GOTM 25 - First Spoiler

I went for SS so the plan was to in given time take over that starting continent and try to trade as much as possible.

Moved the settler NE, saw the gold and settled 2E of the starting position. The earlt plan worked well as I settle Djenne on the flood plain NW of the bronze the turn before Izzy would claim that area :D . Also pulled of a CS slingshot in 1200 BC.

I settled one more city in the NW to claim the iron while building up my army as I knew Monty would attack otherwise. When he went after Rosewelt I attacked and had Tenoctitlan and 3 more cities captured by 500 AD. I am also halfway to education and the trading is ok.

A little disepointing that there was 3 AI on the starting contient as this made it a lot easier (more early trading and a large heartland once the whole continent is captured). But still fun games so far :goodjob:
 
The specialist bugs come from the HOF specialist stacker. IIRC un-selecting the specialist stacker option under the HOF settings solves all such problems.
Thanks for the info! It was getting really annoying.

... Despite all these problems & such an inauspicious start, as I'm passing a bit beyond 500AD I find I'm moving to the top of the score heap finally, after dispensing of Roosevelt. The computer doesn't seem to be playing very well, I miss the more intelligent & less passive BTS AI. I had so many things go wrong, but it was still not that hard to bounce back (though it took a while). I'm starting to feel now like I'm playing against just time & myself, and getting bored :(
 
Good point, MarkM, I am struggling on Prince in BtS, but forgot to take into account that the AI is much less effective (especially at warring) in Vanilla -> plus it only really likes Space Race (unless they fixed that?) so that may have made life a lot easier for me. hmmmm

Still, it was VERY challenging and I'm glad I survived at all!

Also, still hoping to hear from Erkon or one of the other early-domination finishers on how they managed that. I can't seem to clear out but one of the rival civs before 0 AD, much less all of them AND settle the whole continent!
 
After playing greatbeyonds practise games from the pre-discussion, I decided to go for Skirmisher rush if an AI was near although I wasn't sure how I was going to win the game.

Quick summary:

Met Roosavelt and Isabella early on, and then was worried to meet Monte. - Decided immediately that I had to get rid of the Aztecs.

My first plan had been to skirmish rush the Americans, but when my wandering warrior found a Spanish worker undefended in the south I thought - "Why not?" and declared on Isabella with a worker steal.

Just to prevent America joining the Spanish, I adopted the American religion. -Plan...cripple Spain and befriend America for a later war on the Aztecs. -

To this end I captured Barca then ended the war as the Aztecs had settled all the way across the north and were getting far too powerful for my liking.

I was on an even par in Tech with the Americans by this point so my next plan was to bribe Roosavelt to attack Monte whilst I built my own forces. - No need....Monte declared on Roosavelt. I joined the American side and captured 2 Az cities in the north.

Unfortunately by this point the Americans had settled the iron resource to the north.

For a while my Axemen fought Jaguar warriors in the northern forests. - If only Ridley Scott could have seen it. - Then as my economy waned I ended the war.

As I reached the end of the time period for the first post I was leading in tech, leading in area, Roosavelt was friendly towards me, Isabella was cautious and Monte was furious but weak - This game was looking good.

Next plan...Still need to get rid of the Aztecs.
 
Man - everyone else is finding this to be easy. I am at serious risk of coming last on this one! Surely there must be someone else who got sacked by the rampaging Aztecs!!
 
Man - everyone else is finding this to be easy. I am at serious risk of coming last on this one! Surely there must be someone else who got sacked by the rampaging Aztecs!!

I guess you didn't do one of the following :
- move the settler (I did move it NE, to avoid having any water tiles in the BFC )
- Make nice/trade with your neighbours.

The "easy" feeling is clearly from having a gold mine and food at hand + having met most of the AIs early for trades.It was the first time at emperor level where I had to trade writing around because no AIs had it.:eek:
Of course, if you make diplomatic mistakes (like running your own religion or trusting montezuma), the early trades aren't so much of a help.


