrive and found City #3.
High-level Builds:
I tried to build Granaries, Barracks, and Libraries in each of my 3 cities. I also built Lighthouses in the two coastal cities. I stuck with 3 cities for quite a long time, up until 200 AD.
After completing these buildings, I whipped military units (Immortals) as often as I could. Boy, did that lack of one happiness resource (such as a Gold resource) ever hurt--I had to keep the cities at an extremely small size.
Once I got Iron Working and found Iron, I also began whipping Axemen. I felt that although Swordsmen would have been nice, I was short on production, so I settled for Axemen. If I faced Archers, I'd lose out a bit, but not too badly, perhaps needing a couple of more suicidal units, but since the units cost less production, it could all balance out. If, on the other hand, I faced Axemen, Spearmen, and Swordsmen, then the Axemen would be a favourite to attacking than would be a Swordsman.
I also built a couple of Spearmen, but I don't think that any of them actually fought in a battle.
I also made several Catapults and a War Elephant or two, before I felt ready to attack anyone.
By the time that my army was ready to attack anyone, I was shelling out more than 25 Gold per turn in army support costs, which obviously put a large dent in my economy. Just think--some players talk about micromanaging the Commerce squares that your citizens work just to squeeze an extra Science beaker out of your Library in the odd city each turn, but I was essentially throwing away a raw potential of 25 beakers a turn. It's hard to really compare, isn't it?
Politics:
I sucked up to everyone.
They all played really nicely with each other, as well.
By the time that I found Hatshepsut with a Galley, she had already met Gandhi and Roosevelt. Of course, they'd all traded with each other, rather than waiting for me to show up on the scene. So much for a trading opportunity for me.
As I mentioned, I researched Metal Casting for trading purposes, but I was only able to trade it to one or two AI, as their research pace was so fast that most of them beat me to it.
After that point, the AI were trading so heavily with each other that I was quickly left in the dust. For quite some time, each of Gandhi, Mansa, and Hatshepsut had so many techs ahead of me that there was a scrollbar on my Advisor screen for each of them, in the spot where the techs that they know which I do not know are displayed.
Wars:
No wars occurred, for quite some time. I was the first to declare a war, deciding to go after Roosevelt once I felt that my army was ready.
At the time, I faced Longbows, Longbows, and nothing but Longbows. Only one Catapult showed up from Roosevelt, as I'd held off on trading him Construction until just prior to starting the war.
He had only two cities at the time (actually, he had three, but one was from me, as you'll read below). I declared war in 325 AD (Turn 128 out of 460 turns) and had captured both cities by 450 AD (Turn 133). I was able to easily take both down with a mixture of Catapults, Immortals, Axemen, and perhaps 1 War Elephant.
Le Coup de Grâce:
Here's where inspiration hit me. Roosevelt only had 2 cities, while the other AI were too large and too advanced for me to effectively take on immediately. Yet, since I'd been nice to Roosevelt, he'd probably give me a tech for peace and he would likely still trade with me after a war.
The trouble was that I wanted both of his cities.
So here's what I did: I scoured the map for a new city location that was as close to his borders as possible and would not take up a crucial resource. I planned to gift him this city, allowing him to survive after I took his original two cities. I saw three locations which were candidates:
1. On the Desert, next to the Ivory
2. On the Banana, West of my Horse city and South East of one of Mansa's cities
3. On or beside the Sugar, South of my Horse city and North of my Sheep and Iron city
Option 1 would be terrible if Roosevelt's culture gave him the Ivory, so I scratched that possibility off of the list.
Option 2 would mean that his city would grow rather quickly, as the Banana would mean that he'd have 3 Food in his starting square. Still, I was hurting more for Happiness Resources than I was for Health resources, so the loss of a Health resource was an acceptable short term and medium term trade-off. Plus, there would be the chance of close borders of either his or Mansa's sparking tensions with each other.
Option 3 would be okay, but it would mean having an enemy city in the heart of my empire, meaning that I'd probably need to waste hammers and commerce on keeping my rear cities better defended. It would also use up a valuable Happiness resource.
I went with Option 2 and settled on the Banana, in 200 AD (Turn 123). I was even able to whip an Immortal out of the city, thanks to sharing the Rice from the capital. Right before declaring war, I gifted the city to Roosevelt.
What an awesome move! If I were to be successful in my conquests of his two original cities, I could keep cultural pressure on his new city, keep him alive, get a tech for peace, and then still be able to tech trade with him!
