GOTM 39: Spoiler 2 (End game -or- entering industrial age)

ionimplant said:
Culture building was really painful. i miscalculated and rushed build a lot of temples while I should have built universities considering the shield/culture ratio.

Actually the temples have a better culture per shield ratio then universities.
Culture per hundred shields for normal improvements:
library 3 3/4 per 100s
temple 3 1/3
university 2
cathedral 1 7/8
colleseum 1 2/3
research lab 1
 
Mistfit said:
I gained the GL much later in the game and it still did not trigger it. Do you have to hand build or rush both of them to make it work? I thought one of them could be captured.

I assume you captured the great library. You will get your GA when you build the next wonder (any, since you have Leonardo for militaristic and GL for scientific). I believe CIV checks wonders for GA only when you build one.
 
Ronald said:
I assume you captured the great library. You will get your GA when you build the next wonder (any, since you have Leonardo for militaristic and GL for scientific). I believe CIV checks wonders for GA only when you build one.

Yes I did. Ahh that explains it. I will know for next time. Thanks for your help. At the very end of the game I got a leader and built the Mil Accademy, so I presume that it does not check when you build small wonders either.
 
Redbad said:
Actually the temples have a better culture per shield ratio then universities.
Culture per hundred shields for normal improvements:
library 3 3/4 per 100s
temple 3 1/3
university 2
cathedral 1 7/8
colleseum 1 2/3
research lab 1
oh, so temple gives 3 cultures?
:mad: shame on me... i always thought it only gave 2.. i did rememeber i once looked it up in the civcyclopedia...
 
@Mistfit, you need wonders corresponding to your civ's attributes to trigger the GA. You need a science wonder, like Newton U.

_______________________________________________________

70BC: Entering the middle ages, our bonus tech is Feud. Korea enters Middle Ages at same time and gets Engineering. Korea holds out for monarch as well though, and that ain't happenin'. Start a revolution, get 5 turn anarchy.

30AD: Monarchy begins.

70: We raze Canterbury, getting another Iron Cross.

110: We make peace w/England, getting 4 + Republic, since we don't know where they are. Turns out later they are on the "Isle of Exiles" to the nw. I sell off rax and have leader rush Sun Tzu. Been playing Conquests too much, have to remember leaders can do this in PTW.

130: We build Sun-Tzu. Mecca builds Great wall. Trade Feud to Korea for Engineer + 79 + 14/turn. Use the money to boost science and open embassies to Arabs and Greeks.

190: Hannover founded.

230: Bremen founded.

250; London switches to FP.

260: Najran builds lighthouse. Pisae razed.

280: Learn mono, start chiv. Stuttgart built on ruins of Pisae.

290: Bonn founded 4SE of Munich.

310: We bribe the Americans to ally by offering them Mono for 39.

380: China demands mono. We refuse, they declare. Phony war. Learn chiv, start Theo.

390: Give Japan pubby for world map + 4. We now know what the world looks like. The Asian nations are on their own continent, China as strong as Japan and Korea together.

400: Berlin builds Epic. Mannheim built.

470: A Chinese galley appears offshore. We make a fair peace.

490: Learn theo, start ed. Trade chiv to Celts for invent.

610: Sogut is in extreme danger of flipping. Arabs and Celts are severly outculturing us.

620: Learn ed, start guns. Celts, China, Zulus, and Arabs are up printing press. All previous but Zulus have guns. Celts have the most money so I trade Ed to them for Guns, Press, 175 + 5/turn. Saltpeter shows up just inside our border at Nuremburg (all the more reason to garrison it), and just outside our border near Hlobane. There's also one outside Bremen. Greeks also have saltpeter and gems. They should be the next target. America and Celts are neutral, everyone else on the continent dislikes us. I'm not worried about the Asians right now. I decide to beeline for mil trad.

670: London finishes FP.

700: Romans have taken Atlanta from Americans.

740: China tries to extort, declares war again.

750: Learn chem, start metal. Celts have bank, but insist on saltpeter, and they're not gettin' it.

760: Declare war on Arabs, give chem to Celts for alliance. Basra is razed.

770: One of our leet knights kills Ansar, becomes Teutonic Knight. Leader runs back home. Fustat taken, kept for furs.

780: Damascus is razed.

790: Greece allies with Arabs vs. Celts. Idiots. Mecca builds Sistine. Way to go, guys!

800: Fustat revolts. No mercy this time.

810: America allies w/Celts vs. Greece. Trade chem to Korea for banks. Assault on Mecca begins. Catapults do some damage. Mecca has at least 2 muskets.

820: Korea allies w/China against us. Zulu have Astro, insist on Chem & Banks. Don't think so. Mecca has at least 4 rifles. Army kills 2,

840 Army gets killed.

860: Metal comes in, trade it to Celts for Astro, 86 + 60/turn!

900: Make peace w/Koreans, getting 22 + 2/turn.

910: Make peace w/China getting 60.

920: Zulus nose around next to Berlin. We tell him to leave, declares war. Typical Shaka. We deal with him.

930: Washington builds Copernicus, Entremont builds Bach. That's all the Celts need, more culture. The Romans have taken Boston. We bribe the Romans to help against the Zulus, trading Chem for Music.

940: Ulundi razed. Celts have taken Baghdad.

950: Mil Trad comes in, start physics. Knight moves to saltpeter mountain to cut it.

960: Americans take Fustat with longbows!

970: Romans conquer Intombe. Celts have taken Medina. Why don't foreign cities ever flip? Najrif razed.

1000: Got word the Chinese are researching Newton. We trade MT to Celts for Physics, try to trade MT for ToG, China refuses. Isandhlwana razed.

1010: Brandenburg built 3NW, 1N of Kiel.

1030: Make an alliance w/Celts, trade 8 for Econ.

1050: Ok, I got even with the RNG. A redlined cav took on a hoplite in Thermo and made a clean kill.

1070: We take Thermopylae and destroy the Greeks.

1080: ToG comes in. Leader rushes Newton U. Mecca fell to the Celts.

1090: Newton U. built. Golden Age begins. Zimbabwe falls to Romans. Zulus driven to the "Isle of Exiles" like Arabs and England.

1100: With Zulu and the Arabs all but out, we turn on America next. Fustat is ours.

1120: Celts take Aden. We take Anjar.

1140: We learn magnets, putting us in Industrial Age. Stupidly build Essen in territory surrounded by Celts. Decision time--should I go for commie or not?
 
Redbad said:
Actually the temples have a better culture per shield ratio then universities.
Culture per hundred shields for normal improvements:
library 3 3/4 per 100s
temple 3 1/3
university 2
cathedral 1 7/8
colleseum 1 2/3
research lab 1

This is correct when you are not scientific or religious. In this game you are scientific so you should double the cpt/100 shield for library, university and research lab, since they are half the price.
 
ts64 said:
This is correct when you are not scientific or religious. In this game you are scientific so you should double the cpt/100 shield for library, university and research lab, since they are half the price.

you are quit right, :blush:
 
ionimplant said:
oh, so temple gives 3 cultures?
:mad: shame on me... i always thought it only gave 2.. i did rememeber i once looked it up in the civcyclopedia...

Temples give 3 and 1/3 culture per 100 shields - they are 60 sheild improvements giving 2 culture, but to compare with other culture buildings, you need to compare the culture to the price, not just look at the culture, to be most efficient with your rushing money. So Redbad's list compares the culture to 100-shields worth of temples.

Edit: and as indicated above, the cultural output per price needs to be adjusted for the scientific improvements.
 
WillowBrook said:
Temples give 3 and 1/3 culture per 100 shields - they are 60 sheild improvements giving 2 culture,

so they only give 2 culture?
then it's cheaper to build universities since they give 4 culture but only cause 100 shields to build!
 
ionimplant said:
so they only give 2 culture?
then it's cheaper to build universities since they give 4 culture but only cause 100 shields to build!