Why didn't I want water tiles in the BFC?
This is something I learnt from snaaty (spelling?) : moving inland allows you to grab more land tiles and allows you to free room in your back, where no AI will settle.
That + the fact that mansa doesn't start with fishing + the fact that there was no seafood in sight.
 
I guess you didn't do one of the following :
- move the settler (I did move it NE, to avoid having any water tiles in the BFC )
- Make nice/trade with your neighbours.

Why the emphasis on the starting location (in this case)? I settled in place, went for AH first, built a worker, worked the improved cow while building a settler (while capital size is still 1) and got the rice/gold spot for my second city. From then on I went building towards HA and started killing everybody (the only "techtrades" I made were "war related" :borg: ).

So instead of one very good city, I got 2 very nice production cities. Allas, I miscounted too btw, so no victory to write home about, but the game did feel easy.

The "easy" feeling is clearly from having a gold mine and food at hand + having met most of the AIs early for trades.
This is more the case, weather or not the food and gold is used by the capital...
 
Actually this spoiler is a spoiler indeed, also for players who have not finished yet. It gives info about a possible victory condition, without using certain future techs. This spoiler thread can therefore definitely influence the decision making of players going for domination!!!
 
Why is everybody emphasizing the starting loc (in this case)? I settled in place, went for AH first, built a worker, worked the improved cow while building a settler (while capital size is still 1) and got the rice/gold spot. From then on I went building towards HA and started killing everybody.

So instead of one very good city, I got 2 very nice production cities. Allas, I miscounted too btw, so no victory to write home about, but the game did feel easy.

You must be a very good player to have felt it was an easy game after settling in place.

Anyway, I still enphasize it for you. There are a number of options in the game that apply only (or specially) to your capital, like Bureaucracy or Oxford. If you plan for a long game (culture, diplo, space) then you are going to use probably both and you need a very good capital to take full advantage of them.
 
to adonias
The capital is you only city for a while, so having the gold and rice in your capital gives you a kickstart, allowing your second city to go a bit further and block some more good land.
At least, that's what I did.
 
I do think this is one of those games that it makes a big difference if you move on first turn, somewhere to the east. So much is determined by that one decision.
 
Founded the capitol 2E of the start- I thought that was best.

Djenne was founded in 2280BC to the north in that juicy production spot. Unfortunately the barb archers were lucky- one plowed through 2 warriors and destroyed the town almost immediately. That was really too bad.

Still, learned the worker techs and then worked toward Alphabet and traded around. Our single city built only Chariots for awhile. We captured Washington and then Boston before 1000BC. The now-occ America was destroyed soon after by Monty who razed New York and just left that prime piece of real estate vacant for us to settle! And in 875BC we 're-captured' a barb town 1 tile from the ruins of old Djenne.

Now I heard somewhere that the rl Isabella only bathed twice in her whole life. Monty was our old war ally while Izzy only stank and scowled. Her b.o. was matched only by her vanity in insisting it was WE who were the heathens; exceeded only by her poor manners and judgement when she dowed us in 550BC. Our troops were already massed on the border. Captured 3 workers immediately and then captured all but Madrid with assists from Monty.

We controlled 3 religious centers this point. I wanted to go cultural, but the town the barbs 'relocated' was now in a poor production spot, but just fine for commerce, so space it was if that makes sense.

Anyhow Izzy was still holed up in Madrid and it was too tough to try to take. Our economy was crashed- 9bpt was all we could muster. I called the end of the REX at 50AD when we settled one last production town, our 10th, and made an unsteady peace with all.

Fast-forward to 500AD. Military builds are mostly Skirmishers as defense if Monty attacks from his corner with lb's, and to leverage Monarchy. Otherwise we're builders and specializers. Our tech pace is way behind what it might have been, but our stats are all rising fast on the back of the steep commercial potential. Captured workers report they can still smell Isabella off the cape when the wind blows that way, but for now there isn't a thing I can do about it.
 
Actually this spoiler is a spoiler indeed, also for players who have not finished yet. It gives info about a possible victory condition, without using certain future techs. This spoiler thread can therefore definitely influence the decision making of players going for domination!!!

Not really, If you are reading this thread, you should have already passed the prerequisite date and your game was already well on it's way to some conclusion.

I too thought as you did at the beginning but do not feel so now. Sure someone who is barely keeping up may muster all they have and try to get a domination victory instead of a lost or a smart player (you can exclude me) can decide to go for another type of victory since they know Erkon or someone even faster already got the fastest domination. But that is only useful for someone who is flexible during the game who adopt to changing conditions. Again that level of players, it seems, usually already know what they are doing. Or I have that completely backwards.:D
 
Challenger - Domination

This GOTM was very straightforward. I constantly felt like I was being steered by the map designer, with very little room left to improvise.

The Logic

My starting moves were exactly the same as Jesusin's, for exactly the same reasons. Allow me to quote from Jesusin's spoiler:

jesusin said:
I won't settle in place. A cow and a silk? That's not enough for a capital. I will move and look the surroundings, then choose the perfect place to settle. The worst thing that could happen is that there are dozen of resources hidden and then the initial spot is the best place to settle; in that case I would only lose 1 or 2 turns to go back. But imagine my desperation if I were to save those 1-2 turns and then find out that I have not settled in the best place and I have missed a gold or something!

Warrior NE. Settler NE. See the gold. Should I plan to get a CS slingshot? I consider settling here, I have not lost a turn yet. If I do, I will have 3 food from the cow but working the gold will consume 2 of them, leaving me with a capital that grows 1fpt. Not nearly enough. This is not a good place to settle. Let's keep on moving. Settler E. See rice.

Time played so far: 10 minutes.

Turn 2:

War NE. I am on a blue circle. Should I settle here? Or should I move 1S and settle there? By moving S I would save a forest and I would trade a prairy for a plains. But by staying I am on a blue circle. Do I trust the AI settling pattern? Of course I don't. Then forget the blue thing and use your brains. I move 1S and settle (2E of the initial position). Rice, gold, cow, silk, dyes all in the FC. Not bad for a single turn invested.
The blue circle happened to prefer a second silk to a dyes and didn't take into account the wood, bah!

Time played so far: 50 minutes.

...except that I spent about 2 minutes instead.

The entire line is pretty much forced, which explains why so many of the stronger players chose it. The only option is whether to settle on the silk or not. I settled on the plains 1N of the silk because it saved a forest, good for 1 extra skirmisher or chariot.

The Plan

OK, what about strategy?

I was planning to swamp the opponents with my skirmishers as early as possible, before they could develop any advanced units, and add their cities to my production base. This is the only way to play at the harder difficulty levels. There, the AIs are much better than you at producing things (or, rather, they cheat by getting large percentage bonuses to their production). On the other hand, you are much better than the AIs at warfare. So you should always look to combine your the strengths by letting the AIs build stuff, then capturing it. ;)

This was especially true for my Challenger game. I knew I had to be very aggressive if I was to recoup the handicap. So the early rush was a forced decision.

I researched Hunting first, a prerequisite to Archery. It would take almost twice as long if I were to research Mining-Bronze Working.

Skirmishers are not too shabby as attack units. Their cost-to-power ratio is pretty good, 25 hammers for 4 strength, same the chariot's. Skirmishers cannot become City Raiders, but they can get Cover, unlike chariots. And Skirmishers do not need resources to build. Connecting Bronze can well require a second city, which does not sit well with the idea of a very early rush.

What did I build first? A worker. Why not a warrior? (Remember: I have zero units at this point.)

You might need the warrior to do two things. One, a super early worker steal. But not in this Emperor game. The AIs get a couple of archers right from the start and these archers will come a-knockin to your capital. They won't accept peace unless you score some kind of war success - not very likely with your warrior vs their archers. Or - here's a trick - unless you research Bronze Working. It causes a big surge in your power graph. The AI's army strength now compares unfavorably with yours, making them offer peace (even though you did not build any new units!).

But this was not an option, because I was forced down the Hunting-Archery route, and Bronze Working would not be forthcoming for a long time.

