Software:
![PTW Icon [ptw] [ptw]](/images/smilies/ptw.gif)
Class: Predator
Goal: was undecided for most of the ancient age, so why state one here?
Halleluja! I realize I've been waiting for a map like this all through my GOTM career. It's so different, clever and yet simple.
Some dates:
3950 - Settled Acropolis. The old name seems appropriate because it may one day be abandoned as a habitat.
3700 - Built a warrior, switched to barracks prebuild.
3250 - Pottery discovered. Researching writing at 40t.
2900 - Granary complete. Growth 10, settler 5. Food storage will fill up.
2670 - Settler2: S,SW, founds Sparta. Warrior1 takes a stroll. Unexpected palace expansion from my spartanic people of low expectations.
2510 - Warrior2 complete, goes for a stroll.
2270 - Settler3 finished. Heads NW, NW for one of 2 available river tiles. Colossus 34t in Sparta. Surprisingly, Sparta reaches 5 shields with no waste.
2230 - Warrior 1 unfogs the last unfoggable water tile, then heads towards Sparta.
1870 - Argh! Why won't the new citizen pick forest when a town grows in size, like usual?
1625 - Writing discovered. Max research on Map Making ~20t.
1250 - MapMaking. 2 Galleys ready - they take off with warriors. Switch to Great Lighthouse. Literature 10 turns. Lighthouse 20, reduced to 13.
1225 - Settler landed on wine.
1175 - Pharsalos founded on the farthest wine, building worker. Luxury 10% to allow quicker lighthouse.
1075 - Galley survives barb attack.
1025 - Literature researched. Code of Laws 10t.
QSC (see picture at the end of post):
6 towns, 1 settler
3 workers
3 galleys
7 warriors
Great Lighthouse due in 2
196 gold
Population 14
1 granary
1 barracks
975 - Great Lighthouse done.
925 - Library in Thermopylae.
875 - Harbour in Corinth.
825 - Library in Delphi.
800 - CoL researched. Sparta completes library, starts another wonder at 8 spt. Philosophy 4 turns.
775 - Contact with Persia.
750 - No new contacts, which gives me the feeling the Persians are pretty strong.
730 - Embassy with Persia.
710 - Philosophy researched. Republic 16 turns with -5 deficit.
690 - Zululand found. They don't have Map Making. Sold it with WM for Contact with Egypt, WM, Warrior Code, Wheel, Cer Burial, 22g.
Traded Contact with Babylon, Masonry, Mysticism, 29g, WM from Egypt for Map Making, WM.
Traded Iron Working+70g from Babylon for Map Making (worhtless to them) + WM. As I suspected, Knossos sits on the iron. They should be able to pop-rush harbour before Republic comes along. Strangely, they have exactly as many turns to complete harbour as the wine town Pharsalos, 34. Pharsalos should also be able to pop-rush.
ROP with Persia bought for 25g.
650 - Hannibal shows his shrewd face. Temple in Thermopylae.
610 - Contact with Rome. Luxury 10% due to warrior shortage. If this is maintained for 8 turns it shaves 1 turn off Colossus.
590 - Contact with Arabia. All contacts. Persia knows mathematics. They won't give me a good enough price yet.
570 - I trade Polytheism, Horseback Riding and WM from Egypt for CoL and Literature. I trade Math, 148 gold, World Map from Persia for Polytheism and Literature. I trade Math around but keep Philosophy for myself.
510 - Messed up Sparta with civil disorder. Will it cost me Colossus? I slow down republic 1 turn to be able to pop-rush the two harbours and still get two rolls with the dice.
490 - Library in Corinth.
430 - Luxury back to 0% as Sparta has reached size 6. Republic learned. I miscalculated the pop-rush timing so revolt will wait a turn.
410 - Both harbours pop-rushed. If I revolt now, Sparta will starve which will add 1 turn to Colossus (now 5t) apart from the anarchy turns. Researching Monarchy.
310 - Colossus finished in Sparta. Revolt. 3-turn anarchy. I'll take a chance with 3 consecutive civil disorders in Sparta to avoid starvation, hoping the library won't be destroyed in riots.
270 - Persia, Carthage have Construction. Traded for Philosophy, Polytheism and WM.
250 - Republic. All warriors (9) disbanded except my only vet who is upgraded to swordsman. Unit support 10/10. Monarchy 3 turns (one gained) at science 80%, luxury 10%. Sparta just ekes out a third luxury coin.
210 - Library in Acropolis.
190 - Monarchy discovered. Currency 4 turns. I should probably have skipped Monarchy, but I want to give Monarchy to AI to speed their research in MA.
130 - Temple in Delphi. Knossoss forgives past oppression when working fish at 10% luxury. Persia demands a contact. Because they are scientific and I don't want war with them now, I give in. Perhaps if contacts come out, a few civs will get stronger and become useable trading partners. On the other hand, Persia is already at war and likely to lose research capability without my interference.
Currency researched, enter Middle Ages. I get Feudalism. Time to decide on a victory condition.
Tech summary: Pottery > Writing > Map Making > Literature > Code of Laws > Philosophy > Traded Warrior Code, Wheel, Cer Burial, Masonry, Mysticism, Iron Working, Polytheism, Horseback Riding, Mathematics > Republic > Monarchy > Traded Construction > Currency.
Home area in 1000 BC: