GOTM 81 - Final Spoiler

neilmeister

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GOTM 81 Final Spoiler



So how did your game after 1AD go? Tell everyone and discuss in this thread, subject to...

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When did you meet the other world, where they very advanced?
 
Pretty easy game. I SIP in the new world, then built a bunch of cities and did a CS sling. It was almost boring at the start without any AI or barbarians, and I really didn't bother to build an army as I was going for a space race victory.

When I finally researched optics and built some caravels, I sent one east and one west to get the movement bonus. AI were woefully bad tech wise, but much stronger than me troop wise (I had warriors and axes on some of my cities, and nothing on other ones), So I had to build some troops so that they wouldn't DOW me. I had a decent number of troops by the time the AI got Astronomy so that worked out okay. I got a bit lazy settling the new world and the AI got 2 cities on the very top of the continent, but the locations weren't very good so I didn't care.

I finished the spaceship and got a 1930's space race victory. It's a bad time by what I've seen in the xOTM's but pretty good for me (I usually get bogged down in wars). Being on the new world didn't negatively affect my play at all, and since I only DOW on one of the AI's at the end (to make other AI's happy) I only lost a single unit for the game (a caravel) and killed none, which was weird. Made the game go a lot faster too, I played it through in one 3 hr session. I think if I want to do better I'd probably need to spend more time in the micro management. How long do the good players take to get a space race victory? I imagine there is going to be some very early victories, that was a pretty easy setup.

BTW did anyone else explore all of the new continent except the little land bridge to main part and freak out at how small it was? I was going to change to try and get a culture victory because there seemed to be so small an amount of room and hardly and good production for building the spaceship. :lol:
 
I also settled in place and played the game through in one session. I decided on culture from the start and concentrated on founding religions. Built Stonehenge and the Oracle (which got me civil service). Did not have a state religion though, and no slavery.Had at least a half dozen artists by the time the game ended. Went for liberalism for the double culture civic and before that researched drama. Was a bit late bumping the culture slider up, though I did do it before researching astronomy. Built many cathedral type buildings and the Hermatage. Managed the cultural victory in 1874 AD.
 
Domination "Loss" to Mongolia in 1650, for 96,570 points.

Sounds like even the game settings assumed I'd be starting in the New World! :D

China had one city left, when I nudged over the Domination limit with 64.02% of the land...and 98.74% of the population.
 
Good wins guys!

I have had a look at the current submissions, and yes all of the Mongolia games do display as losses. Since there are several similiar submission dates, I can confirm the 'losses' are scoring the same as the 'wins'.
 
Good wins guys!

I have had a look at the current submissions, and yes all of the Mongolia games do display as losses. Since there are several similiar submission dates, I can confirm the 'losses' are scoring the same as the 'wins'.

Does that mean that if you play as Mongolia and lose to China, it counts as a win? :lol:
 
After 1 AD, I biult TGLibrary (75 AD), Colossus (225 AD), Hanging Gardens (600 AD), Taj Mahal (1550 AD), Broadway (1585 AD), The Three Gorges Dam (1834 AD), The Space Elevator (1844 AD). I started the Apollo Program in 1874 AD.

Some wars in the other continent, but a pacific game :p.
 
Builder save. I had enough land to build my civ so I left the other civs to fight each other in the old continent. Founded 5 religions. Built all world wonders except the 2 shrines of the religions that Mongols and Inca founded. Actually I allowed taoism to go so that the AI's would not have only one religion (different religions = greater chance of wars among AI civs). Spaceship launched around 1870 AD.
No civs got exterminated but Egypt and Mongolia were exiled to one or two island cities. Mainly spent time spreading my state religion to the old continent and all my religions in my own cities to generate shrine income. Had 2 double holy cities and one single. With 5 shrines I enjoyed a nice tech rate, between 60% and 90%. 3 golden ages.
Easy victory (for a change).

Tried to send additional information regarding a minor technical problem but gotm_submit@civfanatics.net
did not accept my email.
Spoiler :
Submitted the game normally but would have liked to explain problem that caused me to exit the starting save without saving first. I never moved or did anything else, just had to quit the game because it (again) replaced the .ini file and I had to delete the new .ini file and copy a backup file in its place. Then I started playing normally. No cheating done. Hopefully the Gotm wizards can see from the submitted save that I did nothing the first time the starting save loaded.
 
Qin / 1720AD space victory.

Could have shaved off a few turns settling the northern section of the new world faster/better and a couple of other minor things. But I'm pleased with the result overall.

Stayed in HerRule / Bureau / Slavery / FreeM / OR the entire game. Thought about switching to Rep, but it would have caused happiness problems in several cities even trading for every resource I could get. OR seemed better than Pac overall until very late. Slavery was still useful until very late in the game to get the northern cities up & running.