Right! But only because the Germans are scientific; without the scientific trait, the universities would only give 2 culture per 100 shields.
 
ptw, open

I didn't take notes, so this is just what I recall.

entered MA in 670bc with a stack of troops ready to invade England.
DoW Enland and of course, while all my troops were up there, the Zulu DoW on me and autorazed one of my towns :mad: before I could finish the English and redeploy my troops south.

I allied with Rome against the Zulu. I then captured all but 2 of the zulu towns on MY continent (Rome got those two) and banished them to ****, getting some techs for the peace.

I was then building horses/swords to go after the Ottomans and had captured one city when Arabia invaded and captured the city I had just captured. :mad: (They weren't very smart as all my troops were healing nearby). I was at tech parity with them, so I just incorporated all their towns into my territory, then went back and finished off the Ottomans.

The Celts were the next to fall under my troops.

Sometime in here, I got a leader (my second I think) and bought Economics from Korea to rush the only available wonder (Smith's) in 930ad, but I didn't trigger my GA as I didn't have one of the militaristic wonders.

Then war with Rome and wiped them off the map.

My rep was blown by this point as China had DoW on Korea after I bought a tech with gpt, and luxes and left them with 2 island cities that didn't have harbors.

At this point, metallury had been known for a while and China was in IA, so I researched it slowly while saving after the Roman war, thinking I could then buy MT, upgrade my knights to cavs and take out America, and the last Greek city on my continent. However, no one knew MT. I switched to max research on MT, but it still took 6 or 8 turns I think.

Anyway, finally learned MT and upgraded my troops. DoW on Greece and America and get a 3rd leader which I use to rush Newton's and trigger my GA. Finish off the Americans and rush culture with the gold from GA with no research (magnetism is the only required MA tech I still needed to enter IA).

Win by domination in 1355 only about 5 or 6 turns into my GA. A new personal best on domination year. My previous best was in mid 1500's.
 
swordsman_small.gif
ptw.jpg
1.27 Predator

Link to Ancient Age spoiler

I'm going for a diplomatic victory. I entered the Middle Ages in 775BC. At that time I had eight towns (the capital and seven towns in ring 5), had not yet been in any conflict, and was in anarchy on the way to becoming a Republic.

Entering the Middle Ages

My free tech was Engineering. I gifted Ottomans and Greece forward and got lucky - their free techs were Feudalism and Monotheism respectively. I traded for both. I'd traded Republic to Greece and Rome. I also gifted it to Ottomans.

At this point I could be fairly sure at least two rivals were researching Invention. So I decided to research Theology. But not for a while - first it was time to rush some improvements and to begin thinking of war. When I became a Republic I had 29 units and had free support for only 9. Getting more towns was a priority. I eventually began researching again (Theology) in 530BC.

War on Zululand

The Zulu had two towns in my ring 5. Clearly a high priority.

Horsemen would fare poorly against the Zulu due to the Impi's defense strength and their speed which would block retreats. I also didn't want to rely heavily on Horsemen because I didn't plan to use Knights. I didn't want to lose research time (toward my diplomatic goal) on Chivalry, and didn't expect my rivals would research it for some time yet. So I decided my primary force would consist of Medieval Infantry, with some Horsemen backing them up for speed where that was useful.

In 610BC I had 6 Medieval Infantry and 4 Horsemen. Not huge but this is a Monarch game. I gave Zulu the Republic to stop them from pop rushing, then declared war and moved in.

Aside: I did not raze anything in this game because I wanted a Diplomatic win. Razing towns worsens the AIs' attitudes and therefore their inclination to vote for you. In a few cases where I very much did want to raze towns, e.g. when I captured some English towns which were inside my second ring, I captured the town, then starved it to size one, then allowed it to grow to size three so that the majority of citizens were German, and then abandoned it. Getting rid of towns that way avoided taking an attitude hit.

In 590BC I'd taken two Zulu towns to add to my ring 5. It was considerate of Shaka to build those towns at distance five from Berlin! :)

In 510BC England completed the Pyramids. I'd taken just one more Zulu town by then and of course I'd triggered their Golden Age. So I gave them peace for another town (leaving them with four) and repositioned to attack England.

