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Yes, that's my first Predator insignia

I figured I wanted to play with the Sipahi, I wanted a fast game, and I *desperately* wanted to get to my first five-figure Jason score. So maybe, just maybe, Predator class AI development might speed the game ... one way or another


I had already decided to move the worker south, and in the absence of anything exciting to move east to settle. So Sogut founded in 3950 BC and built warrior, warrior, settler, granary and then settlers. Iznik was founded in 2900BC at radius 3.5 on the river. The granary completed in 2590 BC and Uskudar was built in 2310 BC two tiles west of Sogut.
I irrigated all three wheats and then worked *really* hard at micromanaging Sogut and its first two neighbours on every turn to try to use them efficiently. Not hard enough, obviously, as my 1000 BC count was 13 cities with 38 citizens and 120 tiles, and a lowly 72.5 on the bradleyfeanor scale of growth. I think my error was in not adding granaries to the other two cities, and I probably focused on early military builds to excess - I had 27 warriors and 8 archers at the end of the QSC.
My research decisions played out quite well. Apart from CoL I researched pretty well flat out, and all my projects finished with a monopoly position. Map and contact trading also played out well. I acquired Currency in 430 BC to become middle aged, by which time I knew everyone and had a full map. My completion dates were:
3400 BC Pottery. Sold to Carthage for cash
2670 BC Wheel. Traded to Carthage for Alphabet
2110 BC Iron Working. Traded to Carthage for Warrior Code
1700 BC Maths. Traded to Carthage for Writing and to Zulu for CB and HBR
1325 BC CoL (40 turn). Traded to Carthage for Map Making
1200 BC Literature. Sold to Carthage for cash
1150 BC Philosophy. Traded+CoL+Literature+contacts to Zulu for Construction
730 BC Republic. Traded for Poly somewhere along the line

430 BC Bought Currency from Carthage for 9 gold+WM, which was fully comprehensive at that point.
Wonders? None. But as in other reported games, Carthage and Zulu obligingly built the Pyramids and the Great Library, very convenient for future acquisition, making a wonder-triggered golden age a real possibility at a time of my choosing.
Barbs were not a big deal - maybe a couple of units lost. As we were at Emperor-level barb attack bonus level I was careful not to attack them most times, and when the era change happened the only barb camp on the planet was on the Zulu isthmus between a Carthage city and a Zulu city, I lost just one warrior who was stranded there as an observer, as a horde of horses descended on a Zulu town.
Wars? None in the Ancient Age. My second research project showed me I was going to have to take horses from Carthage, and I didn't want to do that with archers or warriors against Spartan Hoplites. So after my initial expansion to meet Carthage near the Zulu choke point, I switched my focus and, rather rashly, built up a 47-strong vet warrior force for upgrade to swords. My warrior army was so substantial that I had to disband a few to avoid bankrupcy as I switched to Republic after a 6 turn anarchy in 530 BC. The upgrade happened in the dying years of the Ancient Age. The first few turns of the Medieval era would see a substantial shift in the geopolitical landscape as I sought to acquire horses and to build up a larger city count as the Ottoman empire reached for its destiny.