IMO this map was designed to make a really early conquest (like 1AD) very challenging. It might be possible with lots of quick hut-popping, and some lucky results, for example. Or with some decent guessing about sea-routes. Those are hard to find on this map by black-clicking, and the AI maps didn't help me much this time.
I decided not to gamble too much on where the sea routes might be, and devoted most Mongol resources to growth. My game has gone pretty well, but probably won't win a green star.
The first turn was very interesting to me. I decided to use the size-one trick (without disbanding the phalanx). My phalanx found a whale AND iron on the same turn, and of course iron is ideal for size-one-ing. A 50g hut helped produce a new settler by 3600BC, with city #2 in 3550BC, and monarchy in 3050BC. After reading DoM's intro, I played a bit cautiously, but didn't see any barb's or other civs until much later. Maybe I wasted a little time on warriors and roads.
2000BC: 10 cities, pop 200K, have 2S/3w/2ph/1ch and am making 4 vans for MPE. Have 8 adv's, but expect several more from MPE soon.
1750BC: MPE snags 7 maps + pot/seaf/wri/hbr/mas. The AI maps don't connect, and I can't be sure where is the land vs where is the sea. But France looks like the best potential trading partner, so I'll send a couple of vans and hope for a ship chain there eventually [for a faster conquest, I'd probably send settlers or elephants instead]. The Zulu's look like the hardest to get to, for EC, so I'll aim for a road and/or some ports in their direction ASAP. I'll try to make canals to China and Russia, and expect few problems getting to Greece or Spain. With seafaring, I can also make a few explorers and pop some huts.
1150BC: Pyramids = another decision to favor growth over conquest speed ... I guess I just wasn't in a hurry to finish this game.
1000BC: 20 cities, mostly size two, pop 610K, have 3S/3tri/1dip/6van/3ele/9misc and have lost 2 minor units. 2WoWs. 18adv, working on phil (no rush). Am getting some tribute now.
925BC: HG. Maybe a little early, but I've had some riots, and China was also building it. They switch to Colossus and I let them have it.
750BC: LH. Maybe not 100% necessary, but I'm planning to use lots of triremes eventually and the LH will ease the sailing. Finally I notice that my canals to China can also be used to reach Zululand. But Zimbabwe still looks pretty hard to reach directly by boat.
500BC: 50 cities, Mfg=172, pop 1.5m, 4WoW, 24adv, have 14S,18w, 12cru/ele, 18tri, 8vans, 11misc.
I'll post the rest later. I don't think a BC finish is possible for me, mainly because of the distant Zulus. Haven't decided whether to throw in a (fairly boring) republic phase, to build up a decent score, or to just try to finish whenever I can reach the Zulus.
I decided not to gamble too much on where the sea routes might be, and devoted most Mongol resources to growth. My game has gone pretty well, but probably won't win a green star.
The first turn was very interesting to me. I decided to use the size-one trick (without disbanding the phalanx). My phalanx found a whale AND iron on the same turn, and of course iron is ideal for size-one-ing. A 50g hut helped produce a new settler by 3600BC, with city #2 in 3550BC, and monarchy in 3050BC. After reading DoM's intro, I played a bit cautiously, but didn't see any barb's or other civs until much later. Maybe I wasted a little time on warriors and roads.
2000BC: 10 cities, pop 200K, have 2S/3w/2ph/1ch and am making 4 vans for MPE. Have 8 adv's, but expect several more from MPE soon.
1750BC: MPE snags 7 maps + pot/seaf/wri/hbr/mas. The AI maps don't connect, and I can't be sure where is the land vs where is the sea. But France looks like the best potential trading partner, so I'll send a couple of vans and hope for a ship chain there eventually [for a faster conquest, I'd probably send settlers or elephants instead]. The Zulu's look like the hardest to get to, for EC, so I'll aim for a road and/or some ports in their direction ASAP. I'll try to make canals to China and Russia, and expect few problems getting to Greece or Spain. With seafaring, I can also make a few explorers and pop some huts.
1150BC: Pyramids = another decision to favor growth over conquest speed ... I guess I just wasn't in a hurry to finish this game.
1000BC: 20 cities, mostly size two, pop 610K, have 3S/3tri/1dip/6van/3ele/9misc and have lost 2 minor units. 2WoWs. 18adv, working on phil (no rush). Am getting some tribute now.
925BC: HG. Maybe a little early, but I've had some riots, and China was also building it. They switch to Colossus and I let them have it.
750BC: LH. Maybe not 100% necessary, but I'm planning to use lots of triremes eventually and the LH will ease the sailing. Finally I notice that my canals to China can also be used to reach Zululand. But Zimbabwe still looks pretty hard to reach directly by boat.
500BC: 50 cities, Mfg=172, pop 1.5m, 4WoW, 24adv, have 14S,18w, 12cru/ele, 18tri, 8vans, 11misc.
I'll post the rest later. I don't think a BC finish is possible for me, mainly because of the distant Zulus. Haven't decided whether to throw in a (fairly boring) republic phase, to build up a decent score, or to just try to finish whenever I can reach the Zulus.