k-a-bob
Waiting patiently.......
Paul#42 said:If someone is annoyed with you, you probably already made a mistake unless this someone is weak or far away.
Well, it might have been that I was declaring war left and right against my neighbors,

Paul#42 said:If someone is annoyed with you, you probably already made a mistake unless this someone is weak or far away.
k-a-bob said:Well, it might have been that I was declaring war left and right against my neighbors,and there weren't any roads to trade luxes yet.
lroumen said:I didn't know you could decline cities that are flipping.
Ah, I reloaded a save to check and I guess that I usually just continue on without giving it a second thought, lol. I never really payed attention to that.Paul#42 said:You can deny any flip (only from other civs to you), you are asked when it happens.
AutomatedTeller said:another way to handle that is to declare war on one of them when the city flips and drag the other into it - then they are fighting, and you just keep building culture. or bring greece or babylon into it.
I'm a little surprised that china and spain got near enough to you to build cities, though. Greece and Carthage must have had a heck of a war!
In my game, I made the mistake of not giving in to a demand by babylon, and soon had Spain and Carthage attacking me - I built a bunch of catapults and that helped a lot - those are inexpensive and a damaged archer/spear is either an easy target for your swords/archers, or will withdraw.
I also fortified spears in the mountains - the AI often won't attack them - they do attack unfortified spears. They go around to the more open territory, where they are more vulnerable.
One nice thing about them walking through your culture is that they tend to kill all the barbs for you, which is quite helpful. But yeah - it's always a little nerve-wracking to see a stack of 4 warriors and a spear walk through your boundaries. When I see that, I make sure every city has a garrison (cause an open city is as irresistable as playboy for a teenager) and just keep going.
The reason why they walk through you like that on the upper levels is that they have so many extra units - at regent, you and the AI are even. At Deity, they start with more, they build their 2nd city faster with the free settler, and where each archer costs you 20 SP, it costs them 12, so even the cities they throw behind you that are totally corrupt can have a strong defense in 12 turns, with an extra spear or an extra archer...
WarDance said:With the magic of google I found this for you:
The Ottoman Turks were descendants of Turkoman nomads who entered Anatolia in the 11C as mercenary soldiers for the Seljuks. At the end of the 13C, Osman I (from whom the name Ottoman is derived) asserted the independence of his small principality in Sogut near Bursa, which adjoined the decadent Byzantine Empire.
Obormot said:All scientific civs drew monotheism. I mostly played C3C, so i'm a little confused: is it normal or is it just bad luck? I am playing PTW.
WackenOpenAir said:When i read some of the spoilers here though, i see one big mistake made by some players, and that is having multiple libraries before 1000BC.
WackenOpenAir said:I failed in 20 turns due to not reading properly about the game settings and the cow.
When i read some of the spoilers here though, i see one big mistake made by some players, and that is having multiple libraries before 1000BC.
No matter what victory condition you are going for, Libraries are not the way, pointy stick is far better.
0% research on deity is way overrated IMO. Reaching MT well before AI get rifles is only possible with self-research and that will be my goal. Perahps in this game a no research game could work out nicely, especially on predator with even more expensive techs, because on such a small pangaea it might be possible to kill the AI with knights or MDI faster then sipahis, but even this is argueable.No matter what victory condition you are going for, Libraries are not the way, pointy stick is far better.
Obormot said:0% research on deity is way overrated IMO. Reaching MT well before AI get rifles is only possible with self-research and that will be my goal. Perahps in this game a no research game could work out nicely, especially on predator with even more expensive techs, because on such a small pangaea it might be possible to kill the AI with knights or MDI faster then sipahis, but even this is argueable.
You can have tech parity with AIs. This means that you'll get MT at the same time as top AI will. But AI doesn't make beelines, so this means that you'll get it shortly before AI civs enter IA and get rifles.With no research you don't have to be behind, you can still be tech leader.
OK, now i understand what you mean. This may actually be a good strategy on this map. It looks like Tricky is playing such a game, so we can compare our games and see which approach is better.In this game, you are in an extremely confined space with strong enemies around you. If you wait for chivalry to take them on, you will be living in a half sized empire until that time and you will have to face some pretty tough opponents. Due to your small empire, you will not even have a very strong research either.
So you gotta kick some ass and fight for space. If you choose to do something, you better do it good.
Build 4 or 5 towns with nothing but rax. Research Iron Working, stop research, build veteran warriors and upgrade them. Then, keep building nothing but swords or horses. You will get them while they are still building settlers and run over those nieghbours like nothing.
From there, with the space you got, you can go on and build libraries.