Vanilla, predator class. Initially i had the intention to go for another 20k attempt, but things may change
Settler S-SE and worker immediately improving the 2 wheat plains. Seoul founded in 3900BC, on a spot that seems ideal for a 20k city, since 10 spt may be reached in short times. Research is set on Alphabet at max speed. The planned build order is warrior -> warrior -> warrior -> settler -> Colossus. That's what i was thinking, until in 3600BC a persian warrior shows up just outside the borders of Seoul. Yuck! Persia already knows Bronze Working and i have nothing else to trade for Masonry.
In 3300BC i spot the Persian borders. In 3200BC i see Persepolis, built on hills and protected by spearmen. Quite a crappy start. I like it, it's the ideal for a total war game. No 20k game, then.
After improving the wheats, the worker moves S to connect the spices, and build a road to city 2 (Pyongyang) that is founded 4 tiles S of Seoul in 2710BC. With Seoul busy with barracks, the new city produces a worker that is sent to work the wheat plains and grab a few extra money for our stripped coffers. In 2470BC Alphabet is mastered. Research is set to Writing at minimum. We trade Alphabet to Persia for Warrior Code + 10 quids. That's all i need for the moment. The rest will be extorted.
It takes some time to build a decent archer force to take over Persepolis. While Seoul focuses on military production, Pyong trains another worker, then a settler, then starts barracks. City 3 (Wonsan) is founded in 1725BC, its location being the ideal startpoint for the capture of Persepolis. But at this point i'm already surrounded by the enemy:
A tough opponent with lots of good land. And if they start to train immortals they will become quite scary. We need to cripple them before it's too late.
In 1200BC, Writing is researched. I put an embassy on Persepolis and figure out the defenses. 3 spears, 1 archer, 1 warrior and 2 settlers are in the city. Persia already knows Writing, Map Making, Iron Working, Pottery and probably something else. I buy pottery for world map + 80 quids. Research is set to Literature at minimum. In 1175BC, enough troops are ready. War is declared, then 8 archers + 1 spear move outside Persepolis. In 1150BC the city is owned, but losses were significant. The 2 settlers were still in the town, and so 4 fine slaves are captured.
In 1125BC we attack Tarsus and the enemy city resists. But with the 1st elite win of the game we get a leader. In 1100BC city 4 (Pusan) is founded on the eastern tip of the homeland, near the fish. In 1075BC, Tarsus is finally destroyed. In 1000BC, the settler is ready to build the replacement city for Tarsus. QSC: 5 cities, one to be founded next turn. Military not in good shape, the casualties were high.
City 6 (Namp'o) is founded in 975BC, 1 tile SE of the former Tarsus. The idea is to build cities at RCP 4.5 around Persepolis and place the forbidden palace there. At this point, peace is signed with Persia. They shell out Iron Working, Map Making and their world map for my world map + 115 quids. The leader is sent to Namp'o where the Great Lighthouse is rushed immediately.
It's interesting to see where the only iron source of the game located. A clear intention, expecially for predator players: be quick to take over Persia or be toast. Actually, i didn't see enemy immortals so far. They had some of them under construction, but they weren't quick enough to employ them in this 1st war.
With the Lighthouse under control, the exploration game becomes full of opportunities. I build 2 galleys then send them to explore in opposite directions. What happens next involves meeting civs oversea and discovering the whole map of the world, so it's not allowed here. A few anticipations:
- Met everyone and got the whole map in the BC. Didn't sell contacts nor key techs. My goal is to have the AS isolated and backwards. Sold maps and backward techs, and earned some good money.
- Persia is obliterated in 250BC.
- Established a monarchy in 30BC.
- Got a golden age by building the Great Library with a leader.
- Made it into the middle ages in 320AD.
Quite an enjoyable game so far. The predator penalty seems quite heavy this time, and this adds fun and challenge to the game. However, this favours too much those who stick with the open class, for scoreboard purposes. A 10% score bonus for the predator class players wouldn't be a bad idea. Anyone supporting this suggestion?