Barbs, Barbs, Barbs, Barbs,,Barbs, Barbs, Barbs, Barbs.... sung to the theme from 2 1/2 men.
Contender Save, oh if only I'd played Adventurer...
I don't have all the stats and details because I'm still playing and don't want to open an old save until I'm done.
Fantastic, Stupendous, Terrific, ... all describe the effort the Barbs took trying to wipe the map with me.
Lucky for them I watched some film of their past games, got a copy of their playbook, and snuck into some of their secret scrimmages to watch.
My reasoning (if it could be called that) was that Archers don't need any resources. If there were no Horses nearby then Chariots are out, same with Bronze, and Iron for Axes, Spears, and Swords.
Soooo, it was Archery first, then BW (no Copper anywhere of course... muttered curses to game designer) then AH. Of course, by the time I discovered the Horses were in my cities 2nd ring, the Barb party was in full force with Warriors and Archers coming in droves. Thus sending a Worker and a couple of defenders to their death was not an option for quite some time.
I tested and realized the best city placement was on a Plains Hill, even if I had to travel 2 or 3 turns to settle. So, Scout went SW to the hill, nothing better looking than the start. Settler went to the Sheep hill. No settling there because in Vanilla Civ4 you don't get any bonus. Then the Scout went south to check, no Plains hill. Settler moves 2N1E to the Grassland hill and finds a few more bonuses. It is clear the designer has read my mind and has eliminated all Plains hills, so I settle in place.
I start with a Warrior and sacrifice growth to get him out in ~6T for fog busting. Then an Archer, and another Archer. At this point the Barbs start coming in fast and furious. There is no opportunity to build a Settler or Worker. If I stop building Archers, the existing defenders are going to get overwhelmed and no fog busting will get done. I would bet that my Barb count is also very high. Despite getting Archers out to the SE, E, N, and NE to fog bust. Most seem to come from the SE and West even though I had units there too. It seems the Barbs were led to believe that I had the promised land and they would be welcomed with open arms.
Luck.... or lack thereof
Even though I am careful to have my units always defending on the best defensive terrain, a Warrior (Delilah) defeats my Archer (Sampson) who is on a forested tile. Combat odds were over 99%. Later a regular Barb Archer defeats my fogbusting Archer (10/17)who has been posted on a wooded hill just east of the western river and is getting the 75% terrain bonus, the 25% fortify bonus, and the 20% strength bonus. It says the odds were 99.8%. The Barb Archer kills my Archer and it's strength is still 2.3... lot's of bad words were said!!!
The only thing I can offer that was worse occurred in a previous practice game. When is 100% not 100%...
See the screenshot below.
No Iron, no Copper, no Luxury resources. Are we playing Deity? The early Gold popping for two of our contestants is a HUGE advantage. So much for removing random events so they won't influence the game. As I believe everyone else so far has said, the happy cap and money shortage (even if you did have some cottages early) were significant handicaps.
Iron finally popped on an already mined hill, in 1802AD!
As it stood at 500AD I had 4 or 5 good cities (had to watch that budget) and was preparing to take the only barb city in the West, I am behind in Techs and have seen a nearby civ who is an era ahead. I missed on the HG by 1T. I wanted the Colossus so I prioritized MC and had no Copper to hurry it up, thus the Colossus BIADL, as well as the Pyramids and every other early Wonder. Someone actually built SH while fighting off Barbs? Now that is lucky.
I just hope I can have some good luck and pull out a win.