Andu Indorin, I am amazed at your game. I cannot believe no one attacked you, even after launching. You built no SDIs and you were left with little defense. Unbelievable. Great job.
With MGE, the AI seems to have no memory of good relations. So it can turn hostile quickly, and it sneak attacks more. IIRC from my MGE game, I built outposts in Europe and China during peacetime, and paid for airports, but the AIs sneak attacked and razed them within 2 turns. Maybe I should have built them a little further from AI cities, like your Canary Island one.URUWASHI said:I have the 2.42, why will be easier to create outposts??
What are the advantages and disadvantages of 2.42 and MGE
Golem reported a govt change in June ??
I dont use Howies, until railroads are built, then Howies can travel several tiles and be effective. When I capture a city ( If a Spy Bribes it ) I immediatly dismantle most of the Obsolete units ( Rifleman, Fighters in this game ) and keep the conquered city with 2 or 3 Units and start a SDI, ( I do not rush it )
IF I dont get Nuked, next turn I will finish the SDI
This is my MO using a couple of stealths and a Spy
Spy will investigate the city and find if is a SAM, IF is a SAM then will try to destroy it. If The spy does not suceed, then Missiles are used to destroy Armor. For instance on my Conquest game ( Im still playing it ..) Toronto and Montreal had 3 Stealths each , plus 2 spys and a paratrooper, New York had 6 defensive units ( armor , 2 rifleman, 2 missiles , 1 Marine ) and NO SAM.
Because the AI will launch an attack on the last city conquered ( New York ) and New York is covered by the SDI Montreal Umbrella.
I have played games in which the AI will launch several Nukes to the last city conquered.
The trade payout calculations are known. I even have a spreadsheet I got at Apolyton (there's a link to the thread in the GL Index) that will pretty reliably give you the payout if you know all the factors. (Sometimes you just have to make an educated guess at some of them). Distance is a big factor. Freight=2x camel. The multipliers for demanded goods are known. An airport in BOTH cities will double the payout, as will delivering to a foreign civ. Delivering to a different continent is I believe a 50% boost. I think you get a 50% boost for each superhighway in either source or destination city. Having cities on the same continent connected by roads or RR (on the route that the AI uses which is not always the route you would choose) will increase the bonus. Discovering various techs decreases payouts. the final payout is also usually capped at 2/3 of the beaker cost of the currently researched technology.URUWASHI said:TIM: " I also forgot about the trade impact of Airports on delivery bonuses. I was focusing on 1 and 3 until midway through the game when I started seeing certain cities hit really big payouts while similar sized cities going almost the exact same distance did not "
Tim, I am sure you know that Caravans have a financial Impact if you delivered to another continent, another Civ, and IF the Goods are in demand. Distance has an effect, again, and size of receiving city. But are we really correct ...??
....I tried a few options ..and here is what I came up with...and I am still unsure how it works ....
Ali Ardavan said:Andu Indorin, I am amazed at your game. I cannot believe no one attacked you, even after launching. You built no SDIs and you were left with little defense. Unbelievable. Great job.
What is anti-grav capability?Andu Indorin said:(Assuming, of course, the AI doesn't employ its "anti-grav" capability ...)
I assume this as a sarcastic reference to the AI's ability to keep aircraft aloft indefinitely without the need for silly things like fuel. However, I am pretty sure they do not apply this 'technology' to nukes.Ali Ardavan said:What is anti-grav capability?
Ali Ardavan said:What is anti-grav capability?
Wouldnt have been much of a sneak attack if it came with a warningAli Ardavan said:Russians and Moslems sneak attacked me several times without warning.
Ali Ardavan said:Amazing result, Andu. In my game, playing Europeans, I made an alliance with Americans for the same purpose. As soon as my first freight stepped off a transport full of freight the Americans cancelled the alliance without making any demands and sent my ship back to Europe. Then they sent a huge Navy my way ... Russians and Moslems sneak attacked me several times without warning. Of those who could only Non-Aligned did not sneak attack me.
Ali Ardavan said:I did not gift them any cash. I did not expect that behavior and was suprised.
Actually this was the first time ever for me that an ally cancelled an alliance without first making a demand.
Ace said:This seems to be standard practice in MGE. I have lost count of the times this has happened to me in mid to late game. After about AD 1000 (approx), its almost automatic for an ally to blow you off with no chance for you to save the alliance. And gifting does not seem to help at this stage of the game. I have gifted tech and gold to an A.I. getting it to cordial and the very next turn, its back to hostile or enraged. The only sure way I have found to maintain an alliance in mid to late game is to avoid contact with the allied civ.