A few of the dates may be off a little bit. I tried to stick to the important information, but added in info on when troops and colonists were first launched to certain locales, since that seems to be of interest to folks.
For the most part, F/Carth/China was mostly taken by troops built in the colonies there. C/Zulu/India was taken by troops from the island cities, plus the indian colonies. Australia provided the troops that took G/Mongol/S. america. Troops from the india campaign (and subsequently built india troops) went to the B/russians/Africa and both the China forces and S. american forces converged on D/Spanish/N. America. The S. american and African forces continued toward E/Chinese/Europe, along with a supply of new troops from N. Africa, india, and the home islands.
As with most of my conquest games, the strategy was mostly take the capital, then bribe most of the rest. but that had to be put aside against the D's because (1) their capital (around Chicago) was too far from where my forces were coming from and (2) I didn't have enough cash.
2000-Split up
1900-Berlin founded near whale
1850-Leipzig founded near 2nd whale
1250-Monarchy/Instant Revolution
1100-Hamburg founded at E. tip of island
950-map making
800-First boat complete - 2 settlers head out
775-Konigsburg founded on NE corner of australia
675-Frankfurt founded on islands to the west
600-Trade
525-Come to the conclusion that someone has removed most of the arable land from eastern australia compared to the standard Earth map. Nice touch
400-Writing
- - Munich founded on hill in E. australia to reach special. City square being mined.
350-first vans
300-van
275-4th van
- - Heidelburg founded further west on "Whale Islands"
250-Marco Polo
- - spend cash down below 50g so I'm not asked for money until I get the first gift.
- - Everyone is hostile. Assume that is by design
- - Get alliances with just a few gifts to each. Alliance with all but F's (war with C's who I had already talked to)
- - Net Pottery, mysticism, Horseback riding, 250g, all maps.
- - Interesting in that in several cases when I asked for alliance I was required to offer up a tech I had already just gifted.
- - Cash from Alliance and max tax rate used to rush vans very quickly
175-Nuremburg founded along river in S. australia
150-start completing vans again
100-Get notice D's about to build HG as the last van is completed. (plan to move vans to 4 special island are scratched. Have to disband last van because I can't move out and back into city and scrape together the last 25 shields
75-Hanging Gardens
50-Colossus (D's) and Pyramids (E's) built
- - Cologne founded in west islands
- - 8 turn Alliance timeout is about to end. Spend treasury to get power rating as low as possible
25-Resume begging
AD 1-Hannover founded further west along islands (city #10)
20-Bremen founded (SE australia)
120-Stuttgart founded along E australia
180-Philosophy + Monotheism
200-2 goods vans sent towards china - around this time 2 settlers head toward india
220-2 settlers build colonies in SE china - I give them the creative names "China 1" and "China 2" (They were sent out around ad 80)
- - Dortmund(15) founded in S. australia
- - Hit supreme. Gifts slow down.
240-Lighthouse
300-drop to mighty for a while - nab a few more gifts
- - diplomat and settler start heading toward S. America to gain a foothold there.
320-Madras founded
340-Calcutta founded
- - Our first crusaders are already on their way to india
360-make first 2 deliveries to Sparta/F/china
380-Auckland founded in N.Z.
400-Fs develop Feudalism. We are not pleased.
- - crusader and dip start sailing to china
420-China 3 founded as spawn of first china colonies
- - Christchurch(20) founded in N.Z.
- - the NZ cities were almost exclusively shipbuilders to help get units from Australia to S. America
- - start seeing happiness issues - start making some warriors
440-China 4 founded by spawn of first china colonies
480-Cs build GL
- - E's change to GW (in their capital, of course), prompting us to pursue that somewhat aggressively, as letting someone build it would completely screw things up.
- - Start surveying S. american coast.
500-Crusaders start sailing from australia to S. america
520-India and China colonies start producing their own crusaders.
580-D's lose saragossa (near US west coast) to barbs. Shortly we send a couple dips there in hopes of bribing it cheap for an initial outpost.
600-Michaelangelo's Chapel - eases happiness. We start disbanding warriors where they present a support issue.
620-Start demanding tribute now that troops are on the ground. F's give 350, D's give 200, C's cancel alliance when I don't give them a tech.
640-C's declare war when we ask for tribute.
- - First C city captured
- - continued tribute
- - settler heads out to claim suez canal
660-The Gs built a city that blocks our access to a key special. Because I was angry, we immediately subvert it before it even gets a defender. If I'd thought about it, I probably should have waited until I got a unit out of the deal as well.
- - C's make an offer I can't refuse: They offer 300g for cease fire, I accept as it buys time to position for the next attacks.
680-Machu Pichu founded in Andes to give S. American Port.
