Vanilla 1.29f, open class. The objective is world domination, although i've been tempted to go for 20k culture in Babylon. I'll probably replay the game with that goal in mind.
It's the 1st time i run a test game, and the thing really helps. After reading the pre-game discussions, i choosed: island start, crappy territory, no luxuries. Well, the guys were right and my test game was enough similar to the real map: not so crappy tiles, but less than a half the land i thought

However, after figuring out the real terrain (and this required only a few turns) i've come with some considerations:
1) The only viable strategy is to get off from that stinking rock as soon as possible. Contacts would have come quite late. Max research to Map Making, then.
2) Improvements were not to be built. Even a few wonga spent in manteinance would be enough to cripple research. And so: no temples, and no early barracks.
3) Because of (2), a lot of building potential would be wasted. If founded on the spot, the capital could reach 10 spt when size 5, so it's better to keep it at max population. An option is to build a granary in Babylon ASAP. But why not the Colossus? Once finished, the extra money would be quite of help.
Getting off that rock
Babylon is founded on the spot and a worker is sent immediately to road the wheat. Research is set on Pottery at 100%. In the following turns, the worker goes to road the BG west of the capital, then the other BG south of the 1st. Priority is money rather than production.
Babylon produces a warrior, then a settler, then the city starts the Colossus. Meanwhile, Pottery is researched in 3400BC, and Alphabet is started at 100%. In 3000BC, the city of Ur is founded 2 tiles NW of Babylon. It starts with wealth, then it trains a worker, then a warrior, and finally a settler.
Alphabet is researched in 2510BC, and Writing is started at 100%. In 1750BC the 3rd city, Niniveh, is founded on the southern tip on a tundra tile. It's set to produce wealth (for a long time). No more cities will be founded on that damned rock, it would be an error to waste a settler here at this moment. Writing is researched in 1725BC, and next turn Babylon completes the Colossus. The money income goes high and Map Making is due in only 16 turns. Better prepare a pair of settlers to colonize the continent and some units to send along.
Babylon and Ur are set to produce barracks. They pop a few units, then build a settler each, then Babylon starts a temple as a galley prebuild. Map Making is researched in 1300BC, and Warrior Code is started, 5 turns at 1.9.0. Next turn, a galley with a settler and a spear sails the seas for the mainlands.
World meetings
In 1250BC, the 1st continental city is founded. Its name: Ashur. Now a luxury (ivory) is finally at my avail, i only need to build harbors, that will take a lot. In 1200BC i meet Greece (what else could i find? Bad start 'till the end). I do not trade immediately, but wait for completing Warrior Code, that is due next turn.
In 1175BC i manage to found a 2nd continental city, beating for a single turn a greek settler that had the same intentions of mine. Ellipi is founded in ICS with Ashur. The very same turn i complete Warrior Code, and a very productive trade round is called. Map Making is a monopoly tech, and i exploit it as much as i can.
I end up collecting 174 quids, all the techs i was missing (Mysticism, Iron Working, Masonry, the Wheel and Horseback Riding), contact with everyone (except the Iroquois, that no one knows yet - where are they?) and a complete map of the mainland. Not bad. Researching at full steam has definitely paid off. Research is set to Polyteism. 16 turns at 2.8.0 with a surplus of 2 gpt.
I'm doing the Monarchy rush. A mistake, i thought later, but at the end it paid off more than researching Republic directly, since i got another monopoly tech with it.
Continental landgrab
Beating the greeks in founding Ellipi has been a great strategic success. Here's why:
If the AS were human, they would have settled in the spot ASAP. But they're AS and, since the borders are too close, they won't, despite the obvious advantage they will concede me. Needless to say that my next settler goes to build a city exactly there, grabbing an important source of iron from the greeks. I also manage to delay the city a little (keeping a close eye on Sparta's cultural growth), in order to train some warriors for a later upgrade. Having swordsmen available against hoplites is surely a great advantage, and my golden age can be spared for later use.
Another city has been founded in 950BC, on a small peninsula to the north. Quite isolated and corrupted, but it grants another luxury (spices). However, it will take a long time before that luxury will be available to the rest of Babylon, but in the meantime i have secured it.
Research goes smoothly. Polytheism is researched in 750BC, another monopoly tech for me. Research is set to Monarchy at minimum (40 turns with a specialist), then i call another trade round. I grab Mathematics, Philosophy, Code of Laws, Literature, some wonga and an updated world map of the pangea. Still no signs of the Iroquois.
Amazingly, the greeks did not build cultural improvement on Sparta. Dumb AS. Finally, the city of Uruk is founded on the planned spot, in 490BC.