Two - scouting. You need to find good spots for your 2nd and further cities. In this game, the site of the capital was exceptionally rich, with multiple green hills (and enough food to work them) and many forests. I knew right away that I would not need to settle another city. The capital, all by itself, would produce the units to conquer the continent. With chopping, it would be pumping out a unit every turn for a long time. Even without chopping, its production would peak at 16 hammers per turn (13 before horses) - enough for a chariot or skirmisher every 2 turns.

You also scout for targets. You need to know where the enemy cities are, so you can direct your rushing units there. But, on a small map, especially a continents small map as opposed to pangaea, you can't take two steps in any direction without stumbling upon some other civ. This was quickly proven true as 3 rivals located me with their scouts in the first 5 turns or so.

The Luck

As you see, there was no other choice other than the worker as the first build. But my first tech is Archery, and I lack any worker techs (Challenger save). I need at least one, or the worker will sit idle. I see cows and I see rice.

Which one did I pick?

Animal Husbandry. It leads directly to Writing, an important tech for Oracle slingshots. The other path is through Agriculture and the useless Pottery. You see, I am going to pump out attack units non-stop, so my economy probably won't be in a great shape, but I also want the Oracle. So I am forced to go by the most direct path, ignoring all techs that are not absolutely required. Techs that would be nice to have, but aren't vital, are left for later. Actually, I ended up never researching Agriculture and Pottery in this game. Oh well, rice is the worst of all the Agri resources, too.

OK, Archery is in, AH research starts, the worker goes to pasture the cows (food and hammers - perfect for the early attack!), and guess what? I see Horses in the fat cross.

Chariots rule normal-speed small forested maps, where 1 chop = 1 chariot and they can get across the continent in a couple of turns. The moment the horses appeared, I started feeling quite good about my chances.

Scrap Archery, start the Wheel, set production in the city to Barracks. Then Mining to get those green hills going, and Bronze Working for the forests. After the barracks, the city started building nothing but chariots.

The Gamble

One major strategic decision remained. Do I need Astronomy for Domination? Is the continent large enough? Should I choose 'Pangaea Conquest' mode - no cottages, no great people, no tech trading, no buildings in cities, running at negative cash, paying the upkeep with plundered gold? Or should I take out maybe 1 neighbor civ, and get fancy with Alphabet, forges, libraries and courthouses? This decision came up much earlier than I could map out the continent - or even a meaningful portion of it. So, it was simply a big gamble. Later, when I could count the tiles and jump for joy, I was already 50 turns past the point of no return.

Two factors made me decide in favor of Pangaea Conquest. First, I knew from the first turns that 3 of the 4 rivals were on this continent. So, hopefully, the other continent was much smaller (though probably not 5 times smaller).

Second, I knew I got lucky with that early knowledge of the horses, while Contenders who started with Mining probably pursued Copper. Even if there was Copper, too, in the fat cross chariots are superior to axemen on this kind of map. So I had to push the advantage. Playing Challenger means you have to take a pretty big gamble somewhere, to come up from behind. By playng it safely, along the lines of conventional wisdom, you are simply going to stay behind. Sometimes you must play crazy.

The Pounce

Finally, some operational and tactical things. America was the closest, the natural first victim, so I parked my first chariots on the hills in between, to keep an eye on the Washington City. I saw Roos move a settler out with archer escort, at which point I declared war and converted the settler to a worker for me. Then the chariots pounced the city, with only 1 archer in garrison at the moment - the others were out escorting. Another chariot - these things are fast! - captured a 2nd worker, who was running for cover but couldn't make it. The 2 new workers were sent to forests near the capital, and the 1-chariot-per-turn production spree began.

Washington City was a disappointment though - nothing better than a banana in the 1st ring. In the 2nd ring, there was rice (already farmed) and two hills - but these would not be accessible for a long time. Even so, it wasn't quite the resource bonanza you expect from an AI capital.

Roosevelt had also built New York up north by the pigs and stone. I took it next, I wanted the stone to accelerate Stonehenge. This worked out all right, the capital built the 'Henge, but not before producing a humongous stack of chariots that went to Madrid. Isabella's capital-on-a-hill and the Buddhist holy city, I knew it had to be put down before the increased archer garrison and cultural defense made it impregnable. 20+ chariots went there and took Madrid out. Afterwards it was just mopping-up - Montezuma failed to put up a fight - while the captured cities started building settlers.

