Asoka dead ca 1100BC; Hatty dead ca 700BC; Saldin dead ca 250BC. Then the long haul to the Americas... Inca dead ca 700AD. But I started attacking Mansa while Inca only half gone. And I started killing Cyrus before Inca was completely done, too. 3-front war is very tedious. But when the AI can't build any defenders except archers... no big deal.
I should say that Inca built like 3 War Elephants before I pillaged all the mammoth camps. So a couple cats had to be whipped, but no big deal (WE don't get defense bonuses, but they do get collateral damage).
Cyrus had 1-2 immortals in addition to his regular archers. Again no problem or strategy planning needed.
Mansa got LB before I could finish him off, and so I didn't have quite enough units in place to finish him as fast as I would have liked. He only got about half of his skirmishers upgraded because this is Noble level. Skirmishers themselves were a bit tougher than I had anticipated... but he hadn't built enough of them. Because of the semi-stall at the LB's when he had 3 cities left, I had to whip some more 1-move units and wait for them to arrive, but by then the Keshik stack from Inca-land had returned and it was all over. Or was it?
No, I had taken what I thought were Mansa's last 2 cities in 1160AD, only to discover he had settled another city that I couldn't find on my map. (I had not realized the northern hemisphere earth map until the replay came up). I had already deleted my only galley which was needed to get Inca-Japan city. I sent all my Keshiks in different directions to explore the map (I did make cease-fire and tech Paper and adopt Mansa's religion to try and buy his map, but who's his worst enemy do you suppose?

). Anyhow, I get lucky as my +1 visibility keshik spots the last stinking 1-pop city out on Greenland. Switch to USuff because can't whip a galley from my 1pop cities nearby, had to cash rush them. Stuck 2 Cavalry on 1 galley and kill 2 LB's without even unloading them first. Game over 1360AD, Conquest, 92000+ points.
That last city pissed me off, btw. Cost me many turns on a game that was already won in the BC era.
What I should have done to win faster was to explore more and earlier. I had wiped out 3 AI before unfogging my northeast coast and finding a route to Inca. I had thought up till then that I'd need to go to Astro to win. Had I found Inca earlier, I could have killed him a LOT earlier, before he spammed more cities (he never made it to florida, but did get one in South Carolina). That's too far. If I had started the war say 200 years earlier, I'd have finished him about 600 years earlier when he only had 3-4 cities. Then I'd have wiped Mansa before
he got LB's.
Oh well... its hard to put a lot of efort into it when its all just logistics of moving units around the board and hitting the "whip" button frequently; and its fairly likely that one of the usual warmongers will win Conquest in the BC years. Whats a handful of turns here or there for a 2nd tier player like me? Nothing. Exactly nothing.
Map feedback: I did not recognize the map until the replay screen. That's good, because I prefer unpredictability. I did recognize that the map was strongly nerfed to encourage conquest over domination... lots of dead space. Inca should have had a trading partner over there so he wouldn't be so backwards when we find him. Had he a lovefest that filled out the Americas, he could have at least put up a fight.
Concept feedback: No hills simplifies the game too much. No longer do I have to figure "is it better to work the mine or work the food and whip?", because now the ONLY option is to work the food and whip. And chop till the sun goes down. Also, lack of metals means you don't have to find a way to deal with counter-units like spears. War Mammoths could pose a problem, except by the time the Noble level AI get Construction the game is already decided. And nothing pillages camps and pastures like a Keshik. Also, flat terrein means archer defenders are weaker than usual, as all cities will be on flat.
What's the poiint of giving us a great early UU and giving the AI no way to defend themselves against warmongers? Also, had Space Race been an option, I think I'd have just switched to that after taking enough cities and then face some interesting decisions as to how to best get a spaceship in a metal-free world.
So I do not understand why this VC was turned off. What was the thinking there?
This one was fun up to about 700BC. The rest was just be tedium of optimizing whip and logistics. IMHO.
Thanks for the game... a bit of an experiment apparently. That's the thing with experiments, though, they don't always turn out the way you want, maybe. Keep experimenting, though... at the low levels many of us need some incentive to think about the game in new ways.
