Map seems large (75x120) and restarts are on. Conquest will be time consuming.
Could go for SS, but I can't manage a large civ in a month.
OCC is likely the way to go.
4000-Roll dice with hut hoping for a None unit to explore
- Hut Scroll
Damnit. You'd think I'd have learned my lesson in the last GOT
Cermonial Burial! Oh Snap!!
3950-The allure of a 4 whale-type city is too great. Move west toward 4 special spot. Unless the terrain completely sucks, that city should be enough stronger later to make up for a few turns to move now
3800-Oh goody! A river too. Unfortunately one of the specials is hidden on the river
3700-Kyoto Founded - work river GL Shield
3650-Research -> Alphabet
3450-
Warrior
- Another hidden special
3350-Holy cow. All 4 specials are hidden. Well that sucks. Maybe I should have stayed where the whale was.
3150-Size 2
2900-
Alphabet -> Code of Laws
2850-Hut 50g. Meh.
2750-
Settler (size 1 again)
2600-Size 2 again
2450-Hut scroll
Code of laws (!)
2400-Research -> Monarchy
2250-Silk mined on river
2200-
Settler (size 1 again)
- food shortage working silk
1850-2nd silk exposed
1800-out of food. Must work river grass again. No food and no shield production for now, just beakers.
1750-French warrior approaches, talks, offers exchange? No. Demands 50g? No. War! Uh-oh.
- Both settlers step into city
1700-Talk to french - they demand <forgot to write down> - no. They offer cease fire? Sure. Give Code of laws. Offer peace? Done. Give Ceremonial burial. Alliance? Yes. Phew. Crisis averted
1600-
Monarchy -> Writing
1500-REVOLUTION
-
Monarchy established
1450-Tax 3/7/0 - back to working silk
- French: Exchange monarchy for
Writing
1400-Reserarch -> Currency
- Paris discovered
1350-3rd silk done
- Hut none horse
1200-Build both settlers back into kyoto - Size 3
- 8 turns: french - 25g
- tax 0/7/3 to start celebrating monarchy
1150-WLTSD
- Hut none horse
- 12b/turn
1100-
Library
1050-tax 3/4/3 while finishing tech
1000-
Currency -> Trade
- Hut none horse
- Tax 0/7/3
Status at -1000
City Size: 3 Government: Monarchy Gold: 4 Techs: 9 Trade routes: 0
Structures: Library
Wonders: None
18b(6 turns), 0g per turn at T0/S7/L3; 7s per turn
Units: 1 warrior, 3 Horsemen (none)
Pathetic/Spotless
French: Enthusiastic, Alliance, no embassy
975-French develop Literacy
- Hut chariot
925-
diplomat
900-tax 3/4/3 while finishing tech
850-
Trade -> Literacy
- hut barbs
- tax 0/7/3
- French-Exch Trade for
Literacy
825-Research -> Republic
- hut 100g
- hut barbs
800-hut 50g
750-
Dye
- Disband our faithful, 2700 year old warrior
675-
Wool
- tax 4/3/3 to slow down and hit oedo cycle
650-tax 6/1/3 to finish tech
625-
Republic -> Mysticism
- Insta-REVOLUTION
-
Republic established
- tax 7/0/3
- hut 100g
600-hut horse
575-
Gold
- Size 4
- tax 5/0/5
550-Size 5
- Hut legion
525-
temple
500-Size 6
- tax 0/4/6
- Holy cow, we're up to weak already? Somebody really sucks.
475-French develop Mysticism
- Size 7
- French(6)-Exchange Republic for
Mysticism
450-
Food
- Research -> Philosophy
- Size 8
- tax 0/7/3
425-
Marco Polo's Embassy
- Cancel WLTCD
- power up to Moderate?? Ugh. Bad timing for that.