The Laugh

I also built the Oracle in the capital, aided by forest chops, to take Code of Laws. I had turned research off after reaching CoL prerequisites Writing and Priesthood, and was already running at large deficit. I calculated that I needed about 10 settlers to cover all the tiles on the continent. The logistics usually get messy in this part of the game, but I managed to synchronize all the settlers to their destinations pretty well. 2 turns later, I should win: 10 culture is required to expand the borders, of which an artist (with Caste System) provides +4 and the free obelisk from Stonehenge gives +1 more.

I hit End Turn, I hit End Turn...

Erkon said:
Then I captured the final cities of Washington and Isa, settled a lot of settler to fill our the gaps. At this time, I had Code of Laws, which enabled quick border expansion. Then I noticed I didn't have enough population :mad:

Wahaha! I hear you brother Erkon! :lol:

I still remember distinctly the feeling of utter horror. Not a single time during the game had I bothered to check the demographics screen about the pop limit. I am so used to getting over that limit automatically!

Fortunately, I was only 1 pop short, and it only cost me 1 turn before one of the large cities grew.

End result Domination XXX BC.
 
End result Domination XXX BC.

Nice write-up! :goodjob:

But don't you mean XXXX BC? Even if the first X is a 0, you need all four not to be too spoiling :lol:

Which is why that back door diplo is so appealing to me ... a late dom is not worth squat for speed rank points now ... :lol:

And I knew someone would do this even before your post ...

dV
 
It is a shame, because by 600 BC I had reduced Roosevelt and Izzy to one and two cities respectively (they live on my mistaken assumption that I need astro and trading partners), and had just declared on Monte to save Roosevelt from him. I could have rolled up the continent pretty fast (even pre AD, starting before then) if I had the counts right :cry: dV

The autolog left out turns for my first session, but they are back for the later sessions :confused: :crazyeye: I have inserted turn numbers from my hand notes, but not everything under a number happend that turn.

Here is up to my war on Roosevelt:
Spoiler :
Timbuktu founded 2 east of settler start
Timbuktu begins: Worker (15 turns)
Research begun: Agriculture (8 Turns)

Turn 4
Contact made: Aztec Empire

Timbuktu's borders expand

Turn 6
Contact made: Spanish Empire

Turn 7
Contact made: American Empire

Tech learned: Agriculture
Research begun: Hunting (5 Turns)

Turn 14
Tech learned: Hunting
Research begun: Archery (6 Turns)
Timbuktu finishes: Worker

Turn 16
Buddhism founded in a distant land
Timbuktu begins: Warrior (15 turns)

Turn 20
Tech learned: Archery
Research begun: Bronze Working (13 Turns)
Timbuktu grows: 2
Timbuktu finishes: Warrior
Timbuktu begins: Skirmisher (7 turns)

Turn 26
Hinduism founded in a distant land

Turn 29
Tech learned: Bronze Working
Research begun: Animal Husbandry (5 Turns)
Timbuktu grows: 3
Timbuktu finishes: Skirmisher
Timbuktu begins: Skirmisher (4 turns)
Tech learned: Animal Husbandry
Research begun: Pottery (4 Turns)
Timbuktu finishes: Skirmisher
Timbuktu begins: Skirmisher (4 turns)
Tech learned: Pottery
Timbuktu finishes: Skirmisher
Research begun: Writing (7 Turns)
Timbuktu begins: Barracks (9 turns)
While defending in the wild near Timbuktu, Skirmisher defeats (3.28/4): Barbarian Archer (Prob Victory: 24.0%)
Timbuktu grows: 4
Skirmisher promoted: Combat I
Timbuktu finishes: Barracks
Timbuktu begins: Skirmisher (7 turns)
Timbuktu finishes: Skirmisher
Timbuktu begins: Skirmisher (7 turns)
Skirmisher promoted: Combat I
Timbuktu grows: 3
Judaism founded in a distant land

Turn 45
Mansa Musa(Mali) declares war on Roosevelt(America)


I continued to make nothing but skirmishers, by turn 61 had taken New York (first) and Washington (second), make peace leaving him with tiny Boston, in case I needed to trade techs for astro.