Roosevelt didn't get any free units in the city when I gifted it to him, unlike how you get a free unit or two if you culturally convert a city, so he ended up diverting a few units (Longbowmen) to try and defend the city.
I ended up having to meet his 6-hitpoint Longbows in the open, which, considering that my army was mostly 4-hitpoint Immortals and 5-hitpoint Axemen and Catapults, would normally have been a very bad thing. I'd normally rather meet those units in his cities, after my Catapults have pummelled them for a few turns. However, here's where the Immortals truly shine. Consider that an Immortal gains a 50% bonus against Archery units and comes with a 30% retreat bonus against any unit. Thus, an Immortal also fights at strength 6 against a strength 6 Longbowman. I could then throw on a Retreat promotion and have a really good chance of winning or retreating from an even fight, as long as I fought on open ground. I sometimes lost these battles, but I comforted myself with the facts that:
a) I could get the kill with my second attacker and use his 2nd movement point to get him out of harm's way, essentially gaining a free second promotion for a Barracks-created unit with 4/5 experience
b) My Immortals were cheaper to produce than Roosevelt's Longbowmen
You have to be careful with using point b) as a decision factor, as we're facing more than 1 AI, so you can't pit your Hammers 1-for-1 against all of them. Further, at Immortal difficulty level, they often have bigger cities with more Hammer squares being worked and have more production bonuses, meaning that they may still take less time to produce a higher-costing unit than you take to make your cheaper one. Further, if they get a higher tech level, their cost to upgrade their units is so ridiculously small that they essentially gain a ton of "free hammers" by investing a very small amount of Gold to upgrade their ancient armies. Still, it's a fun way to think about such a battle when the scale of the losses is small enough.
Other comments:
Very rarely, a religion spread to me. By 500 AD, my capital, for example, still didn't have a religion. Considering that the last religion to be founded, Islam, was founded in 400 AD (Turn 131), it's a bit hard to believe that my capital avoided religions for so long.
In most games, I find that my capital often gets a religion quickly, either from another Civ or from another city of mine, likely due to the fact that it usually has a lot of trade routes going to it.
As multiple AI had researched Writing early, it is likely that my other cities did not have a trade route with my capital.
Perhaps, also, having a heavily whipped capital, along with the AIs having Open Borders with each other, kept my capital from being a highly-favoured trading partner of foreign cities.
I'm not certain how much influence trade routes have on religions spreading, but from anecdotal evidence, the impact is very large (only for the first religion in a city, of course, as further religions in a city must be manually spread by Missionaries).
I did eventually whip Temples, thinking that the whipping unhappiness would be equalized for 10 turns by the Temple's +1 to happiness. After the unhappiness wore off 10 turns later, a Temple would give me the chance to grow the city one population point larger, or at least to whip a little bit sooner for my next whipping.
I had very few Happiness resources available to me. I was limited to Ivory and whatever the AIs would trade to me, due to them being able to research Calendar near the end of the BCs, while I still didn't have it at 500 AD.
Thus, interestingly, I built Colosseums in each of my 3 cities, which is a building that I normally only obtain via conquest. With the Cultural Trait making them half price, they were actually cheaper to build than Temples, so I eventually made up for the lack of Gold happiness compared to any of you that didn't bother with these buildings. Of course, as soon as any of you build your Forges, I once again relatively lose out on a happiness point from the missing Gold (since a Forge gives an extra happiness point for having Gold), but I'm confident that I'll somehow overcome this additional challenge.
I had a lot of Cottages, but not much chance to work them. I had to keep my cities small, due to a lack of happiness and health, while the constant whipping that I used to keep the cities small meant that I had to keep them even smaller. Still, it was a focus on early cottages that kept me in the game.
Finally, due to my whipping, I didn't put my focus on Great People. I used Scientists occaisionally, in order to temporarily prevent growth beyond happiness limits, but at the 500 AD mark, I had yet to obtain a single Great Person.
Post-500-AD Plans:
- Build up an even larger army
- Go after Mansa Musa
- Depending upon the tech level at the time, either go after Gandhi or else lay off of the military production and focus on building infrastructure and the Epics (Heroic and National)
- Keep researching outdated techs that Roosevelt doesn't know so that I can trade for techs like Feudalism from him
- Hopefully, somehow, take down Mansa before he techs to Gunpowder units, reduce him to one city, and also try to trade with him, if I am ever able to research a tech that he doesn't already know