GOTM 82 Spoiler

Ali Ardavan

Mathematician
Retired Moderator
Joined
May 29, 2002
Messages
2,951
Location
Michigan, USA
Another OCC for me this month which is going pretty well so far.

Date Production started Tech started Other notables

-4000 Romans and Babylonians are in the game
-3950 So are Americans and Carthaginians
-3850 Settler Berlin founded at 3 special location NE
-3800 Bronze Working
-3600 Ceremonial Burial
-3300 Berlin is size 2
-3200 Colossus Berlin is size 1. Third special is under grass
-3150 Alphabet Spanish are also in the game
-2450 Code of Laws
-2350 Berlin is size 2
-2250 Citizen switched to roaded silk
-1900 Monarchy
-1250 Currency Monarchy established. T3L0S7
-1150 Citizen switched to irrigated grass

Status at -1000
City Size: 2 Government: Monarchy Gold: 88 Techs: 5 Trade routes: 0
Structures:
Wonders:
Units: 1 Settler
Romans: No contact;
Babylonians: No contact;
Spanish: No contact;
Americans: No contact;
Carthaginians: No contact;

-0875 Warrior
-0850 Berlin is size 3
-0825 Phalanx
-0800 Trade
-0750 Marketplace
-0600 Berlin is size 4
-0550 Caravan Mapmaking
-0400 Caravan
-0300 Berlin is size 5
-0275 Caravan Writing Americans build Pyramids
-0200 Marco
-0075 Trireme My power is lowest: weak. T0L3S7
Trade, Mapmaking, Monarchy -> Babylonian (2) -> Iron Working, Masonry, Pottery (cut off)
Trade, Iron Working, Pottery -> American (5) -> Writing, maps, alliance, 200g
Trade, Masonry, Pottery -> Roman (6) -> Literacy, maps, alliance, 50g
Literacy, Trade, Mapmaking, Monarchy -> Spanish (3) -> maps, alliance, 100g
Iron Working, Pottery, Monarchy, Literacy -> Carthagini (4) -> Math, Mysticism, Wheel (cut off)

-0050 Philosophy Berlin celebrates. T1L2S7
Power jumped one notch to Inadequate
Babylonian (1) -> maps, alliance, 0g
Currency -> Carthaginian (4) -> maps, alliance, 0g
-0025 Caravan Trireme reveals fish. Resource seed is 33
Warrior disbanded. Carthaginian (4) -> 0g
+0001 Caravan Spanish (3) -> 0g. American (5) -> 0g

Status at +0001
City Size: 5 Government: Monarchy Gold: 275 Techs: 16 Trade routes: 0
Structures: Marketplace
Wonders: Colossus, Marco
Units: 1 Settler, 1 Phalanx, 1 Trireme, 1 Caravan
Romans: 6 cities, 14 tech; Allied with me
Babylonians: 2 cities, 13 tech; Allied with me
Spanish: 4 cities, 14 tech; Allied with me
Americans: 5 cities, 12 tech; Allied with me; Pyramids
Carthaginians: 5 cities, 14 tech; Allied with me

+0040 Temple Mysticism -> Roman (6) -> Republic, 0g
+0060 Republic established. T0L2S8
+0080 Library Berlin celebrates
+0100 Berlin is size 6. Babylonian (2) -> 0g. Spanish (3) -> 50g. American (5) -> 75g. Carthaginian (4) -> 0g
+0120 Caravan Berlin is size 7. T0L3S7
+0140 Berlin is size 8. T2L2S7
+0160 Aqueduct Construction T0L2S8. Construction -> Roman (6) -> 25g.
Medicine Republic -> Babylonian (1), American (5) Construction -> Spanish (3).
Carthaginian (4) -> 50g
+0180 T0L4S6. Spanish (3) -> 25g.
American (5) -> 50g
+0200 Berlin celebrates
+0220 Diplomat Berlin is size 9. Roman (5) -> 25g.
Carthaginian (4) -> 50g
+0240 Berlin is size 10.
+0260 Caravan Spanish (3) -> 50g. Roman (5) -> 50g
Construction -> American (6)
+0280 Berlin is size 11. T4L2S4
+0300 Caravan Engineering Beads to Cumae for 364. T0L2S8.
Power is Moderate. Math -> Spanish (2)
+0320 Power is Strong. Philosophy, Mysticism, Math, Wheel -> American (6) -> 100g
+0340 Caravan Romans build Great Library
+0360 Sanitation
+0380 Caravan Power back to Moderate. Republic -> Spanish (2). Construction, Republic -> Carthaginian (4) -> Astronomy, 50g
+0420 Caravan Power back to Inadequate. Banking -> Roman (5) -> Bridge Building, 25g.
+0440 Berlin is size 12. Spanish (3) -> 50g
+0460 Caravan Power Moderate. Mysticism -> Spanish (2)
+0480 Philosophy -> Spanish (2)
+0500 Caravan Power back to Inadequate.

Status at +0500
City Size: 12 Government: Republic Gold: 675 Techs: 24 Trade routes: +7+8
Structures: Temple, Marketplace, Library, Aqueduct
Wonders: Colossus, Marco
Units: 1 Settler, 1 Phalanx, 1 Trireme, 1 Diplomat, 7 Caravans
Romans: 7 cities, 21 tech; Allied with me; Great Library
Babylonians: 3 cities, 15 tech; Allied with me, War with Carthaginians
Spanish: 5 cities, 20 tech; Allied with me
Americans: 7 cities, 20 tech; Allied with me; Pyramids
Carthaginians: 5 cities, 17 tech; Allied with me, War with Babylonians
 
At the moment I'm reached 1200 ad. After I noticed purple was not in the game I decided to try EL with a huge grow of my empire. I just reached the point where I won't expand that much and go for trade a lot more. It is hard to get a tech every turn, but hopefully after building the Seti wonder I can maintain that a lot easier.

The game is not going bad but it good be played better. Soon I will post the first part of my log.
 
turn 1: 4000BC Berlin / 4t/6s/0l
turn 2: 3950BC ->Alphabet
turn 3: 3900BC -
turn 4: 3850BC -
turn 5: 3800BC -
turn 6: 3750BC Alphabet->Code of Laws
turn 7: 3700BC -
turn 8: 3650BC -
turn 9: 3600BC -
turn 10: 3550BC -
turn 11: 3500BC -
turn 12: 3450BC -
turn 13: 3400BC -
turn 14: 3350BC settler
turn 15: 3300BC Code of Laws->Ceremonial Burial
turn 16: 3250BC Leipzig
turn 17: 3200BC -
turn 18: 3150BC -
turn 19: 3100BC -
turn 20: 3050BC -
turn 21: 3000BC -
turn 22: 2950BC -
turn 23: 2900BC Ceremonial Burial->Bronze Working(40b)
turn 24: 2850BC -
turn 25: 2800BC -
turn 26: 2750BC -
turn 27: 2700BC Hamburg
turn 28: 2650BC -
turn 29: 2600BC -
turn 30: 2550BC -
turn 31: 2500BC Bronze Working->Monarchy(55b)
turn 32: 2450BC Konigsberg
turn 33: 2400BC -
turn 34: 2350BC -
turn 35: 2300BC -
turn 36: 2250BC -
turn 37: 2200BC -
turn 38: 2150BC -
turn 39: 2100BC Monarchy->Currency(72b) / REVOLUTION
turn 40: 2050BC MONARCHY / 3t/7s/0l
turn 41: 2000BC Frankfurt

Status at -2000
Population: 0,09M; Cities: 5; Trade routes: 0D0F; Government: Monarchy
Money: 6 gold; Cost per turn: 0; Total advances: 5; Production: 12MT; 0 polluted tiles
Wonders: -
Units: -

turn 42: 1950BC -
turn 43: 1900BC -
turn 44: 1850BC Munich
turn 45: 1800BC -
turn 46: 1750BC Currency->Trade(84b) / >0,1M
turn 47: 1700BC Heidelburg
turn 48: 1650BC -
turn 49: 1600BC -
turn 50: 1550BC -
turn 51: 1500BC Trade->Map Making(104b)
turn 52: 1450BC Nuremberg
turn 53: 1400BC -
turn 54: 1350BC Cologne
turn 55: 1300BC >0,2M
turn 56: 1250BC -
turn 57: 1200BC Map Making->Writing(126b)
turn 58: 1150BC -
turn 59: 1100BC 7t/0s/3l
turn 60: 1050BC -
turn 61: 1000BC -

Status at -1000
Population: 0,27M; Cities: 9; Trade routes: 0D0F; Government: Monarchy
Money: 29 gold; Cost per turn: 0; Total advances: 8; Production: 28MT; 0 polluted tiles
Wonders: -
Units: 2 settlers
 
I find it hard most times to keep my focus on my goals during each game... but I have figured out that by keeping a log of what is going during my game it helps me to keep up and keep focused. That said, this GOTM I have really tried to keep a log and keep focused, it doesn't hurt to have some good luck along the way....

Here is a log of my early years, maybe some of you could give me a tip or two as to what I should have done differently, either with my log or my game.

4000bc- berlin: building warrior
3800bc- warrior built, start search for next city site,
building settler
3700bc- Alphabet discovered, start researching C.of L.
3250bc- settler built (rushed last 6 sheilds) found suitable
site to northeast, building warriors
3150bc- C.of L. discovered, start researching Cer. Bur.
3100bc- Leipzig: building warrior changed prod. in
berlin to settler, searching for another city site
2850bc- warrior built in leipzig, start building settler, warrior
to explore last terrain tile for leipzig and for
future city sites to northwest
2700bc- berlin built settler (rushed last 10 sheilds),building settler
2650bc- Cer. Bur. discovered, researching Monarchy
2500bc- Hamburg built, building warrior
2250bc- hamburg builds warrior, start building settler
2200bc- Leipzig builds settler (rushed last 9 sheilds), building temple
plan here is to start building up cities
2150bc- Monarchy discovered, reasearching Bronze (for defense) not
revolting yet
leipzig settler building road west of L.
2100bc- berlin builds settler (rushed last 8 sheilds) building settler
revolting
2050bc- Monarchy established! Berlin settler building road west of B.
1850bc- Leipzig settler set to change jungle to grassland for new city
1800bc- Berlin settler set to change swamp to grassland for new city
1600bc- Bronze W. discovered, researching Currency
Hamburg builds settler, start building Colossus
production in leipzig changed to barracks (to build veteran units for defense
1550bc- Berlin builds settler (rushed last 8 sheilds) start building
temple
Hamburg settler building mine on grapes
1400bc- Leipzig builds barracks, start building phalanx (changed prod.
to maximize sheilds)
1200bc- Leipzig builds Phalanx (fortified),building phalanx
Konigsberg built, building phalanx
1100bc- Frankfurt built, building phalanx (leipzig settler)
1050bc- Munich built, building phalanx
1000bc- Leipzig builds Ph, continues
950bc - Berlin builds temple, building market
925bc - Konigsberg builds phalanx, building settler
900bc- Leipzig builds Ph, continues (Leip warrior returns home,disbands)
875bc- Frankfurt builds Ph, building settler
850bc- Ph arrives in Hamburg, fortifies, Hamburg warrior disbands
prod changed to settler in Munich
825bc- Leipzig builds Ph (send to munich), building settler
700bc- Konigsberg builds settler (rushed last 8 sheilds)
(sending Hamburg settler to new city site NW of Hamburg)
675bc- Frankurt builds Settler, building temple
650bc- Leipzig builds settler, building Ph
625bc- munich builds settler, building temple
600bc- Map Making discovered, researching Writing
Heidelburg built (Hamburg settler), building phalanx
575bc- Konigsberg builds Ph, building temple
500bc- Berlin builds market, building warrior
prod changed in heidleberg to settler,(sending one Konigsberg Ph to
Heidelberg)
prod changed in Leipzig to caravan
475bc- Frankfurt builds temple, building warrior (sending Frunkfurt
settler to new city site NW of Heidle)
450bc- warrior built in berlin, continues (rushed last 25 or so sheilds
for M.P's)
425bc- M.P's built in Hamburg, building temple
Frankfurt builds warrior, continues
Use M.P's to get Babylonian,Spanish,American,Carthaginian maps
trade for Writing, Iron, Pottery, Horse, Mysticism, Warrior Code
make alliance w/ Babylonians
400bc- researching Construction
Berlin builds warrior, building caravan
325bc- konigsberg builds temple, building warrior
rushed caravan in Leipzig, rushed temple in Hamburg
300bc- heidleburg builds settler, building warrior
Leipzig builds caravan, building warrior
hamburg builds temple, building warrior
prod changed to Colossus in Berlin
275bc- Munich builds temple, building warrior
Konigsberg builds warrior, continues
250bc- Hamburg, Leipzig build warrior...continue
225bc- Konigsberg builds warrior, building caravan
Heildelberg builds warrior, continues
200bc- Konigsberg settler builds Nuremberg
Leipzig, Hamburg build warrior...building caravans
Munich builds warrior, continues

175bc- Spanish empire swept by civil war!! split into Spanish/Sioux
made peace with Sioux (no alliance) (need to make alliance?)

Heidelberg settler builds Cologne
150bc- Heidelberg builds warrior, building caravan
125bc- Munich builds warrior, building caravan
100bc- Frankfurt builds caravan, continues (sending van to berlin to
build Wonder)
75bc- rushed last 10 sheilds of hamburg caravan
50bc- van built in hamburg (sending to berlin) (continues)
25bc- Nuremberg builds Phalanx, building settler
 
It is handy to make a summary on certains moments. That way you can easily compare you're own games on the same moment. Most of the times I do it after 40 turns (2000bc), 1000bc, 1ad, 500ad,1000ad,1250ad.

You're very lucky to have got purple back in the game. Research will be a lot easier
 
At the moment I'm reached 1200 ad. After I noticed purple was not in the game I decided to try EL with a huge grow of my empire. I just reached the point where I won't expand that much and go for trade a lot more. It is hard to get a tech every turn, but hopefully after building the Seti wonder I can maintain that a lot easier.

The game is not going bad but it good be played better. Soon I will post the first part of my log.

Magic_gorter,

Just my two cents, and I'm not a great Early Landing Player (I screwed up this GOTM by trying something new, and am not landing until 1507, when it should be 1207), but I don't think SETI is relevant too much in this kind of game. I typically get one tech a turn starting with Automobile, when Superhighways allow Hyper Trade. Getting one tech per turn from city science is very difficult on a large map without the Purple civ. In this GOTM at the end it's taking 4,800 Beakers per advance. Very easy to sustain with 2-5 Freight, Nigh Impossible from city Science. A size 20 city, with 3 15-20 arrow trade routes, with all the scientific improvements and superhighways, might get at most 120 Trade, which, assuming 80% Science, would put out 240 Science or so per turn, so you'd need twenty of those just to get 4,800 Beakers. I find it much more comfortable to put out one advance per turn from freight, with T/S/L of 7/0/3 ( with a couple scientists). After automobile I know I'll get one advance per turn, and within 3-5 turns afterwards, I'll be making enough money to rush buy everything, from scratch, in every city, every turn, while still building up an enormous cash reserve. Coming up on Apollo, I had a treasury of 20,000 gold. It definitely is a rush to be able to Rush buy a 33/16/3 spaceship as the techs are discovered, from scratch. This large map makes the bonuses phenomenol. Late game a demanded oil freight was getting me 2,000-2,400 gold, and even an undemanded freight was getting 600 gold. Then again, I'm a bad landing player, so maybe my opinion isn't worth so much. I should have landed a few hundred years earlier, but I decided to put off navigation/invention for a while to try to milk caravans. All I did was increase my carrying costs. However, I did learn a LOT by keeping a log and playing carefully, and I will be much more focused on the next game of the month. Until then, I will play more games with these parameters and see how much better I might do with a refined strategy. I have learned, however, and that was the goal for this game of the month. I'll post my log soon enough. I guess what I've learned is that as soon as I get automobile I can predict my landing date almost exactly. Hope that your game is going well!
 
My game Log - 4000 BC to 1000 BC

4000 BC - BERLIN (Whale), Research Cost - 10 (Beaker Production - 2), T/S/L - 4/6/0.
3950 BC - Look around, hit Enter
3900 BC - Wonder if I'll manage a pre 1000 AD landing, hit Enter.
3850 BC - Note that I'm watching South Park's new Episode, featuring Guitar Hero.
3800 BC - Berlin - Warrior. Warrior sent off SW to find the site for the second city. Normally he'd have to stick around for Martial Law, but not on King.
3750 BC - ALPHABET->Writing, research cost - 18 (2). Warrior - South
3700 BC - Warrior - West
3650 BC - Warrior - West - encounters MORE swamp (Ugh)
3600 BC - Warrior - NW Finds Grassland, Potential Site for Leipzig!
3550 BC - Warrior - N Finds more Rivered grassland, me likey
3500 BC - Warrior - N finds more rivered grassland and WINE!!!
3450 BC - Berlin Size 2. Warrior - N
3400 BC - Warrior East - More River!
3350 BC - Warrior NE, NE. Finds Another excellent city Site.
3300 BC - WRITING->Code of Laws, Research Cost - 30 (2) Warrior NW, discovers more Lake.
3250 BC - Warrior East - Ugh, more swamp.
3200 BC - Berlin - Settlers - N. Warrior - SE
3150 BC - Settlers - N, Warrior - N Discovers Ocean. Now I'm at a decision Point Regarding whether or not to Found Leipzig on the Coast. Call it quits for the night
3100 BC - Settler - N, Warrior - SE Decided city needs to be on the Ocean - Harbors, the trade they bring, and boat support are invaluable. PRB Settlers in Berlin
3050 BC - Settler N, Warrior E
3000 BC - Warrior - SW, SE, SE. LEIPZIG
2950 BC - Warrior - NE
2900 BC - Warrior - N
2850 BC - Warrior - NW
2800 BC - Warrior - SW - This part of the game is very boring to log step by step, but I know I'll get a better game by being meticulous
2750 BC - Leipzig - Warrior->Settlers, Warriors Explore.
2700 BC - CODE OF LAWS->Literacy, Research Cost - 40 (3) Warriors Explore, PRB Settlers
2650 BC - Berlin - Settlers, Settlers head west to find new city, Warriors Explore
2600 BC - Warriors Explore, Settler head to new Site
2550 BC - Warriors Explore, Settler Heads to new Site
2500 BC - Warriors Explore, Settler gets to new Cite
2450 BC - HAMBURG, Warriors Explore
2400 BC - Warriors Explore
2350 BC - Warriors Explore, I ponder PRB'ing my settlers. I want uber expansion, but I don't want to be vulnerable to AI/Barbs - I need dips and a little gold to feel comfy with that.
2300 BC - Warriors Explore. Getting nervous being unprotected, but I know expansion is critical.
2250 BC - Warriors Explore, PRB Settlers. I want uber expansion.
2200 BC - Literacy -> Republic. Research Cost - 55 (6) I'm gonna make the Switch soooo early it's gonna be awesome. Need to get rid of the warriors and get dips to explore. Warriors Explore. Rearrange workers to get most out of Berlin. Gotta micro every turn!
2150 BC - Warriors Explore
2100 BC - Leipzig - Settlers, Berlin - Settlers,
2050 BC - Warriors Explore, Settlers Move towards new sites - Gonna be sweet!
2000 BC - Warriors Explore, Settlers m ove towards sites
1950 BC - One Warrior disbanded into building a Dip. Gotta get rid of warriors - Republic is on the way...
1900 BC - Hamburg - Diplomat
1850 BC - Settlers move, Warriors Explore, PRB some settlers
1800 BC - KONIGSBERG, FRANKFURT, Dip sent off to explore
1750 BC - Dip explores, Warrior disbanded to build diplomat. Republic is now imminent
1700 BC - REPUBLIC->Mapmaking (need triremes to set up trade). Research cost - 72 (4) Wow, terrain seems crappy. Settlers are gonna be clearing lots of swamps
1650 BC - Switch to Republic, T/S/L 80/20/0. Very tough call, keep hearing about how more tax to rush build more settlers might be better, I'll give it a try
1600 BC - Dip Explores
1550 BC - Berlin - Diplomat->Settlers
1500 BC - Dips Explore, PRB some things
1450 BC - Explore, PRB
1400 BC - Hamburg - Settlers->Diplomat,
1350 BC - Settler moves toward site, Dips explore
1300 BC - Explore, T/S/L 20/80/0. Have plenty of gold, need more research
1250 BC - Frankfurt - Settlers, Move units around. Note that I'm very tired and need to get to sleep. Will Ponder T/S/L settings while expansion continues
1200 BC - MAPMAKING->Bronze Working, Move some units around (Later Realize I forgot to record research Cost)
1150 BC - Move units around, decide where next cities will go. Some cities set to make triremes. Realized how important phalanxes are for rush-buying.
1100 BC - Leipzig - Settlers, Move units. I'm almost done with planning my core. A few roads and we'll have to find colonies
1050 BC - BRONZE WORKING->Currency Research Cost - 104 (24), MUNICH, Berlin - Trireme
1000 BC - Heidelburg, Move units around,
 
More of my game log - 975 BC to 1000 AD -

975 BC - Move units around - it's coming together
950 BC - NUREMBURG, move dips around
925 BC - CURRENCY->Trade (Research Cost - 126 (33)), Move dips and trireme around. Need Marco's ASAP, then trade ensues.
900 BC - Shuffle workers and units
875 BC - Frankfurt - Diplomat, shuffle units and workers
850 BC - Shuffle workers, Almost have ninth city of core found. After trade should get Ceremonial Burial, then every city can be super productive. Call it a night, I'm exhausted.

Thoughts - Have to figure out colonies ASAP. For good trading it's paramount. Good colonies will ensure supreme freight power, especially after automobile.

825 BC - TRADE->Ceremonial Burial. Research Cost - 150 (36) Move Units. Switch some cities to Build Caravans
800 BC - Move units, shuffle workers
775 BC - Heidelberg - Diplomat, COLOGNE, Move units and shuffle. CORE ESTABLISHED
750 BC - Move Units, shuffle, plan on building MPE, Caravans, Triremes. The Caravans will pay for templs and marketplaces.
725 BC - Nuremburg - Diplomat, CEREMONIAL BURIAL-> Mysticism, Konigsberg - Diplomat, Move units, shuffle workers, change Berlin so that it gets a Temple
700 BC - Berlin - Temple, Move dips and workers
675 BC - Frankfurt - Caravan (for MPE), move dips, workers, and triremes
650 BC - Munich - Diplomat, move workers and units, make build decisions between settlers, temples, triremes, and caravans. Temple Rushed in Frankfurt
625 BC - Frankfurt - Temple, MYSTICISM->Philosophy, Research Costs - 204 (35)
600 BC - Move units, need to think more. Do the worker shuffle to not waste anything. T/S/L - 0/2/8 for WLTPD Want all cities at size five (w/temples)
575 BC - Hamburg - Wine, Leipzig - Dye. For reasons unknown to me my cities didn't celebrate WLTPD. Move units. Caravans closing in on Berlin for MPE. Need settlers after Temples. Maybe cities will celebrate next turn
550 BC - Turn two where my cities don't celebrate. Am I having Oedo Issues? Oh wait they are celebrating. Had city report set-up wrong. Shuffle workers, buy temples, T/S/L set to 2/0/8 for money to rush temples.
525 BC - Hamburg - Temple, Leipzig - Temple, T/S/L 3/3/4 - Want Philosophy and some taxes to buy Temples to get to size 5 cities
500 BC - Heidelburg - Gold. Acknowledge my mistake - The WLTP day was misplaced.
475 BC - Nuremburg - Wine, Frankfurt - Settlers, Konigsberg - Settlers, T/S/L 6/0/4 (Need to rush temples)
450 BC - Very unexciting. Family guy is humorous, however.
425 BC - Cologne - Diplomat (Finally the last city starts doing something), Berlin - Dye,
400 BC - Munich - Settlers, T/S/L 7/0/3
375 BC - Nuremburg - Temple, Heidelburg - Temple, Leipzig - Settlers, Berlin - Marco Polo's Embassy. Discover I'm massively more powerful than everyone else. Need to plan Diplomacy right now. T/S/L 8/2/0.
Trade/Gift (Got horseback riding, masonry) Babylonians, trade Maps. Beaker Cost jumped to 252 (11). Gift Romans, trade maps. They're too far away too. Gift Spanish, Trade. They, as well, are a mile away. Gift Americans, Trade. They ain't exactly next door. Gift Carthaginians, Trade. Finally found my trading partners.
350 BC - Konigsberg - Temple, Hamburg - Settlers, Munich - Temple

Finally done with tenth turn! Have plan for colony around 140, 92 - Actually only large enough for one city
49, 115 (continent 38)? yes, will fit several cities. Need to send settlers out ASAP. Two on a trireme to get there.
Need Lighthouse, will build ASAP. Oh yeah, no purple Civ. So needs must I CRANK out the science to advance. Time to build an empire for the ages.


325 BC - Doing the shuffle
300 BC - Doing the shuffle
275 BC - Shuffle, Shuffle, Shuffle,
250 BC - Nuremburg - Settlers, Heidelburg - Settlers, Shuffle. Trade imminent
225 BC - Carthage Goes Republic. Very good news since I have caravans en route, Frankfurt - Trireme, Settlers Improve Stuff
200 BC - Shuffle, Shuffle. Treasuries Building Up, which is good. Game won't accellerate for a while. Need to Rush Marketplaces everywhere.
175 BC - Cologne - Temple, Berlin - Settlers, PIRB some stuff
150 BC - Shuffle - Need Colonies! Freaking out about colonies. Need to ship off settler., IRB
125 BC - Shuffle,
100 BC - Hamburg - Trireme, off to go found colony. T/S/L 1/1/8 Shuffle workers.

i feel like this is going very slow.....

75 BC - Leipzig - Dye, PIRB, and such,
50 BC - Cologne - Settlers, Heidelburg - Hides, Munich - Dye, Konigsburg - Copper, Wine (D) to Carthage, 226g,
25 BC - PHILOSOPHY, MONOTHEISM, Research cost 418 (12), Nuremburg - Dye, Leipzig - Marketplace, Gold (U) to Carthage, 96 G, Shuffle,
1 AD - Frankfurt - Dye,
20 AD - Berlin - DYE, TSL - 5/1/4
40 AD - Frankfurt - Marketplace, Hamburg - Settlers,
60 AD - Heidelburg - Trireme,
80 AD - Konigsberg - Dye, Berlin - Marketplace,
100 AD - Cologne - Dye, Munich - Trireme, Leipzig - Trireme,
120 AD - Shuffle,
140 AD - Shuffle -
160 AD - Konigsberg - Marketplace, Dye (D) to Utica 278 G,
180 AD - MATHEMATICS, T/S/L 6/1/3, Shuffle,
200 AD - Copper (D) to Carthage - 400 G, things not looking great, need SSC and colonies
220 AD - Doing the shuffle
240 AD - Cologne - Silver Frankfurt - Copper, Shuffleuppagus
260 AD - Hides (D) to Carthage - 240 G,
280 AD - Cologne - Marketplace, ASTRONOMY, Konigsberg - Dye(?), Leipzig - Beads, Dye (D) to Malaca, 376 G,
300 AD - Munich - Beads, Berlin - Lighthouse, Dye (U) to Carthage - 204 G,
320 AD - HeidelBurg - Hides, Dye (U) to Carthage, 192 G
340 AD - UNIVERSITY, Berlin - Aqueduct, Copper (D) to Utica, 352 G, Dye (U) to Carthage, 164 G, Dye (U) to Carthage - 196 G
360 AD - Hamburg - Cloth, BRIDGEBUILDING, Dye (U) to Carthage, 172 G
380 AD - Nuremburg - Food, Berlin - Collossus
400 AD - Hannover - Diplomat, Cologne - Wool, Konigsberg - Wool, Hides (D) to Carthage - 240 G,

Call it quits for the night, I'm way tired and it's way late. Cruising along great though. Need to continue to pick up techs, I'm worried about the dead zone before auto.