Turn 63 war on Izzy, I take Barcleona about turn 65 I think ... and the autolog starts to put in dates when I resume:
Spoiler :
Mansa Musa(Mali) and Roosevelt(America) have signed a peace treaty
Skirmisher promoted: Cover
Timbuktu grows: 4
Timbuktu finishes: Library
Timbuktu begins: Skirmisher (3 turns)
Mansa Musa(Mali) declares war on Isabella(Spain)
Timbuktu finishes: Skirmisher
Timbuktu begins: Chariot (3 turns)
Skirmisher promoted: Combat I
While defending in Spanish territory at Barcelona, Skirmisher loses to: Spanish Archer (3.00/3) (Prob Victory: 68.0%)
While defending in Spanish territory at Barcelona, Skirmisher loses to: Spanish Archer (1.38/3) (Prob Victory: 68.0%)
While defending in Spanish territory at Barcelona, Skirmisher loses to: Spanish Archer (0.15/3) (Prob Victory: 60.5%)
While defending in Spanish territory at Barcelona, Skirmisher defeats (4.00/4): Spanish Archer (Prob Victory: 1.9%)
While defending in Spanish territory at Barcelona, Skirmisher defeats (4.00/4): Spanish Archer (Prob Victory: 0.0%)
Captured Barcelona (Isabella)
Tech learned: Mathematics
Timbuktu finishes: Chariot
New York grows: 2
Research begun: Masonry (3 Turns)
Timbuktu begins: Chariot (3 turns)
Washington begins: Library (30 turns)
Timbuktu finishes: Chariot

Turn 68/460 (1280 BC) [09-Dec-2007 11:00:35]
Timbuktu begins: Granary (6 turns)
Tech learned: Masonry
Timbuktu grows: 5

Turn 69/460 (1240 BC) [09-Dec-2007 11:03:55]
Research begun: Construction (16 Turns)
Barcelona begins: Skirmisher (5 turns)
Timbuktu finishes: Granary
New York finishes: Library


Const done turn 84.

Monte declares on Roosevelt, and to save Roose, I declare on Monte (thinking I need trade)

Turn 89/460 (650 BC) [09-Dec-2007 12:47:38]
Catapult promoted: City Raider I
Timbuktu finishes: Chariot
Montezuma(Aztec) declares war on Roosevelt(America)
Attitude Change: Roosevelt(America) towards Montezuma(Aztec), from 'Cautious' to 'Annoyed'

Turn 90/460 (625 BC) [09-Dec-2007 12:50:57]
Timbuktu begins: Catapult (6 turns)
Chariot promoted: Combat I
Timbuktu finishes: Catapult
Washington grows: 3
Seville grows: 2
While defending in Spanish territory at Madrid, Skirmisher defeats (4.00/4): Spanish Archer (Prob Victory: 100.0%)
Attitude Change: Montezuma(Aztec) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'

Turn 91/460 (600 BC) [09-Dec-2007 12:54:06]
Timbuktu begins: Catapult (6 turns)
Mansa Musa(Mali) declares war on Montezuma(Aztec)
Barcelona begins: Skirmisher (7 turns)
New York grows: 4
Attitude Change: Roosevelt(America) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'
Attitude Change: Montezuma(Aztec) towards Mansa Musa(Mali), from 'Annoyed' to 'Furious'

Raze Texcoco turn 92

Peace with Izzy for techs turn 98:

Turn 98/460 (425 BC) [09-Dec-2007 13:23:11]
Research begun: Metal Casting (18 Turns)
New York begins: Catapult (8 turns)
Mansa Musa(Mali) and Isabella(Spain) have signed a peace treaty
Tech learned: Mysticism
Tech learned: Fishing

Capture Tenochtitlan turn 107, peace for techs
Spoiler :
Turn 107/460 (200 BC) [09-Dec-2007 14:01:49]
Timbuktu begins: The Pyramids (33 turns)
New York begins: Colosseum (20 turns)
While attacking in Aztec territory at Tenochtitlan, Axeman defeats (1.80/5): Aztec Jaguar (Prob Victory: 88.7%)
Catapult promoted: Barrage I
While attacking in Aztec territory at Tenochtitlan, Catapult loses to: Aztec Archer (0.30/3) (Prob Victory: 23.1%)
Catapult promoted: City Raider I
While attacking in Aztec territory at Tenochtitlan, Catapult loses to: Aztec Archer (2.01/3) (Prob Victory: 62.3%)
While attacking in Aztec territory at Tenochtitlan, Catapult defeats (3.30/5): Aztec Archer (Prob Victory: 94.9%)
Catapult promoted: City Raider I
While attacking in Aztec territory at Tenochtitlan, Catapult defeats (0.20/5): Aztec Archer (Prob Victory: 98.5%)
While attacking in Aztec territory at Tenochtitlan, Catapult defeats (2.60/5): Aztec Archer (Prob Victory: 99.0%)
While attacking in Aztec territory at Tenochtitlan, Catapult defeats (4.20/5): Aztec Archer (Prob Victory: 99.1%)
While attacking in Aztec territory at Tenochtitlan, Skirmisher defeats (2.64/4): Aztec Jaguar (Prob Victory: 94.8%)
While attacking in Aztec territory at Tenochtitlan, Skirmisher defeats (0.60/4): Aztec Archer (Prob Victory: 98.3%)
While attacking in Aztec territory at Tenochtitlan, Skirmisher defeats (4.00/4): Aztec Archer (Prob Victory: 100.0%)
Captured Tenochtitlan (Montezuma)
Mansa Musa(Mali) and Montezuma(Aztec) have signed a peace treaty
Tech learned: Sailing
Tech learned: Iron Working


Thinking I need astro, letting the others live ... then read here that I have the denominator wrong ... now what? Oh ... I know! The back door diplo! :D

(continued in final spoiler)

dV
 
Balbes, congratulations on beating my date :goodjob:

Did you regret settling 1N of silk instead of silk (or 1E of silk)?

Did you regret building the stonehenge?

I had funds to research construction. Do you think you could have researched CoL instead of building the Oracle, and used the production to speed up the conquest/built settlers?

The earlier attack, the fewer AI cities exists => the more settlers you have to build. Do you think that attacking with Chariots is better than Horse Archers if you take the number of AI cities into account? I deliberately delayed my conquest since I wanted the AI to build cities for me...

The reason I ask these questions is that I want to know if my strategy was wrong, or if I executed my strategy poorly :crazyeye:
 
Did you regret settling 1N of silk instead of silk (or 1E of silk)?
I do not think it made a difference. I should add that settling on the silk was not an option for me, as I had moved the settler NE-E, to take a look at the lands up the river. (I had no warrior so the settler had to do it.) Moving to the silk from there would cost another turn.

Did you regret building the stonehenge?
Quite the contrary. It was the fastest way to pop the borders in newly captured cities.

I had funds to research construction. Do you think you could have researched CoL instead of building the Oracle, and used the production to speed up the conquest/built settlers?
Impossible - I was already in the red at 0% for quite some time, and even at 100%, CoL would have taken 25 turns or so.

I deliberately delayed my conquest since I wanted the AI to build cities for me...
I think this strategy is incorrect. OK, you let the AIs build up their infrastructure - what are you going to do in the meanwhile? Build infrastructure, too? It is never a good idea to try to outbuild the Emperor level AI.
 
...
I think this strategy is incorrect. OK, you let the AIs build up their infrastructure - what are you going to do in the meanwhile? Build infrastructure, too? It is never a good idea to try to outbuild the Emperor level AI.

The delay enabled me to build a second city. This added ~50% production capacity. It also enabled me to research horseback riding. In theory, this will enable me to be more successful once my military campaign started (as long as the AI does not build spears). The AI on the other hand spends production on new cities, something I will have use for as well :mischief:. Win-win, yes? But apparently I am wrong, since you beat me :cry:
 
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