Well, that map was a lot of fun. Despite my predictions, the "last major AI" got Feudalism before I could take him down--that being Tas, the yellow Asoka at the bottom left of the map.
Of course, then I daudled and many of the other AIs got Longbowmen, too, even though most of them only had a couple of Cities remaining to them.
Still, it really was a foregone conclusion, with the only real danger being my troops falling victim to a Strike. I came close to a Strike many many times (probably was within 5 or less turns of striking for about 1/3rd of the game) but conquest Gold kept my money levels afloat.
I was getting ready to launch a Golden Age near the end of the game but the game ended a couple of turns before I got the needed Great Person.
China (Tohotom, purply-pink) was my best buddy and we remained Friends right until the end.
At the end, there were only enemy AI Cities remaining in the top left and bottom right of the map.
One turn before winning, I thought that I'd still be under the Domination Land Limit and didn't settle my randomly-spread-out Settlers for extra points, but I never really was much of a Final Score milker (although I've been known to milk Base Score--usually by accident--for the odd Cow Award).
Still, no AI (nor the player) made it to Macemen, and all of the AIs were almost deprived of War Elephants--I only had to kill 1 of them--thus the Keshiks had a long-lasting reign.
It seems that I captured more Fast Workers than regular Workers, but then agian, there were 2 Indian Civs and I only went to war against 5 AIs, so that figure is not necessarily all that surprising.
What have I learned? Well, overwhelming odds are quite important, as I could have lost several key battles had I come under-prepared... yet, by being over-prepared every time, I ended up having additional forces surviving each battle, meaning that I could continue to STAY over-prepared for successive battles.
For example, early on in the game I faced a hastily-whipped Spearman and 2 Archer defenders in one of Kond's (Washington, blue) Cities, but I had more than 10 Military Units within striking distance, so Kond's City was still captured.
My last several games have been relatively Cottage-less, but for an early-game Domination Victory, it seems that you want a TON of Cottages. I had Cottages EVERYWHERE, even on top of Resources at times, and without them my units likely would have gone on Strike many times over.
Thanks for the game! There were SO many Forests. I just couldn't Chop them all. I was trying really hard to Chop them all, too, but there was just no way that it was going to happen.
I liked the Coastal squares in that strip in the middle of the map (some being Ocean, some being Coastal). I mean, in order to get Galleys, you pretty much had to place a Coastal City, which would have given you access to "the other side" via the fact that we were a Creative Civ, but it was nice that the non-Creative AIs could sail across, too. That fact meant that Saladin (Ond, green) settled multiple Cities on "our side" of the map, which made for a more entertaining and challenging game.
I left one square of Jungle on the map for posterity's sake.