420 AD - Heidelburg - Settlers, Leipzig - Gems, Shuffle Units, IRB,
440 AD - Berlin - Beads, Copper (D) to Malaca - 280 Gold, T/S/L 0/7/3, IRB,
460 AD - Munich - Spice, THEORY OF GRAVITY, Research Cost - 825 G (113) Hamburg - Settlers, Beads (D) to Utica - 352 G, Trade for Pottery and Banking from Babylonians, IRB,
480 AD - Nuremburg - Settlers, Frankfurt - Settlers, Berlin - Library (SSC coming to life), Wine (D) to Utice, 590 G, IRB
500 AD - MEDICINE, Cologne - Settlers, Konigsberg - Settlers,
520 AD - Berlin - University, Hides (D) to Utica - 168 G, Coal (U) to Carthage - 220 G, See barbs near colony, rush crusaders, curse myself
540 AD - Barbs go away from colony - I'm very happy about that, Leipzig - Settlers,
560 AD - Berlin - Bank, Trade for Engineering from Carthaginians, IRB,
580 AD - Hannover - Settlers - Cranking on the colonies!, Heidelburg - Dye, SANITATION, Silver (U) to Carthage - 188 G, Salt (U) to Carthage - 204 G, Coal (U) to Carthage - 172 G, Gems (U) to Carthage - 184 G, T/S/L 7/0/3
600 AD - Nuremburg - Gems, Berlin - Shakespeare's theatre, Bead (U) to Carthage - 212 G, T/S/L - 6/1/3,
620 AD - Munich - Gems, Hamburg - Dye, INVENTION - Now caravans aren't so good, T/S/L 0/7/3, Cloth (U) to Carthage, 98 G, Ponder how I'm playing this wrong,
640 AD - Berlin - Sewer System, Shutting down trireme chain, Wool (U) to Carthage, 94 G, Beads (U) to Carthage - 164 G,
660 AD - Frankfurt - Food, Konigsberg - Wine, BREMEN,
680 AD - T/S/L - 0/8/2,
700 AD - See barb trireme approaching berlin, DEMOCRACY, Revolution, Take demo - note that this being the oedo year is a coincidence, Have some disorder due to triremage, need to resolve, T/S/L 0/7/3 till i rehome triremage
720 AD - Barb trireme kills my trireme, barbs land near Berlin, Cologne - Salt, Berlin - Spice, Rush crusaders in Hamburg,
740 AD - Barbs kill settler, But are very weakened, Berlin - Copernicus's Observatory, Crusaders kill barbs,
760 AD - Berlin - Isaac Newton's College,
780 AD - Nuremburg - Gems, Heidelburg - Gems, CHEMISTRY, Gift romans, spanish, trade,
800 AD - Leipzig - Wine,
820 AD - Frankfurt - Wine, GUNPOWDER,
840 AD - Americans get seafaring - Finally I can trade for it - Give them sanitation, Konigsberg - Wine,
860 AD - Munich - Wine, dead zone of game
880 AD - Bremen - Settlers, Hannover - Settlers, Cologne - Wine, EXPLOSIVES
900 AD - Heidelburg - Engineers,
920 AD - Berlin - Michalangelo's Chapel,
940 AD - Nuremburg - Engineers, Frankfurt - Engineers, Leipzig - Engineers, Berlin - Harbor, NAVIGATION,
960 AD - Cologn - Engineers, STUTTGART,
980 AD - Sit around
1000 AD - Heidelburg - Engineers, Frankfurt - Engineers, PHYSICS, Gift carthage
 