War on England

In 470BC I gave England Republic, then declared war and moved in. At this date I had 12 Medieval Infantry and 5 Horsemen.

In 450BC I connected wines in ex-Zulu territory. Two luxuries at last, phew.

In 430BC I took London and the Pyramids, a major prize.

Eventually in 350BC I gave England peace for an island town in the far northwest (an island shared with three Celt towns), leaving England with just two mainland towns.

I started building a second ring at distance 9. There was room for a lot of productive cities at that distance and with courthouses they could become quite productive.

My research program was back underway and I learned Theology in 330BC.

War on Arabia

Of course I wanted to continue expanding. I preferred to leave the scientific Greeks and Ottomans alone as research partners. And also Rome because she'd been my best research partner so far. America and Celts were too far away, other Civs were between us. That left Arabia to be my next target.

In 210BC my troops were repositioned. I declared on Arabia and moved in. At this point I had 11 Medieval Infantry and 8 Horsemen.

This war went slowly because I didn't have a lot of units and those I had were slow moving. Still I did make steady progress. In 90BC I took a supply of incense.

In 10BC I got my first great leader. I set him aside to be used for a Forbidden Palace.

In 30AD I gave Arabia peace for two towns leaving her with just one.

While Fighting Arabia...

In 130BC I learned Education. I turned off research to used funds for rushing while waiting for someone to learn Invention.

In 110BC I at last was able to trade for contact with the three Civs on the other continent. They were very backward compared with the home continent.

I also traded to get Invention from Rome in 110BC. Although my rivals could be expected to research Gunpowder next I would not wait for them. I'd almost certainly run out of other useful research subjects (Banking and Astronomy) long before anyone learned Gunpowder. So I started researching it.

A Lull in the Fighting

At the end of the war on Arabia I had 6 Medieval Infantry and 7 Horsemen. Not a strong force. I preferred not to build many more MIs - they'd been useful but in the long run mounted units would be far better. I'd was on the research path to Military Tradition and decided to focus on getting that before another large war.

In 50AD my leader rushed a Forbidden Palace in the ex-Arabian region:

sirpleb39-2a.jpg


That wasn't the best place on the map for a second core. But it wasn't bad and I figured that getting my second region developing soon was more useful than waiting till I had a better location.

I learned Gunpowder in 10BC and gifted it to Rome and Greece so they'd start working on Astronomy.

I learned Chemistry in 90AD, Metallurgy in 170AD, and Military Tradition in 250AD.

Even during this lull I didn't stay entirely peaceful. In 210AD I had my meager forces repositioned near England's two remaining towns. I declared on her and took both towns in 230AD eliminating her from the game.

After learning Military Tradition it took quite a while to prepare for another war. Research remained my first priority, toward the Diplomatic goal. Maintaining fast research required all my income, not even leaving enough to upgrade my horsemen. My Monarch rivals weren't helpful, I couldn't get much gold from them. So I carried on researching while building Cavalry the slow way.

In 290AD I learned Banking and I needed Astronomy next, there were no other required techs available to learn. Rome and Greece hadn't learned it yet. So I started researching Astronomy. In 300AD Greece and Rome both knew it and I got it in trade.

I was able to maintain a four turn research pace, learning Physics in 340AD, Theory Of Gravity in 380AD, and Magnetism in 420AD to enter the Industrial Age. By then I was back in warmongering mode.

Second War on Zulu

In 360AD I had 8 Cavalry and 8 MIs in position to attack the Zulu. I declared and moved in, taking the Great Library from them immediately. That was a nice wonder to capture because it filled 1/2 of my requirement for a Golden Age.

In 380AD I got a second leader. I decided to delay using him for a couple of turns to get the best timing I could for my Golden Age.

In 390AD I eliminated the Zulu. My forces were up to 12 Cavalry and 7 MIs. And 7 Horsemen still waiting till I had the gold to upgrade them.

Entering the Industrial Age

In 400AD my second leader rushed Leonardo's, triggering a Golden Age in 410AD. I entered the Industrial Age in the following turn, 420AD.
 