- Give: Iron(Sp,Mo), Cer Bur (Sp), Republic (Sp, Ce, Ch, En), Myst (Sp), Map Making(Ce,Mo), Literacy(Ch), Trade(Ch), Construction(En), Bronze(En)
- Get: Map Making, Construction, 100g, 1 alliance(Eng), all maps
- tax 7/0/3 for a few turns to get vans rolling
- Looking at all the rivers around Cardiff, I know where my vans are going!
400-Give: Writing(En)
375-
Dye
- Give: Construction(Ce, S, Ch, F), War code(M), Republic(M)
- Get: Alliance: Celt, Spanish, China, Mongols (All)
325-
Gems
250-
Trireme sets sail with 2 vans
200-Get: 25g
- tax 0/7/3
175-Get: 25g
150-It's been 8 turns since most alliances formed
- Give: Iron (Eng), Bronze(Fr)
- Get: 200g
125-
Wool
- Bribe French settler for 212g
- Give: Myst (M)
- Get: 150g
100-Bribe French settler for 268
- Give: Iron (Fr)
75-
Philosophy ->
Bridge building -> Medicine
- Give: Philo(Fr,Chi)
- get:
Banking, 225g
50-
Diplomat
- tax 7/0/3 with vans coming soon
- Give: Bank(Fr), Philo(Mon), Trade(Eng), Myst(Eng)
- Get: 100g
25-Paris builds pyramids (C:GL)
1 ad-
Marketplace
- Give: Currency(Fr)
- Get: 125g
- tax 8/0/2 with market
Status at +0001
City Size: 8 Government: Republic Gold: 353 Techs: 18 Trade routes: 0 (about to deliver 2 vans in next few turns)
Structures: Library, Temple, Market
Wonders: Marco Polo's Embassy
27g, 0b at T8/S0/L2, 10s+1support
Units: 2 Settlers (both None), 1 Legion (None), 3 Horsemen (None), 1 Trireme, 2 Diplomats, 3 Caravans
Weak/Spotless
Celts: 4 cities, 11 techs; Enthus, Allied
French: 5 cities, 18 techs; Worship, Allied
Spanish: 5 cities, 13 techs; Enthus, Allied
Chinese: 4 cities, 16 techs; Enthus, Allied
English: 3 cities, 15 techs; Enthus, Allied
Mongols: 5 cities, 11 techs; Enthus, Allied
10-china develops seafaring
- Give: Writing(Ch)
- Get: 125g
20-
Trireme
- Give: Philo(Eng)
- Get:
Mathematics, 200g
- Dye to Cardiff (D-206g) Route+4
- disband original trireme at sea to avoid increasing luxuries for 2 units in field
30-we jump up to strong due to all our gold. Need to spend some
- Give: Philo (Ce), Math(Sp,Mo), Bridge (Sp)
40-
Food
-
Medicine -> Astronomy
- down to moderate
- Give: Iron (Ce), Bank(S), Bridge(M)
50-
Colosseum
- Back down to weak
- tax 2/8/0
- Give: Trade(Ce)
60-Give: Writing(Ce), Iron(Ch)
- Get:
Seafaring
70-
Food
- Gems to Cardiff (ND-228g) +4
- tax 8/2/0 to finish tech
- Give: Seafaring(Ce,M), Math (Ce), Bridge(Ce-They finally take it! I want them to improve rivers around Cardiff)
80-
Food
-
Astronomy -> University
- tax 2/8/0
- we just hit the 20 tech rate jump to over 500b/turn
- Give: Seafaring(F), Bridge(F), Astro (Ch)
90-
Food
- Give: Bridge(Ch)
110-
Food
120-
Colossus
- Wool to Cardiff (nd-336)
140-
Food
-
University -> Chemistry
- Give: University(M)
150-
Food
- Give: University(Ce), Monarchy (M)
- Get 100g
160-Shanghai builds GL
-
Food
- Bribe Celt trireme for 96g.
- Give: Bank(M)
170-
University
- Give: Bank(Ce)
180-English develop Engineering
- Give: Astro(Ce), Univ (Ch)
- Get 50g
190-
Food
- Give: Medicine (Ch); Seafaring, Bridge, Bank, Astro, Univ, Lit, Med, Cur (E); Engineering(S)
- Get:
Engineering
200-Give: Seafaring(S)
210-
Food
-
Chemistry -> Navigation
- Give: Chem(Sp,Mo)
- Get: 50g
220-
Copernicus
- tax 0/8/2 to start celebrating again
- Give: Astro(S)
- Get: 50g
230-WLTCD
- Give: Univ(F)
- Get: 50g
240-
Aqueduct
- Size 9
- Get: 100g
- tax 4/4/2
250-
Food
-
Navigation -> Invention
- Size 10
- Get: 150g
- tax 0/8/2
260-
Food
- Size 11
- Give: Navigation(Ch,M,Ce,Sp)
- Get: 50g
270-
Food
- Size 12
- weak - We've passed english again. Probably for good, judging by their terrain
- Give: Writing(S)
- Get: 150g
- tax 1/8/1
280-
Food
- Cancel WLTCD
- Give: Philo(S)
- tax 8/1/1
- Get: 150g
290-
Food
-
Invention -> Sanitation
- Get: 200g
- tax 1/8/1
300-
Food
- Get: 200g
310-Armagh builds HG.(Mon abandon)
-
Shakespeare's Theatre
- tax 3/7/0
320-
Bank
-
Sanitation -> Democracy
- tax 0/8/2
- Sell colosseum
330-WLTCD
340-
Sewer
- Size 13
- Give: Invention(Ch,S,E)
350-Barbs land near kyoto
- Democracy -> Theory of Gravity
- instant REVOLUTION
- Democracy established
- Pop > 1M
- Size 14
- 4th silk finally planted
- Get: 150g
- tax 0/9/1
360-more barbs land
- Harbor
- Size 15
- barb leader disappeared 
- Give: Sanitation(Ch,E), Curr(S)
- tax 0/8/2
370-Size 16
- Get 100g
- tax 4/4/2
380-Food
- Theory of Gravity -> Economics
- Size 17
- Give: Invention(Ce)
- Get: Economics, 50g
- Tax 0/8/2
390-Barb legion dies attacking
- Food
- Research -> Physics
- size 18
- Give: Invention, Wri, Eng, Astro, Trade (Mongols)
- Get 150g
400-Food
- Size 19
- Get: 200g
- tax 5/3/2
410-Barb legion dies attacking
- Food
- Physics -> Gunpowder
- Pop > 2M
- Size 20
420-Food
- Size 21
- End celebration for now, Tax 0/10/0
- Get: 50g
- Realize I never sold temple
430-Food
- WLTPD cancelled
- Argh - we went to inadequate and just missed tech with higher costs.
- Give: Invention(Fr)
- Get 100g
- tax 7/3/0
440-Food
- Gunpowder -> Magnetism
- Give: Gunpowder(Ch,M,Ce,S), Physics(Ch,S), Demo(Ch,S), Math(Ch), TofG (Ch,S), Navigation(F),Trade(S)
- 1st row sheilds lost. Harder to rb from now on.
- Disband supported trireme
- Dry forest cleared.
450-Food
- Give: Astro(F), Physics(M)
- All squares now produce trade!
460-Isaac Newton's College
- Magnetism -> Explosives
- back down to weak
- Give: Magnetism(Ch,M), Sanitation(F)
- Get: 150g
470-Give: Gun(F), Tech-bomb Mongols: San, TofG,Dem,Alp,Econ,CoL,Med,Lit (All)
- tax 8/2/0 to finish tech
- Get: 150g
480-Stock Exchange
- Explosives -> Atomic Theory
- Give: Explosives(Ch,M), Demo(F), Physics(Ce), HBR(M)
- Get: Horseback Riding
- tax 0/10/0
490-Give: Sanitation(Ce),War Code(F)
- tax 6/4/0
500-Engineer - Size 20
- Atomic Theory -> Metallurgy
- Give: Magnetism(Ce), Explosives(F), Gun(E), Nav(E)
- tax 0/10/0
Status at +0500
City Size: 20 Government: Democracy; Gold: 416 Techs: 37 Trade routes: 3x +12 (All Cardiff)
Structures: Library, Temple, Market, Aqueduct, Bank, University, Stock Ex, Sewer, Harbor
Wonders: Marco Polo's Embassy, Colossus, Copernicus, Shakespeare, Newton
708b, 0g at T0/S10/L0, 15s +1support
Units: 2 Settlers (both None), 1 Engineer, 1 Legion (None), 4 Horsemen (None), 1 chariot (none), 1 Trireme (None), 2 Diplomats
Weak/Spotless
Celts: 6 cities, 29 techs; Enthus, Allied
French: 7 cities, 31 techs; Worship, Allied
Spanish: 9 cities, 32 techs; Enthus, Allied
Chinese: 5 cities, 37 techs; Enthus, Allied
English: 3 cities, 29 techs; Enthus, Allied
Mongols: 6 cities, 38 techs; Enthus, Allied
510-Give:Explosives(Ce), Monarchy(Ch)
- Get: 50g
- tax 6/4/0
520-Engineer - Size 19
- Metallurgy -> Electricity
- tax 0/10/0
- Get: 150g
530-Tax 5/5/0
- Give: Metallurgy(Ch)
- Get:150g
540-Food
- Electricity -> Steam engine
- Give: Metallurgy(S), Steam Engine(Ch,M,E),Physics(E)
- Get: Steam Engine
- tax 0/10/0
550-Food
- Research -> Refrigeration
- Tax 4/6/0
- Get 50g
- Fr. Maps indicate an engineer near Rheims
560-Food
- Refrigeration -> Railroad
- Get: 300g
570-Supermarket
- Bribe celt engineer for 352g
- tax 10/0/0 to buy engineers
580-Bribe french engineer for 220g
- Targeted Celt engineer moved(unfortunately toward capital), can't get to him this turn
590-Food
- Get 50g
- Bribe Celt engineer for 654g. ugh.
- Both former celt engineers start improving around Cardiff
- tax 4/6/0
600-Railroad -> Conscription
- tax 1/9/0
- Give: Railroad(S,Ch,M,E)
610-Food
- Give: RR(Ce),Electricity(Ch)
- tax 2/8/0
620-Conscription -> Industrialization
- Tech-bomb French: RR,Conscrip, Phys,Steam,Eng,Econ,Math,Mag,Electricity,Med,Chem,TofG,Ref,Metal (all but Atom Theory)
- Get: 100g
- Bribe celt galleon for 162g
630-Give: Conscription(S,Ce)
- Get: 100g
- tax 7/3/0
640-madrid completes KRC (china: Leo)
- Food
- WLTPD
- Industrialization -> Corporation (So long KRC)
- Give: Industrialization(Ce,S,Ch,M)
- tax 2/6/2
650-Size 20
- Give: Steam(Ce), Indust(F)
- Get: 100g
- tax 2/6/2
660-Food
- size 21
- Get: 125g
- tax 4/4/2
670-Corporation -> Refining
- size 22
- Get: 100g
- tax 0/8/2
680-Food
- size 23
- Get: 100g
- Why not?!? Bribe another celt engineer for 364g
690-Refining -> combustion
- Pop > 3m - Size 24
- Get: 175g
- Uh-oh. Barbs land near Celts. Need to watch out for our engineers
700-Oil
- Get: 25g
- Bribe celt transport for 112
710-Combustion -> Steel
- Give: Metallurgy(Ce)
- wandering barb legion finally comes into the city after a few hundred years. Bribe him to keep him off our trade squares.
- Get: 100g
720-Celts get monarchy from mongols. Dang, please don't use it.
- Food
- size 27
- disband recently bribed legion
730-Food
- Steel -> Auto
- Dump on Celts: Engineering, Steel, Refining, Lit, Demo(oops, thought I had), TofG, Med, Electricity, Corp, CoL, Chem (All until choice of Combust/Atom)
- Get: 100g
740-uncover a hidden special for Cardiff
- all silks and rivers (future multiple shield squares) RR'd
- Give: Indust(E), Metal(E), Magnet(E)
- Get: 50g
750-Food
- Automobile -> Mass Production
- Disband 1 supported engineer
- hut 25g
760-tax 2/8/0
770-Superhighways
- Mass Production -> feudalism
- pop > 5m
- Size 32
- routes jump to +25 w/ SH
- Disband remaining supported engineer
- shut down celebration with 1 food surplus so maybe we'll have enough to make it through SS construction.
- we fall just shy of 1 turn tech.
- tax 5/5/0
- Give: Metallurgy(M), Auto(M,F), Mass Prod(M,F), Refining(F), Steel(F), Corp(F)
- Get: 100g
780-Cancel WLTPD
- ugh - we go up to moderate now.
- Give: Magnet(S), Atom(M,F), Steel(M),Refining(M),Electricity(M),Refrig(M),Corp(M), Conscrip(Ch), Auto(Ce)
- tax 3/7/0
790-Mass Transit
- Feudalism -> Chivalry
- Engineers head home from cardiff
- now inadequate again - able to hit 1 turn tech after tech gifts
- tax 0/10/0
- Give: Feu(F,M,Ce), Mass Prod(Ch), Auto(S)
800-Chivalry -> Leadership
- Give: Chiv(F,M),Ref(Ch),Mass Prod(Ce)
- Get: 50g
810-Food
- Leadership->Nuclear fission
- Give Leadership (all but english)
820-Nuclear Fission -> Tactics
- back to 2 turn techs
- tax 5/5/0
- Trireme lost at sea? I thought they stayed afloat once Magnetism was discovered... Glad it was empty.
- Give: Mass prod(S), Auto(Ch)
830-Food
- Give: Feu(S,Ch),Steel(Ch),Refrig(Ch)
840-Tactics -> Electronics
- Give: Tactics(All); Dump Conscrip,Tactics,Auto,Monarchy, MP, Expl, Ref, Lead,Feu, Electricity, Econ, Demo on English
850-Food
- Give: Explosives(S)
860-Electronics -> Machine tools
- Give: Electronics(F,Ch,Ce)
- Get: 100g
- tax 3/5/2 to add one more einstein. Hope I have enough food to make it to the end.
870-Food
- WLTPD
880-Celts develop Communism, Marco Polo dies 
- Food
- Machine Tools -> Communism
- Give: Machine Tools(Ce,S), Communism(F)
- Get: Communism
- size 33
- tax 5/5/0
890-Food
- Research ->Miniaturization
- to get lower tech rate, need to give up either NF or combustion.
- Give: Combust(F), Communism(S,M), Machine tools(M)
900-Food
- Miniaturization ->Computers
- Give: Mini(Ce,F,M,CH,E), Combust(Ce,S,E), Chiv(Ce,E),Atom(Ce,E),Ref(Ce,E), Electronics(M), Commy(E),CoL(E),TofG(E),Steel(E),Machine(E), E2(E), Chem(E),Corp(E)
- Oil to Cardiff (ND-708)
910-Dye
- Computers -> Mobile warfare
- Give: Computers(F,Ch,E,M),Chiv(S), Fission(M)
920-Research Lab
- Mobile Warfare -> Robotics
- Give: Mobile warfare(F,M), Tech-bomb Spain, China
930-Food
- Robotics ->Nuke power
- Give: Robotics(F,S,Ch,M,Ce), Mob War(Ce),Comp(Ce)
940-Food
- Nuclear Power -> Laser
- Give: Nuke Power(F,S,Ch,M,E,C), Mob war (E), Robot(E)
950-Food
- Laser ->Flight
- Dye to Cardiff (D-1157g)
- Give: Laser(F,Ce,S,Ch,M), Machine Tools(F), Fission(F)
960-Oil
- Flight cancels Colossus 
- Flight -> Guerrilla Warfare
- Give Flight(Ce,F,S,Ch,M)
970-Food
- Give: Fission(Ce,Ch)
980-Food
- Guerrilla Warfare -> Radio
- Give Guerrilla war(Ce,F,S,Ch,M)
990-Food
1000-Factory
- Radio -> Advanced flight
- Oil to Cardiff (D-1213g)
- 2 Precharged engineers transform 2 river GLs into hills, 2 precharged settlers mine the hills
- 1 precharged engineer plants trees on the other GL river square.
- Total base production up to 29s - actual production 43s
- probably unnecessary but we pay extra for hydro plant instead of Nuke
- Give: Radio(Ce,F,S,Ch,M)
Status at +1000
City Size: 33 Government: Democracy; Gold: 2745 Techs: 67 Trade routes: 3x +21 (All Cardiff) (were +25 at beginning of turn)
Structures: Library, Temple, Market, Aqueduct, Bank, University, Stock Ex, Sewer, Harbor, Mass Transit, Factory, Supermarket, Superhighways, Research Lab
Wonders: Marco Polo's Embassy, Colossus, Copernicus, Shakespeare, Newton
608b, 275g at T5/S5/L0, (1488b/turn possible) 43s + 0support
Units: 2 Settlers (both None), 4 Engineer (all None), 1 Legion (None), 4 Horsemen (None), 1 Chariot(none), 1Galleon (None), 1 Transport(none), 2 Diplomats, 7 caravans, 17 freight
Weak/Spotless
Celts: No Embassy; Enthus, Allied
French:No Embassy; Worship, Allied
Spanish: No Embassy; Enthus, Allied
Chinese: No Embassy; Enthus, Allied
English: No Embassy; Enthus, Allied
Mongols: No Embassy; Enthus, Allied
1010-Hydro Plant
- Advanced Flight -> Rocketry
- Dang! Hides supply opens up, now that I'm no longer building vans!
- production > 50s
- Give: Adv Flight(Ce,F,S,Ch,M)
1020-Darwin's Voyage (S: Abandon)
- Rocketry -> Espionage -> Space Flight
- Oh wow, I misread nethog's guide when planning out these turns: Darwin wipes out any previous beaker balance, but it does give you carryover beakers from the producing city on your current turn. I could finish SF this turn, but that won't help as there are still 2 more improvements to build before space race. Dang I could have shaved another 10 years off this thing.
- Give: Espionage(Ce,S,Ch,M,F), Rocket(F)
1030-Offshore platform
- Pollution (Cleared)
- base production now 32s
- Give: Rocket(Ce,S,Ch)
- set up wall of units to protect against likely french diplomatic assault (still vulnerable if mongols/celts land to the south)
1040-Manufacturing plant
- Space flight -> Plastics
- Pollution (Cleared)
- 80s total production. We're ready to go.
1050-Apollo Program
1060-Structural #1
- Plastics -> Superconductor
- Pollution (Cleared)
1070-S2
1080-S3
- Superconductor -> Labor Union
1090-S4
1100-S5
- Labor Union -> Fusion Power
1110-S6
- Pollution (Cleared)
1120-China develops Space Flight.
- S7
- Fusion power -> Stealth
1130-tax 10/0/0 to make sure we have enough for everything and then some
- S8
- French spy shows up to talk
- Give: Superconductor(F)
1140-S9
1150-S10
- Pollution(Cleared)
1160-Module 1 (Solar)
- Stealth -> Genetic Eng.
1170-Module 2 (Life support)
1180-Module 3 (Habitation)
- Pollution
1190-french spy is back
- S11
- Expel french spy
- pollution (from last turn) cleared
1200-S12
1210-S13
1220-S14
1230-low on food
- S15
1240-Spy is back again
- Component 1 (Fuel 1)
- Expel french spy
1250-C2(Propulsion 1)
1260-C3 (F2)
- Pollution(Cleared)
- food box empty
1270-Famine Size 32
- C4 (P2)
- Could launch 15-2-2-1-1-1 and finidh in an earlier year (1291), but not fewer turns
1280-Famine Size 31
- C5(F3)
- pollution
1290-French develop space flight
- french spy again
- Celts develop space flight
- Famine Size 30
- C6 (P3)
- LAUNCH 15-3-3-1-1-1 for arrival in 1305
- French spy talks again.
- Give: Plastics(F)
- Expel french spy
- transform 2 hills and forest on river to plains and GL respectively. Irrigate 1 silk to wheat.
- production down to 52s
1291-Celts build structural (1)
- Famine size 29
- Coal
- Pollution(Cleared)
- also cleared pollution from 1280
- back to food surplus
1292-Celts S2
- Hides
1293-Magellan
1294-Celts S3,4
- Dye
- Give: Superconductor(Ce)
- Hides to Cardiff (nd-366)
- as hoped, coal demand comes back
- Coal to cardiff(D-915g)
- tax 8/0/2 to grow back citizens
- Sell Research Lab
1295-French spy back already
- Oil
- WLTPD
- Expel french spy
- Sell University
1296-China develops Plastics
- Adam Smith's Trading Company
- Size 30
- sell library
1297-China Component 1
- Celts S5
- Statue of Liberty
- Size 31
- Dye to Kells (D-656)
- Oil to Cardiff(ND-366)
- Even disbanding units and selling improvements, it looks like we're going to be short of cash for last wonder. Start talking to the neighbors again.
- Give: Plastics(Ce), Fusion(F), Superconductor(S)
- Get: Wheel
- Sell Manu Plant
1298-United Nations
- Genetic Engineering->Recycling
- Size 32
- Give:Space Flight(S), Wheel(F), Fusion(Ce)
- Get: Pottery, 25g
1299-Cure for cancer
- Size 33
- weak
- Give: Gen Eng(F), Rocket(M), Supercon(Ch), LaborU(Ce), Plastics(S)
- Get: Polytheism, 350g Sweet
we just might make it
- Sell Hydro plant
1300-Spy is back again
- Oracle
- Size 34
- Expel french spy
- Sell Offshore platform - pollution no longer a threat as production falls below 20 (All settlers/engineers can be used toward wonders if necessary)
- Give: Stealth(Ce,S), LaborU(F), GenEng(Ch), Supercon(M,E), Space Flight(M,E),Radio(E)
- Get: Montheism, 300g
- Turn another silk into wheat, irrigate and farm it.
1301-Eiffel Tower
- Pop exceeds 6 million
- size 35
- Give: Gen Eng(Ce), Stealth(F), Plastics(M), LaborUnion(S) Fusion(Ch)
- Get: Masonry, 300g
1302-SunTzu
- Size 36 (all future citizens elvii)
- Turn another silk into wheat. irrigate and farm it.
- just realized a lot of this money-grubbing was unnecessary as Great Wall and Mikes are still available with traded techs - don't need to do a 600s wonder for the last build. Might have even been able to build both if I had started wonders a turn earlier.
- Give: Fusion(S), Stealth(M)
- Get: 250g
- Celts cancel alliance as soon as I talk. Uh-oh, need to be careful - stop talking.
1303-Celts Component 1
- Lighthouse
- Pop > 7m
- size 37
1304-Great Wall
- Size 38
1305-spy shows up one last time
- SS lands, game ends