My game log - 1010 AD to 1507 AD, landing on Alpha Centauri,

1010 AD - Cologne - Engineers, Munich - Engineers, Konigsberg - Wine, Hamburg - Wine, Spice (U) to Hannover - 145 G,
1020 AD - Leipzig - Engineers
1030 AD - Nuremburg - Engineers, STEAM ENGINE,
1040 AD - Konigsberg - Engineers,
1050 AD - Sit around
1060 AD - RAILROAD, Unfortunately, I won't get a very early landing. Boy did I bumble this one. Micromanage T/S/L
1070 AD - Heidelberg - Dye,
1080 AD - Bremen -Diplomat, Frankfurt - Spice, Konigsberg - Engineers, I'm a bumbler
1090 AD - Hannover - Engineers, Industrialization,
1100 AD - Bremen - Harbor, Cologne - Transport, Wine (U) to Hannover - 59 G, T/S/L - 0/10/0
1110 AD - Stuttgart - Diplomat, ECONOMICS, Wine (D) to Bremen - 162 G, Munich - Transport, Nuremburg - Transport, T/S/L = 0/7/3
1120 AD - Bremen - Temple, Leipzig - Transport,
1130 AD - Hannover - Harbor, Hamburg - Transport,
1140 AD - THE CORPORATION, trade for warrior code, Frankfurt - Transport, Heidelburg - Transport,
1150 AD - Berlin - Magellans's,
1160 AD - Stuttgart - Harbor, Hannover - Temple, Konigsberg - Transport, Micromanage T/S/L
1170 AD - Nuremburg - Gems, Berlin - Silver, Refining,
1180 AD - Bonn - Harbor, Bremen - Engineers, Gems (U) to Bremen - 117 G, Silver (U) to Bremen - 219 G,
1190 AD - Heidelber - Dye, Frankfurt - Spice, Hamburg - Engineers, Leipzig - Oil, Berlin - Dye, Combustion,
1200 AD - Bonn - Temple, Stuttgart - Temple, Dye (D) to Stuttgart - 106 G, Dye (U) to Bremen, 205 G,
1210 AD - Cologne - Salt, Berlin - Silver, Magnetism,
1220 AD - Munich - Spice,
1230 AD - Nuremburg - Wine, Konigsburg - Wool, Berlin - Gold, METALLURGY, SALZBURG, Silver (D) to Bonn - 542 G,
1240 AD - Heidelburg - Wine, Frankfurt - Gems, Berlin - Hides, Oil (U) to Salzburg - 100 G, Gold (U) to Bremen - 217 G, Hides (U) to Bremen - 217 G,
1250 AD - Barbs attack SSC!!!, ELECTRICITY, Wool (D) to Salzburg - 204 G, Wine (D) to Bremen - 322 G, DORTMUND, Wine (D) to Bremen - 292 G, T/S/L 2/5/3
1260 AD - Salzburg - Harbor, Cologne - Engineers, Hamburg - Diplomat, Berlin - Hides, STEEL, Hides (U) to Bremen - 212 G, Hides (U) to Bremen - 212 G,
1270 AD - Munich - Engineers, Leipzig - Gold, Berlin - Hides, Gold (D) to Berlin - 172 G,
1280 AD - Heidelburg - Engineers, Frankfurt - Engineers, Berlin - Hides,
1290 AD - Stuttgart - Oil, Automobile, Bremen - Superhighways, Nuremburg - Hides, Konigsberg -wine, Berlin - Superhighways, Hides (U) to Bremen - 550 G, Hides (U) to Bremen - 550 G, massive superhighways rushing
1300 AD - Stuttgart - Superhighways, Bremen - Oil, Munich - Superhighways, Frankfurt - Superhighways, Refrigeration, Konigsberg - Superhighways, Berlin - Hides, Oil (D) to Berlin - 1560 G, T/S/L to the Ultimate - 7/0/3
1310 AD - Salzburg - Temple, Stuttgart - Gold, Bremen - Aqueduct, Hannover - Superhighways, Nuremburg - Superhighways, ELECTRONICS, Trade for Monarchy, Wine (D) to Bremen - 810 G, Hides (U) to Bremen - 578 G, Spice (U) to Bremen, 314 G, Gold (D) to Berlin - 1620 G (tripping the 2/3), RUSH every city's production from scratch (this is where it starts getting crazy)
1320 AD - Dortmund - Superhighways, Salzburg - Superhighways, Bonn - Superhighways, Stuttgart - Aqueduct, Bremen - Marketplace, Hannover - Aqueduct, Cologne - Superhighways, Nuremburg - Oil, Heidelburg - Superhighways, Munich - Oil, Frankfurt - Wine, Konigsberg - Oil, Hamburg - Superhighways, Leipzig - Superhighways, Berlin - Hides, MASS PRODUCTION, Oil (D) to Berlin - 1723 G, Salt (U) to Bremen - 356 G, Gems (U) to Bremen - 384 G, Hides (U) to Bremen - 308 G. Rush 13 cities production (ran out of gold for the last two)
1330 AD - Dor - Oil, Sal - Oil, Bon - Copper, Stu - Dye, Bre - Diplomat, Han - Copper, Col - Aqueduct, Nur - Aqueduct, Mun - Aqueduct, Kon - Aqueduct, Ham - Aqueduct, Lei - Aqueduct, Berlin - Mass Transit, Conscirption, Wine (D) to Bremen - 1004 g, Hides (U) to Bremen - 606 G, Oil (D) to Konigsberg - 1092, RUSH every cities prod from scratch, Copper (D) to Berlin - 1144 G, (Now the cap is irrelevant, I'm just making as much money as I can.Dye (U) to Berlin - 570 G, Copper (D) to Belrin - 1074 G, Oil (D) to Stuttgart - 971 G, Oil (D) to Stuttgart - 1134 G, Treasury is growing at an amazing rate
1340 AD - Dor - Temple, Sal - Aqu, Bon - Eng, Stu - Mar, Bre - Sew, Han - Eng, Col - Oil, Nur - Dye, Hei - Dye, Mun - Har, Fra - Copper, Kon - Wool, Ham - Oil, Lei - Oil, Ber - Silver, Feudalism, Oil (D) to Konigsberg - 1232 G, Oil (D) to Stuttgart - 1027 G, Oil (D) to Stuttgart - 1246 G, Dye (D) to Dor - 576 G, Copper (D) to Dor - 680 G, Wool (U) to Bremen - 398 G, Silver (D) to Bonn - 1340 G, Rush EVERYTHING
1350 AD - Dor - Dye, Sal - Hides, Bon - Dye, Stu - SupMark, Bre - SupMar, Han - Dye, Col - Bank, Nur - Mark, Hei - Aque, Mun - Mark, Fra - Aque, Kon - Eng, Ham - Eng, Lei - Eng, Berl - Stock, CHIVALRY, Dye (U) to Bremen, 450 G, Oil (D) to Stuttgart - 1022 G, Oil (D) to Stuttgart - 1176 G, Spice (U) to Bremen - 454 G, Dye (D) to Cologne - 712 G, Rush everything
1360 AD - I bore of logging these details - Deliver a boatload of freights (3000 g+), rush everything, Leadership
1370 AD - darwin's (here I forgot about logging advances for a while)
1380 AD - Miniaturization, Ridiculous freight and rushing....treasury at 13,600
1390 AD -
1400 AD - SETI, Atomic Theory,
1410 AD - FLIGHT,
1420 AD - RADIO, civ ii crashed, try again, crash again, reboot, Rush 13 airports using zoom-to chain,
1430 AD - ADVANCED FLIGHT Treasury around 18,000. For thos keeping score at home, 3,800 beakers or so per advance right now
1440 AD - Rocketry,
1450 AD - Space Flight, Apollo program,
1460 AD - PLASTICS, 10 SS Structurals Built, start spaceship rush
1470 AD - NUCLEAR FISSION, 9 more Structurals Built, Treasury Pushing 20,000
1480 AD - NUCLEAR POWER, 13 Structurals, 2 Components, MASSIVE amount of rushing, spend 10,000 gold
1490 AD - THE LASER, 1 Structural and 14 Components Built, Deliver 2 vans to get 3,500 gold or so
1500 AD - Superconductor, 3 modules, Launch, Start Picking up Wonders for score (Launched on turn 200)
1501 AD - Leo's,
1502 AD - SOL, Adam Smith,
1503 AD - Women's Suffrage, J.S. Bach's,
1504 AD - Cure for Cancer, Manhattan Project,
1505 AD - ROBOTICS, Hoover Dam, United Nations
1506 AD - As a cool little add - I'll note this. Uranium (D) to Heidelberg - 2,768 G the only Uranium Freight in the game. Oil was VERY plentiful this game, made it so easy to run a full-blown power democracy, with everything rushed from scratch every turn, and still accumulating a huge coffer. At it's highest, right before the spaceship, I had just over 20,000 gold. Every wonder (for that matter, all but a few things) built after Automobile was rushed from scratch - rush buy barracks, switch to wonder, rush.
1507 AD - Land on Alpha Centauri.
 
I find it hard most times to keep my focus on my goals during each game... but I have figured out that by keeping a log of what is going during my game it helps me to keep up and keep focused. That said, this GOTM I have really tried to keep a log and keep focused, it doesn't hurt to have some good luck along the way....

Here is a log of my early years, maybe some of you could give me a tip or two as to what I should have done differently, either with my log or my game.

3250bc- settler built (rushed last 6 sheilds) found suitable
site to northeast, building warriors
2700bc- berlin built settler (rushed last 10 sheilds),building settler
2200bc- Leipzig builds settler (rushed last 9 sheilds), building temple
2100bc- berlin builds settler (rushed last 8 sheilds) building settler
revolting
1550bc- Berlin builds settler (rushed last 8 sheilds) start building
temple
Hamburg settler building mine on grapes
700bc- Konigsberg builds settler (rushed last 8 sheilds)
(sending Hamburg settler to new city site NW of Hamburg)
450bc- warrior built in berlin, continues (rushed last 25 or so sheilds
for M.P's)
75bc- rushed last 10 sheilds of hamburg caravan
25bc- Nuremberg builds Phalanx, building settler

My advice - Don't rush shields at the end, as it wastes production. If you had a city producing 5 shields and rush the last 8, you've wasted those 5 shields of production. It's more economical to rush the last part of a row that isn't the last. For instance, start building a settler, when your ciry has 6 in the box, switch to a warrior and rush 4, then switch it back to a settler. Likewise do the same for the second row with phalanxes and diplomats for the third. Study your workers and make sure nothing is wasted. If I have a city that has six shield of production, for instance, and I check at the end of a turn and see it only needs two shield to finish what it's building, I typically move the workers to ocean to get more trade, reducing the production to two so that nothing is wasted. It takes patience to micromanage like this, but I think it pays off big in the early game. Late game it won't matter, when you're rush-building everything every turn. Good luck with the rest of your game!
 