Man - I need a science lession from you, SirPleb! Make that a civ-lesson!

4 turn science ... I think I remember those days ... back in Civ 2 when I was a better player.

Well, anyways, to my game. OPEN, PTW.

While dusting off my civ disks and getting back to playinh really helped my enjoyment level's, I was once again frustrated by how poorly I plan things - middle game is usually awful with me, in a quandry as to what to focus on in building orders.

After (looking at the other posts) an average to below average start, I had raced for Republic (and got lucky with some GL's that really are probably the only reason I managed a win, in the end), and got a 7-turn anarchy. I don't think I EVER get less than 6 turns... with my luck I'd somehow get 6 turns with a religious civ!!

Well, the horse-->kinight--> cavalary route was my point stick route to domination, though given a poorly planned lack of boats, my assault on China came late (I had just managed to get Panzers, and once again probably held off the war too long ... a remnant of many games of going to war, and losing an entire amy attacking the first city).

Anyway, in 1610 AD, I had just captured my second chinese city when .... DOMINATION. Caught totally out of the blue.

In retrospect, looking at my map, I think I might have (a) pushed the attack a LOT earlier, (b) grown culture and thus domination earlier, and maybe achieved the domination somewhere in the 1500's. Still, sinec my best results EVER were (i think ) 2 wins on Emperor, a win on Monarch is a GOOD THING!

Still, I wonder if I (had I known I was getting close to domination) wuoldn't have done better to curb the growth, and let my population growth. I think I had about 20 hospitals being built when I won the game...

Ahh well, so we live and learn
 
Goal: Fastest 100k Culture, predator
The Middle Age
At 430 BC I am at war with the Arabs, the Ottomans, and the English. Feudalism is my free tech, so immediately I can upgrade to MI. Damascus is destroyed and the Arabs are willing to talk peace. Otto’s empire only had 3 cities spread way out (I think my ring 5 placement crowded him just so), so it was time to take him out, while mainly just defending against the English for now. In 330 I emerge from anarchy as a Republic, capture Iznik. Incense finally gets hooked up, and in 150 BC my second great leader appears! I wanted to found my second core on the river between Otto and Arabia anyway, so this is just perfect. In 130BC I capture Sogut, kick Otto out of the area and make peace for Engineering and 17gpt in 50BC. I have my spot picked out, and rush the FP in New Hamburg in 30 BC. Nice.

Let me take a break to list the rest of my leaders, I was pretty lucky!
210- Sun Tzu’s
410- Leonardo’s
460- Army
480- Heroic Epic
550- Sistene Chapel
580- Copernicus’ University (in 630)
870- JS Bach’s
970- Magellan’s
1010- Iron Works

That’s 11 total leaders this game, I guess to make up for last time.

