PTW Open. Goal - to win. Go Russia!
4000BC. Settler South (as going there anyway). Better land, as expected. Scout SE (to jump off the mountains). Worker SW (to reveal more land). See the shore!
3950BC. Scout explores E. Settler S, on the river. Worker towards river BG.
3900BC. Moscow founded, 2S from the origin.
Research: IW on min. Initial build order: scout, granary, warrior,settler.
3700BC - CB from a mountain hut.
3650BC - 2nd scout explores South. 1st scout crosses the mountains and sees Ivory.
3600BC - 2nd scout sees Spices.
3350BC - 1st scout contacts Persia. They can trade Masonry for CB, Pottery, all our cash (33g) and 2gpt (out of 4). Should we? let's wait another turn. Maybe we should, to keep them from aggression...
3250BC - contact Japanese warrior. Nice neighbours... They can give us Wheel for BW, Pottery, 38g and 1gpt. Make the deal. Then trade Wheel to Persia for WC and 12g. No Horses in sight...
Important decision
Our core sucks. Persian/Japanese lands are sweet. I will expand their direction, and in order to do so I'll switch granary to barracks. Moscow will become an instant V.Warrior factory. It will build settlers when it can, and I'll build granary in my 2nd city.
If I do that, I'll get plenty of warriors before we learn IW, and let's pray the Iron is close. As for upgrade money - well, let's trust in our scouts.
3150BC - 1st scout sees Gems. I might need a 3rd scout, it seems like a lot of land...
2470BC - St.Petersburg founded 3SE on a river. Will go for RCP3. Build: scout->worker->granary.
2350BC - America contacts us. Can trade Masonry for 80g. Lets wait.
2030BC -researched IW. Moment of Truth. There's Iron just beyound the mountains, but Japan has almost settled there. Hurry! Trade IW to Japan for Myst. Research Alpha.
1830BC - 1st scout crosses some serious jungle and meets Zulu. They can trade Alpha for 160g. Our 3 neighbours lack Alpha but have only 110g combined and Masonry. Let's wait.
1810BC. 3rd Scout succumbs to Barbs on the Southern peninsula.
1750BC - Kiev founded in RCP 6, towards Iron.
Meet Romans. they can trade Alpha for 60g. That's more like it.
Alpha from Romans for 60g.
Trade Alpha+5g to Persia for Masonry. The other 2 guys learned it already.
Sell Masonry to Zulu for 60g, to Romans for 65g.
1675BC - Scout sees a hut, so trade HBR from Persia for 90g, but can only sell it for combined 55g to Zulu and Rome. Hut yields maps of the region.
1600BC. Scout1 succumbs to Barbs south from Roman empire.
1500BC - Vikings contact us, offer Writing and 2 contacts for our 2 contacts +20g. Looks like they've already met America.
1475BC. Contacts/writing trading around. We end up with all the cash and 10 contacts. Only Celts are unknown.
1250BC - Minsk founded finally claiming Iron. In about 10 turns it should be connected.
1050BC - Learn Math. Being contacted by Kelts who offer Philosophy.
Trade Phil+15g from Babs for Math.
Buy MM from Romans for WM+80g. Trade maps around, end up with almost all the world map and +150g. That's some world!
Research Lit. hoping for it to be a monopoly.
1000BC. QSC.
6 towns, 8 pop. 1 barracks, 1 granary. 1 settler, 5 workers, 1 scout, 1 v.Archer, 13 v.Warriors, to become 10 v.Swordsmen + 3 v.Warriors next turn, when Iron gets connected. Have 413g cash.
All contacts and almost all WM. Missing Curr, Constr., CoL and Poly (which can buy now but won't as need cash for upgrades).
950BC - 11 swordsmen are moving towards Persia, with workers paving the road. Persians have just connected Iron near Ivories. And looks like the whole world knows Lit, and I still have 7 turns to go.
Should have done Currency instead.
Trade Poly from Japan for MM and Phil.
Trade Lit from China for Poly, just to end the waste of research. Start on Currency.
Persia - the sweet revenge (after GOTM43)
850BC - we are ready to strike Persia. Road is built to their Iron/Ivory town and 8 sworsdsmen can reach its walls this turn. Persepolis is building Pyramids, due in 21 turn - too long. Nothing will stop us now.
Drive them furious and dow.
825BC - Antioch (Iron town) is gone, it yields 4 slaves.
750BC - 6 swords and an archer are at the gates of Persepolis. Immortal steps out and attacks our lagging swordsman, and kills him! So they did manage to build an Immortal... or should I say: THE Immortal.
We take Persepolis, killing 2 spears, the outside Immortal and a stray warrior, not loosing anybody and 1 of our sword is promoted to elite.
730BC - Tarsus autorazed. Spices connected.
710BC - Pasagardae autorazed.
690BC - Persia is building GrLib. Priceless! I wonder where - they have 3 cities left.
590BC - took Arbela, autoraze something else. Persia has 1 city left - Gordium at a Northern Horse. Peace - till MA and till they connect the Horse for us. They give CoL, WM, a worker and 24g.
1st objective is accomplished - no more Immortals in the game.
Next objective: no Samurai.
570BC - Sverdlovsk resettled in place of Antioch. 2nd Iron and Ivory connected.
Dawn of MA.
450BC - 1 turn to Currency. Scout sees a hut. Celts already have it! Trade Currency for WM and 24g.
Trade Construction from Vikings for Currency, WM and 60g.
Enter MA, draw Mono.
Trade Monarchy from Romans for Mono.
Sell Monarchy to Celts for WM+170g, to Viking for 90g+WM and a worker, and to everybody who has money.
Trade/gift Babylon, they get Eng. but want too much for it.
Scout steps on a hut, and finds it deserted.
But can it get MA tech from a hut anyway? I know it can't get Republic, and that was the only AA tech still unknown.
Start MA with dow'ing Japan which doesn't stand a chance, frankly.
I wish I went to bed after this, but I played deep into MA and into the night and made some stupid blunders. My MA was in no way as shiny as the Ancient Age, but that will wait till next spoiler.
Dawn of MA, sunset of Japan: