Peaster said:
In your main game, it seems you were a bit lucky the AI didn't launch ships much earlier, but I suppose you were ready for that.
None of the AIs really made an effort at building an SS; the Americans only got serious about building the SS after I had conquered the remaining civs. Since I was in conquest mode, I didn't build any SS parts in response to their very limited SS building (which only had resulted from failed efforts at Wonder building); so, I suppose, they had no real incentive to pursue space programs. And the alliance structure seemed to keep them more concerned with fighting war ... And I must admit, when the AI civs first built a few parts in 2012, I was somewhat concerned about my ability get at them in time for a recall.
Ali Ardavan said:
So I guess with careful planning and ideal circumstances (no one attacking you) it is possible.
In a word, I spent more time making the relevant "shield and gold" calculations and double-checking the work than I did playing the game. As for the ideal circumstances, worked the diplomacy as necessary and so confirmed my hypothesis that the US is more defensible than Europe by eliminating the need for defense. Since you've more or less figured out 90% of how the July launch was achieved, here's the complete notes from the game.
Jan 2010: Alliance with the NAs. We're good to go ...
After examination of trade potential: Disband Rifles for incremental rush builds: Transports in Boston, L.A.; Commodity Freight in New York, Philly, Savanna, Minneapolis, Washington, Detroit, S.F., Honolulu ...
Initial Science produced 171 beakers; ergo, c. 1500 beakers per tech at start ... say, around 4750 beakers for the three techs required for Fusion drive. ....
Tax Adjustment: science to 90%; luxury to 10%
Fire Sale: 13 Police Stations, 9 city walls for 1500 gold.
Total of eighteen rifles disbanded for to jump-start production; also, two
Stealth Bombers disbanded in Houston (to resolve happiness issues, towards Apollo). ...
Slated for completion next turn: Two transports; Six Food Freight for Apollo, and Five Commodity Freight ...
End Turn Cash in Bank: 892g
Indians Revolt; R.F. to War w/ China; and many Wonders are started ...
Feb 2010: Start turn w/ 593 g; S.F. Silk to Honolulu, 179g; Transport Boston heads toward Europe. Disband one Rifle, one Armor. Finish initial round of IRBs: one Transport in NY, two final Food Freight for Apollo, and Five Commodity Freight. 406g left in bank.
Foreign Ministers report: Euros and I.S. are real pissed. ... So, Em. to Indians, gift Plastics, Automobile, and Robotics; Gift I.S. Space Flight, Adv. Flight; save E.U. for next turn ...
Fire Sale: Remaining City Walls and non-essential Airports; end turn w/ 2406g.
E.U. & I.S. go to war; We refuse ambassador from our allies, and they go to war w/ China; E.U. goes to war w/ R.F.
Mar 2010: Laser. Start w/ 2076g.
Foreign Ministers report: Both NAs and E.U. are uncooperative; and everyone except Americans are at war. ... Emissary to NAs, gift Adv. Flight and Nuclear Fission; relations improve to cordial. ...
Eight Food freight into Houston; add 144g to finish Apollo program.
Seven freight -- Boston Dye, N.Y. Oil, Detroit Copper, Minn. Gems, Savannah Coal, Philly Spice, D.C. Gold -- depart from New York for Europe/North Africa, ship chaining with Boston transport in mid-Atlantic. Run into E.U. Submarine outside Lisbon; Boston Dye lands south of Lisbon, prompting emissary from E.U.; better hear out this one ... Offer of Enviro for Steatlh refused; Demand for cancellation of peace treaty with I.S. refused; Demand for 250g ... All things considered, with five freight to deliver on following turns, I pay up, and additionally I gift E.U. Stealth. They are now receptive ... and I'm hoping that'll hold.
Boston Dye to Madrid, 320g; N.Y. Oil to Madrid, 654g. Finances up to 2656g, with next tech finished.
Fire Sale: 12 Courthouses, 8 airports. End turn with 4976g
(I'd love to cut my science budget in favor of money; but I need to wait and see if my transport can get through the Straits of Gibralter ... )
E.U. submarine does NOT sink my transport ... and the NAs revolt.
