I played till -500 at the begining of the month and then left the game for about 3 weeks. Now I am at +500.
A small part of this 3 weeks away was spent experimenting to see whether I would have been better off keeping my None settler or using it to build a second city as I did. I played several comparison games to -500 and finally concluded that in this setup keeping the None settler would have been advantageous because of the size of the island and the immediate need for improvements such as road on banana and mine on hill.
I built my first city at the starting location and the second one on the 4 special site which unfortunately was on jungle. I opted to expand to islands to my east to take advantage of the whales. The problem was all those were jungles as well. Those jungles and the barren lands of Australia (my next expansion destination) slowed down my expansion a great deal.
Another big impediment to expansion was the decision to start on a wonder soon. I got Colossus in my science city in -0050; Marco in 360.
I have so far had 2 encounters with barbarians. The first one, in -500, cost me a few turns of expansion because I had to rush my trireme back as it was about to plant a settler. Since I had little defense I brought one of my 2 settlers back to serve as a tile-holder (to prevent barbarian landing). The barbarian trireme attacked mine and fortunately lost. My second encounter was in central Australia in 400s. It cost me 61g to buy an archer only to lose it and a size 1 city the next turn. Fortunately a puny warrior killed the slightly wounded barbarian arhcer before it could cause more harm.
My big shock came when I finished Marco in 360. I was pathetic, and half my rivals had more cities than I! They were all hostile towards me too. It took me quite a bit of tech gifting over a few turns (I was cut off by several of them) to get 4 maps and all the techs I needed (and some I did not). I have traded maps with all but the Spanish and Zulu. But I know where they are because of their contacts/wars.
I originally intended to play this as a war game because of the 50% tech penalty. However, because of the late start (-2000) and the poor starting location, I decided to go for a science city. Now I am having doubts because of the size of my rivals and wonder if I should try to win by space ship. The fact that I built the science city allows me the luxury of having that choice.
A small part of this 3 weeks away was spent experimenting to see whether I would have been better off keeping my None settler or using it to build a second city as I did. I played several comparison games to -500 and finally concluded that in this setup keeping the None settler would have been advantageous because of the size of the island and the immediate need for improvements such as road on banana and mine on hill.
I built my first city at the starting location and the second one on the 4 special site which unfortunately was on jungle. I opted to expand to islands to my east to take advantage of the whales. The problem was all those were jungles as well. Those jungles and the barren lands of Australia (my next expansion destination) slowed down my expansion a great deal.
Another big impediment to expansion was the decision to start on a wonder soon. I got Colossus in my science city in -0050; Marco in 360.
I have so far had 2 encounters with barbarians. The first one, in -500, cost me a few turns of expansion because I had to rush my trireme back as it was about to plant a settler. Since I had little defense I brought one of my 2 settlers back to serve as a tile-holder (to prevent barbarian landing). The barbarian trireme attacked mine and fortunately lost. My second encounter was in central Australia in 400s. It cost me 61g to buy an archer only to lose it and a size 1 city the next turn. Fortunately a puny warrior killed the slightly wounded barbarian arhcer before it could cause more harm.
My big shock came when I finished Marco in 360. I was pathetic, and half my rivals had more cities than I! They were all hostile towards me too. It took me quite a bit of tech gifting over a few turns (I was cut off by several of them) to get 4 maps and all the techs I needed (and some I did not). I have traded maps with all but the Spanish and Zulu. But I know where they are because of their contacts/wars.
I originally intended to play this as a war game because of the 50% tech penalty. However, because of the late start (-2000) and the poor starting location, I decided to go for a science city. Now I am having doubts because of the size of my rivals and wonder if I should try to win by space ship. The fact that I built the science city allows me the luxury of having that choice.