Never switched to Pac, but popped enough great people to string together 3 Golden Ages at the end in addition to Taj GA in the mid-game. One GS for academy in capital. Economics GM settled in WallStreet city. Fusion GE used for partial rush on space elevator. Didn't pop a GE even with multiple good chances... :sad:

The other continent wasn't any threat as they were behind in tech. Jewish love-fest in the old world other than the odd man out - KK / Budhist. Favorite civics made it easy to stay pleased with everyone. I continuously traded for the AI gold to help supplement my research and they provided some early/mid game techs.

Fun game overall. Thanks for hosting.

cas
 
Qin / Culture Win in 1640.

I founded 6 religions and built (or bought) every cathedral except for 1 of them. I also built cities 10 and 11 to help with religious spread and health resources. The religious situation was a bit awkward when I started meeting the AIs at around 1400 AD, since they were all Hindu! Fortunately I was ahead of them tech-wise. I also built 12 World Wonders (all in my legendaries) and 3 National Wonders (national epic was in my artist farm, which was not a legendary). Only 6 artists generated (plus 1 for music), and I didn't have towns for a long time, so probably I could have done better by building fewer early wonders. I also could have gotten to Liberalism a bit sooner, which is key to an early finish date. Nevertheless, given that this was my first culture win, I was quite happy with the result. :D
 
1880 space race victory for us......felt pretty good about it until I saw CAS's result.....got to figure out how to get a space race win before 1800....

I ask that because my Chinese empire was very strong, and had 19 cities covering our entire continent, and the little island to the SE.

Not one war for us. I built just about every Wonder I wanted. Only one golden age, though, so maybe that hurt. I may have erred in building so many GS. I made many....built 4 academies and settled another 6, in shield poor cities, I believe. If I'd had more golden ages it would have surely taken years off, but not that many.

It was a fun, easy, space race game, though, and my highest score on my in game HoF. So, I'll take it.
 
billybgame: Congrats on your win! Some tips on faster space wins:

I would think that generating 10+ great scientists would be ideal for a space game. However, the usual strategy as I understand it is: make an academy in your bureau capital, bulb up to education/liberalism, build oxford and put an academy there (if not there already), and settle the remaing great scientists in your oxford city. Note that a settled GS does not require food, so your only concern is maximizing beaker output. GLib in your Oxford city is also great of course.

This link might help: http://forums.civfanatics.com/showthread.php?t=144485. Good luck!

EDIT: It appears that cas (and Jastrow) generated relatively few great scientists because of using a cottage economy. This makes sense for a financial, non-philo leader like Qin. I meant that I would prefer a GS over most other specialists in a space win, not that generating 10+ GS was optimal in this game.
 
Contender save. A rather unimpressive 1802 AD culture victory. This was one of those games where I had decided on a cultural victory on turn 0. Judging by the finish date, didn't do that good of a job, but got there eventually.

Not much to say about the game on the account of there being no brabs or, in fact, anyone on the continent 'till the others got astronomy. Tried to pick the best city spots, skipped the early religions and founded confu and taoism instead. All in all, settled only 9 cities as that's all you need for cathedrals. I wonder how badly I could've blown the AI out of the water, had I played a "normal" game.
 
As Chessplaya has guessed, I also went for a space victory. I will post a full report later, but first I will address the current discussion.

Billybgame finished in 1880, and the discussion is how to move up this time to the 1800 range. At normal speed, 1700 to 1800 is 5 year per turn, so 20 turns. 1800 to 1920 is 2 turns per year, so there are 40 turns from 1880 to 1800. In order words, to be competitive for a fast spaceship, Billygame would need to knock off some 55 turns.

With this context, first a couple specific comments on the current discussion:

-Golden ages are not that big a deal. In vanilla civ, each properly used golden age saves about 2 turns. In BTS, it can be 3 or 4 (The extra turns in BTS comes from the gpp bonus and the elimination of anarchy.) This would only be a small fraction of the 55 turns.

-Cottage vs specialist economy does not change the number of GP generated that significantly. Even in a pure cottage economy, one selected city (often referred to as GP-Farm) is not cottaged, but farmed, and used to generate great people. In the present game, I used a city settled on the stone and which had two great food sources for this purpose. It generated 11 great people (I think 9 or 10 scientist from memory, but not certain). This was combined with 4 from being first to specific techs for a total of 15. I used those for 2 Golden Ages, and settled the rest.

Now, for some more general comments… First, it is essential to understand that a fast spaceship launch is generated by powering through the research tree. How quickly you can do this is pretty much all that is important. Correct technique in actually building the ship can save a handful of turns at the end, but we are talking about 5 or so turns in general. The big item is the research time.

The second essential point to understand is that it is not a “very strong empire” which powers research, but rather very strong cities. To emphasis this distinction, I have rechecked a save from late in my game, but before I was in Golden ages. I had an 18 city empire that researching 2625 beakers per turn at that time. Beijing was contributing 1022 of these, of 39% or the empire total. My top 9 cities (top half) was generating 2220 beakers, or 85% of my empire total. The 9 other cites thus contributed only the last 15%.

The above is just a specific example of city specialization. To make clear why this is important, let’s take a specific example, focused on the statement: “I made many....built 4 academies and settled another 6, in shield poor cities”

So you and I both made about 10 GS. Lets assume exactly 10 for simplicity. I used my 10 as follows. One academy in the capital, and then 9 settled GS. I will assume you also put one of the academies in the capital, so these cancel out. Each of my 9 settled scientist generates 6gpp. In the capital, I then get an extra 75% for library, university and laboratory, 100% from Oxford, and 50% for the academy. 9*6*3.25=175 beakers. I also get the same hammers you do, so I will ignore those for now.

In contrast, you spread your scientist around… Your 6 scientist is hammer poor cities are probably benefiting from only a library, so generate 7 points each. Your hammer poor cities likely have a raw beaker production of say 20 on average, and thus each academy gets you 10. You are thus getting some 70 beakers from your scientists or 100 less than I am.

That is only one small aspect of city specialization… When my capital was generating 1022 beakers per turn, my second best city was at 216, and this was also a research focused city. If all cities would be like this second one, I would have some 800 bpt less. Removing those 800 bpt would have added some 40 turns to my time.

BTW, in answer to matthew9890 query from above, according to the game log, I played just over 15 hours. Part of that is the occasional lag on a very slow lap top, and some of it includes leaving it on during lunch or similar. I would guess about 8 hours of actual playing time.



Edited to include a summary of my game:

A builders dream… I played for space from the beginning along the following plan.

-No need for a military, so no wasted hammers there.
-Rush to oxford. Expand only to about the needed 6 cities first. (I had 9 cities at 0AD, and was working on oxford at the time.)
-From the start, as many cottages as possible.
-With Oxford in, expand to fill the continent.
-Research as fast as possible to build the ship.

Wonders I built:
-Oracle -> CS-sling
-Oxford
-Hanging Garden (health and population, fairly early.)
-Globe in capital.
-National Epic in GP-Farm (city founded on stone.)
-Taj
-Very late because of spare production: Statue of liberty, rock and roll (or Broadway, I forget which.)

Cities:
18 in total. Not quite enough to fill the continent, and the AI ended up getting two cites I probably should have claimed, but a comfortable number for a rush to space.

Mistakes?
Overall, I think I played a pretty good game, and I am not sure I could have save many turns at all, but there were certainly imperfections from which I can learn:

-Too few workers in the mid game. At some point around 1000 AD, I was working some un-improved squares, which is of course bad. On the other hand, it was not many squares, and I saved on the production costs, so I am not sure more would have helped that much.
-I forgot to open borders when I met some of the civs. This hurt my trade income a bit. It might have cost a turn or two, but certainly no more.
-I miss-timed my last GPs from the farm (I forget that in vanilla, you do not get +100% gpp for Golden age.), and I had to use the fusion engineer for my last golden age. This delayed the space elevator which I would otherwise have rushed. This probably did not cost any turns, since in the end I finished 1 production of all 13 parts simultaneously 2 turns after researching the last tech.
-Expansion was a bit too slow, and I let the AI’s get a foothold on the continent. This could have hurt if someone AI went WHEOOHRN, but since that never happened, it did not matter.

Result:
Launched the ship in 1675. This really was an ideal set-up for a builder… The option of not building any military at all really does speed things up significantly.
 
Launched the ship in 1675.
Wow, very impressive! :hatsoff: Thank you for the detailed write-up. I learned a lot from reading it. One thing in particular is that just because you can build almost all the wonders doesn't mean you should. I don't even see the Great Library listed!

Each of my 9 settled scientist generates 6gpp.
I assume you mean base beakers, not great person points.

This could have hurt if someone AI went WHEOOHRN, but since that never happened, it did not matter.
One of the AIs (I don't remember which) went WHEOOHRN in my game, and I was its worst enemy! Since my cities were each defended by a single warrior, I decided to build some crossbows (my UU) in my non-legendaries in case of emergency. This cost at most 2-3 turns to my victory date, and the AI never declared.

This really was an ideal set-up for a builder…
Definitely. Thanks neilmeister!
 
I appreciate the advice, too.

Yeah, that was probably not bright of me to forsake all the science boost to try and help with one shield in shield poor cities each time.

If I had time, I might try it again, just for kicks, to see how different my score would be. I take long breaks between Civ and other games, and probably forget stuff like this, that I used to know.
 
Skipping the great library was indeed a very tough decision… Perhaps counter intuitively, the fact that this was a pure builder game devalues the wonder a bit. Here is the math (which is of course more accurate in hindsight; at the time I acted mostly on intuition.)