Apr 2010: Superconductor. Houston builds Apollo. Start w/ 4684g.
Foreign Minister's Report: Everyone receptive to cordial. All to the good. ...
And the Straits of Gibralter are open!

Washington Gold to Rabat, 252g, Minneapolis Gems to Algiers, 300g, and transport reaches the Strait of Messina. Plus, Seattle Gold to Honolulu, 216g. Fusion Power is guaranteed. Phase I is complete, and I can start selling off Libraries and Universities.
Ergo, Fire Sale: 13 Universities, 8 Libaries for 2720g, bringing treasury to 8172g.
Commit Honolulu, Los Angeles, and Boston to Module Production; commit Anchorage, Denver, Omaha, and Minnepolis to Component production. Disband and relocate units accordingly. This leaves fifteen cities to produce 45 SS parts in next three turns (33 structurals, 12 components). With one disband, rush buy 15 structurals. Cash down to 3680g.
Taxes to 9.1.0; all Einsteins to IRS men (save one), yielding net income of 892g for next turn.
Total units disbanded: 1 Rifle, 1 Marine, 5 Mech Inf., 4 Stealth Ftrs., 3 Destroyers, 2 Aegis, 2 Subs, and one transport.
NA's to Democracy; good for them! Neither I.S. nor E.U. take out my transport.
May 2010: Fusion Power. 15 aforementioned Structurals. Many hunger warnings (a product of trying to eke out every last unit of gold). Start w/ 4572g. Honolulu Gems to Detroit, 366g.
Transport unload three freight near Belgrade, and they move toward their objective markets; one more turn of good will with the Europeans and I should be golden. Foreign Minister reports E.U. attitude has declined to neutral.
Fire Sale: 11 Libraries, 1 Cathdral, 3 Airports brings treasury up to 6388g.
Disband: 2 Rifles, 11 Mech. Inf, 1 Armor, 3 Stealth Ftr., 4 Destroyers, 2 Submarines, 2 Air Craft Carriers, 1 Transport.
Rush Build: 3 Structurals, 12 components.
1108g left in treasury.
Indians capture Dhaka from I.S.; E.U. Marines, Howitzer advance menacingly on my freight ... but take no further action.
June 2010: Start w/ 2027g. Savannah Coal to Paris, 534g; Detroit Copper to Bucharest, 240g; and Philly Spice to Berlin, 688g ... barely!
After "start up" disbands, purchase cost for remainder of SS stands at 6004g. Four remaining airports, three Offshore Platforms, and one of three remaining Libraries = 1200g, leaving shortfall of 1315g. According to an updated calculation, if I disband the rest of military, I'll need only 155g. So ...
Disband the rest of my military (leaving me with one transport in the Mediterranean), and sell two Courthouses for 160g (bringing total of sold infrastructure to 11,380g).
Rush buy remaining 3 Modules, 4 Components, and 15 structurals.
Taxes to 8.2.0, resolve all hunger/happiness issues.
5g left in treasury.
July 2010: SS Launch. Honolulu and Anchorage to Capitalization; Denver to Palace. All others to Freight production.
Foreign Minister reports NA allies are remain enthusiastic; Russians and Chinese are pissed ...
E.U. captures Minsk.
Aug 2010: Transport escapes Mediterranean on second try. IRB 13 Freight.
R.F. recaptures Minsk.
Sep 2010: IRB seven Freight.
I.S. capture Athens.
Oct 2010: S.F. builds the Hedonistic Gardens; New Orleans builds the Redlight House; and, not to be outdone, the Colossus of Omaha rises out of wheat field.
Three freight plus 200g in New Orleans; four freight, one last transport disbanded, and 300g in New York; and with rush buy, finish palace in Denver.
Emissary to NAs, gift Superconductor; attitude up to Worshipful. Emissary to E.U., gift 200g; attitude up to cordial.
Taxes to 5.5.0
Nov 2010: Capital to Denver; New York builds its world-renowned Public Library; New Orleans builds Dizzy Gillespie's Embassy.
Dec 2010: AC for Alexandria the Clever.