Despite the appearance, i'm perfectly able to hold Uruk safe from flip. Thanks to my culture, which is far superior to the Greek, a few units are sufficient. And since Uruk is the ideal outpost to launch an invasion of Greece, troops end up amassing there anyway. While i was procrastinating, some greek workers did me the favour to road the iron tile. How sweet! Researching at minimum has granted me the necessary money for a mass upgrade of warriors into swordsmen. It was the only way to avoid the poprush penalty.
First Greek war
In 390BC, i have the necessary brutes to put an end to this boring peace period. Alex is driven mad with demands, then war is declared and my forces invade Greece. The first city to fall is Thermopylae, then Sparta is autorazed and refounded in the very same spot, with the name of New Sparta. Finally, in 250BC, the big fish is owned. Athens is captured and peace is called. There's no way to extort the city of Argos, on the 1-tile island south of my core, and so i grab the 2 cities of Delphi and Sparta - yes, they rebuilt Sparta on another 1-tile island off the coasts of France. Athens is the ideal spot to build the Forbidden Palace, but it will take a while to complete it.
The offensive has been quite successful, and the research potential of the lone scientific civilization has been permanently crippled.
First French war
With Paris owning the Oracle, my designated next target is France. While preparing the offensive, the indian capital of Delhi completes the Pyramids, but it's too late to change plans: troops are ready to advance in French territory. A city is founded near the border, finally claiming some furs. As usual, Joan is driven furious with demands, then war is declared in 150BC. The city of Lyon is promptly autorazed, then Paris is captured in 50BC. With peace negotiation i extort the city of Marseilles, on the way to reach the settlement on the northern peninsula and finally connect spices. Another city is later founded on the open spot left by the ex cultural border of Paris (i needed to put up a blockade to avoid french settlers to colonize the area first.
Going republican
In 50AD, Monarchy is finally researched, but i don't revolt immediately. A trade round is called instead. Monarchy is a monopoly tech! On the other hand, Republic is already known by France and America. With the successive tradings, i obtain Republic, Construction, some wonga and an updated world map. The only AA tech that is missing is now Currency, and my best option would be to go straight for it (markets) then hope to achieve Feudalism as free tech (pukemen, MDI), or else researching it.
I choose to establish a Republic this time. With 3 pop units born content, and my cities still small, i don't have to care much about unhappiness. But the main reason to go republican is corruption. My mainland cities are for the most part corrupted, and so they will stay until the FP is built. With Monarchy things wouldn't have changed so much, and i would have been crippled for a long time. In Republic, i can squeeze out some decent production and income from some of them, and, most importantly, the FP in Athens will come way faster. Add to it an incoming golden age... and the result is amazing.
Indian war
In 130AD, workers have completed the necessary roads to have the Indian cities connected immediately. This will be a good deterrent against civil resistance and will grant an easy safe keeping of the conquered cities. Gandhi is driven mad, then war is declared. The first city to fall is Lahore, the city controlling the only source of iron of India. Golden age begins, and the effects are wondrous. With the Colossus in the city, the coastal tiles in Babylon produce 5 gpt each! And the Forbidden Palace in Athens is speeded up a lot. My next move is to go for the Indian capital (capturing everything is on my way), and secure the Pyramids. But the rest of this war will be told in the 2nd spoiler: in 190AD, Currency is researched and i'm finally into the Middle Ages. Too bad the free tech is Monotheism (the most useless), but i can research Feudalism in 13 turns with a 5.4.1 spending. Not bad at all.
Ancient age stats
17 cities. 55 pop units. Army: 11 swordsmen, 8 spearmen, 5 bowmen, 4 catapults, 2 galleys. 7 national workers and a respectable number of slaves. I'm number 1 in all the demographics. Score, power and expecially culture are way superior than anyone else.
Contacts:
1200BC: Greece
1175BC: France, America, India, Korea, Spain.
Wonders:
1700BC: Colossus in Babylon.
50BC: Oracle in Paris (captured).
Research progression:
4000BC: Bronze Working, Ceremonial Burial (prerequisites)
3400BC: Pottery (own research)
2510BC: Alphabet (own research)
1725BC: Writing (own research)
1300BC: Map Making (own research)
1175BC: Warrior Code (own research). Mysticism (trade, Greece). Iron Working (trade, France). Masonry (trade, India). The Wheel (trade, Korea). Horseback Riding (trade, America)
750BC: Polytheism (own research)
690BC: Philosophy, Literature (trade, America). Mathematics (trade, France). Code of Laws (trade, India).
50AD: Monarchy (own research). Republic (trade, America). Construction (trade, France).
190AD: Currency (own research). Monotheism (free scientific tech).