Originally posted by Sasebo
Some of you are still speaking greek to me by the way....Oedo turns???
Originally posted by ElephantU
Suprises in maps or rules (like the fundy-only game, or RingWorld!) help to bring out neglected aspects of the game. And its fun to see how the experts handle them (compared to my bumbling around!).
Same goes with my style of play. But things change dramatically when islands are so small they can only support 1 city. That is what I mean by a true Archipelago: plenty of small islands none of which can support more than one city.Originally posted by Old n Slow
For my style of play, islands are not much of a challenge for survival -- I like having the safe haven, size for a half dozen to a dozen real cities, and knowing that the AI will be unlikely to bother the core of my empire.
You are absolutely right. The Map editor will even give you a warning to that effect if the number of islands goes beyond 64. But my experience has shown that even below that in a true Archipalego the AI is crippled and the barbarians are more of a military threat to you than the AI. It will take the AI ages to leave their home island. This, combined with the fact that the map is known, makes conquest pointless. To be truly challenged you have to go for a Space Ship victory. If we ever decide to play on such a map, and I hope we do, that is the only rule we need: No victory by Conquest allowed, but you are allowed to conquer as many of the AIs as you wish (save one of course). No reason to limit the number of cities, or anything else. It will not only be a challenge, but also brings out aspects of the game you are not accustomed to.Originally posted by Smash
Here I am as Devil's advocate again
The problem you have to be careful of with maps is the AI needs lots of green area to do half ass.If you go for a map with islands,bad terrains etc,it generally hurts the AIs more than the human player.
Originally posted by kotycha
Question: Whom should I sent my GotM22 result?