GOTM 57 - Pre-game discussion

so many people going for predator, makes me feel small, i'm going to play at conquest:blush: i normally play without barbs, and a behind the scenes attempt at gotm56 showed that to be a real problem, so i want that spear. the tech boost is a little much though, bronze is cool, but alpha as well is quite a lot, but i wont complain too much:mischief: I like the idea of 2 NE for the capital, and RCP 3, it should do nicely. i am also on board with others that a sword rush should work nicely, especially with ind. workers and a small pangaea. I won't waste my time with the bottom of the tech tree, i will go iron, math, const. and try to get Colossus and GW for the GA
 
This could be a strange one for me. I'm in the process of winding up COTM 26 and will be in a time crunch to get this done before COTM 27 comes out, so I might go for a military win. What will be weird is that I might play an entire game without having a Golden Age. I'll probably not build any AA wonders (it's cheaper to build swords / horses and take them from the AI) and the American UU will probably never reach the board. My only potential would be getting 4 MGL's during the game (1=HE 2-FP 3-Palace jump) that could hurry a GA triggering Wonder.

As for starting moves, I thinking of 1 SW with the worker going 1 SE to irrigate & road the plains. That will give me 2-1-2 tiles for my capital and my 2nd city will be able to share those 2 BG by settling E-NE of the start. It's not a great location as far as RCP is concerned, but I expect to but my FP in city # 2 and palace jump my capital to a more central location.
 
After taking a bit of a drubbing from Tricky in GOTM 56 I'm keen for a bit of payback. ;)

Predator domination challenge it is!
 
dbarandiaran said:
so many people going for predator, makes me feel small, i'm going to play at conquest:blush: i normally play without barbs, and a behind the scenes attempt at gotm56 showed that to be a real problem, so i want that spear. the tech boost is a little much though, bronze is cool, but alpha as well is quite a lot, but i wont complain too much:mischief:
It's ok, whatever makes you feel comfortable in the game. :)
I'm playing open since I dont like Predator, and the challenges are a bit too much for me.
 
Oh i like pangea maps and conquest games !
I'm gonna be on a vacation (including WackenOpenAir festival :)) until august 12 or so, so i can't join your challenge :(
 
dbarandiaran said:
so many people going for predator, makes me feel small, i'm going to play at conquest

That's the whole sense of these different options. The idea is to have fun. There's nothing to be ashamed of.
 
Yeah and so many people going for Predator makes it more likely for me to finally get a Top10 spot ;-)
 
denyd said:
My only potential would be getting 4 MGL's during the game (1=HE 2-FP 3-Palace jump) that could hurry a GA triggering Wonder.
At least three MGLs would also do the job as we learned above:

tR1cKy said:
you can, if the captured wonders fill your civilization traits. Once you build the next wonder, the golden age starts. Any wonder will do the job, small ones included.
I would be relieved if I would get a single MGL this time... :mischief: :crazyeye:
 
Mm, funny leader counting. You can't rush the Epic with your first leader because you need to make an army first. But the Epic could start your GA according to the tR1cKy theory, if you taken had the other wonders already.
But why not hand-build the FP? It's only 200 shields, and if it will both reduce national corruption and start your GA, I think it could quickly make up for the shields that you didn't put into sword-making.
 
WackenOpenAir said:
Because this is not C3C and thus the FP is prefered to be build in a corrupt city :)
Well, that's why you'd use the third leader for a palace jump. :)
(Though of course you could do a FPJ instead, saving another leader...)
 
It really depends on when on how far along I am when the first leader shows up. Normally I'm too busy expanding to build an SOD, so they normally are MDI. However since this is a small map, I forsee the SOD consisting of swords (assuming we have iron) or horsemen (if we have horses). Somehow I fear we have neither and be attacking Carthage, Greece & Rome with Archers. In PTW my first MGL goes for an Army, then I start building HE in my FP city and if I get another MGL soon he'll hurry the FP. A little later (usually after hand building the FP), I'll use the 3rd MGL for a palace jump to another nations ex-capital. Now with 3 MGL already used any new MGL will be used for wonder rushing.
 
Gee, why do you guys like HE so much ?
I think in PTW an army for the ability to build HE is just about the worst investment possible.

You will get 33% more leaders (wonders) in the future at the cost of 1 leader (that could also have been a wonder) + the cost of building HE.
So you need to get another 4 leaders (would be 3 without HE) to break even, not counting the cost of building HE.
With the 1 you used on HE, that means getting 5 leaders (4 without HE) for break even.
How many games do you actually get that many leaders?

And armies are utter crap in PTW.

