CdB
Warlord
On the barb island, you needed the patience to wait for an open slot and by the time I manage to settle training field for Elite was a none issue.
Originally posted by dojoboy
Did anyone settle the island south of the starting landmass?
Yes, an unfortunate exploit. It seems that more and more people are starting to use this....Originally posted by denyd
There's a bug that if the city is closer to the FP than the Palace it's treated as a level 1 (smallest) corruption for the distance part of the corruption. If you had 40 cities on the original continent (with the FP about Madrid) making 800 gross and 500 net, after jumping the palace to the old Zulu lands, your gross would stay 800, but the net could jump to around 625-650. And you'd also be able to get some productivity out of the ex-Zulu cities.
There is a HOF game by SirPleib using this to maximize his score. I'm pretty sure it's been fixed in C3C.
Game Turn Firaxis Projected
Date Number Score Score
950 210 7200 8292
1350 260 7632 10741
1655 321 9136 12884
2050 540 12856 n/a
Originally posted by denyd
I'm going to be subimitting my game with a Domination win in 1832AD, but due to an error (missing Spain_Hurtin_FLC), I won't be able to post a score. I'll need to get that fixed before Spain shows up again.
Originally posted by ainwood
Yes, an unfortunate exploit. It seems that more and more people are starting to use this....
It's possible to change the traits of a civ using the scenario editor. In the past cracker has done this to ensure that there is only 1 scientific AI to avoid a difference between and . IIRC scientific AIs all get the same tech on the start of the new age, and AIs get random ones.Originally posted by Grotius
Anyway, I have a few quasi-newb questions:
1. People keep saying they weren't sure whether Babs etc. were Scientific. I thought the tribes in Civ 3 had predefined cultural traits. I guess I'm wrong?
The risk associated with doing this is that you lose your tech lead in doing it. The better players, who are more confident in their skills (I.e. Sir Pleb, I guess this is who mentioned doing this?) are the ones that do this, and us lesser mortals just watch and think "I'm having trouble staying up with the AI's, let alone getting ahead!" .Originally posted by Grotius
2. Along the same lines, I was surprised to see people "gift" other Civs into a new age to induce that Civ to get a free tech. Then, I gather, the donor seeks to trade for that new tech. Is this a common tactic? Is it at all frowned upon by anyone?
Yes, you are allowed to unhook. I did this in my long war with Spain, unhooking iron and saltpeter, building horsemen, hooking them up again and upgrading to Cavalry. This is a much better reason to unhook than worrying about depletion!Originally posted by Grotius
3. Do the rules permit us to hook and unhook iron to minimize the chance of depletion? I've done that occasionally in solo games, but I didn't do it here, and I found it more fun to "live on the edge." Do the GOTM rules permit unhooking/rehooking? (I resolve to trundle off to the rule page momentarily.)
You're right, that's not something that can be done as part of a scenario change.Originally posted by Grotius
4. This game made me miss the Scientific GLs from Conquests, because military leaders make it so easy to rush Great Wonders. I assume there's nothing the organizers can do to implement SGLs short of moving to Conquests altogether.
It might be possible to remove the leader unit from the scenario, altogether, so not only are there no SGLs, but no MGLs either! Unfortunately if you want a high score though then you have to reach the domination limit ASAP, and it's much easier to do this via military than culture. I suppose if ainwood was feeling really evil he could make it so we could only build defensive units .Originally posted by Grotius
5. To generalize from point 4: I wonder if the organizers can think of ways to encourage non-military paths to victory. By non-military, I don't just mean encouraging cultural or diplomatic victories; I mean rewarding us for avoiding war altogether. A buider's GOTM!