- - Not surprisingly the Gs cancel our alliance (but all my troops are close to my new cities)
- - start trying to end remaining alliances because of troop recall concerns. Surprisingly E's give in to gift requests even though we are supreme. D's cancel immediately.
720-F's finally declare war in response to tribute request. Hey look we're positioned right outside their capital!
- - Athens captured. Two more cities incited.
- - C's resume war. Capital is Razed. Incite city with Great Library
- - we again sign cease fire to regroup as we are low on cash and not positioned to continue attacks.
740-G's moving in on our subverted city - we ask them to leave, they declare War - we kill the intruders
- - Pop exceeds 1million
- - need to slow rushbuys while treasury rebuilt.
760-Shanghai founded along china coast with settler gained during city revolt
780-Capture G city of kashgar located on W. Chilean coast. This is a much better positioned base for S. American operations.
- - about this time I realize I should have planned more trade to head out ahead of troops. Treasury is really constraining my ability to RB and incite revolts.
800-Settlers head out to africa to form colonies
- - revolt in another F city
- - Give B's several worthless techs to exchange maps since my intel is very dated. Get some tribute from them too.
840-bribe a small F town.
860-cross mountains to attack Samarkand along Argentina coast. Lose a few crusaders but capture the city at size 1 w/ barracks. This becomes our new base of operations in S. america.
- - C's finally resume war again. Capture a C city by force
880-Last C city is razed - C's destroyed.
- - Exploring crusader dies attacking last F town (piker/river). Send a dip instead.
900-deliver a gems van to NE africa
920-Revolt in last F city - F's destroyed. The scourge of Feudalism is removed from the planet, but the B's are researching it. India force goes to Africa instead of Europe next because of this.
- - Dips have finally reached N. america and bribe Barb city of Saragossa. The only remaining defender was the barb leader (dip) and the city is surrounded by yellow troops. I barely made it in time. City is renamed "Oregon" so I can remember where it is.
- - Suez founded
960-New Zimbob founded on site of razed C capital (West coast of india) to produce more boats.
1000-Deliver van to Karakorum
- - E's continue to give substantial gifts even though they are below us. They remain worshipful. :shrug:
1020-Barbs approach home island - some rushes done since our cities are very poorly defended (There have been other barb activities, but this was among the most threatening)
- - Raze G city of Ormuz (Southern end of argentina) to shore up backside of Samarkand
1040-Tribute from Ds gifts from E's continue
- - Subvert B city of sebastapol - appears to be the only B city north of Suez - b's (and their feudalism, if the learn it) are confined to africa.
- - Boost science up to 70% to finish tech before next deliveries
1060-Barbs finally land on home island. Good thing I didn't clear jungle as they are sitting ducks. Bribe the barb trireme
- - Subvert D city of Oviedo S. of Oregon. Rename it San Jose.
1080-Africa 1 colony founded
1100-Damn! B's develop Feudalism.
- - Deliver 2 vans to Karakorum for over 600g, then attack and capture the city. Revolt another G city
- - Astoria (mouth of columbia river) founded as main gateway to N. America from china.
- - I finally get around to mining the hill on the home island. There just always seemed to be a better use for settlers.
1120-Africa 2 colony founded
- - settler built in basra to head up to central america
- - Revolt in 2 more G cities. One (in disorder) nets more in plunder than it cost to incite revolt. (The G's were flush with cash)
1140-Navigation
- - Troops start arriving in Astoria from china.
- - Revolt in another G city
1180-B's declare war. Tblisi razed.
- - we are again painfully short on funds. Can't rushbuy as treasury is being rebuilt to incite cities.
1200-Revolt in last G city - G's destroyed.
- - Pyongyang founded to build more ships and aid sailing from china to N. America
1220-Guatemala Canal founded (What can I say, I liked the defense bonus from the hills, and it was more direct than panama.)
- - Moscow captured - piker killed a unit or two. Incite revolts in 2 B cities along Nile
- - B's offer 150 of their 153g treasury for cease fire. We accept as that makes them cheaper, and we are short on funds anyway.
- - Es are back to worshipful. They just refuse to get angry.
1240-Magellan
- - We keep moving in on D city of Salamanca (Eastern Washington), but they won't declare war.
1280-We decide to forego Reputation and break treaties with both Bs and Ds. Incite revolt in B town along southern nile.
- - Kill D units in Washington and Louisiana.
1300-Deliver vans up the mississippi to Leon for ~400g, then capture the town, Capture Salamanca.
- - Baton Rouge founded
1320-Revolt in Last B town, B civilization destroyed. Feudalism gone again.
1340-Ds develop Feudalism.
- - Barbs approach completely undefended Aussie cities. Vet Trireme (and people put Lighthouse in their worst wonder category???) happens to be nearby, so it sinks the boat - 5 barb units killed
- - Bucharest founded, finally giving us a foothold in Europe. Now that troop withdrawl is no longer an issue, I start bugging them again. However they are back in the gift-giving mood.
- - Take toledo which is already defended by a piker. Bribe another small D town defeneded by only a warrior. Doh!
1380-Continue attack up the mississippi, and and it's tributaries - take 2 more D cities. D's offer 300g for cease fire. We take it and immediately break the truce. Empty a city in florida, but can't take it.
- - E's finally cancel alliance. Probably because my rep is now in the toilet.
- - Make my first internal trade delivery
1400-re-empty florida city, capture it, take cities near Minneapolis and Denver, raze one near Edmonton
- - Troops coming up from africa spot yellow units in Iberian peninsula (how ironic). Kill them to keep them from making contact with Es and giving them feudalism
1420-Finally able to capture D capital of Madrid (Chicago) Bribe another D town around Tennessee
- - Time to cross N. america makes Chinese troops useless. Most China cities switch to Van production
1440-Deliver a couple vans to Es while troops are still assembling
- - Capture a B city along Carolina coast
1460-Now that I'm delivering some vans, I realize Leo's is in reach (to get consistently bigger faster ships in my chains) Hire a bunch of einsteins in larger cities to complete engineering (a sort of half-assed attempt at Xinning.) Realize now, I should have stolen the Wheel a long tmie ago and gone for this earlier
- - Capture D town near detroit.
1480-Revolt in D town near rio grande
- - Position camels, dips, and crusaders for multiple efforts next turn
1500-Pirates sail toward undefended moscow, threatening oracle. (Not that I'm using it as I have no temples. I just don't want to lose the points.) Rush defender in Moscow and dips in nearby African cities, just in case.
- - Deliver 3 vans to cordoba for minimal payouts (despite colossus), Deliver 2 more in Europe for nearly 700g
- - Cordoba is not cheap, so we take it by force. Take 2 remaining D cities (1 by force, one by dip)
- - D civilization Destroyed
- - Start European offensive taking one city up river from Bucharest, and taking one in france by troops that came up from w. coast of africa.
- - Switch Xinning over to tax collectors to boost bribery funds (and wonder purchases) if needed.
Status at +1500 (after turn is done)
Population: 5.99M; Cities: 80; Trade routes: 31D4F; Government: Monarchy
Treasury: 1968g; Cost per turn: 18; Total advances: 26; Production: 329MT; 0 polluted tiles
Wonders: HG, MPE, LH, Mike's, GL(captured), GW, Oracle(captured), Magellan, Colossus (Captured)
Units: Settlers-0; Warrior-1; Phalanx-26; Archer-9; Pikemen-9; Horse-1; Elephant-1; Crusaders-72; Trireme-36; Caravel 29; Dip-16; Caravan:11
Power Supreme (Despicable)
Bs: Eliminated
Cs: Eliminated
Ds: Eliminated
Es: 10 cities, 22 techs (Uncooperative, War) Pyramids
Fs: Eliminated
Gs: Eliminated
1510-Pirates reach shore, but do not disembark at moscow, allowing defender to finish building
- - Invention
1520-Position for capture of Beijing (E capital)
- - Put china vans into Leo. Disband a bunch of crusaders toward an unneeded wonder in N. america since those troops will never make it anywhere useful in time.
1530-Barbs die attacking moscow.
- - Leonardo's Workshop, King Richards Crusade.
- - Deliver 2 vans up river to Nanking (Belgium?) and one that made it's way to the front of the ship chain from S. america to Beijing for about 850g total
- - Capture E capital of Beijing (River, walls, phalanxes) losing a couple units. Several units sail across black sea from bucharest to capture 1 city, Dip runs up river from there to bribe one more, and another dip bribes another city just inland from there. Dip which came across from former F city in asia bribes the farthest NE city. Nanking captured by dip up the river that the Camels used. Dip from S. america lands at beijing and moves on to incite another nearby city. In total, 2 cities taken by force, 5 by dips.
1540-Capture one E city as S. american troops start arriving (better late than never), Bribe one more (near moscow, I think) and position dip to take last city next turn.
- - Disband 20 crusaders and boats just arriving in beijing from the americas toward score pumping Statue of Liberty. Disband several more units in N. america for Copernicus (have to buy the last few shields there)
- - End Xinning since we've got plenty of cash. Focus on getting cities as happy as possible - luxuries to 70%
1550-Copernicus' Observatory, Statue of Liberty
- - Check happiness again.
- - Bribe Hangchow in N. russian woods.
- - E civilization destroyed.
Edit to add: Ali-style status for +1500
Further edits to add a couple things I missed.