I learnt Sci. Met. on turn 163. Obviously delaying this key tech on the way to physics, computers, biology, etc, cannot be good, so I will assume I would have gotten the same date (or better) if building the GL (If not, the building it was a mistake!)

So, when could I have built the wonder? Education is so critical that any delay to it is unacceptable. That means I could have built it right after education came in (so just after the university was built in the capital), instead of switching off research (which was in 275 BC). Had I chosen to do that, I would have researched Poly, Alpha and Lit, in 4 turns, and then I could have built the wonder in 11 turns in the capital. I would then have had the Wonder on 119. This means the wonder would have been of use for 44 turns.

The first ~20 of those turns, it would have existed without oxford, and thus generated 24 bpt, after that, 36 bpt. That is a total of 1344 beakers.

What would this have cost?

I would have invested an extra 858 beakers in techs before Oxford, instead of banking this money and pushing it through the extra multipliers. This is an effective cost of ~50% the invested beakers, so that “costs” 430 beakers, leaving the GL profit at 914.

To get the wonder built that quickly, I would have worked on cottage less, costing 3 gpt = 6bpt during the build, so 66 beakers, and because of the delayed growth, another 24 beakers for the two growth points. That is 90 beakers. Alternatively, I could have kept working the cottage, but it would have taken an extra 3 to 4 turns to produce the wonder, which is the same beaker lost of ~90. Profit is not something like 825.

Now, instead of producing this wonder, I of course produced something else. Specifically 2.5 settlers. At this stage in the game, the trade routes of a new city about equal the costs. The growth profile looks something like. Found city, work food research to grow after about 10 turns. Then start working at least one coin producing resource or cottage. After 10 turns, this city is producing something like 3 bpt, and after 45 turns, a typical city will have reach something like a population of 5 or 6, and will be working something like 2 river hamlets at 4 bpt each (with financial) and one town. With a library, that is 15 bpt. For simplicity, lets take the average of 15+3, and say the town produces something like 9 bpt over the course of the same 45 turns. That would be just over 400 bpt/town. Even with slightly more pessimistic assumptions, it looks like 2.5 settlers should be good enough to break even in beakers.

So, that would leave me, at the time SciMet comes in, at about the same total beaker count, but by skipping the GL, I have an extra two cities. These will continue to produce after the wonder expires, and the production they will give over the next 80 turns is obviously very substantial.

Now, we should not forget that the GL will also have generated ~260 gpp, but in the end analysis, this will not lead to even one extra great person.

Looking at those numbers in hindsight, I am pleased with my decision. If any of the following were true:

-No more good places to settle.
-Alpha is already in.
-I will need to war before SciMet, pushing its date back some 30 or more turns.

then the math would look a lot better for the GL, which is why I said at the start that this pure builder situation, actually lowers it value.
 
Starting to build settlers now, I didn't do the numbers but there has to be enough tiles for domination in the old world. :please:

Well no such luck, just about 63% land in the old world. :cry:

I should have known: All map makers are evil! :lol:

With my economy very similar to the Greek, it took me a looong time to research Astronomy. At 1100AD I finally had it and 10 turns later I founded a few cities in the new world to trigger domination. :crazyeye:
 
Well no such luck, just about 63% land in the old world. :cry:

I should have known: All map makers are evil! :lol:

With my economy very similar to the Greek, it took me a looong time to research Astronomy. At 1100AD I finally had it and 10 turns later I founded a few cities in the new world to trigger domination. :crazyeye:

Sorry about that ;)
 
I got a 1800 AD space victory for China. Interesting reading the above, it puts me where I think I am - better than average but still with lots to learn! It also means I have yet to meet one of my personal goals - a space victory pre-1800 AD. Curses!

I got democracy with liberalism in 960AD, I then did something I've never done before - I revolted into emancipation voluntarily. I figured it was worth it given that we were financial and had loads of land, and that I felt I was relatively slow to settle it all. I think it provided a pretty decent boost. I also ran representation - worked well with the fairly early statue of liberty I had to boost research even more.

I definitely lost out with taking an age to build Oxford. Although I got Education at or about 0AD, I was nowhere near ready to build it and the accompanying 6 universities (took until 600-700AD I think....). I've never had Education so early before, and usually I'm worrying about opposing armies at that point. If I had focussed hard on getting Oxford Uni up like Jastrow did, I'm sure I would've knocked at least 10-20 turns off my victory time.

Oh and about war... I completely ignored what was going on elsewhere and entirely focussed on boosting the economic output of my own empire, even in 1700AD I only had one troop more advanced than a chariot - a single maceman :lol: About 8 turns from the end Alexander declared war on me, but it didn't matter by that point. I built 3 mechanised infantry which scared away his riflemen :lol:
 
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