By 10AD I’m in the driver’s seat. I have a second core started, so I research Monotheism at only 10% to build as many cities as possible. This goes on for 30 turns until I get it from England for peace in 210 AD. They’re off the continent. In 230 Sun Tzu’s is rushed in London and I ender my Golden Age. I liked the timing of all this very much, except the 30-turn wait for Monotheism.
290, Chivalry is learned. War with Arabia, only most of my knights will go E and S to fight Zulus and then the Greeks. The MI’s pound through Arabia’s poor defenses, by 410 I’m on the Kelts’ door and declare on them. Arabia is off the continent in 420, and I’m ready for another target.
In 450 the war with Zulu begins. Short-rushed horses and soon a knight army plow over them. Because of the jungle things are slowed down, but inevitable.
In 490 the ROP I sold to Rome expires, I plan to fight them in the next 20 turns. At 500 AD I pause to assess the situation. I figure there’s about 100 turns left, so I better get on it. I don’t even have Theology yet, and I’m wishing I had researched just a little bit faster. I have 71 cities. My main activity is producing settlers.
The Ottomans and Zulus are both destroyed in 550. The Kelts follow in 580, and the Greeks escape to a boat in 630, the same year Copernicus’ goes up in Berlin. I pause my warring to await cavalry, America and Rome won’t stand a chance, and I need time to pack the land I’ve already cleared with settlers.
Chivalry comes in 690. I research Music Theory in 5 turns, maybe I shoulda headed straight for the IA. Oh well.
I declare war on the Americans in 700. I have only 17 cavalry, but it is more than enough. Washington falls in 720, Abe is kicked off the continent to hang with the Asians soon after. The war with Rome begins in 740, and they turn out to be the only civ that puts up much of a fight. But hardly, their capital is captured in 770, and by 800 I am all alone on the continent. I think I set a personal record for fewest casualties, and finally got to play with an overwhelming army! So here I am basically at the domination limit more than 800 years before I reached this point in my last game. I was certainly pleased by that. I know it doesn’t compete with the fast domination finishes, but I was really more concerned with maximizing my number of cities and getting culture out. Maybe I should’ve tried domination….
Anyway, surprisingly, tired after four hundred years of ship-bound cartography, Greece reappears in the ruins of old Rome in 860. He has 3 units when I notice him, how’d they all fit in one galley?!? Well let him have his town, in 880 I have a use for him when I enter the Industrial Age and sadly draw Medicine. Gifting up Alexander yields Steam Power-nice! I just let Greece exist for the rest of the game, at one point drawing 128gpt from them. They only ever had one city.
I reach the point I’m waiting for in 940 with Nationalism. This is something like 100 turns sooner than I reached this point in my previous game, but geez, I should’ve got here even sooner, the whole draft-and-disband thing is so powerful. My eyes did glaze over a little, but I perked up when I realized just how well I was doing (by my standards of course!) I had a strict build queue of Library->University->Temple->Cathedral->Colusseum (the last in productive cities only, wealth in corrupt cities). I only bought improvements in corrupt cities, and more or less only one type at a time, that is, all libraries before rushing universities, etc.

Klarius’ graph is very cool, so is his win date. I wish I could replicate both. Here are some cpt milestones:
31- 10BC
50- 230AD
103- 350
217- 570
402- 720
503- 780
801- 980
1100- 1100
1518- 1240
1830- 1300
2018- 1370AD, my Cultural Victory date. 176 cities.6812 Firaxis, 10544 Jason. :)

So that’s 12 turns behind Klarius, nice job! Last game I was slaughtered by 30 turns by Redbad, so I guess I’ve improved. To me it felt like one of my best games- I made good decisions, made no major dumb mistakes, and got very lucky. But this means there must’ve been a problem with my strategy, losing even with those advantages. Where did those extra 12 turns come from?
-I had 268 workers to join and draft when I really got into it, but never built workers specifically for the purpose of drafting, thinking that was illegal. I really didn’t start joining them until 1140, as there was so much work to do. Maybe I should’ve had more. Would it have been legal to build workers for the sole purpose of drafting?
-I was tempted to move my palace to the Northern Islands to take advantage of the Rank Corruption bug, but thought that too was illegal. Is it?
@Klarius: Did you do these things? (I’m not accusing you of anything, I’m just curious :) ) Did you have more early culture? Did I just enter the IA too late? I know there were over a dozen cities at the end of the game that still didn’t have aquaducts, maybe I should have prioritized that. If you have a minute, I’d appreciate it if you (or anyone else) pointed out why you think you beat me by 12 turns! Thanks!
 

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ionimplant said:
so they only give 2 culture?
then it's cheaper to build universities since they give 4 culture but only cause 100 shields to build!
The other point to note is that all cultural improvement generate double culture once they are 1000 years old - a low culture/shield improvement built early can be better than a higher ratio one built later.
 
Jove said:
Klarius’ graph is very cool, so is his win date. I wish I could replicate both.
Easy way to create a culture graph is opening your end save in CRpViewer, then hit ctrl-c and paste into excel (or another spreadsheet).. then make another column for culture per turn. Select the data and create a graph from it.
 
Jove said:
@Klarius: Did you do these things?