@ Banach.Because in this game my goal was building lot of cities having SETI will help a lot. With only 20-30 cities or 100-150 cities research with or without SETI does make a lot of difference. I did notice also you went for Republic instead of Monarchy. Most EL games have the best result after a period of Monarchy. Some games can be interesting to go for early republic but most of the times it is better to go for monarchy in the beginning. The support for settlers and units is very low (1 food for settler and three units no shields) when playing monarchy.
 
maybe some of you could give me a tip or two as to what I should have done differently, either with my log or my game.
The most important thing on the log is a summary as Magic_gorter already suggested. It allows you to sum up your progress thus focusing on the big picture rather than individual actions. It also allows you to compare your progress to that of others playing the same game, and to your previous games played in similar circumstances.

3250bc- settler built (rushed last 6 sheilds) found suitable
site to northeast, building warriors
2500bc- Hamburg built, building warrior
2200bc- Leipzig builds settler (rushed last 9 sheilds), building temple
plan here is to start building up cities
1850bc- Leipzig settler set to change jungle to grassland for new city
1800bc- Berlin settler set to change swamp to grassland for new city
1600bc- Bronze W. discovered, researching Currency
Hamburg builds settler, start building Colossus
production in leipzig changed to barracks (to build veteran units for defense
1550bc- Berlin builds settler (rushed last 8 sheilds) start building
temple
Here are my comments on your game:
1. You seem to be building too many warriors at the start. First one is essential for exploration. On a big land mass you absoultely need a second one. A third warrior for exploration is seldom needed. (Warriors are also great for crowd control in Deity, but we are playing King here.)
2. -2200 is too early to start building a temple. A temple before Mysticism keeps only one citizen happy at a cost of 1g. This is a savings of only 1 arrow (2 arrows of luxuries achieve the same) for an investment of 40 shields. That is a terrible return rate. Keep your early cities small by building settlers.
3. Typically -1800s is too early to have 2 settlers converting swamp/jungle to grass for city sites. These conversions take very long and slow down your expansion. Build cities elsewhere. This kind of action is only justified if your initial land mass is small or the location is very prime (for example a 4 special destined to be your science city)
4. -1600 is a little too early in this game for a barracks. Barbarian setting is not the highest, there is no one sharing your land mass, and none of the fearsome four (Mongols, Vikings, Russians, and Greeks) are in the game. Furthermore, if you bother building a barracks then build all your defenders out of that one city unless an emergency happens.
 
1507 AD - Land on Alpha Centauri.
Amazing result Banach. Job well done. With purple not being in the game, I would not have thought such early landing date possible.
Your log is unbelievable. I cannot believe you put so much detail into it. But frankly, unless one is trying to recreate your game step by step this amount of detail is not useful. It makes reading your log too difficult. Another thing you could do is add summaries at snap shots. That makes a log much more useful, particularly for the casual reader.
 
turn 62: 975BC Berlin build Marco Polo's Embassy

Romans->Literacy and The Republic / trade maps
Babylonians->Masonry, Pottery and Writing / trade maps
Carthaginians->Iron Working, Mysticism and Warrior Code / trade maps
Spanish-> trade maps
Americans0> trade maps

turn 63: 950BC ->Philosophy / REVOLUTION
turn 64: 925BC REPUBLIC
turn 65: 900BC -
turn 66: 875BC >0,3M
turn 67: 850BC >0,5M / Hannover+Bremen
turn 68: 825BC Stuttgart
turn 69: 800BC -
turn 70: 775BC -
turn 71: 750BC -
turn 72: 725BC -
turn 73: 700BC -
turn 74: 675BC Bonn
turn 75: 650BC -
turn 76: 625BC >0,6M
turn 77: 600BC trade for Construction and Seafaring
turn 78: 575BC Salzburg
turn 79: 550BC -
turn 80: 525BC -
turn 81: 500BC -
turn 82: 475BC -
turn 83: 450BC Dortmund
turn 84: 425BC Brandenburg
turn 85: 400BC Leipzig builds Pyramids / Berlin builds Marketplace / >0,7M
turn 86: 375BC -
turn 87: 350BC Philosophy->Medicine->Banking / trade for Banking
turn 88: 325BC ->Horseback Riding / Naples / trade for Horseback Riding
turn 89: 300BC ->The Wheel / Issus
turn 90: 275BC >0,8M
turn 91: 250BC >0,9M
turn 92: 225BC Cunaxa
turn 93: 200BC >1M / Cremona / build temple in Berlin
turn 94: 175BC first caravan 440g / trade for Bridge Building
turn 95: 150BC aquaduct build in Berlin / Cannae+Capua / trade for The Wheel
turn 96: 125BC ->Engineering / Berlin build Hanging Gardens
turn 97: 100BC -
turn 98: 75BC 1t/3l/6s
turn 99: 50BC Berlin builds Colossus
turn 100: 25BC Turin+Genoa
turn 101: 1AD Engineering->Sanitation

Status at +0001
Population: 1,85M; Cities: 25; Trade routes: 1D0F; Government: Republic
Money: 23 gold; Cost per turn: 5; Total advances: 25; Production: 86MT; 0 polluted tiles
Wonders: Pyramids, Hanging Gardens, Colossus and Marco Polo
Units: 10 settlers, 4 trireme, 1 diplomat, 1 caravan
Romans: Receptive, Peace, 187g, 4 cities
Babylonians: Enthusiastic, Peace, 179g, 3 cities
Spanish: Cordial, Peace, 299 gold, 4 cities
Americans: Enthusiastic, Peace, 182 gold, 5 cities
Carthaginians: Neutral, Peace, 226 gold, 2 cities
 
@ Banach.Because in this game my goal was building lot of cities having SETI will help a lot. With only 20-30 cities or 100-150 cities research with or without SETI does make a lot of difference. I did notice also you went for Republic instead of Monarchy. Most EL games have the best result after a period of Monarchy. Some games can be interesting to go for early republic but most of the times it is better to go for monarchy in the beginning. The support for settlers and units is very low (1 food for settler and three units no shields) when playing monarchy.

I'm not really a great early landing player, but I've read through Solo's guide a few times, and he recommends early republic over monarchy for several reasons. I normally go to Monarchy first in a deity game where happiness issues make early republic more difficult, but in a King game I took Republic because I was not planning ICS and I had a target of 9 local cities with 6 on a distant colony (these enable the Hyper-trade takeoff after auto). Furthermore, ample grassland assured that my cities would not have trouble supporting the settlers (many cities mid-game had two settlers trying to clear up all the swamp). I also enjoy the reduced corruption available under republic. I'd love to hear another landing player chime in here on early monarchy vs. early republic in a King Large Map game. Once you get your whole log posted I'll be very interested in reading to compare it to mine. I see so far that you built quite a lot of cities - I never had more than 15.
 
At the moment my game is at 1350AD and just a few techs from spaceship. Instead of building the smallest spaceship I will build the biggest (400 points). for a better GOTM score. This will take a little extra time. So I don't know if I reach you're landing date.

Did you also read the comparison games of Solo with landings around 300AD (comparisongame nr.7 IIRC). That game was played by several players and tthey al played monarchy first. On the lower levels I don't know which way is tthe fastest but comparing some games will give a good idea. I hope that there soon will be a game with purple in the game so our researchcost will be normal
 
Amazing result Banach. Job well done. With purple not being in the game, I would not have thought such early landing date possible.
Your log is unbelievable. I cannot believe you put so much detail into it. But frankly, unless one is trying to recreate your game step by step this amount of detail is not useful. It makes reading your log too difficult. Another thing you could do is add summaries at snap shots. That makes a log much more useful, particularly for the casual reader.

Thanks Ali, I'm glad someone's impressed. I think that I probably could have done better. Furthermore, other playes like Magic_gorter may yet land before me by being much more expansionistic. And I agree, I put too much detail into my log. Sorry about that. I was a little too excited to be logging a game at the start and so wrote down way too much. I will modify my next log to be much more brief, and include snapshots at various relevant periods - 1000BC, 1 AD, etc. After automobile it got way too time consuming, and you can see that I got lazy and stopped logging things. As I mentioned earlier to Magic_gorter, the acquisition of automobile is what sets the landing date more than anything for my games. With superhighways rushed in at least two cities THAT turn with the zoom-to trick (the ssc and the largest colony), enormous trade bonuses start rolling in. With superhighways in source and destination city, undemanded freight were worth 600, demanded ones late game (after cities were maxed out) were over 2,000 gold, peaking at 2,400 or so for Oil and 2,700 some for the one uranium freight I delivered. This was absolutely necessary for one advance per turn, which late game was costing 4,800 beakers or so. Plentiful Oil kept me rolling in cash. I think within a turn or two I had superhighways in every city, and within a turn or two of that absolutely everything in every city got rushed from scratch every turn, including wonders of the world. I had an alternating trade system (ala Solo), where a ship chain of transports would ship freight from the core to the colonies. that turn, every colony city that could would rush a freight, and everything in the core would rush an improvement. After the chain went back (taking the fresh freight with it) they switched roles. Around Spaceflight I had a reserve of high-quality freight that kept me at one advance per turn even when I wasn't building them (I had one turn where I rushed 14 SS components and one structural). I think I didn't set up my colonies as early as I could have (they started with one settler, instead of two), and I think delaying invention/navigation to reap caravan bonuses was a mistake. I'm fairly certain that 30 turns after automobile I had 32 advances and launched a 33/16/3 spaceship, with thousands of gold to spare. I guess we'll have to wait and see what other people report - I don't consider myself a great player. Good enough to win, sure, but greatly outclassed by many of the other players I see post on here a lot.

By the way - I'm happy to accept constructive criticism from anyone who's experienced and willing to offer it - I really want to improve my game. I mentioned earlier some things I think I did wrong, any other suggestions?
 
Seems to be a lot of interest this month. I'm currently at the 1200 ad's around the Electronics tech (although I'm behind in the military techs) and getting a tech every other turn. Trade has been with Americans and Romans with ship chains to each. I have been keeping a log and will post soon.

On the Monarchy vs Republic front, I'm an ex communism player and have only recently gone for democracy. I've found that moving to republic too early limits new city growth as it's harder to build settlers under republic due to the carrying costs. I try to switch to republic when corruption starts becoming a big problem. I also try to switch from republic to democracy after magnetism to avoid unhappiness from triremes/caravals. I suppose though if you're only building 16 or so cities, once they are all in place republic may help.
 
At the moment my game is at 1350AD and just a few techs from spaceship. Instead of building the smallest spaceship I will build the biggest (400 points). for a better GOTM score. This will take a little extra time. So I don't know if I reach you're landing date.

Did you also read the comparison games of Solo with landings around 300AD (comparisongame nr.7 IIRC). That game was played by several players and tthey al played monarchy first. On the lower levels I don't know which way is tthe fastest but comparing some games will give a good idea. I hope that there soon will be a game with purple in the game so our researchcost will be normal

Magic_gorter - No, I never read those comparison games, although I probably should very soon to improve my game. I remembered another mistake I made this game - I duplicated research a couple times, and didn't gift the AI enough. Early game that duplication of research costs serious amounts of time(several turns per tech, at least), and I should have been gifting more to allow more useful trades from the AI. I kind of forgot about gifting for the most part because purple was missing - I just did it enough to appease as necessary. This wasn't necessary at all after I built the Eiffel tower. I'm happy, in general, with how much I learned form playing this game carefully - I have more ideas for next game.

On the other note, even if you build the biggest spaceship, can't you do it in the same amount of time with all of the cities you've found? It'll take slightly longer to get there, but you could launch by the same time regardless of how big a ship you build. I actually purposefully research space flight before the superconductor path - it gives me more turns to build structurals and components before I have to build modules, but the launch date is the same. I was pretty happy with how that was planned out and purchased - I managed to swing the fastest spaceship and a launch on the turn of superconductor. I suppose that the only way to improve upon that, from a last turn standpoint, would have been to discover superconductor and fusion power on the last turn, so that the ship would land a couple years sooner. For my next game I might try to get expansion rolling around my trade take off, and wedge in enough extra cities to try to catch that ever-increasing science cost so that I can TRY to pick up two techs per turn. Of course that would have been very reasonable to attempt if Purple had been around. I probably wouldn't have even needed more cities.

I'm very interested in comparing those mid- to late-game logs with you since you had such a different tack - enormous expansion. Hopefully we can learn from each other and improve both our games. I'm really enjoying all the interaction so far - it's great to see how other people play. Furthermore, it looks like the competition is good - all our landing dates look like they're in the same era, which makes for more fun. It really isn't as much fun when the gap is too wide.
 
Banach it good to see that you're having fun with the GOTM games. My weakest point still is trade. Because I started to late with it I hardly had any city with superhighway. This caused low money (around 2000-3000 gold) at the moment of discovering superconductor. On that moment I started to build for my spaceship. That was the reason I could build the biggest spaceship after 6 turns. But my ship is headed for the stars and will land soon. I don't tell my landing date right now. I first want to finish and then I will tell it. If all goes well I will land before you're landing date.

In the future I will try to improve my trade game. When that part improves I will have lot more gold at the end. But chosing for expanding quickly in the beginning wasn't a bad choise for me. Now a better trading game and I can also get better landing scores.
 
Back
Top Bottom