Gotm 52

Duke of Marlbrough

The Quiet Moderator
Retired Moderator
Joined
Jun 23, 2001
Messages
9,702
Location
Southern CA, USA
http://civ2gotm.civfanatics.net/civ2gotmdownload.shtml

The game settings
King difficulty
Roving Bands
6 civs, Restarts On (sorry, meant for them to be off :()
Large map
No Huts
Simplified Combat
Direct Tech

Starting Techs
- Bronze Working

GOTM52.jpg


Games will be due on June 11th.
 
Simplified Combat. Ive never played Simplified Combat...

Restarts off, lets conqer, but large map...uuh. Very interesting settings, veeery interesting...
 
No Huts makes it harder to figure out the patterns of special terrain, but evens out the "randomness" factor of benefits and losses from huts. Map drawing may tell us something, but usually requires a hut or a couple more revealed specials to confirm the exact Resource Seed. What is more interesting here is getting two Settlers in a King level game. One of the civs is missing, which might be a problem if you try an Early Landing game and the missing civ is Purple, or play OCC and White is missing. Restarts Off makes a spaceship game riskier, if the AI can get at each other to knock a couple KeyCivs out of the game (again, Purple is usually the most important).

I have not seen much about the Simplified Combat. Is that just the old Civ1 system? Anyone got a link that explains it better than the Manual?
 
Blubb, RESTARTS are ON. Played Early Conquest and waited for the Ending-Screen after wiping out the last Civ. Then I pressed F3 and saw that every destroyed Civ came back :( And now?

Simplified Combat is the old Civ1-System. Your Unit or the enemies one win the combat. Theres no damage.

But why are restarts on? *heul*
 
Ele: I did some playtesting and it seemed to me that knights are better attackers than elephants. It also seemed that the attacker won less often than normal in all cases, but all this could be my imagination or a statistical fluke. Does anyone know a combat formula for this system?
 
Whats about my save then? Now, with all the new civs my whole game is...absoluter-mist. I can go on of course, but I lost so much time while thinking there are no more civs :/

Concerning the combat-system: I think civ calculates a combat with the help of the normal civ2-system and sets the damage if one of the units is killed back to zero.
Another possibilitiy is to set hitpoints etc. to 1 for every unit.
 
Duke - I sympathize with Hexer. He did us all a favor by finding the problem and reporting it quickly. Maybe he could replay from his 1AD save, or some other compromise solution?
 
I find that I don't like the simplified combat. There is a lot of luck involved. In theory, a trireme can sink a battleship. I find that the usual combat rules don't apply. I seem to lose with a 4 to 1 attack advantage, and good defenders behind walls are not secure.
 
Good old Civ1 Feeling, the warrior beats a battleship :D
If your good defenders are not secure, then attack ;) I like the simplified combat. Ok, I had a lot of luck with my little elephants, but all in all it makes conquering much more easier. Its very nice to have no 1-movement elephants because of damage :)
 
OCC Report:
Map analysis of the starting position leads to 4 possible Resource Seeds. Interestingly, lack of huts does not hinder ruling any of them out. All share the same arrangement of terrain specials, two of pure Whale & Fish bands and two of mixed bands. There is a 3-special center spot on grass with ocean access one tile to the northeast, with Whale, something hidden under Grass, and an unseen land tile in the black. A 4-special spot is three tiles to the south and west, on the ocean with two specials in the water (over half of the tiles are water) and a third under the grass to the south. Another 3-special spot is 5 tiles to the northeast, with ocean access and two specials in the water.

The one civ that has settled is White, which bodes well for an OCC game. Green has not settled yet, so it might be the absent civ, which could be a problem when the city grows. With Restarts now confirmed On a spaceship game is worth considering.
 
geofelt said:
I find that I don't like the simplified combat. There is a lot of luck involved. In theory, a trireme can sink a battleship. I find that the usual combat rules don't apply. I seem to lose with a 4 to 1 attack

I just Found about the GOTM, when I got my CIV CD back in 97 , I played simplified combat for a long time.In Fact, thats how I learn the game...

And I am excited....I think I can have a great time ....

Barracks are useless, so is the Veteran Unit, will be a big waste of time to build the SWTA....since VET units only have a slight edge....all becomes a 60/40 chance.THe Wall becomes a good factor ......The attacking unit has a slight chance....but is not a great factor
In fact an Explorer can beat an Elephant ....or a Warrior attack by a Crusader can survive.....or a Trireme can beat a battleship...is is true.

I have played many, many games on my own with simplified combat.
My suggestion ?? Build Warriors, 3 per city , if you build the Great Wall you have a great chance to survive most attacks.
3 to 4 Warriors are great defense..plus at King Level you get riots after ...6 citizens ??? I am not sure...
Dont wait for the Elephants or Crusaders.....Chariots will do the trick.
In Fact Horseman will do the trick...but I know that Chariots have a better edge attacking....
Beware.....attacking cities in most cases will destroy them...thats the tricky part...for instance a city population 5 , may be destroyed instead of taken...after being atack by 5 units...Diplomats play a great role in this games...
I am excited about this game !! KIng Level ?? Chances of any other CIV attacking you are NIL....worry about the Barbarians....and hope they take some cities from the other CIVS, hopefully a capital city.
BY the way ..No huts ???? GREAT!! Explorers are useless....no free Settlers..no free Units..no extra gold ? I LIKE this !!!!!

Good Luck......
 
Not sure I'll be able to get this game in, but if I do, let me get this clear:

Simplified combat means no hitpoints and no firepower, right?

Does that mean there is only one random "battle" comparing just the attack and defense ratings and the winner is declared?
 
Its not quite clear if there are no hit and firepoints but its right that there seems to be only one random battle...
 
Whatever is going on with the combat I'm going to make sure I save every time I might be killing someone, restarts or not!

Really, I'm used to restarts and I honestly did not know you could turn them off :blush: Usually I like to kill everyone in site until I feel its time to build and then I'm nice to most while having the largest most powerful country. :p
 
What -- "simple" combat ... looks like something no one has bothered to figure out...

Hmmm methinks we'll see this again.

(And no I've never played this wrinkle before either.)
 
Yes. Its the way Civ1 works. The computer "rolls the dice" and whoever gets the first hit, wins!! I still have scorch marks on my ceiling from swearing at the game after the first time I lost a battleship to a settler!! It didn't happen often, but it could, and did happen.

In the simple combat system of Civ1, any unit could defeat any other unit, period. The odds could be a real "longshot", but it could win. Whereas, in Civ2, a settler has no chance against a Battleship. Likewise, a barb leader has no chance against a horseman. (In the current GOTM game, I just lost a chariot attacking a barb leader). I hate simple combat!!!

IMHO, the greatest improvement in Civ2 was improving the combat system to include firepower and hitpoints. This eliminated the possiblity of a settler with his shovel sinking a battleship, and other "impossible" combat results.
 
Back
Top Bottom