Lord Jimbob
Lord of the flies
vanilla 1.29f predator
Phew! Feels great to finish my first GOTM. I put to good use a lot of solid advice from CFC members and I learned a lot about war on island maps.
My initial strategy was to expand as fast as i could with minimal military. I researched pottery at max, writing at 10%, and went to map making at max, since i had figured we had an island start. I made contacts pretty quick thereafter and managed to stay in the tech lead throughout the game by researching at a moderate pace and trading carefully. Shortly after the MA began, I researched all essential techs in 4 turns, with the help of Copernicus's and Newton's in London later on. I forsook the GL because i didn't want to wait on the AI to research, as they weren't moving at a very impressive clip during the ancient era. Instead, I wound up going after hanging gardens, magellan's, cop and newton, universal suff, TofE, hoover's, and the UN. I bypassed all of the optional techs, except when I was renewing gpt deals for tech and I could squeeze the AI for an extra optional tech (I paid pretty severely for republic, 'cause I was anxious to get out of despotism). I used Qitai's tip (IIRC) of gifting gold to AI when they did not have enough to buy what I was selling, and then just get it back in the final deal. This kept most of the AIs polite during the game, until the IA when everyone started getting annoyed at me. I had openly declared on the English once, but didn't raze any cities or ROP rape anybody... I think my trade routes must have gotten cut off at one point, because even after i established embassies and ROPs, nobody wanted gpt for solid goods... I was aiming for a diplo win, so I wanted everybody to like me
I recalled Sirp saying that he always built offensive units, so as soon as I had horses and mathematics online, I stuck to horseman and catapults. But for the most part I focused on happiness and commerce/research improvements- I rarely paid any maintenance on military b/c after flipping from despotism to republic in early MA, I pretty much just kept one or two horses on each island, with a generous patrol of offensive boats to keep any stray enemy ships from landing troops away from the major battlescene where 95% of my units were focused.
I absorbed the English and Celt islands by the end of the MA (although the Celts declared on me), and left them with one and two cities, respectively, on western islands, however Entremont flipped back shortly after the Celts signed peace. I always signed the rest of the AIs against whoever I was at war with so that I would not have to worry about my enemy recruiting them against me, and probably losing their vote at the end of the game. I got a GL early in the war with Celts, which I used for my FP in London. I triggered my GA with the torchman UU at this time. I planned on taking England and the Celts out at my earliest convenience b/c I figured they would be furious wth me for the rest of the game, thus complicating the UN vote.
Upon discovering refining, I was heartbroken to see that I wouldn't get to build a new fleet of fancy ships later on to replace my ironclads b/c we had no oil. It didn't really look like the Vikings were going to be polite towards me anytime soon, so I started planning to invade them for oil, wine, and dyes, and to remove them from the UN voting pool.
Serendipitously, the Vikings decided to jack one of the far-flung cities I had inherited from the Celts in our peace deal, so I was able to boost my rep with the rest of the world in the mid-IA by signing alliances against the silly Scandinavians- they were pretty outgunned, in numbers and several military techs
After taking their outlying horse city and bombing the road on their saltpeter with my ironclads, I absorbed a few Viking cavs on my beach landing, then secured the wine city, a harbor city to the east, followed by oil-ville. I had overlooked that the English had rubber in the jungle south of their last city, so I went to get that so I could upgrade my few riflemen to infantry to stand on my precious rubber and oil tiles, just to keep anybody from getting any wise ideas about my new resources. We upgraded to transports, cranked out some tanks, and rubbed out the Vikings with a little help from the Persians and Chinese just a few turns before the UN vote- except for one pesky city on a one tile island
I wasn't about to go back and research marines just so I could waste the last Viking town, and I figured I could still get a UN vote majority in spite of them.
I had a palace prebuild in London that was perfectly timed to produce the UN once fission came along, and everyone was already pretty buttered up, so we went to a vote and: Persia, Han, Tokugawa, and me voted for moi; Abe votes for America, and the Vikings abstain
1420ad diplo win
fireaxis 4909/ Jason 7718
Phew! Feels great to finish my first GOTM. I put to good use a lot of solid advice from CFC members and I learned a lot about war on island maps.
My initial strategy was to expand as fast as i could with minimal military. I researched pottery at max, writing at 10%, and went to map making at max, since i had figured we had an island start. I made contacts pretty quick thereafter and managed to stay in the tech lead throughout the game by researching at a moderate pace and trading carefully. Shortly after the MA began, I researched all essential techs in 4 turns, with the help of Copernicus's and Newton's in London later on. I forsook the GL because i didn't want to wait on the AI to research, as they weren't moving at a very impressive clip during the ancient era. Instead, I wound up going after hanging gardens, magellan's, cop and newton, universal suff, TofE, hoover's, and the UN. I bypassed all of the optional techs, except when I was renewing gpt deals for tech and I could squeeze the AI for an extra optional tech (I paid pretty severely for republic, 'cause I was anxious to get out of despotism). I used Qitai's tip (IIRC) of gifting gold to AI when they did not have enough to buy what I was selling, and then just get it back in the final deal. This kept most of the AIs polite during the game, until the IA when everyone started getting annoyed at me. I had openly declared on the English once, but didn't raze any cities or ROP rape anybody... I think my trade routes must have gotten cut off at one point, because even after i established embassies and ROPs, nobody wanted gpt for solid goods... I was aiming for a diplo win, so I wanted everybody to like me

I recalled Sirp saying that he always built offensive units, so as soon as I had horses and mathematics online, I stuck to horseman and catapults. But for the most part I focused on happiness and commerce/research improvements- I rarely paid any maintenance on military b/c after flipping from despotism to republic in early MA, I pretty much just kept one or two horses on each island, with a generous patrol of offensive boats to keep any stray enemy ships from landing troops away from the major battlescene where 95% of my units were focused.
I absorbed the English and Celt islands by the end of the MA (although the Celts declared on me), and left them with one and two cities, respectively, on western islands, however Entremont flipped back shortly after the Celts signed peace. I always signed the rest of the AIs against whoever I was at war with so that I would not have to worry about my enemy recruiting them against me, and probably losing their vote at the end of the game. I got a GL early in the war with Celts, which I used for my FP in London. I triggered my GA with the torchman UU at this time. I planned on taking England and the Celts out at my earliest convenience b/c I figured they would be furious wth me for the rest of the game, thus complicating the UN vote.
Upon discovering refining, I was heartbroken to see that I wouldn't get to build a new fleet of fancy ships later on to replace my ironclads b/c we had no oil. It didn't really look like the Vikings were going to be polite towards me anytime soon, so I started planning to invade them for oil, wine, and dyes, and to remove them from the UN voting pool.
Serendipitously, the Vikings decided to jack one of the far-flung cities I had inherited from the Celts in our peace deal, so I was able to boost my rep with the rest of the world in the mid-IA by signing alliances against the silly Scandinavians- they were pretty outgunned, in numbers and several military techs


I had a palace prebuild in London that was perfectly timed to produce the UN once fission came along, and everyone was already pretty buttered up, so we went to a vote and: Persia, Han, Tokugawa, and me voted for moi; Abe votes for America, and the Vikings abstain

1420ad diplo win
fireaxis 4909/ Jason 7718