Edit:
Just saw what you really asked :blush: .
I jumped the palace into former Roman land so a nice double core.
I used the workers I had and didn't build a single worker after I started merging.
I also don't see a benefit of this. If you draft at size 7 always and have enough food there is no need for merging.

I think it's the IA date. By the time you entered IA, in my empire most irrigated tiles were already railed (using 127 workers and 69 slaves boosted by replaceable parts, which I bee-lined in IA).
Other than that I see no big difference.
I got nationalism in 920AD only (that was a mistake on my side to not get it earlier; could have had a pre 1300 win).
But probably I had more cities to draft then and most of them could grow back in two turns from pop 6 to 7.
A small point is also that I could draft infantry instead of rifles.
I'm pretty sure I could have done the 100k quite a bit earlier, but it was the first time I tried such an all out 100k. Even then I compromised a little and had also quite a few markets and even some hospitals to boost score. And in fact I got a nice Jason score of 11520.

BTW I used CRpStats to generate the culture data.
I have all save files copied by CRpMapstat. Loaded into CRpStats that answers about all statitical questions one ever has (and a lot one don't has ;) ).
Then just a spreadsheet, as Gyathaar writes, (Open Office in my case) to generate the graph.
 
Arrrr, thanks for the analysis. Don't be too embarrassed, whatever you said was edited by the time I saw it.
I thought the Roman land looked good for the FP, but all the plains in Arabia looked productive. I had a r=5 first core and packed in as many as I could in my second core, and had many productive cities at an early date. Yours grew better I'm guessing.
The thing about buying workers to rush is like this, if I'm seeing it straight. My civ was a little more packed than yours, 176 vs. 170. So I'm guessing I had more cities that weren't going to grow past 6, whether they had an aquaduct or not. Not too sure about the exact number, I had maybe 30 cities like this, just sitting there. But, if I could buy 20 workers for 36g, I spend 720g. They join 20 size 6 or 7 or whatever cities, and they're immediately drafted, moved along a railroad to a library construction site, and disbanded to yield 20 shields. If you were to pay gold for those shields, it's 20*4=80 gold. But you just got 20 shields for paying 36 gold for a worker. Insta-cash.
Or look at this:
179 workers plus 87 slaves=268 workers. Joined, drafted, disbanded, that's 5360 shields, with a cash value of 21440 gold. That's what I got, almost. But say, between 900 and 1100, I decide to buy, join, draft, and disband 200 more, in cities that aren't size 7 yet? At a profit of 44g or more apiece. That's a boatload o' gold, dude. But is it legal? I was afraid of the yellow flag for pop-rushing and didn't do it. Maybe it would have made up the 12 turns, but I doubt it.

On the research, I struggled to judge how much of it to sacrifice for the sake of faster growth. Looks like I was too slow, and replaceable parts too worth it. After I had Steam Power and Nationalism, I researched Economics for Smith's, then Industrialization at about 20%. The corporation was next, I researched it a while then turned it off altogether as the end was crashing down on me. I built Universal Suffrage and learned the Corporation in the last turn.
I bet you could've gone pre-1300 as well, but it'd be nuts to worry about that now, it's a great date. I'm going to check the records for 100k wins before 1310-I don't remember any right now.
I'll try the CRpMapstat thing. I got it and CivAssist just last month, and took to CivAssist faster, wasn't sure what to do with CRpMapstat. Now, I can try to superimpose the two graphs, and it will all become clear I'm sure.
 
Jove said:
I bet you could've gone pre-1300 as well, but it'd be nuts to worry about that now, it's a great date. I'm going to check the records for 100k wins before 1310-I don't remember any right now.
I believe the fastest 100k win on a standard sized GOTM/COTM was 1330AD victory in COTM05for Xarin. SirPleb had a 1310AD in COTM04, but that was large map.. and ADel had a 1360AD victory on Gotm24, also on large map.

Only documented pre 1300AD 100k win that I know about is Dianthus 1200AD game in HoF. I have a 1090AD win, but it is neither listed or documented yet ;)
Both these games used negative spending exploit thou, which isnt allowed in gotm.
 
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