The FP on the otherhand is able to double your total production of shields and commerce. It is the most magnificent investment of a leader in PTW.
I advise you to use your first leader on the FP. This is just about the easiest decision in all of civ.
When i just started playing civ, this was even the reason for me to choose militaristic civs and start my conquests before 1000BC. The last part I still do, but no longer just for this reason :)
 
Even in PtW, I can usually find a use for an army, whether it be a shield from AI skirmishing, a big stack of hit points to attack Athens on a hill, or just the joy of having a unit that blitzes. So I don't begrudge using my first leader on an army. I would use it for a wonder only if there was something really powerful available (i.e. Pyramids or Sun Tzu).
Next reason: I am not a hardcore militarist, so I will probably only fight one war in the ancient age. In the medieval, handbuilding the Epic means passing up four maces, three knights, or two and a half cavalries. To my smug little empire, that isn't much. I would rarely waste a leader on it - only if I had a serious leader farm running, and thought it would pay off very quickly.
As for palaces, I now tend to run the FP the same way in PtW that I do in C3C; try to prebuild it to have it ready in a core town ASAP. In PtW, the palace can then jump away whenever a suitable spot has been found. And of course, my capital has only been a settler or unit pump so far, so disbanding it for a free palace jump is no great loss. The only downside is the logistics of gethering your army together to rebuild the palace. It helps if your new capital is next door to the next AI on the hit list, of course.
And wonders? There's another way to get them without hand-building them. And it also involves the AI passing on building a big stack of units ;)
 
PaperBeetle said:
Even in PtW, I can usually find a use for an army, whether it be a shield from AI skirmishing, a big stack of hit points to attack Athens on a hill, or just the joy of having a unit that blitzes. So I don't begrudge using my first leader on an army. I would use it for a wonder only if there was something really powerful available (i.e. Pyramids or Sun Tzu).
Next reason: I am not a hardcore militarist, so I will probably only fight one war in the ancient age. In the medieval, handbuilding the Epic means passing up four maces, three knights, or two and a half cavalries. To my smug little empire, that isn't much. I would rarely waste a leader on it - only if I had a serious leader farm running, and thought it would pay off very quickly.
As for palaces, I now tend to run the FP the same way in PtW that I do in C3C; try to prebuild it to have it ready in a core town ASAP. In PtW, the palace can then jump away whenever a suitable spot has been found. And of course, my capital has only been a settler or unit pump so far, so disbanding it for a free palace jump is no great loss. The only downside is the logistics of gethering your army together to rebuild the palace. It helps if your new capital is next door to the next AI on the hit list, of course.
And wonders? There's another way to get them without hand-building them. And it also involves the AI passing on building a big stack of units ;)

Are you aware of CRP placement ?
I don't like to combine that with palace flipping as your FP will not be in the centre of your starting core. (I actually don't like palace flipping anyway as it includes abandoning a perfectly good city)
Your last sentence seems to contradict your whole story..... That last sentence looks like it's from my script.
 
What I try to do is to build my initial core using the best available spot method and place my FP in a spot between by current and future capital. Once the palace jump is complete, all of the cities in my original core are now considered in the 1st corruption rank. My second core (around my new palace) will normally be built on 2-3 concentric rings (usually either 3-5-8 or 4-6-9 distances).
 
I'm gonna do open. I'll try settling N-NE, on the river and in range of BGs, wine and gold. I'm just hoping that there's more forest than jungle(I think I can see 4 forests) With such little land it will pay to expand towards the enemy, if there is good terrain past the woods. There'll also be space for 2 cities near start location at ring 3.
If I get a leader i'll build a second core around a rushed FP in conquered territory, after hopefully a sword rush. I haven't built an AA wonder for ages, but I guess i'll have to. Capture Colossus then build HG I reckon. That would lead nicely into MA and knights.
By capturing theoretically a golden age could be trigerred anytime.
Looking forward to this one- conquest probably.
 
I know I'm not a 1st teir player, but what would be so bad about settling in place?
I know it would potentially cost 2 shields production from the hill, but if going for and early victory, mining hills probably wouldn't be too big an issue.
 
Marsden said:
...what would be so bad about settling in place?
I wouldn't say that it's bad as such. I suggested the moves that I am considering (depending upon the VC I'm going for) the following reasons:
20K: moving 1 tile SE will enable all wonders to be built in the capital, as it will make the city coastal. It will also improve production in the long run.

other VCs: moving 1 tile E will enable me to have a larger number of cities in my first ring (using RCP=3), whereas settling in place will only give me just over half a ring to place cities in. Production in the early game will be so much better due to this one move IMO.​
Either way, I think that there is much to gain for the loss of one turn.
 
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