I settled to the east with the objective of building a ring of cities at RCP3. The worker went to the river BG, developed it and then went back to wines and took care of that too. I believe that this is the first time I have done this with a low-food capital, but I started building a granary immediately. This was followed by a settler and a barracks. New York was settled to the west and did the same. Granary-settler-barracks.
The scout started off to the west and found a GH which popped a warrior. Between them, they found our neighbours and mapped out our world. Much later, I found a second goody hut, which gave me literature.
My original plan was to get to Republic as fast as possible. In the meantime, I would follow the path of building a force of warriors which would get upgraded to swords to take out the nearest civ. Well, the map clearly put the kibosh on that idea! I had just trained my first vet warrior when I discovered the awful truth that we had neither iron nor horses, coupled with a cramped start and a massive amount of jungle.
So I changed gears. After researching Philo (Yes, I did it backwards. Not that I was imagining a slingshot; I just chose CoL first out of habit), I started a min-sci on Republic, reasoning that my small empire would have to support a massive army of workers and archers. Thus, there would be no reason to get to Republic (or anything else for that matter) anytime soon. Once the jungle was cleared, and the iron secured, we would change governments and re-start research.
I decided that I would tackle Rome first, for several reasons. First, there would not likely be many Legions outside the capital as the AI is not good at dealing with jungle starts and would fail to build roads between its cities. In contrast the Numidians would be everywhere. Secondly, the Romans were seriously cramping my style, both to the north and west. Finally, and best of all, Rome started building the Pyramids when it was at size 1. I established an embassy and discovered that there was only one regular legion and one regular spear in the city. Promising.
By 1200BC, five cities had been built in my inner ring. After Washington and New York, each city started by building a barracks. Once finished, they pumped out a mixture of archers, workers and settlers as appropriate. The jungle clearing operations were well-advanced too. Every tile had either been cleared already or had one or more workers on the job. In this regard, I had done well with worker buys. My seven cities were supported by five native and six slave workers, one from each civ and two from China. Combined with the wet start, that had to hurt!
My military advisor told me that, compared to Rome, my military was weak so naturally it was time to strike! Cumae had been founded four tiles from my capital and was a major pain, causing pressure on both Atlanta and Chicago. I assembled a force of seven archers and took down the city. As expected, there were no legions, just two regular spears. The city was razed at the cost of one archer. I decided that the second ring of cities would be at RCP7, for reasons of city placement. It looked better than 6 in this regard. In any case, Cumae didn’t fit either plan.
I brought Hannibal into the war, expecting to fire off his GA. I didn’t think he would reach Rome and send off theirs. In any case, all that would be likely to do was to get the Pyramids build faster. As I thought of that, I said… why not? So I played a small trick to make this happen. My little warrior, gained from the GH would suicide against Rome’s Legion. The moment the wonder was built, my archers would storm the city. Caesar would probably have time to whip one more Legion but that would be it.
In 1025 BC I snatched a Japanese settler, setting off another war. This one would prove to be phony, except for the initial incident. I offered peace to Toku as soon as he would accept it.
QSC stats:
8 cities, pop 18
362 gold, embassies with everyone
2 granaries and 5 barracks
10 archers, 2 warriors and a scout
1 settler, 5 workers and 8 slaves
all AE techs except Math, Currency, Construction, Polytheism and the governments
twenty turns to Republic
In 1000 BC I got my first elite win and the following turn Caesar got his Golden Age

In 875 BC, Pompeii was destroyed and replaced by Miami.
In 630BC, Caesar finally got around to building the Pyramids. In an example of huge overkill, I moved in a force of twenty archers to take the city. As expected the dude whipped another defender as soon as the wonder was finished, bringing it down to town size :

Only two archers were lost in taking out two legions and a spear.
At the same time, I finally learned Republic. I was surprised to find from CAII that unit costs in Republic would not be crushing. This being the case I revolted immediately, drawing a 6-turn anarchy. I next planned to impale my army on Hoplites in a bid to obtain horses. As a start to the hostilities I grabbed a Greek settler pair passing by Rome. I gave the Romans peace in exchange for a couple of techs and an alliance against Alex.
In 430BC, the first swords came off the assembly line. The same year, Sparta-of-the-Dye fell to the American archers and the army moved on to Corinth to claim the horses. The following turn Greece became the second country to enter the Middle Ages so I traded my way there, discovering that their free tech was monotheism. I found that I could easily handle a run on feudalism, so I cranked the science rate up.
The Age of the Archer is ending. The Age of the Knight is coming. In between, there will be a short Interlude of the MDI.
Edit to answer the questions:
1. I have never played a game where I trained so many archers before. There must have been at least 30.
2. This is looking like a conquest. The iron is secured and the horses are close.